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Realistic Diesel Start FS25
Tired of starting an engine with a single key press? Realistic Diesel Start turns ignition into a real diesel sequence, for every motorized vehicle. 🔑 MULTI-STAGE STARTING · Short press of the engine key: ignition ON, the dashboard powers up, with the sound of a real ignition key. · Glow plug pre-heating, with a small light next to the speedometer. It depends on the weather AND the engine temperature: in deep winter it takes a while, with a warm engine it is almost instant. · Hold the mod clutch (Alt+L) and the engine key to crank. Crank before the glow plugs are ready and it may not start and take slight damage: the starter keeps turning while you hold the key, and insisting can make it catch. · After a cold start the engine idles a few seconds before responding to the throttle. The thermometer is blue while cold and fades out at working temperature. 🚛 COMPRESSED AIR (trucks) · HUD pressure gauge. The compressor builds air while the engine runs. · Pressure bleeds off while parked: leave the truck sitting and you will have to build air before leaving. · Out of air, the spring brakes engage and lock the truck: you don't lose your brakes, you get stuck. · Low-pressure buzzer. With Realistic Brakes, a trailer with air brakes fills from the truck's air. 🖱️ INTERACTIVE CONTROL The dashboard key follows the same sequence: a click switches the ignition on, holding the click starts the engine. ⚙️ SETTINGS · In ESC > Game Settings: clutch to start, and lights without ignition. · Console: rdsConfig (damage, air system, timings) and rdsHudPos / rdsHudSinADS / rdsHudReset to move the HUD. 🔗 COMPATIBILITY · Advanced Damage System, Realistic Brakes, Diesel Fuel System (bad fuel makes starting harder, with the same starter sound) and Interactive Control. · Keyboard and gamepad. Multiplayer and Dedicated Server. AI workers are not affected. · Not compatible with other ignition / cold start mods (Real Ignition, Cold Start System, RVB's glow plug module): disable them. Credits: the ignition/contact concept was inspired by "Real Ignition" by Guner348. Made with passion for realistic farming simulation. 🚜
Update over the published 1.4.1.0. 🆕 NEW · When the engine does not start, the starter keeps cranking while you hold the key, instead of the old cough. Every 2.5 s of cranking is a new attempt: with warmer glow plugs, insisting can make it catch. Release the key and it stops. · The sound of a real ignition key when switching the ignition on and off, and a soft pedal sound when pressing the mod clutch. · Interactive Control: the dashboard key follows the mod's sequence. A short click switches the ignition on, holding the click starts the engine, and a click with the engine running stops it. Before, it started with a single click, skipping the glow plugs. 🔧 FIXED · A failed cold start no longer runs the engine for a moment and kills it: the starter turns and the engine does not catch. · The glow plug light looked dim next to Advanced Damage System's: it was drawn under the speedometer background. It now shines the same. · The icons no longer draw over menus and dialogs (such as Real Fuel Consumption's report). 🖥️ HUD · Warning lights the same size as Advanced Damage System's, and the air gauge background in the same black as the game's HUD. · The idle icon is gone. The thermometer is blue while the engine is cold and fades out once it reaches working temperature. · Default positions placed for Advanced Damage System 0.10, and others for when it is not installed. Compatible with savegames from 1.4.0.0. Multiplayer and Dedicated Server supported.
⌨️ MOD CLUTCH KEY: from L to Alt+L · To start the engine, you must hold the mod's clutch, as with most modern vehicles. This is a dedicated mod key, NOT the game's clutch, so it does not change how the vehicle is driven. · L is the game's default key for straps and bale types. When two controls share the same key, the game only keeps one active: either the clutch or the straps would stop working. · It is now assigned to Alt+L. If you were using L, the mod will automatically change it once and notify you on screen. If you had already assigned it to another key, your setting will be preserved. 🚛 TRUCK BRAKE LIGHTS (battery drain issue) · With low air pressure, the emergency brake (spring brakes) could leave the brake lights on while the truck was parked. With Real Vehicle Breakdowns, this would drain the battery. · With sufficient air pressure, the brake lights would not turn on when braking. · The game now controls the brake lights through the brake pedal, just like on a real truck. The emergency brake continues to work normally. 🌬️ TRAILER AIR SUPPLY (with Realistic Brakes 1.3.0.0) · When connecting a trailer equipped with air brakes, its air tank is filled using air from the truck. The truck's air pressure drops and the compressor raises it again. 🖥️ HUD ICONS · With a HUD scale other than 1, the icons could become misaligned from the speedometer or appear behind the gear column (with or without Advanced Damage System). They now remain correctly positioned alongside the gauge at any HUD scale. · A vehicle excluded from Advanced Damage System now displays the mod's temperature gauge. 🔧 ADVANCED DAMAGE SYSTEM · The engine would not start on some tractors, displaying "check the starting system". Now, when a difficult-starting fault occurs, hold the ignition key and the starter motor will continue cranking until the engine starts. · The start key no longer starts the engine instantly while bypassing the glow plugs, nor does it shut the engine off when released. · Tested with Advanced Damage System 0.9.2.8. Compatible with savegames from 1.3.x: no new game is required. Multiplayer and Dedicated Server supported.
