Farming Simulator 22 mods

47,884 results
109 / 3,193
Erkunt Servet 85 Plus V1.0.0.0
tractors

Erkunt Servet 85 Plus V1.0.0.0

Erkunt Servet 85 Plus V1.0.0.0 power: 85 hp The conversion is mine, with a few nice modifications, but the FS22 modification belongs to Enes Eker. Thanks for your effort.

Pig Barn V1.0.0.0
placeables

Pig Barn V1.0.0.0

capacity 270 pigs sraw water and crops for pig

MAN 8×8 Heavy Utility Truck (UN Configuration) V1.0.0.0
trucks

MAN 8×8 Heavy Utility Truck (UN Configuration) V1.0.0.0

MAN 8×8 Heavy Utility Truck (UN Configuration) V1.0.0.0 Technical Characteristics High-Mobility Chassis Architecture: Based on the robust MAN heavy-duty 8×8 configuration (similar to the HX or KAT I series), engineered with superior torsional rigidity and massive ground clearance to handle severe off-road environments. Drivetrain and Traction: Features permanent all-wheel drive across all eight oversized, aggressive-tread off-road tires, delivering exceptional traction in mud, snow, sand, and uneven terrain. Powerplant: Equipped with a high-output MAN diesel engine tailored for heavy logistics loads, providing immense torque for towing and cross-country performance. Logistics Body: Sports a large, white-painted cargo bed protected by a hard-shell or taut-liner cover, suitable for transporting containerized units, palletized cargo, or personnel. Custom Modifications: This specific unit includes custom LED spotlights mounted above the grille and additional lower driving lights, indicating a specialized setup for nighttime or low-visibility operations. Utility Humanitarian Aid Delivery: Primarily utilized for delivering critical supplies, food, water, and medical equipment to remote or austere regions where infrastructure is damaged or non-existent. Heavy Equipment Transport: Capable of towing heavy trailers, generators, water purification units, or recovery modules, acting as the logistical linchpin for UN field missions. Peacekeeping Operations: Provides armored, high-mobility transport for UN peacekeepers, serving as a protected platform for patrols, supply runs, and troop rotation in volatile areas.

HARLEY DAVIDSON Chopper v1.0.0.0
other

HARLEY DAVIDSON Chopper v1.0.0.0

HARLEY DAVIDSON Chopper v1.0.0.0 Chopper Freedom Ride Freedom, style, and the roar of a true bike! This mod adds a custom chopper — a symbol of the open road and independence, built for those who live fast and value unique craftsmanship. Features: Highly detailed custom bike with extended fork and chrome accents Realistic physics and authentic V-Twin engine sound Paintable body and visual customization options Unique riding position and handling for realism Perfect for cruising, photoshoots, and immersive rides Chopper Freedom Ride isn’t just a motorcycle — it’s a statement of freedom. Every detail is handcrafted to capture the spirit and power of classic custom bikes.

MAN 8×8 Shelter Transport / Command Vehicle V1.0.0.0
trucks

MAN 8×8 Shelter Transport / Command Vehicle V1.0.0.0

MAN 8×8 Shelter Transport / Command Vehicle V1.0.0.0 MAN 8×8 Shelter Transport / Command Vehicle (Farming Simulator Mod): Technical and Operational Analysis Technical Characteristics High-Mobility Chassis Architecture: Built upon a heavy-duty 8×8 configuration chassis of MAN origin, featuring reinforced multi-axle suspension designed for severe off-road environments. Camouflage and Concealment: Fitted with woodland camouflage patterning and a distinctive camouflage netting mesh draped across the front grill and lower cab area to reduce visual recognition. Shelter Integration: Equipped with a rear-mounted tactical shelter module (such as a command, control, or communications shelter box) secured on the cargo bed. Towed Asset: Coupled with a heavy-duty flatbed drawbar trailer, extending its capacity for transport operations. Utility Mobile Command and Control: Functions as a mobile field workstation, communications hub, or tactical coordination center in simulation environments. All-Terrain Logistics: Capable of navigating unpaved tracks, rough fields, and rugged topography while carrying sensitive electronic equipment or specialized command modules. Roleplay Immersion: Enhances military-themed gameplay setups by providing a realistic shelter carrier configuration. Importance Modding Customization: Showcases specialized vehicle configurations within simulation frameworks, integrating custom tactical skins, netting details, and modular cargo setups. Operational Versatility: Demonstrates the adaptability of the heavy 8×8 chassis platform to transition from standard cargo hauling to specialized shelter and communications transport. Objective Provide Mobile Command Support: Its core in-game mission is to transport specialized shelter units across difficult terrain, ensuring reliable mobility for command infrastructure or field operations.

