Farming Simulator 22 mods
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FS25 Clogging Addon v1.1.0.0
FS25 Clogging Addon v1.1.0.0 Clogging Addon for FS25 IMPORTANT!!!!!! The FS25 Realistic Harvesting mod is required for this addon and must be installed separately in the mod folder. Realistic Harvesting is not included in this download. With the Clogging Addon, harvesting in Farming Simulator 25 finally becomes more realistic. It automatically integrates itself into combines and forage harvesters! The addon expands Realistic Harvesting with a realistic clogging and overload system for combines and forage harvesters. Anyone who drives too fast continuously or picks up too much material at once risks clogging the intake. Features Realistic clogging depending on engine load and material quantity Different tuning for Arcade, Normal and Realistic modes Combines can clog under excessive load Forage harvesters react particularly strongly at high engine loads The header, intake and pickup stop in the event of a blockage The intake can be reversed When reversing, the corresponding intake effects run backwards With grass pickups, material is placed back in front of the pickup when reversing Reversed grain can land on the ground again as a windrow and be picked up again In the event of severe blockages, you must get out and clear the header directly No artificial speed limit – the driver decides how heavily to load the machine Designed to work in multiplayer/dedicated server environments Controls Y – Reverse intake / header Z – Start the machine again after clearing the blockage Z – Manually clear a blockage at the header in the event of a hard blockage Requirement The FS25 Realistic Harvesting mod is required for this addon and must be installed separately in the mod folder. The load depends, among other things, on the machine, engine power, working width, crop quantity and driving speed. As a result, the behavior can differ significantly depending on the vehicle and field. Anyone who continuously operates their machine at its performance limit must expect the intake to eventually clog up. Exactly as it should. Have fun harvesting more realistically! Westerrade Agrar Distribution only with the original link!!!! V1.1.0.0 – AI helper improved – AI helpers can no longer get stuck due to an intake blockage. – Dynamic speed control for combines and forage harvesters added. – The AI automatically adjusts its driving speed to the engine load. – Target range is approximately 85–88% engine load. – Multiplayer & Dedicated Server improved – Intake blockages are now synchronized much more smoothly in multiplayer. – Intermediate values are transmitted more continuously. – No more sudden jumps from, for example, 88% directly to 100%. – Improvements for Dedicated Servers. – Forage harvester load readjusted – Arcade: ×3.45 – Normal: ×4.10 – Realistic: ×5.00 – Pickup: ×5.00 – Grass and pickup behavior further optimized. – Pickup reverse extended – When reversing, collected grass is placed back in a windrow in front of the pickup. – PICKUPIN effects stop when a blockage occurs. – The visible pickup material flow runs backward when reversing. – Combine intake visually enhanced – As the intake blockage increases, visibly more crop material builds up in the header. – At around 90% intake blockage, the material flow slows down. – At 100% blockage, the intake visibly stops. – The combine intake now behaves similarly realistically to the forage harvester. – Reel system revised – The reel reliably stops when blocked. – Improved compatibility with Dynamic Header Speed. – The reel now correctly runs backward when reversing. – Different reel animation types are supported. – Normal reel control is correctly restored after clearing the blockage. – Bug fixes & optimizations – AI load controller corrected. – Multiplayer blockage synchronization improved. – Pickup effects corrected. – Reverse behavior improved. – Reel rotation direction corrected. – General stability and compatibility improvements. Important: Realistic Harvesting is still required for the Blockage Addon V1.1.0.0 and must be installed separately. Realistic Harvesting is not part of this download.
Autodrive Krajów & Łaźniki FS25
I'd like to make my AD courses available to you. They're far from finished, but the main approaches are already established. I hope the courses help you and/or provide a good foundation for your network. Of course, I'll continue to develop them and release updates. If you notice any errors or have suggestions for improvement, I would greatly appreciate a comment. LG Farming_chris93 Hello I have now driven in all the roads, just like the BGA. Unfortunately, the first two unloading tracks don't work yet, so I still have to think about how to do it with the large troughs there. WIP: 1 All fields with interception treatment, entrances and ÜLW tracks in the larger fields 2 gradually enter the yards
DBS 5000 Blue Lightbar Pack (Prefab) FS25
This pack contains a total of 5 DBS 5000 light bars in different sizes: - 700 mm - 1.1 m - 1.2 m - 1.4 m - 1.8 m Each light bar can be individually configured with blue glass/blue light or orange glass/light. This pack is not a standalone mod, but a prefab.
