Farming Simulator 19 mods
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Renault temis v1.0 FS19
Renault temis v1.0 FS19 The characteristics: mass config and front linkage, choice of 6 trelleborg wheel configs, stoll loader frame, engine config from 610 to 630 z and the 650z with the hood, choice of front mudguard and rear fender extension. A V2 will come I hope before the release of fs22 if I have the time – Price: 15,000 – Power: 610: 109hp 630: 129hp 650: 154hp Credits:Pages des Fraters
Farm House v1.0.0.0 Mod
Farm House v1.0.0.0 Mod So after A LOT of hours and several cups of coffee here is the placeable EMR farmhouse. After creating the rustic ranch house I wanted to make a somewhat modern farmhouse with a cleaner look everyone has there own style and preferred look but I wanted to make it something to enjoy on most maps and farm setups. I know that not everyone is a fan of ford and Deere but I am, I do like Ram, Chevy, Massey and of course Case a lot, I just went with my own personal taste in color, brands and artwork but anyway I hope you all enjoy!!! there are triggers for the TV, coffee maker and the radio in the garage, the sound goes for a little while and then ends but you can’t turn off the sound until it runs though its length.
TIMPTE 50 FOOT FS19
The long TIMPTE 50 FOOT tipper will be perfect for hauling grain, A LOT, A LOT of grain. Characteristics : - Price: 62.500 € - Capacity: 4.404.883.984.375 L
Greenwich Valley Land Rover Showroom FS19
Specifications: - Price: 175000 -Has working Lift -Water Pressure available -Has Service Bays -Parking spaces -Showcase place also available in Showroom
IFA W50 Multi v1.2.1 FS19
IFA W50 Multi v1.2.1 FS19 Version 1.2.1 SzF5 issue with turn of Giants’ standard helper fixed DXT format of texture files checked and corrected tire deformation additional colors (grille, roof, 3SK cover) tow bar location EAS corrected dirt + wear SzF5 and 3SK reworked optical amendments 2SK + 3SK IFA W50 Multi vehicle configurable for desired swap trailers: W50-L/K (just back wheel drive) or W50-LA/Z (all wheel driven) W50-L/S just for semi trailers included swap trailers: tippers 2SK, 3SK, chaff construction of type “EAS”, sprayer Kertitox Global M, fertilizer spreader D 035 (also available as salt spreader if seasons is used), manure spreader SzF-5 FS19 material system various configurations: i.e. colors, wheels, decals, beacon lights, motorfoil, covers, … animated driveshaft, pedals, wipers animated dashboard: starter switch; displays (lighted): fuel, speed, rpm, air, oil pressure, motor temperature control lamps: turnlights vehicle, turnlights trailer, battery, high beam; simple IC integrated (doors, windows+winders, hatch, motorfoil, turnlights+lever, lights+key, motorstart) universalPassenger integrated (passenger seat) manureSystem integrated (Kertitox hose connectors) many smaller bugfixes and intensive testing performed also regarding smoothless control by AutoDrive and Courseplay. Copyright remains with respective modders (see credits). Credits:- LS-Sonderbauten - Osttechnik-Freunde / Adolf, hier auch besonderer Dank für die aktive Unterstützung - FSH_Modding / Unorby ,Pali97, Mgtsz_haladas, kisgazsi97, Lenartf, Bence_Modding - scripts by Wopster (manure System), Realismus Modding (Seasons compatibility), Ifko Tags: CourseplayEASIC
FIAT DUCATO v1.40-1.41 FS19
FIAT DUCATO v1.40-1.41 FS19 Game: Euro truck simulator 2 CHANGELOG Updated to 1.41 Adapted to new light system, resized rims, fixed chassis height, fixed something another Credits:trzpro, Kerem Belen, Hüseyin Ülken Tags: CHANGELOGGame Euro
Old Kiwi Farm v1.1 FS19
Old Kiwi Farm v1.1 FS19 Here you will find 52 small to medium odd shaped fields thats worker friendly. An easy place to start farming on several average fields. The map has quite a bit of detail where ever you look. This is a old feel to it. It’s losely based on where I grew up here in Hawkes Bay and I invite you here to try out and see if you like it. BGA, Animal dealer and sell points are old and gives that feel of being a kid running around. This map is Seasons Ready and custom Precision Farming Ready. It has extra fruit with custom made textures. It has Placeable areas spread over map for you and is good for multiplayer. Thank you. Changelog 1.1.0.0: This update requires new save game. Fixed missing sell point. Redone seasons mask. Added NZ Flag. Added animated animals at Animal dealer. Credits:Cazz64 Tags: BGAHawkes BayOld Kiwi FarmPrecision Farming Ready
Liebherr Grinder V1.0 Mod
Liebherr Grinder V1.0 Mod Liebherr Grinder is great for clearing tree stumps for new farmland and cleanup. Cost 4000 Color Configs Made for LIEBHERR 902 Pack
Lizard RN 8012 Trailer & Containers Pack v 1.0
The Pack consist of: – Lizard RN 8012 Trailer: Price 8000 € – Lizard Skip Container: Price 500 € – Lizard Slurry Tank Container: Price 500 € – Lizard Herbicide Tank Container: Price 500 € – Lizard Milk Tank Container: Price 500 € – Lizard Diesel Tank Container: Price 500 €
EMR XL Shop v1.0.0.0 Mod
EMR XL Shop v1.0.0.0 Mod Hello Everyone! I’m sorry it has been so long since I last released something but here is the XL shop that I’ve been working on, Hope you all enjoy!