Claas Medion 310 (rust edition) V1.0.0.0
harvesters

Claas Medion 310 (rust edition) V1.0.0.0

Claas Medion 310 (rust edition) V1.0.0.0 Specifications: Base price: $71500 Power: 185 hp Top speed: 25 km/h Grain tank: 5,800 liters Fuel tank: 400 liters C450: Base price: $6650 Width: 4.5 meters Working speed: 10 km/h C510: Base price: $8500 Width: 5.10 meters Operating speed: 10 km/h

Güldner G-75A V2.1.1.0
tractors

Güldner G-75A V2.1.1.0

Güldner G-75A V2.1.1.0 Power: 51 kW / 70 PS Engine variants: approx. 70–75 PS Year of manufacture: from 1965 Transmission: Manual Maximum speed: 32 km/h Tank capacity: 78 litres Weight: 4.4 t Tyres: TM600 / TM700 Base price: €18,950 Configurations Front weights Engine variants Tyre variants Tractor colour Body / canopy Front loader attachment Rim colour Original Güldner Grün available V2.1.1.0 Changelog New in the current version Improved multiplayer & dedicated server support Completely rebuilt the top link to use the LS25 system Added pin/bracket to the top link Fixed further XML/node errors Optimized mod structure for more stable multiplayer use

Home stand pig barn V1.0.0.0
placeables

Home stand pig barn V1.0.0.0

Home stand pig barn V1.0.0.0 capacity 30 pig straw water

Czech Language Pack V2.2.0.0
other

Czech Language Pack V2.2.0.0

Czech Language Pack V2.2.0.0 translation package for many mods and maps. When a mod translated here is activated, the translation is automatically loaded and applied. It is possible to create your own version for PL, FR, IT, …. This script will add/override translations for activated mods from the translations folder – “mapdir”/translations/ or you can define a separate folder – “mapdir”/modTranslations/ files must follow the pattern “modname”_”lang”.xml Czech translations for the mods: FS25_AdditionalFilltypes – v1.1.1.0 FS25_additionalGameSettings – v1.0.0.5 FS25_Alma_Missouri – v1.1.0.1 FS25_AnimalFoodCalculator – v1.0.0.0 FS25_AnimalPackage_vanillaEdition – v1.0.0.0 FS25_BR163_Brazil – v1.0.0.2 FS25_Claas_Axion_900 – v1.0.0.1 FS25_ClaasJaguar800 – v1.0.0.0 FS25_ClaasLexion500 – v1.0.3.0 FS25_ClaasPack – v1.1.0.0 FS25_CMV – v1.0.0.0 FS25_Configure_Maintenance – v1.0.0.0 FS25_ContractBoost – v1.1.0.0 FS25_CultivatorSettings – v2.0.1.0 FS25_CustomLogos – v1.2.0.1 FS25_DefModPack – v1.2.1.1 FS25_EasyDevControls – v1.2.0.0 FS25_EnhancedAnimalSystem – v1.1.0.1 FS25_EnhancedLoanSystem – v1.0.0.0 FS25_FarmlandOverview – v1.0.2.0 FS25_Fastrac_4000_ICON – v1.2.0.2 FS25_Fastrac_8000_ICON – v1.1.0.3 FS25_Fendt700Vario_Gen6 – v1.3.0.0 FS25_Fendt700VarioSeries – v1.3.0.0 FS25_Fendt900Vario_S4 – v1.3.0.0 FS25_FendtVario_900Gen7 – v1.1.0.2 FS25_FendtWeightsPack – v1.1.0.0 FS25_FLC253 – v1.0.0.1 FS25_FlieglTimberRunnerAutoload – v1.0.0.0 FS25_Geistal – v1.0.0.0 FS25_Greenhouse_Wood – v1.0.0.2 FS25_Hinterkaifeck – v5.0.0.5 FS25_InfoDisplayExtension – v1.2.2.0 FS25_infusionproductionpack – v1.1.0.0 FS25_Jungheinrich_EFG_S50_PRO – v1.0.0.1 FS25_Lunow_crossplay – vv1.0.0.0 FS25_MAN_19_322 – v1.0.0.1 FS25_Meat_Production – v1.1.0.0 FS25_ObjectStorageExtension – v1.0.1.0 FS25_pinnacle6x4Pack – v>1.1.0.0 FS25_PlaceableOverview – v1.0.1.0 FS25_ProductionControl – v1.0.0.2 FS25_ProductionPointLeasing – v1.0.0.0 FS25_RealisticAnimalLosses – v1.0.0.0 FS25_RefreshContracts – v1.0.0.0 FS25_RepairPickup – v1.2.0.0 FS25_rootCropStorage – v1.0.0.0 FS25_roundBalerExtension – v1.2.1.0 FS25_stopFullCombine – v1.1.0.0 FS25_ToolInclinationHelper – v1.0.0.6 FS25_TreeSaplingPalletPack – v1.0.0.1 FS25_TSStockCheck – v1.0.0.2 FS25_useYourTyres – v1.0.0.3 FS25_VIPOrderManager – v1.2.1.0 FS25_VolvoFH16Tipper – v1.0.0.1 FS25_enhancedMixerWagons – v1.0.0.0 FS25_GarageMenu – v1.0.0.3 FS25_CropRotation – v1.0.0.0 Map and mods depending on Pichonniere Valley map: FS25_The_Pichonniere_Valley – v1.1.0.1 FS25_The_Pichonniere_Buildings_Pack – v1.1.0.0 FS25_Straw_Shed_Old – v1.0.0.1 FS25_Ivoy_Straw_Hangar – v1.0.0.0 FS25_Ivoy_Piggery – v1.0.0.0 FS25_Ivoy_Farm_Garage – v1.0.0.0 FS25_Ivoy_Cereal – v 1.0.0.1 Map and mods depending on Kingdom Of Wallachia map: FS25_bigGarage – v1.0.0.1 FS25_CowBarnEuropeanModernPack – v1.0.0.0 FS25_FoodMixerSilo – v1.1.0.0 FS25_LongShed – v1.0.0.0 FS25_OldCornDryer – v1.0.0.1 Map and mods depending on CIZKOV map: FS25_ArtisanalChipsFactory – v1.0.0.0 FS25_BigWhiteCowBarn – v1.1.1.0 V2.2.0.0 Added translation: FS25_KrajowLazniki – v0.9.0.0 FS25_WindshieldFunPlates – v1.0.0.0

