Farming Simulator 22 mods

49,831 results
1,009 / 3,323
Arkansas Of American v1.0 – FS22
maps

Arkansas Of American v1.0 – FS22

Arkansas Of American v1.0 – FS22

Farmstead-Grenze v1.0.0.0
other

Farmstead-Grenze v1.0.0.0

Farmstead-Grenze v1.0.0.0 Willkommen bei Farmstead Frontier. Farmstead Frontier lädt Sie ein, Ihr eigenes landwirtschaftliches Abenteuer in einer weitläufigen und ungezähmten Landschaft zu beginnen. Beginnen Sie klein mit einem einzigen Feld und einer bescheidenen Anzahl an alten Maschinen, perfekt für Ihre ersten Schritte in der Welt der Landwirtschaft. Aber lassen Sie sich nicht von der Einfachheit täuschen, diese Karte ist eine Leinwand für Ihre größten Ambitionen. Ob Sie davon träumen, ausgedehnte Felder zu bewirtschaften, die sich bis zum Horizont erstrecken, oder lieber einen gemütlichen, kompakten Bauernhof pflegen möchten, die Entscheidung liegt bei Ihnen. Mit einer vielfältigen Auswahl an kaufbarem Land und endlosen Erweiterungsmöglichkeiten können Sie die Grenze nach Ihren Vorstellungen gestalten. Werden Sie das Land mit Landwirtschaft erobern oder werden Sie die Wildnis umarmen und in die Forstwirtschaft eintauchen? Welchen Weg Sie einschlagen, liegt ganz bei Ihnen. Die Farmstead Frontier gehört Ihnen, um sie zu zähmen, zu formen und zu gedeihen. Beginnen Sie Ihre Reise noch heute und schmieden Sie Ihr Vermächtnis an der Grenze! – 1 vorgefertigter Bauernhof – 1 Feld – Wald für die Forstwirtschaft – 2 Zugsilos – 2 Tankstellen – Sägewerk – Lime-Kaufstelle – Bauernmarkt – Zwei kleine Stadtgebiete mit Verkaufsstellen – Verkaufspunkt für Platinum Ready Container – Bereit für Precision Farming Tags: Die Farmstead FrontierMaschinenOb SiePrecision Farming

John Deere X9 Series v1.0 – FS22
harvesters

John Deere X9 Series v1.0 – FS22

John Deere X9 Series v1.0 – FS22 X9. Performance taken to the next level. The John Deere X9 combine is all about superior performance and efficiency. Imagine harvesting with a throughput of more than 100 tonnes per hour – with less than 1% losses. Then think minimal maintenance and time-saving features to maximise the harvesting day. Now picture yourself in the most luxurious and quietest combine cab we have ever created. And realise that you’re in a digital harvesting system, where mobile apps and wireless data transfer deliver unprecedented management control. Now you’re in an X9, the 100-tonne combine from John Deere. Model year 2020 Engines: 1000 and 1100 Max speed: 40 km/h Price: 500500 $ Configurations: – Motor configuration – StarFire and additional monitors configuraiton – Light packages configuration – Monitor generation configuration – Radio system configuration – Track and wheels configuration – Edition configuration – Mirrors configuration – Warning signs configuration – Back wheel hubs configuration – Pipe configuration – License plate configuration – Grain tank configuration – Pillar color configuration – Tinted windows configuration – Seat material configuration – EU, US and Brasil versions – Custom sounds – Interior fully animated – Correct colors on the model Prepared for Interactive Control. (FS22_interactiveControl) Prepared for passenger script. (FS22_Kubota DLC) Prepared for Camera system. (FS22_CameraSystem)

Old Disused Red Brick Factory v1.0 – FS22
placeables

Old Disused Red Brick Factory v1.0 – FS22

Old Disused Red Brick Factory v1.0 – FS22

Restored House v1.0 – FS22
placeables

Restored House v1.0 – FS22

Restored House v1.0 – FS22

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Deco House v1.0 – FS22
placeables

Deco House v1.0 – FS22

Deco House v1.0 – FS22

Wooden Buildings Pack v1.0 – FS22
placeables

Wooden Buildings Pack v1.0 – FS22

Wooden Buildings Pack v1.0 – FS22

Vehicle Years v1.0.3.1 – FS22
other

Vehicle Years v1.0.3.1 – FS22

Vehicle Years v1.0.3.1 – FS22 This adds realistic vehicle years to all vehicles, including attachments. Changelog: 1.0.1.0 Added better support for modders to add their own mod’s year. Changelog: 1.0.1.1 Fixed issue where the stored year is under specs. Year could be an invalid non-nil value Changelog: 1.0.2.0 Fixed issues with translated or other dynamic names Added 3226 vehicles with years Updated the icon to be clearer Changelog: 1.0.3.0 Fixed issue TidyShop mod Added store packs for each decade The year of the vehicle is now shown when the vehicle is selected in the shop Added 1411 additional vehicles with years Changelog: 1.0.3.1 Significantly improved loading time of the mod Added 305 additional vehicles with years The years provided for each vehicle have been manually added with the best effort, but there are sure to be missing or wrong years for some vehicles and attachments. Similarly, not all vehicles have yet been assigned a year, and as new mods will be added, they will also be missing it, until this mod and its data are updated. If you want to add a year to your own mod without waiting for this mod to add it, or if you want to correct the year on your mod without modifying the data of this mod, you can always add the year yourself, simply by adding the “store item.specs.year” value yourself, as this mod only adds it if it is missing. Check out my other mod, Through the Years, which uses the years from this to change how you progress over time in the game.