Grimme Varitron 470 LMM v1.0.1.0 Mod
Grimme Varitron 470 LMM v1.0.1.0 Mod V1.0.1.0 licence plate installed – thanks to RedCat3D smaller bug fixes V1.0.0.0 New engines available Bunker enlargement available Selectable colors for tires and body led beacon lights installed Future features: functional passenger seat through Universal Passenger.
SemiTrailer MAZ-950600-030 v1.0.0.3
Learn more about the functionality of MAZ-950600-030: It holds 40 000 liters. Supports transportation of bulk cargo: grain, corn, soybeans. Can get dirty. In the semi-trailer feet burn, the wheels drop under load. To acquire a completely new mod MAZ-950600-030 is a 15 000 euros. Changes: – General XML adjustment for FS19 standards (except for axle / wheel suspension); – Changed sounds (hydraulics), unloading animation, dirt texture; – Added number highlighting, reverse (realLights); – Added choice of configuration (tarpaulin), new colors. – Fixed a bug with the headlights
Peterbilt 379 dump truck
hello and welcome back to pierceCustoms here i present to you my Peterbilt 379 dump truck it has 20 configurations the list of configurations arelightbarplowaxleHeadLight 379BumpervisorRoofwindowTentChopsAntennasBed optionPassengerdoormirrorUnderGlowShifterHalfRoundBedExhaustBedLightscompacityengine setuphas lots of lights to choose from and it hold up to 600 000 liters of material with the compacity opion and 70 000 liter being the lowest you can choose and has a option for none for hauling wood or stone it has halfRoundBed exhaust (PLEASE NOTE) if you choose the exhaust on the stockpiling bed the exhaust will seep thru the cab protection so please make sure you only use the exhaust for the halfRound Bed the default exhaust is for the stockpiling bed also it has new run sound and matching tires and matching tag axles and free swinging tailgate that lets you keep going and empty the box quickit has bed lights to choose from (PLEAE NOTE) that each bed has there own bed lights make sure you use the right ones the stockpiling bed will be named the color and the halfRoundBed will have the lights named HalfRound then the color has 4 bed options here the liststockpiling bedhalfRound bedsnowBox1SnowHalfRoundBoxthe snow boxes has boards that change color with the boards color optionshas 4 color options one being the main other being design one for tarp and one for boardsthe cost of the vehicle is $800 but with addons will cost morefuel compacity is 880kph is 130hope you enjoy this mod as ive been on this project for along time and managed to get better so enjoy :) and happy late 4th of july. Also little reminder the straight pipes flap ant in place forgot to adjust it before I uploaded to other mod sites
MaizePlus v1.5 FS19
MaizePlus v1.5 FS19 MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. It is also possible to create Graingrist and CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes). Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon. Changelog V 1.5 Bugfixes: — Heap-Preview fixed, does not crash while loading/joining in Multiplayer with certrain mod-configurations anymore — Tedder-Script adjusted, recognition system for drying layer should work more stable now — Clover Fix, making clover-silage in a bunkerSilo works as intended now — Log-Error and disappearing Silos in Multiplayer with non-default “chaff” bunkerSilos fixed — wet clover, wet alfalfa and wetgrass won’t turn into silage in a bunkerSilo anymore (see compost-feature instead) Additions: — M+ Filltypes can now be loaded with the Ropa NawaRo Maus — Greenland-Subsoiler added — Brewers-Grain and Beet-Pulp can now be turned into silage — DSV-Seeds added (BigBag, Pallet, single Seed Sack) — Compost-Feature added: If compost exists on the map you can now compost wet-grass, wet-clower and wet-alfalfa in a bunkerSilo. You can also add straw, miscanthus, lime and manure to either of the above to compost them. !!Caution!! Due to changes with HeightTypes in this update it is recommended to create a Savegame-Backup before updating MaizePlus (and extensions) in case something goes wrong so you don’t lose a good savegame. (It is also recommended to make a copy of Maize V 1.4.1 before updating so you can go back to the old version together with the savegame-backup in case