- Now compatible with Advanced Damage System. - More realistic glow plug preheating: in cold conditions, the duration is no longer so long. - Fixed: the air system used to freeze the Helper while filling the tank. - Fixed: the engine no longer appears to be running if the start-up did not actually occur. - New dashboard icons: glow plug, temperature, air pressure. - The icons arrange themselves automatically, whether you have Advanced Damage System or not.
What's new: In-game options menu (Esc → General Settings): toggle clutch-to-start and lights-without-ignition, no console needed. Clutch requirement is now optional — disable it from that same menu if you don't want it. Fixes: Default clutch key changed from X to L (conflicted with combine functions). Sounds converted to mono — the previous format triggered a constant log warning. Background panel behind the air gauge no longer shows on tractors, only on trucks. Clutch prompt simplified to "Press the clutch fully".
**New Features:** - The **clutch** must now be depressed to start the engine (**X** key, reassignable in Options → Controls). This is solely for starting the engine and has no other function. - The engine warms up based on **actual RPM/load**, not a fixed time — and loses power when cold. **Lights and hazard lights** no longer turn off automatically when the ignition is switched off. - **Air pressure gauge and thermometer** have been **redesigned** with realistic icons and more vibrant colors. - The HUD now **locks automatically** to the in-game speedometer at any resolution. - **Italian** translation. - Sounds converted to **OGG** format. - Various stability improvements. **Credits:** OGG sound and Italian translation provided by **FirenzeIT**. Thank you!
v1.0.4.1 — Critical multiplayer fix 🐛 Fixed a serious bug that could freeze or force-close the game for connected players (never on the host). A function in the air system was missing from the code, causing a constant error on every client. 🔧 Hardened the air system's network sync for better overall multiplayer stability. Update is strongly recommended if you play multiplayer. Thanks to the community for the detailed bug reports that helped track this down fast! I'm continuing to improve this mod and already have more projects coming under GN Realism. 🚛🔧
🎨 New mod logo and icon. 🌍 Added French translation (now 4 languages: ES, EN, DE, FR). ⚙️ More realistic air system: - Air consumption while braking now depends on the truck's speed and load. - A well-maintained truck no longer loses pressure while parked; air leaks now depend on the truck's condition/damage (poor maintenance) 🔥 Reworked cold start: - Ambient temperature now has a much bigger effect on starting difficulty. In extreme cold the engine won't start without properly pre-heating the glow plugs; in warm weather it starts fine. - Rushing the start without pre-heating now always causes slight engine damage, in any climate. 🛠️ Other improvements: - Engine warm-up now depends on workload. - Improved stability and protection against invalid values.
Update over the published 1.4.1.0. 🆕 NEW · When the engine does not start, the starter keeps cranking while you hold the key, instead of the old cough. Every 2.5 s of cranking is a new attempt: with warmer glow plugs, insisting can make it catch. Release the key and it stops. · The sound of a real ignition key when switching the ignition on and off, and a soft pedal sound when pressing the mod clutch. · Interactive Control: the dashboard key follows the mod's sequence. A short click switches the ignition on, holding the click starts the engine, and a click with the engine running stops it. Before, it started with a single click, skipping the glow plugs. 🔧 FIXED · A failed cold start no longer runs the engine for a moment and kills it: the starter turns and the engine does not catch. · The glow plug light looked dim next to Advanced Damage System's: it was drawn under the speedometer background. It now shines the same. · The icons no longer draw over menus and dialogs (such as Real Fuel Consumption's report). 🖥️ HUD · Warning lights the same size as Advanced Damage System's, and the air gauge background in the same black as the game's HUD. · The idle icon is gone. The thermometer is blue while the engine is cold and fades out once it reaches working temperature. · Default positions placed for Advanced Damage System 0.10, and others for when it is not installed. Compatible with savegames from 1.4.0.0. Multiplayer and Dedicated Server supported.