AutoDrive Myropillia Map FS25
AutoDrive route network for the Myropillia map in Farming Simulator 25 Current version status (v1.0): The main road network to and within the village of Myropillia is fully connected. All production facilities are connected. Complete access routes to the pigsty, cow barns and chicken coops are available. Note: fields and small private plots (gardens) are NOT included in this release and will be added in future updates. Installation: Download and unpack the archive if necessary. Move the AutoDrive_config.xml file to your savegame folder: Documents\My Games\FarmingSimulator2025\savegameX\ Enjoy the drive! Community and feedback: Discord: [https://discord.gg/4Bw9wn8gQ] Telegram: [t.me/farmer_fs25_ua]
No Winter Weeds FS25
On real North American farms, weeds aren't sprouting immediately after harvest in autumn or winter. This mod sets a block on weed growth from September to February, allowing residue to remain without your fields getting packed with weeds! Weeds start growing normally in March. If you choose no-till, leaving crop residue for soil health through the winter, the government pays you $100/hectare at the end of February. HOW IT WORKS This should work on any FS25 map. Multiplayer should be supported CONSOLE COMMANDS gsNoWinterWeedsStatus - print the current period number and whether blocking is active right now gsNoWinterWeedsForce 0 or 1 - force blocking off/on immediately, for testing without waiting for the season to change Mod created entirely by Claude (Anthropic) Please report bugs here. Use the mod however you like
New Interactive Control icons FS25
!!!! FOR THE MOD TO WORK CORRECTLY, YOU MUST REMOVE THE ORIGINAL INTERACTIVE CONTROL FROM THE MODHUB !!!!!!!! these are new icons for Interactive Control they are based on the icons for Simple IC from Farming Simulator 19 and Farming Simulator 22 feel free to download ERROR-FREE
New Holland TC 5 Series FS22
PLEASE DO NOT TAKE ANY PART FROM MY MOD!!! The grain tank capacity has been set to 6,400 L for the TC 5.70 series and 7,500 L for the TC 5.80 and TC 5.90 series. Engine power and torque have been increased. Some stickers have been added for visual improvements. A beacon light and a marine horn have been added. An amber-colored ambient light has been added inside the cabin (it turns on the first time you press the F key). A window tint has been added that prevents people from seeing inside from the outside, while allowing you to see outside very clearly from the inside. A BIG THANK YOU TO EVERYONE WHO SUPPORTS ME :)
Savage Farmland Market FS25
PHANTOMAS SAVAGE FARMLAND MARKET Turn the native Farmland screen into a living, volatile property market where land availability, prices, NPC loyalty and auctions change every day. Land is no longer permanently available simply because you have enough money. Every midnight, Savage Farmland Market generates a new market with fresh opportunities, temporary locks, premium prices, rare discounted listings and high-risk auctions. IMPORTANT: AUCTION THINKING PAUSE After every player bid, there is an intentional random pause of approximately 1.8 to 5 seconds before the NPC bidders respond. The game has not frozen and the auction is not broken. This pause represents the NPC bidders considering their next move. Wait for the next counteroffer or the winning result and do not repeatedly press the auction button while they are thinking. DAILY RNG MARKET - Every midnight, the complete land market is regenerated automatically. - Between 60% and 95% of all eligible native farmlands becomes temporarily locked. - Purchased land remains protected, but still counts toward the map-wide calculation. - Available land receives a stable daily premium above the map's original value. - Prices, availability and requirements remain unchanged until the next midnight roll. - The complete daily market state is saved with your career. NPC LOYALTY AND MISSIONS - Standard listings require a random 1 to 5 completed jobs for the NPC seller. - Rare gold limited offers require a random 1 to 10 completed jobs. - Limited offers receive an additional Savage discount. - Required job progress is consumed after purchasing the land, so the mission system remains useful throughout the savegame. - The mod keeps its own NPC job history and also supports Better Contracts. - When Better Contracts is installed, its loyalty discount