Tractor Terrain Dynamics V1.0.3.5
tractors

Tractor Terrain Dynamics V1.0.3.5

Tractor Terrain Dynamics V1.0.3.5 TTD – Tractor Terrain Dynamics Equipment physics, not dirt mods. No settings – everything works automatically. What is it? TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure. The earth is not a goal, it is a condition. The tractor is the main character. Wet field – less grip. Plowed soil means more resistance. Asphalt – everything is easy. Just like in real life. What you get: – The weather affects your work: rain – the field becomes soft, dry – everything is stable – Physics of changing land type: 17 types from asphalt to plowed field. – The equipment feels different: tracks, double tires, wide tires – everything makes a difference. – Transmission works realistically: holds gears under load – HUD shows moisture, grip and resistance – Multiplayer: synchronization in code It is important to understand: TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable. What TTD DOESN’T do: – No visual clutter – Not only slows you down – No random punishments Compatibility: – Tire Pressure – tire pressure control in automatic mode. – UseYourTyres – tire wear affects traction. – More realistic – for maximum hardcore fun Everything that happens is the result of your decisions, weather and soil. The mod archive includes a complete manual with a description of physics and contacts of the author. V1.0.3.5 Fixed: Difficulty now saves correctly (was broken in 1.0.3.4 – my fault, I missed it during testing) HUD position now stays within screen bounds at any UI scale Removed UYT dependency all mods (UYT, Tire Pressure, More Realistic, Moisture System, etc.) are now optional Big thanks to all players who helped test TTD, and special thanks to: – Sinterra – FirenzeIT – Italian translation – Tontzu – ticho Thank you so much for your help!

