Farming Simulator 22 mods
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Hatz H340 Platzierbar v1.1.0.0
Hatz H340 Platzierbar v1.1.0.0 Platzierbarer dekorativer Hatz H340 Traktor. Kosten 4000 $ Änderungsprotokoll 1.1.0.0 Verbesserte Dateigröße Tags: Verbesserte Dateigr
Deutz D80 Platzierbar v1.1.0.0
Deutz D80 Platzierbar v1.1.0.0 Platzierbarer dekorativer Deutz D80-Traktor. Kosten: 2000 $ Änderungsprotokoll 1.1.0.0 Verbesserte Dateigröße Tags: Verbesserte Dateigr
Bucher D4000 Platzierbar v1.1.0.0
Bucher D4000 Platzierbar v1.1.0.0 Platzierbarer dekorativer Traktor Bucher D4000. Kosten 4000 $ Änderungsprotokoll 1.1.0.0 Verbesserte Dateigröße Tags: Verbesserte Dateigr
Bührer RP21 Platzierbar v1.1.0.0
Bührer RP21 Platzierbar v1.1.0.0 Platzierbarer dekorativer Buehrer RP21 Traktor. Kosten 4000 $ Änderungsprotokoll 1.1.0.0 Verbesserte Dateigröße Tags: Verbesserte Dateigr
Amazone ZA Platzierbar v1.1.0.0
Amazone ZA Platzierbar v1.1.0.0 Platzierbares dekoratives Amazone ZA-Werkzeug. Kosten 2000 $ Änderungsprotokoll 1.1.0.0 Verbesserte Dateigröße Tags: Verbesserte Dateigr
Hassia FS Platzierbar v1.0.0.0
Hassia FS Platzierbar v1.0.0.0 Platzierbarer dekorativer Hassia FS-Bohrer. Kosten 2000 $
KSI seedsystem v1.0 – FS22
KSI seedsystem v1.0 – FS22 The model was made by lone tree ridge farms i made it work as seed production you will need augers to load in to it and unload it Price $25000 input is wheat and barley each holds 5000 outputs SEEDS amount 250 of wheat or barley to make 250 of seeds capacity of 5000 of seeds posting on christmas
Fendt Favorit 800/900 Crawlers, Forest, Full Animation v1.0.0.1 – FS22
Fendt Favorit 800/900 Crawlers, Forest, Full Animation v1.0.0.1 – FS22 Version 1.0.0.1 – beacon beam correction – i3d nodes correction Have you ever wondered if there is a tractor version in Farming Simulator 22 that has all the possible features? Of course there is! Thanks to the cooperation with SIID Modding I have improved my Fendt 800 and 900 on tracks to a level that no one has ever reached. This version has NO BUGS, the test runner does not show any errors or problems and the log is clear. which makes the game smoother and provides a much more enjoyable experience Prices: 46000$ – 51500$ Power: 165 – 265 HP / 165 – 285 HP Speed: 50 kph Configurations: – version 800: 816, 818, 822, 824, 824 chipped LSE Turboshift – version 900: 816, 818, 822, 824, 824 chipped Turboshift – over 100 wheels configurations and crawlers – 9 possible color options regarding body and rims – 3 point attacher with a rope on top or PTO – front weight up to 820kg and steel line on top – 7 types of front loader ( some of them are remade in blender to fit the tractor) – Kubota passager seat – 5 types of beacons: standard, LED, Hella, Fendt, LED Bar, emergency Bar (all of them in configuration left and right plus a strobo bars on front grill) – 2 types of exhaust setup: Design Line and Chrome – 3 types of mirrors: Electric, extra large and standart – Fendt carpet in the Cabin – GPS: based on Real GPS setup you will get: New holland, Lizard/Fendt and John Deere 6000 – Warning Signs: standard on the sides, special labels front and back, BIG triangle on the back windonw AND special rubber Mud Guards (no mud Guards with crawlers) – Hella working Lights – Air horn Pack – Isobus Terminal – Forest cage: 2 types – Crop sensors Features: – Reverse driving – Passanger mode (requires Kubota DLC) Supported Mods: – Guidance Steering – Custom Interactive Control – Presicion Farming DLC – Real GPS
BETTER CONTRACTS V1.2.8.9
“Should I take those three fertilizer missions, or rather the 2.3 ha potato harvesting contract?” “How much liquid fertilizer will I need for this job?” If you ever asked yourself questions like these, this mod will help to find the answers. It improves the contract system, both in singleplayer and multiplayer. – The maximum number of contracts and the amount generated per cycle is automatically adjusted to the number of fields on the map. – You can immediately generate new contracts through the “New Contracts” button, or delete all of them with the “Clear Contracts” button. – You can sort the available contracts by type and field number, by total profit, or by profit per minute, to make it easier to find the one you desire. – You can activate more than three contracts