can stack with standard and gold limited listings. SAVAGE AUCTIONS - Between 5% and 15% of the currently locked land becomes purple auction land. - Opening bids begin at only 45% to 75% of the original map value, not the inflated daily Savage price. - Every auction generates 1 to 5 named NPC bidders. - NPC maximum budgets remain hidden. - The auction secretly receives one of three moods: Cold Room, Competitive Floor or Bidding War. - Auctions can last between 3 and 8 rounds. - Every player or NPC bid increases by a random 3% to 8%, with a minimum increase of 5,000 EUR. - Every time an NPC successfully outbids you, a random failed-bid fee between 5,000 and 25,000 EUR is charged immediately. - The dialog shows the exact latest fee and your total losses for the current auction. - Withdrawing does not charge a second fee on top of the failed-bid fees already paid. - Better Contracts discounts and loyalty consumption are intentionally disabled during auctions. MAP PRESENTATION - Light farmland: currently listed for sale. - Charcoal farmland: market locked until the next roll. - Gold farmland: limited discounted offer. - Purple farmland: Savage Auction. - Farmland number colors follow the same market status. - Context cards display the current price, Savage discount, required jobs, NPC progress and Better Contracts loyalty information. - Selecting land from the Crop Types map keeps the original game behavior. Purchase information is shown only in the Farmland section. AUDIO AND VISUAL FEEDBACK - Separate original sounds for normal purchases, limited offers, player bids, NPC outbids, auction victories and auction losses. - Standard purchases display a SOLD stamp. - Gold limited purchases trigger a cash-register celebration with confetti. - Auction victories display SOLD with confetti. COMPATIBILITY - Better Contracts is optional and supported for standard and limited land purchases. - PHANTOMAS Land Survey & Claims is a separate independent mod and is not required. - Do not combine this mod with another mod that directly changes native farmland availability or farmland prices. - Designed for single-player. - Multiplayer has not been tested. - English only. INSTALLATION Place the ZIP file directly inside your FarmingSimulator2025/mods folder. Do not extract it. Activate PHANTOMAS Savage Farmland Market when loading your savegame. VERSION 0.2.1.0 - Reduced auction generation to 5-15% of locked land. - Added exact failed-bid fee and total-loss information. - Added the 1.8-5 second NPC thinking delay between auction rounds. - Added visual SOLD, cash-register and confetti purchase effects. - Added six distinct market and auction sound cues. - Added a new high-contrast installation icon. Author: PHANTOMAS 😀
Paint & Decal Studio FS25
PHANTOMAS Paint & Decal Studio paints EVERY paintable material on a vehicle - not just the handful of colour slots the vehicle maker exposed.even not paintable vehicles. Enable "PHANTOMAS Paint Studio" in the shop or workshop to open the studio. The LIST contains full paint presets: every curated shade is available in Glossy, Metallic and Matte, with additional Pearl, Candy, Chrome and Galvanized selections. Use any RGB colour, premium finishes and more than twenty original patterns. Switch to the per-part tree for independent left/right material-slot control. Cycle an extensive collection of curated whole-vehicle themes with STYLE PRESET or generate a four-role chromatic combination with SURPRISE. Applying paint costs an adjustable fee, and every design survives buying, saving, workshop changes and multiplayer. Version 3.1 adds the first visual Decal Library. Open DECAL STUDIO to replace the paint rail with a clean thumbnail catalog and choose PHANTOMAS Emblem, Spectral Wolf, Mechanical Raven or Harvest Crown. The shop camera stays completely native while browsing: Alt + left drag rotates it and plain mouse wheel zooms. Shift + mouse wheel adds a precision close-up range for detailed decal placement and returns cleanly to the native field of view when the studio closes. Decal commands are armed only while Left Ctrl is held. Ctrl + left-click places the chosen design; Ctrl + right-click selects an existing decal for editing. Middle-mouse drag uses Surface Snap and follows detected vehicle panels; large false jumps through render-only panels are rejected. Ctrl + middle-mouse drag provides