⌨️ MOD CLUTCH KEY: from L to Alt+L · To start the engine, you must hold the mod's clutch, as with most modern vehicles. This is a dedicated mod key, NOT the game's clutch, so it does not change how the vehicle is driven. · L is the game's default key for straps and bale types. When two controls share the same key, the game only keeps one active: either the clutch or the straps would stop working. · It is now assigned to Alt+L. If you were using L, the mod will automatically change it once and notify you on screen. If you had already assigned it to another key, your setting will be preserved. 🚛 TRUCK BRAKE LIGHTS (battery drain issue) · With low air pressure, the emergency brake (spring brakes) could leave the brake lights on while the truck was parked. With Real Vehicle Breakdowns, this would drain the battery. · With sufficient air pressure, the brake lights would not turn on when braking. · The game now controls the brake lights through the brake pedal, just like on a real truck. The emergency brake continues to work normally. 🌬️ TRAILER AIR SUPPLY (with Realistic Brakes 1.3.0.0) · When connecting a trailer equipped with air brakes, its air tank is filled using air from the truck. The truck's air pressure drops and the compressor raises it again. 🖥️ HUD ICONS · With a HUD scale other than 1, the icons could become misaligned from the speedometer or appear behind the gear column (with or without Advanced Damage System). They now remain correctly positioned alongside the gauge at any HUD scale. · A vehicle excluded from Advanced Damage System now displays the mod's temperature gauge. 🔧 ADVANCED DAMAGE SYSTEM · The engine would not start on some tractors, displaying "check the starting system". Now, when a difficult-starting fault occurs, hold the ignition key and the starter motor will continue cranking until the engine starts. · The start key no longer starts the engine instantly while bypassing the glow plugs, nor does it shut the engine off when released. · Tested with Advanced Damage System 0.9.2.8. Compatible with savegames from 1.3.x: no new game is required. Multiplayer and Dedicated Server supported.
- Now compatible with Advanced Damage System. - More realistic glow plug preheating: in cold conditions, the duration is no longer so long. - Fixed: the air system used to freeze the Helper while filling the tank. - Fixed: the engine no longer appears to be running if the start-up did not actually occur. - New dashboard icons: glow plug, temperature, air pressure. - The icons arrange themselves automatically, whether you have Advanced Damage System or not.
What's new: In-game options menu (Esc → General Settings): toggle clutch-to-start and lights-without-ignition, no console needed. Clutch requirement is now optional — disable it from that same menu if you don't want it. Fixes: Default clutch key changed from X to L (conflicted with combine functions). Sounds converted to mono — the previous format triggered a constant log warning. Background panel behind the air gauge no longer shows on tractors, only on trucks. Clutch prompt simplified to "Press the clutch fully".
**New Features:** - The **clutch** must now be depressed to start the engine (**X** key, reassignable in Options → Controls). This is solely for starting the engine and has no other function. - The engine warms up based on **actual RPM/load**, not a fixed time — and loses power when cold. **Lights and hazard lights** no longer turn off automatically when the ignition is switched off. - **Air pressure gauge and thermometer** have been **redesigned** with realistic icons and more vibrant colors. - The HUD now **locks automatically** to the in-game speedometer at any resolution. - **Italian** translation. - Sounds converted to **OGG** format. - Various stability improvements. **Credits:** OGG sound and Italian translation provided by **FirenzeIT**. Thank you!
v1.0.4.1 — Critical multiplayer fix 🐛 Fixed a serious bug that could freeze or force-close the game for connected players (never on the host). A function in the air system was missing from the code, causing a constant error on every client. 🔧 Hardened the air system's network sync for better overall multiplayer stability. Update is strongly recommended if you play multiplayer. Thanks to the community for the detailed bug reports that helped track this down fast! I'm continuing to improve this mod and already have more projects coming under GN Realism. 🚛🔧
🎨 New mod logo and icon. 🌍 Added French translation (now 4 languages: ES, EN, DE, FR). ⚙️ More realistic air system: - Air consumption while braking now depends on the truck's speed and load. - A well-maintained truck no longer loses pressure while parked; air leaks now depend on the truck's condition/damage (poor maintenance) 🔥 Reworked cold start: - Ambient temperature now has a much bigger effect on starting difficulty. In extreme cold the engine won't start without properly pre-heating the glow plugs; in warm weather it starts fine. - Rushing the start without pre-heating now always causes slight engine damage, in any climate. 🛠️ Other improvements: - Engine warm-up now depends on workload. - Improved stability and protection against invalid values.
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Realistic Diesel Start FS25
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