Garbage Transport Mode V1.0.0.5
other

Garbage Transport Mode V1.0.0.5

Garbage Transport Mode V1.0.0.5 The Vehicle Jump into the driver’s seat of the MAN TGS 18.440 garbage truck. You will use this reliable truck to drive around the villages and collect trash from the local residents. Trash Bins & Spawning Mechanics Placeable Bins: You can place down custom trash bins anywhere around the map. Customizable Spawn Times: By default, the global garbage spawn time is set to 24 hours (1 in-game day), calculated from the exact time the bin was placed. You can adjust this spawn cycle up to a maximum of 7 days. Interactive Control: You must use the Interactive Control mod to interact with the bins. Simply walk up to a bin and use IC to open the lid. Emptying: Bins can only be emptied into the back of the garbage truck when they are in the open state. Realistic Despawning: To simulate residents taking their empty bins back inside their houses, the bins will automatically disappear (despawn) 1 hour after they have been emptied. They will reappear based on your chosen spawn cycle. Waste Disposal & Sell Points To get rid of the collected garbage (and earn some money), you need to place a Garbage Sell Point. You can find this trigger in the in-game store under the Selling Points category. You can place it anywhere on the map, but for the best immersive experience, it is highly recommended to place the trigger in a scrapyard or a designated waste management facility. That is pretty much it. Have fun and enjoy the game! V1.0.0.5 Motor Sound fix Required mods: Interactive Control

Mercedes Flatbed Truck v1.0.0.2
trucks

Mercedes Flatbed Truck v1.0.0.2

Mercedes Flatbed Truck v1.0.0.2 V1.0.0.2 more interactiv control animation doors open light switch script plus autoload supported The Mercedes-Benz 310 D (part of the famous T1 or “Bremer Transporter” series) is a true classic workhorse from the late 1980s and early 1990s. In Farming Simulator (FS), such a dropside/flatbed van is the perfect choice for everyday logistics tasks on small and medium-sized farms.Ever since the new farming simulator 25 update came out, the real lights haven’t been working. Now Autoload supported the truck and the platform can accommodate 12 pallets.3 HUGE Bigbag.

FS22 Amazone FT/UF Pack v1.1.0.0
implements

FS22 Amazone FT/UF Pack v1.1.0.0

FS22 Amazone FT/UF Pack v1.1.0.0 Amazone FT1001 Price: 5.500 $ Capacity: 1.125 l Amazone UF Price: 35.000 $ Working width: 15.0-21.0 m Capacity: 1.050-1.350 l Max. working speed: 12 kph Configurations UF: – Two types of liquid tank (UF901, UF1201) – Working arm (15m,18m,21m) – Selective nozzle control (requires Precision Farming DLC) V1.1.0.0 – Updated to FS25 Shader – Increased modDesc version V1.0.0.1 – Increased modDesc version – Minor bug fixes

FS25 Manure For All Husbandries v1.0.1.0
other

FS25 Manure For All Husbandries v1.0.1.0

FS25 Manure For All Husbandries v1.0.1.0 Make every animal husbandry produce collectable manure. Bed chickens, sheep, goats and pastured animals with straw at the food trough and collect manure from a heap – just like cows, pigs and horses. In the base game only cows, pigs and horses turn straw bedding into manure. Manure For All wires the same straw-to-manure pipeline onto every animal husbandry – chicken coops, sheep and goat barns, and all open pastures, including map- and mod-added animals. No building is replaced and no map is edited: the mod augments the husbandries you already own, at load time, and works with existing savegames. Features ======== – All husbandries can consume straw bedding and produce collectable manure, regardless of animal type – If a husbandry has no straw tip point, tip bulk straw at its food point – it is stored as bedding while food still feeds the animals – Each mod-enabled husbandry gets its own straw storage, sized to its food capacity, so the straw bar fits the barn – Produced manure is delivered to a player-placed manure heap near the husbandry – On-screen and log warning when a producing husbandry has no manure heap in range, so manure is never lost silently – Straw use and manure output scale per animal from its food needs; map- and mod-added animals are covered automatically – Animals that already produce manure (cow, pig, horse) and mods that define their own production (e.g. RealisticLivestock) are never overridden – Multiplayer supported: tested on host, client, and dedicated server Limitations =========== – A manure heap must be placed within range of the husbandry; without one, produced manure is discarded every hour (the mod warns about this) – Straw must be tipped as loose material – the food point has no bale trigger – On dedicated servers the “no heap in range” warning is written to the server log only Usage ===== 1. Place a manure heap (from the build menu) near the husbandry 2. Tip bulk straw at the husbandry’s food point (or its own straw tip point where one exists) 3. Animals consume the straw over time and manure accumulates in the heap Source code and issue tracker at https://github.com/rittermod/FS25_ManureForAll V1.0.1.0 – Fixed animal buildings whose straw bar filled to the top but never produced any manure – Fixed animal buildings that never got a straw storage, so they could not produce manure