Free Move without raycasting or changing decal orientation, allowing positioning over aluminium boxes and other visual-only body panels. Shift + middle-mouse drag tilts freely on two axes. Placement rays ignore existing PHANTOMAS decals and showroom geometry. Ctrl + wheel resizes, Ctrl + Shift + wheel rotates on the surface, Ctrl + Alt + wheel adjusts depth, and Ctrl + Shift + right-click deletes. Rotation and both tilt angles are shown live in the library and persist through buying, saving and multiplayer. Decals are rendered double-sided so glass-mounted designs remain visible from both outside and inside the cab. Clicking a catalog thumbnail exits the current edit and prepares that design for placement. No vehicle I3D edit is required. Every design follows the selected vehicle component. Version 3.2 introduces the Layer Manager. Every applied decal appears in a paged visual list and can be selected without clicking the vehicle, reordered for clean overlap, hidden, locked against accidental edits, duplicated or deleted. Layer visibility, protection and order persist with purchased vehicles, savegames and multiplayer. Version 3.2.1 keeps Cyber Phoenix as a premium 4K decal and adds one-click MIRROR in Layer Manager. MIRROR creates a matching copy across the vehicle's central left/right axis while preserving design, size, rotation and tilt. The mirrored copy is selected immediately for final surface adjustment. Version 3.3 adds Livery Presets. Six model-specific slots store and restore the complete current design in one action: every custom colour, finish, material pattern and decal layer. Presets are kept in the current savegame and can be overwritten or deleted directly from the new LIVERIES tab. Version 3.4 introduces Decal Packs. The DECALS tab now browses named packs and pages without crowding the studio. Its catalog is loaded from decals/decalPacks.xml, so future decals require only their DDS, thumbnail, I3D and one catalog entry; rendering and GUI scripts remain untouched. Existing decal IDs and saved vehicles remain fully compatible. Version 3.5 fills the studio with ten new original 4K decals: Diesel Bull, Golden Harvest, Mud Tracks, Twin Turbo, Cyber Tiger, Cyber Stallion, Mech Eagle, Gear Shield, Reactor Skull and Wheat Pinstripe. The collection is organised into Farming, Racing, Animals, Industrial and Ornaments packs. Every new asset includes a lightweight thumbnail and loads its full-resolution texture only when used on a vehicle. Version 3.6 rebuilds Paint Studio with a premium header and permanent STYLE, SURPRISE and PARTS controls. Whole-vehicle styles now reach every safe paintable part instead of inheriting the Advanced-list visibility filter, use a fourth semantic detail role and report their coverage live. Eight new chromatic templates and twenty-one exotic Pearl, Candy, Satin and coloured-Chrome finishes expand the palette. PHANTOMAS edition. Based on the original Manual Paint project by Robin (diod.es). Version 3.8 expands the premium finish system with Diamond Flake, Prismatic Pearl, Ceramic Gloss, Velvet Matte and Stardust Metallic paint. Twenty-six new one-click shades and twelve new whole-vehicle style templates combine these finishes. Three original premium decals expand the Signature, Farming and Racing collections. Used Machinery integration remains optional The shop camera stays completely native while browsing: Alt + left drag rotates it and plain mouse wheel zooms. Shift + mouse wheel adds a precision close-up range for detailed decal placement and returns cleanly to the native field of view when the studio closes. Decal commands are armed only while Left Ctrl is held. Ctrl + left-click places the chosen design; Ctrl + right-click selects an existing decal for editing. Middle-mouse drag uses Surface Snap and follows detected vehicle panels; large false jumps through render-only panels are rejected. Ctrl + middle-mouse drag provides Free Move without raycasting or changing decal orientation, allowing positioning over aluminium boxes and other visual-only body panels. Shift + middle-mouse drag tilts freely on two axes. Placement rays ignore existing PHANTOMAS decals and showroom geometry. Ctrl + wheel resizes, Ctrl + Shift + wheel rotates on the surface, Ctrl + Alt + wheel adjusts depth, and Ctrl + Shift + right-click deletes.
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