Farming Simulator 22 mods
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Advanced Silage Types V1.4.0.0
Advanced Silage Types V1.4.0.0 The “Advanced Silage Types” globally extends all bunker silos, biogas plants and feeding robots with additional silage types. The script integrates the fillTypes *GRASS_FERMENTED*, *CLOVER_FERMENTED* and *ALFALFA_FERMENTED*, which are intentionally named according to the MaizePlus fillType conventions to avoid conflicts with other mods. The implementation is based on template structures provided by T4xs. All new silage types are processed like standard silage. Stationary productions (BGA) and bunker silos automatically receive the new silage types as valid input, with methane output adjusted for higher-value silage. Furthermore, the script extends all stationary feeding robots: they now accept the new silage types at their silage unloading spots and convert them into the standard forage mixture. Silos are able to ferment any supported crop, provided the required fillTypes are registered on the map. Missing or non-registered fillTypes are automatically ignored to ensure maximum compatibility. In addition, all new silage types are added to silage additives in forage wagons and forage harvesters. The fillPlanes inside the silo may visually differ from those used by the map; this is a technical limitation and does not affect functionality. The script allows users to add their own silage types via a clearly organized table. Special thanks go to PfalzAgrar and SirJoki80 for providing the silage textures. V1.4.0.0 Reworked bunker silo logic The Pumps and Hoses biogas plant (BGA) is now supported
Configurable Sales V1.0.1.0
Configurable Sales V1.0.1.0 This mod for Farming Simulator 25 unlocks a large number of used vehicles and machines in the store menu. All settings can be configured directly in-game via the pause menu > Settings > Configurable Sales section. V1.0.1.0 Fixed an issue where settings were not saved to the savegame (settings now persist after saving and reloading).
Easy Logging V1.0.2.0
Easy Logging V1.0.2.0 Easy Logging makes chainsaw forestry faster by automatically delimbing and cutting felled trees or long logs into a selected length. Fell the tree normally, let it fall, and Easy Logging processes the usable trunk into normal split-shape wood pieces. Features: Automatic log sectioning with 2, 3, 4, 5, 6, 8, 10 and 12 m presets Optional automatic delimbing before section cutting Optional automatic stump removal Native settings in ESC > Game Settings Adjustable fall delay and scan radius Cut Processing Speed presets for smoother or faster processing Optional wait for the tree to settle before section cutting Delimb assist with adjustable delimb diameter F1 help shows the current cut length while holding a chainsaw Rebindable cut-length control Default control: Cycle target length: Left Alt + L V1.0.2.0 Moved Easy Logging settings to the native ESC > Game Settings menu Added F1 cut-length display and rebindable cut-length cycling Improved automatic delimbing performance Reduced automatic log cutting overhead Added Cut Processing Speed settings Added optional Wait For Tree To Settle Improved section cutting reliability Improved stump cleanup performance Removed the retired custom settings menu Cleaned release code and settings persistence
Vehicle Tab Sorting V1.3.0.0
Vehicle Tab Sorting V1.3.0.0 Say Goodbye to Tab Chaos You know the drill: You want to quickly hop into the combine harvester to empty a full grain tank. You hit Tab. And end up… in the skid steer loader on the other side of the map. You hit Tab again—and find yourself in a tractor that’s just sitting idle. After what feels like 40 clicks, you finally reach your target, but in the meantime, your hired worker has already taken out the fence. Put an end to virtual travel roulette! This mod gives you total control over the Tab sequence of your vehicles. What the mod does (and why you need it): Your order, your rules: Sort your vehicles exactly the way that makes sense for your workflow. From the farm tractor straight to the harvester? One click, instead of frantic, endless tabbing. The “Leave Me Alone” list: Got vehicles that are just sitting around for decoration or working the same field for weeks? Simply remove them from the Tab loop entirely. They’ll be ignored until you decide to bring them back in. Plug & Play (No exceptions!): The real highlight? The mod works automatically with absolutely every enterable vehicle—whether it’s from the base game, an official DLC, or the craziest mod creation from your favorite modders. No manual configuration required. The true next-level feature: Full multiplayer support & strict savegame separation! This is where the wheat is separated from the chaff: The mod is smart and doesn’t lump everything together. Everything is saved separately with