at a time. – The mod adds new vehicle combos for contracts, for the mission generator to chose from. – With the “Details” button you can toggle on/ off the display of additional contract information. Like cost estimates for usage material as fertilizer, herbicide, or seeds. For harvest and baling contracts, it shows the minimum amount to be delivered, and the amount that you can keep (and sell). From this it calculates the total profit value for a contract, i.e. reward minus cost for fertilize/ spray/ sow contracts, and reward plus value of kept harvest for harvest/ baling contracts. It even estimates the time you will probably need for total completion of the job, by taking into account the work speed and work width of the appropriate leasing vehicles/ tools that are offered with the contract. Disclaimer: All values shown in details display are ESTIMATES. You should not take them absolutely, but rather as an indication of what contracts to prefer among others. Changelog: + v1.2.8.9 adjustable field completion factor (#240) compatibility with FS22_Through_The_Years (#238) V1.2.8.8 compatibility with FS22_KommunalServices (#233) some minor gui enhancements V1.2.8.7 add bcPrintVehicles console command: prints a comprehensive list of all defined mission vehicles fix farmlandManagerSaveToXMLFile() (#169): compatibility with FS22_FieldLease npc should not work before noon of first day in month (#187): should increase available (sow) missions for games with slow time scales new setting “hardLimit”: limit jobs per farm and month (#168) new setting “multRewardMow” for baling contracts (#199): change base game rewards for baling contracts only v1.2.8.5a wrong variable name in function harvestCompleteField() in scripts/options.lua V1.2.8.4 Seems I forgot to update my save function with the new settings.😬 Thanks to @Gordon-Dry for finding this out quickly. V1.2.8.3 implement #123 “harvest of root crop rewuires subseuwent plowing” (as optional setting) make “insta-ferment” a separate setting #158 V1.2.8.2 Save NPC farmland owners to farmland.xml (#153). Insta-ferment only in debug mode (#158) Support chaff mission (see my next mod soon 😉 ) V1.2.8 implement suggestions from #137: allow swathers on harvest missions. Sort contracts by gross value allow stationary balers to produce mission bales (ready fermented) (#144) sort contracts by NPC farmer (to readily find interesting jobs, when playing with discount mode 😉) v1.2.7.9 Allow 240er PackedBales as mission bales, i.e. insta ferment (needs mod arcusin Multipack D14) (#131) Add 240er bales to Kuhn sw4014 wrapper v1.2.7.8 Latest allow mission bales in storage placeable catch unknown fillTypes add “off” values to hardMode settings Allow forage wagon on grass missions (#118) let player instant-ferment wrapped bales (#118) format reward values > 100.000 (#113) V1.2.7.6 fixes issues #113 formatting large reward values in contracts list, details on #115 make userDefined.xml mission vehicles file map-specific and updates to ru, pl translation – Thank you contributors! V1.2.7.5 a user (MP admin) was afraid of players hoarding contracts, and asked for a display of all farms active contracts: hit new “M” button (MP only) #111 the optional user-defined mission vehicles list is now read from modSettings/BCuserDefined.xml Changelog v1.2.6.2: – UI settings page in main menu – display farmland owner in farmland buy/sell view of ingame menu map – display number of completed jobs under farmers image (if details on) v1.2.6.0 adds a settings page within the games main menu. In MP games, this is only displayed for Admins optional modes “hard” and “discount” should now work also in MP games display no. of successful jobs under the farmer image on contracts page (if BC details is on) display farmland owner in farmland overview mode of ingame menu map Changelog v1.2.5.0: -add option hard mode: active missions time out at midnight. Penalty for mission cancel -add option discount mode: get discounted field price, based on number of missions -warnings on mission vehicles do not repeat. Warning only if no vehicles found for a mission Changelog v1.2.4.4: – fixed filter buttons to show other mission types, if available – fixed “time left” display for transport contracts in MP game – weed, fertilize contracts can now also be configured