Realistic Farming System FS22
other

Realistic Farming System FS22

The Realistic Farming System adds numerous features designed to make Farming Simulator 22 more realistic, dynamic, and challenging. CLIMATE - More realistic seasonal and daily temperatures. - Dynamic air humidity. - Management of dew, rain, and drying times following precipitation. - Seasonal lighting cycle based on France, with sunrise, sunset, and transitions adapted to the seasons. - Direct impact of weather conditions on harvest conditions and crop moisture. HARVEST AND QUALITY - Dynamic crop moisture levels at harvest time. - Progressive sample analysis within the harvester. - Visual ground sample providing an estimate of grain or seed condition. - Quality metrics specific to each harvested batch. - Crop-specific criteria: specific weight, protein, oil content, impurities, sizing, broken grains, etc. - Specific criteria for sugar beets: sugar content, soil/tare, and damaged beets. - Specific criteria for potatoes: dry matter, cleanliness, and waste. - Impact of harvesting conditions and speed on certain quality metrics. - Randomized yet persistent "ready-to-harvest" scheduling for each physical field, including support for merged fields. - Maturity system extending beyond the "ready-to-harvest" stage for supported grain crops. - Maturity temporarily affects moisture, specific weight, protein, oil, impurities, sizing, and yield, depending on the crop. - Crops harvested too early may show degraded quality values ​​and genuinely lower yields. - Maturity-related penalties gradually decrease until they disappear completely once optimal maturity is reached. - Harvester HUD displaying maturity, associated adjustments, and actual yield after losses. - Permanent counter for actual hectares harvested per machine, visible even when not harvesting. STORAGE AND TRANSFERS - Preservation of each batch's characteristics within machines, trailers, and silos. - Actual values ​​recorded at harvest—including those affected by maturity—track the batch throughout the entire pipeline. - Automatic weighted blending when multiple batches are mixed. - Drying and quality changes during storage. - Ground pile management. - Quality preservation during reclaiming with buckets and loaders. - End-to-end transfers: machine → tipper → silo → tipper → pile → loader. - Value saving and restoration after reloading the game session. SALES - Final price influenced by the batch's actual quality. - Automatic application of penalties and bonuses. - Values ​​degraded by premature harvesting are retained until sale, without additional "maturity" sales penalties. - Sales HUD displaying characteristics and applied adjustments. SOIL - Dynamic deep soil moisture. - Soil conditions: Very Dry, Dry, Fresh, Moist, Very Moist. - Changes based on rainfall, climate, and drying. - Soil condition diagnostics. OTHER SYSTEMS - Straw moisture. - Dynamic harvesting performance. - Harvest dust adapted to conditions. - Moisture-adjusted maximum harvesting speeds for various crops. - Rare risk of header clogging when operating outside recommended conditions. - Contextual HUDs for machines, silos, piles, and analysis. - Automatic worker headlights adapted to the seasonal light cycle. CURRENTLY SUPPORTED CROPS Wheat, Barley, Canola, Oats, Grain Maize, Soybeans, Sorghum, Sunflowers, Sugar Beets, and Potatoes. TIPS - Avoid excessive time acceleration: x360 maximum recommended. Note: Some values ​​may experience a slight delay in updating. INCOMPATIBLE MODS / SCRIPTS - CombineXP - Dustylands Extension - Precision Farming Realistic Farming System already includes its own distinct mechanics. Using these mods alongside it may cause conflicts, inconsistent behavior, or bugs. Not currently compatible with multiplayer (support coming soon). If you encounter any bugs or issues, or have suggestions, ideas, or feedback, please contact ricchi98 to help improve Realistic Farming System. Contact: [email protected] Ricchi.98 on Instagram - Correction to the barley maturity calendar to prevent it from prematurely reaching the “ready to harvest” stage before its RFS date. - Barley now correctly reaches the harvestable stage only within its intended window. - Correction to the initialization of barley maturity and its display in the ground HUD. - Retained the compatibility fix preventing certain black screens during loading. - No changes made to other gameplay mechanics. - Fixed an issue that could cause a black screen when loading a savegame on certain configurations. - Improved compatibility with certain maps and mods that modify crop or straw data. The Realistic Farming System HUDs now automatically hide when the game HUD is disabled, ideal for screenshots. No changes have been made to the mechanics, values or gameplay systems.

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