precision. Each single-player savegame is separate: Running a livestock farm on Map A and a dedicated contracting business on Map B? No problem. The sorting order is saved individually for every single-player savegame. When you switch savegames, the mod loads the exact sequence you set up for that specific game. Full multiplayer support (independent of single-player): Your single-player settings aren’t overwritten when you go online. On servers, the mod runs completely independently and saves your personal settings specifically for you. Per player, per server: On a multiplayer server, everyone does their own thing. Each player can set their own custom Tab order and choose which of their vehicles to ignore. Nothing gets overwritten. Does your farm partner love perfect organization while your buddy prefers chaos? No problem—settings are saved per server and per player. Got three multiplayer servers? Then you have three different sets of settings. Perfect! The bottom line: Waste less time searching and spend more time harvesting. Take back control of your vehicle fleet—no matter the save game, where you play, or who you play with! V1.3.0.0 Fixed a menu incompatibility with the FS25_statsExtended mod (Extended Statistics) Fixed a display overlap between the Prices tab and the sorted vehicles Corrected the scaling of vehicle images in the table and adjusted their size Fixed table overflow when scrolling through long vehicle lists When changing the sort order, the selected vehicle remains selected
Park Vehicle V1.1.1.0
Park Vehicle V1.1.1.0 You can (de)activate the tabbing of the current vehicle with Ctrl + T to “park” vehicles. With Shift + Ctrl + T you can activate tabbing again for all your vehicles. In Multiplayer the parking state is only set for yourself. The state is saved in single player and in multiplayer. V1.1.1.0 Fixed: Vehicles the game marks as non-tabbable (car washes, conveyor belts, pressure washers, …) could still be tabbed into, and Ctrl+T had no effect on them, in worlds previously played with version 1.0.x. Such savegames are now repaired on load.
Tip Side HUD V1.0.0.2
Tip Side HUD V1.0.0.2 This mod adds a new HUD that displays the currently selected tip or discharge side of the currently relevant vehicle or implement. This makes it possible to keep track of the active unloading side at all times without having to leave the help menu open. The current vehicle, attached implements and body configurations are supported. The selected implement is also taken into account so that the display matches the vehicle or tool currently in use as closely as possible. Depending on the vehicle or body type, the HUD shows the detected tip side as text together with a matching icon, for example: – Front / Rear – Left / Right – Left front / Right rear – Grain slider – Push floor – Ramp In addition, the HUD position can be adjusted easily through the settings menu: – X offset of display – Y offset of display Additional features: – Support for German and English – HUD scaling is taken into account – matching accent color is automatically taken from the game HUD – works with vehicles, trailers and attached implements V1.0.0.2 Improved TestRunner compatibility by removing disallowed protected calls
Variable Tire Pressure V1.0.0.1.3
Variable Tire Pressure V1.0.0.1.3 Variable Tire Pressure allows you to deflate and inflate tires in order to adjust tire pressure to different applications (e.g. field work or road driving). Lower tire pressure increases traction. Installation: A new entry must be added to the vehicle/trailer XML. Installation instructions (DE/EN) are provided separately as a PDF. VariableTirePressure only works if the script/mod is installed in the mod folder. For supported base game vehicles, you can now choose in the shop whether you want to use it or not. In the settings window (Ctrl + Alt + U), you can adjust the tire deformation. After releasing air from the tires, you can also fine-tune the appearance using the Min. Tire Radius setting so the tires do not look like they are sunk into the ground. Currently supported vanilla/DLC vehicle types: – Tractors – Slurry tankers – Self-propelled slurry spreaders – Manure spreaders – Field sprayers – Self-propelled field sprayers – Combines / forage harvesters – Loading wagons – Auger wagons Key bindings: – Full vehicle combination: Alt + V – Tractor tire pressure: Alt + T – Trailer only: Alt + O HUD: – Open RDA control/HUD editor: Ctrl + Alt + U – Show/hide HUD: Ctrl + Alt + J
Reverse Cruise Control V1.0.0.0
Reverse Cruise Control V1.0.0.0 This mod adds a handy reverse cruise control to your vehicles. Previously, pressing the cruise control button while in reverse would send your vehicle forward instead – this mod fixes exactly that. The new reverse cruise control works just like the standard forward cruise control, only in the opposite direction.