for lazyNPC – compatibility with other contract mods Changelog v1.2.4.2: – “lazy NPCs” (leave more work for contracts) can be configured on/ off – maximum number of active contracts configurable (in modSettings/FS22_BetterContracts.xml) – indicator for active contracts with borrowed equipment – clear / new contracts buttons in MP games only work for master user – recognize FS22_DynamicMissionVehicles Changelog v1.2.3.0: – Added display filter function for contracts list Changelog v1.2.2.0: – Adjusted calculation of keep / deliver values for harvest / baling contracts – Added conflicts prevention with other mods – Added support for FS22_SupplyTransportContracts, FS22_TransportMissions Credits: Mmtrx 4.5/5 - (33 votes) Download mod File File size FS22_BetterContracts_1_2_8_9 136 KB FS22_BetterContracts_1_2_8_8 134 KB FS22_BetterContracts 133 KB
FS22 Selfmade Car Trailer v1.0.0.0
FS22 Selfmade Car Trailer v1.0.0.0 A trailer with a couple of fine configurations. This is a self-made car trailer, it is one of my first models and there is definitely still some room for improvement, but I hope you like it! It weighs 800kg, costs €5000 and offers the following functions and configurations: – Color and material configurations (axle, platform, structure, loading ramps) – Stake, flat wagon and cattle wagon structure The cattle wagon has space for 5 sheep, 5 pigs, 4 cows or 2 horses. – A wooden box with tension belts can be configured. – CEMO barrel attacher – A couple of different tires – Loading ramps The loading ramps can be attached to the edge with the N key or at the back with the X key or via Interactive Control. At the back you can rotate the loading ramps up and down or reduce or increase the distance between them. Have fun playing! Credits:ISG-Modding: TungstenChicken, TunikaTante Tags: Interactive Control
Selbstgebauter Autoanhänger v1.0.0.0
Selbstgebauter Autoanhänger v1.0.0.0 Ein Anhänger mit einigen tollen Konfigurationen. Dies ist ein selbstgebauter Autoanhänger, es ist eines meiner ersten Modelle und es gibt definitiv noch etwas Luft nach oben, aber ich hoffe es gefällt euch! Es wiegt 800 kg, kostet 5.000 € und bietet folgende Funktionen und Konfigurationen: – Farb- und Materialkonfigurationen (Achse, Plattform, Aufbau, Auffahrschienen) – Rungen-, Flachwagen- und Viehwagenaufbau Der Viehwagen bietet Platz für 5 Schafe, 5 Schweine, 4 Kühe oder 2 Pferde. – Eine Holzkiste mit Spanngurten kann konfiguriert werden. – CEMO Fassaufsatz – Ein paar verschiedene Reifen – Verladerampen Die Auffahrrampen können mit der Taste N am Rand oder mit der Taste X bzw. über die Interaktive Steuerung an der Rückseite angebracht werden. Auf der Rückseite können Sie die Auffahrschienen nach oben und unten drehen oder den Abstand zwischen ihnen verringern oder vergrößern. Viel Spaß beim Spielen! Tags: Der ViehwagenInteraktive SteuerungMaterialkonfigurationen AchseViel Spa
FS22 New Holland Varifeed 30ft Fixed v3.0.0.0
FS22 New Holland Varifeed 30ft Fixed v3.0.0.0 Here is the New Holland Varifeed 30 FT cutting unit. At the dealer, you can configure the cutting unit with stalk dividers or a rape table. Version 3.0.0 fixed What’s new? The problem with the feed animation has been fixed by MR Modding! Huge thanks to the team at MR Modding. Check them out, they have some cool mods too. – Price: €48,000 – Working width: 9.15m – Design stickers – Multi-fruit support – Dynamic hoses – Stalk dividers (can be opened and closed) – Rape table (blade guard can be put on or taken off with the x key) Special thanks go to STv-Modding who allowed me to modify and upload their mod. Related Varifeed rape table Credits:DjB Tags: FTmodsNew Holland VarifeedRelated Varifeed
FS22 Old Tipper 7.1t v1.0.0.2
FS22 Old Tipper 7.1t v1.0.0.2 Version 1.0.0.2 Chanelog: – Config for bale wagon – License plate lighting – Mud flaps on the rear axle animated – Small fixes Old two-way tipper for compact tractors Brand selection Tire selection Color selection to match the brands Multiple bodies selectable FS22 standard functions ATTENTION! !NO brochure realism! !Trailers do NOT correspond 100% to the original model! Credits:Fs19 Original: Thenevsova36 Umbau: Herr Krupp, Bremi456, Oldenfarm Fs22: Herr Krupp, Pat7575 Felgen: Greenlandfarming Tags: FS22
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