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Gnadenthal Map v1.6 – FS22
Gnadenthal Map v1.6 – FS22 Welcome to Gnadenthal, located in Manitoba, Canada. The map is based off the real town of Gnadenthal and the fields around it, but quite a bit of things were changed to improve gameplay. This map is 4x and has: – Over 100 realistically sized fields. – Contracts on all the fields. – Support for swathing. – New crops – Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet, Buckwheat, Lavender and Poppy. – Three farms. – Nearly 50 houses with individual farmlands and sleeping points. – Two rivers, in which you can refill your trailers with water. – 100 Collectibles. – 4 Production sites. – Refill points for seeds, solid and liquid fertilizer, lime, herbicide and salt. This map is perfect for running big scale farming operations. Hope you enjoy it! Changelog 1.6.0.0 – Manitoban license plates. – Swather pack and Pickup header mods are no longer mandatory. – New crops. Buckwheat, Lavender and Poppy. – Removed custom weather due to it being buggy. – Baseball net is now a placeable. Changelog 1.5.3.0: – Increased Heighttypes, and the map now supports Maizeplus. – Mixerwagon now accepts Alfalfa and Clover hay, Alfalfa and Clover silage, Lentils, Triticale, Rye, Spelt. – Added more paintable foliage. – Fixed Alfalfa and Clover (Fresh and hay) being unsellable. – Adjusted the refill point for seeds, solid fertilizer, lime and roadsalt. – Reworked all roadsigns and collectible textures. – Made it possible to sell manure, digestate and slurry at the animal dealer. Changelog 1.5.2.0: – Preplaced grain mill now accepts Millet, Spelt, Rye, Triticale to produce flour, it is also now a placeable. – Preplaced oil mill now can produce Mustard Oil, it is also now a placeable. – New modified spinnery placeable, accepts flax. – Added a water filling point near the Blumengart grain sellpoint area. – Flax is now swathable. – Fixed traffic bug under F48. Changelog 1.5.1.0: – Added 18 additional paintable ground types. – Added localisation to the new crop types. – Added a new mod icon. – Adjusted AI drive paths. – Updated the river texture. – Updated Precision Farming soilmap. – Removed Relight lighting modification due to shadow issues. Changelog 1.5.0.1: – Fixed the Blumengart sellpoint. – Fixed the bale trigger for Exports sellpoint. – Potentially fixed the error for dedicated servers. (‘mapCA/map.i3d.terrain.lod.type.cache’ is too big. Size 32 MB (max 10 MB)) Changelog 1.5.0.0: – New crops Flax, Lentils, Peas, Alfalfa, Clover, Triticale, Rye, Spelt, Mustard, Millet. – Custom weather and growth calendar. – Support for swathing. – Now possible to sell Straw, Grass, Hay and Silage at the Exports sellpoint. – Slightly lowered the price of Lime from the buying point. – Made the sellpoint trigger larger at Blumengart Grain. – Removed collisions from all the signs. – Fixed invisible tree above F67.68. – Fixed invisible tree above F37, by the single shed. New savegame required. Changelog 1.4.0.0: – New lighting by Suchscream called Relight. – Fences in Blumengart are now sellable. – The Dairy and the Bakery are now buyable only by land. – Removed four fields, previously known as F70,71,72,73. – Fixed grass going through some sheds. – Fixed a collectible being inaccessible near the pressure washer. – Fixed the New Farmer difficulty potato field having the wrong ground texture. Changelog 1.3.0.0: – All sellpoints now accept modded fillTypes. – Expanded the AI drive paths. – Fixed the double grain elevator in the farm north of the vehicle shop. – Fixed textures flickering inside the vehicle shop. – Fixed invisible trees between F14,17 and F15,18. New save recommended, sellpoint changes will not be seen with an older save, but the invisible trees will reappear back. Changelog 1.2.0.0: – Added more roads around the fields. – Added some missing grass around the map. – Added placeable farmhouses with sleeping and wardrobe triggers. – Added placeable decorations. – Updated the mod icon. – Fixed some houses facing the wrong way. – Fixed the invisible shed near the animal dealer. – Fixed Blumengart exports not accepting cotton and woodchip bales. – Removed four fields, previously marked as F40,41,42,43 due to contracts giving too big rewards for their size. Changelog 1.1.0.0: – Added 100 collectibles. – Added 4 production sites. (Flour mill, Oil mill, Bakery and Dairy). – Added the option to sell houses, they also now have a wardrobe trigger. – Added refill points for seed, liquid and solid fertilizer, lime, herbicide and salt. – Added the stone crusher. – Added a sellpoint for potatoes and sugar beets, you can no longer sell them in the Blumengart Grain sellpoint. – Added another farm north of the shop. – Added Methane and Electricity recharge points. – Fixed the 31% fertilizer bug, which also made some contracts fail. – Fixed the invisible trees near F53. – Fixed the plowed texture on a ready to harvest field 51. – Fixed grass going through some of the preplaced sheds.
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Gnadenthal Map v1.6 – FS22
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