Production Advisor V1.0.0.1
Production Advisor V1.0.0.1 Production Advisor is a complete management assistant for products, production chains, farmland and animals. It uses the data loaded by the current map and active mods to help you plan work and make more informed economic decisions. PRODUCTS Check all stock owned by your farm, including silos, productions, animal pens, vehicles, trailers, pallets, bales and object storage. Compare current and estimated maximum selling values, find the best selling point and month, inspect storage locations and set custom price alerts. Recipe advice compares direct selling with processing through productions you own, productions for sale on the map and placeable productions available from the shop. PRODUCTIONS Compare recipes by input cost, output value, profit per 1000 liters and estimated monthly profit. Filter owned, for-sale or purchasable productions, inspect detailed recipes and visit existing facilities. For owned productions you can review their condition, missing ingredients and output mode, then prepare and save recipe activation and output-mode changes. FARMLAND Review owned fields progressively without slowing down the menu. See farmland value, usable field area, crop, growth state, estimated yield and useful work still to do according to the active gameplay settings. Compare potential crop yields and values, exclude fields from the overview and plan a crop so the mod can remind you when its sowing period begins. ANIMALS View every animal group in the pens owned by your farm, with age, health, supplies, production and sale advice. Dedicated pages explain monthly feed requirements, food groups, current and potential output, reproduction, real sale value and the most profitable sale age based on the runtime animal curves. THIS MONTH WINDOW The movable in-game window keeps urgent tasks visible while you play: product alerts, crops ready to harvest, planned crops ready to sow, bales or loose material to collect, full vehicles, low animal food or water, low production inputs and full stored outputs. Its contents, warning thresholds, number of rows and rotation can be customized in the mod settings. Default controls: Left Ctrl + N: expand or collapse the This Month window. Left Ctrl + M: release or capture the mouse cursor, allowing you to move the window and interact with its entries. Both controls can be reassigned in the game controls menu. Additional multiplayer-synchronized game settings include optional grape and olive yield multipliers, automatic horse riding, automatic sale of excess newborn animals and configurable value multipliers for horses, pigs and beef cattle. Personal display and calculation preferences are saved separately for each player. V1.0.0.1 – Fixed GUI scaling for ultrawide and other non-16:9 resolutions. – Snow is no longer shown as a material to collect in farmland tasks. – Fields in the “Remove foliage” state are now shown as ready to harvest in farmland tasks and the This Month window. – Added a search box to filter products in the Products tab. – Added a search box to filter farmland by number, crop, state, and tasks. – Optimized loading of the This Month task list to reduce stuttering by skipping unnecessary farmland work checks and processing updates incrementally, with or without Precision Farming. – Improved Precision Farming farmland-list loading by creating the complete list immediately and deferring expensive field calculations.
Fliegl Weight V1.0.1.0
Fliegl Weight V1.0.1.0 Custom-built weight from Fliegl. – 600kg – 1000€ V1.0.1.0 – Color selection added – ModDesc version updated – Dirt added
Shaders by Kaka537 V1.2.1.0
Shaders by Kaka537 V1.2.1.0 Basically, I created a preset for myself and noticed it looked good, so I decided to release it. It might not for everyone, but I use it myself. Just a heads-up: the settings were for November at 12:00 when I took the screenshots, and looking at them now, they do actually look a bit different than in the game. How to install: To install and use the shaders, first scroll down and click the DOWNLOAD button. Once the .rar file downloads, extract it (using WinRAR is recommended); inside the extracted folder, locate the .ini file and place it in the `x64` folder found within the game’s installation directory (the .rar file also contains lighting files and a ReShade folder—using them is recommended). Next, visit https://reshade.me and download the latest version. Install it, select FS25 and your preferred options, then click the “Finish” button.After launching the game, press the HOME key on your keyboard to bring up the ReShade menu, then select the installed preset “Kaka537Preset.rar”. Now, all that’s left is to enjoy the effects. V1.2.1.0 Slightly improved appearance and shadows Required mods: Additional Game Settings
Pack Bus Stop (Prefab) V1.0.0.0
Pack Bus Stop (Prefab) V1.0.0.0 This pack contains Polish bus stops suitable for a Polish map.
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