Terre Haute Agriculture v1.0 – FS22
maps

Terre Haute Agriculture v1.0 – FS22

Terre Haute Agriculture v1.0 – FS22

Farmstead Frontier v1.0 – FS22
maps

Farmstead Frontier v1.0 – FS22

Farmstead Frontier v1.0 – FS22

Deichhof Abendfreden v1.0 – FS22
maps

Deichhof Abendfreden v1.0 – FS22

Deichhof Abendfreden v1.0 – FS22

The Mythical Woods v1.0.0.1 – FS22
maps

The Mythical Woods v1.0.0.1 – FS22

The Mythical Woods v1.0.0.1 – FS22

Telecommunication Poles Pack v1.0 – FS22
placeables

Telecommunication Poles Pack v1.0 – FS22

Telecommunication Poles Pack v1.0 – FS22

Pallets And Big Bags UA Pack v1.0.0.2 – FS22
placeables

Pallets And Big Bags UA Pack v1.0.0.2 – FS22

Pallets And Big Bags UA Pack v1.0.0.2 – FS22

Production Info Hud v1.5 – FS22
other

Production Info Hud v1.5 – FS22

Production Info Hud v1.5 – FS22 1.5.0.0 Adjustments for Revamp 1.5 – More mix groups are now displayed correctly – Feed Mixer remaining time not possible due to constantly recalculated composition. Therefore it is only displayed empty or (almost) full. Miscellaneous – Calculations for TerraLife+ adjusted – Number of days to be displayed is now adjustable – Calculation error on server corrected – Calculations for split production lines improved – Animal feed remaining times calculation completely revised and these are now summarized if they are within one hour. The current version has the following possibilities: – Display of active productions and animal sheds with their remaining time per resource. Including the animal sheds for feed, water and straw. Revamp Mix is also displayed as such. – A production is only displayed if… – it has less than 2 days remaining runtime (Configurable). – it has less than 50% fill level. (Except for Revamp Mix inputs, where this is ignored). – The production line is activated. – The display is sorted by remaining runtime, whichever runs empty or is empty first is at the top. – Full Productions are still above. These are displayed from a fill level of 95% so that they can be run down before the production comes to a stop. – Full animal houses can be switched off in the options. – How many productions are displayed can be set in the options. – The font size is adjustable. – The position can be set to top centre, under F1 menu or under Vehicle Inspector Mod display. – Input Filltypes can be deactivated for display in the productions. Useful for Revamp Boosters that are not to be delivered. – Revamp boosters can also be completely deactivated in the settings. – The list is updated every 5 seconds. Production overview: – This shows all fill types and how much of them is needed. – The overview can be switched to per year, month or hour. – The yearly view shows the estimated acreage needed for crops (without PF or bonuses). Sales help: – If the sales price trigger mod is installed, it is displayed if the price is good and the products are available for sale. The following applies here: – A sales price must be set in the sales price trigger and this must be exceeded. – The quantity selected in the options must be available in a silo or production (no animal sheds). – The display shows what can be fetched from where and sold to where. MultiOverlayV4 Hud Help: – Right-click on the production name and/or filetype filters the list to the clicked one – right click on remaining time switches to display free capacity – Left click on the production name opens the production in the menu (only for productions) 1.4.1.0 – Fix for “attempt to index field ‘spec_husbandryFood’ (a nil value)” – MOH now also shows full and almost full when these are input and output products – 0:00 should now always be displayed as empty – Extensions are now included in the remaining time for productions – Lua error with Farm Production DLC fixed – Display colours red/orange/yellow improved 1.4.0.0 Enhanced animal system mod compatibility – Overcrowding is now displayed with remaining time until the health in the shed decreases (quantity display in MultiOverlayV4 Hud shows the overcrowding number as negative quantity) – Full is no longer displayed when overcrowding is allowed in the shed Production revamp compatibility – Completely hidden productions and hidden production lines are no longer displayed in the hud and in the production overview – Optional outputs are now also displayed in the production overview if they are entered correctly for boosters – Optional outputs of boosters are now included if they are also input in the remaining time calculation Other – Quantity for grouped food is now also totalled correctly – Menu position of the production overview should now always be above the production menu item as originally planned, regardless of whether other mods add pages or not. – Support of the VariableOpeningTime mod by displaying the next opening time or closing time. – Improved icon – Production Info Hud own display is now hidden when the Hud is hidden – Inputs that are also outputs should now be calculated correctly and also displayed in the hud – Fixed a bug that displayed animal sheds in the own display even though the fill level was still above 50% – Productions that are always on according to the GTX production script and therefore cannot be switched off are no longer displayed when they are full 1.3.0.0 – Parallel feeding is now displayed individually if the feeds do not reach the same length – More lines adjustable – Translations in Spanish and French added – Fix for inputs that are also outputs – Invisible productions from GTX production script are no longer displayed

1,009 / 3,323

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