something doesn’t work, since there is no way to get a older version of a mod through modhub) We also recommend to play MaizePlus and Extensions on maps with at least 64 Heighttypes. Changelog V 1.4.1 — Hotfix for tedder script (fix for no tedding possible on not HE-ready maps, log errors fixed) — Heap-Preview script added, shows fillType of heaps on ground when standing on them Changelog V 1.4 — global tedder script added — global mower conditioner script added — several bugfixes Changelog V 1.3 — added greenMowingMower script, so grass and wheat can be mowed before final growth stage with seasons (thanks for the permission and cooperationn) — added materialHolder for Icons — added semiDry fruits to hunkerSilo accepted filltypes — adjusted fruit/filltype pricing — added siloClover, siloAlfalfa and semidry-horsegrass to selling stations Changelog V 1.2 — added frutTypeConverters for corn2, crop_windrow, alfalfa (all) and clover (all) — fermented stuff can be tipped back into the bunker silos — crop_windrow added as chaff to bunkerSilos if exists in map — fruitType mass adjusted to Giants values — bale-limit increased if patch 1.6 isn’t installed — sellpoints fixed — Filltype-Display (adds filltype name under icon in Escape Menu) — MixerDisplay added (shows the mixer wagon percentage outside of mixing wagon) Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon and permission to use Pellet Particles. A big thanks to Giants for their ongoinng support. Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency. !CAUTION! DO NOT use MOREBUNKERSILO together with MaisPlus!!!!! Credits:The-Alien-Paul and Modelleicher Tags: CCMFarming AgencyFSmods
MaizePlus Forage Extension v1.4 FS19
MaizePlus Forage Extension v1.4 FS19 ForageExtension for MaizePlus. This Extension for MaizePlus reworks the feeding system in FS completely. First the differentiating between the different silages from MaizePlus makes sense now, but the feeding in general is reworked to make it more interesting and also more realistic. We also add new feeding-related food-fruits Alfalfa (with Hay and Silage) and Clover (with Hay and Silage) and Carrots. If you want to harvest Alfalfa or Clover as fresh fodded or hay you need a Map that is ready for MaizePlus ForageExtension fruit types. Alfalfa-Silage, Clover-Silage and carrots can be bought in the shop to feed your animals regardles of map preperation. This Extension also doesn’t add any more heighttypes so you don’t have to worry about that. But it needs the MaizePlus base mod. Changelog V 1.4 – added the possibility to use animalFoodAdditions.xml in a separate Zip-folder, it will be prioritised and overwrites settings within the map or the ForageExtension mod itself (for more easy of use in individually adjusting feeding) (We suggest you use that Zip right away because it already includes all the new feeds added, all new stuff can be used in TMR but doesn’t have to be -> 0% to X% values) – Deuka Feed added (Beetchips, Graingrist, Mineral-Feed, Power-Food, Sheep-Food, Horse-Food, Chicken-Food) each as Pallet and single Sack – additional Feed added (Beetpulp, Beetpulp-Silage, Beetshreds, Potatoshreds, Brewers-Grain, Brewers-Grain-Silage) – Ruby Rootcrop-Shredder-Shovel added (for Potatoes and Beets -> Beetshreds, Potatoshreds) – Buying-Station for Brewers-Grain and Beetpulp added (can be made into silage in bunkerSilos) – Molasses Tank (IBC) added (refillable) – Filtered Water Tank (IBC) added – Water Tank (IBC) added (refillable) !!Caution!! Due to changes with HeightTypes in this update it is recommended to create a Savegame-Backup before updating MaizePlus (and extensions) in case something goes wrong so you don’t lose a good savegame. (It is also recommended to make a copy of ForageExtension V 1.3 before updating so you can go back to the old version together with the savegame-backup in case something doesn’t work, since there is no way to get a older version of a mod through modhub) Changelog V 1.3 – prices adjusted Changelog V 1.2 – animalFoodAdditions.xml in map fixed (works now) – Horse-Hay and Horse-Silage buyable bales in shop (HorseExtension ready) – Clover and Alfalfa bales now globally added to balers and wrappers, so all standard-sized balers and wrappers work now. – Kverneland-DLC ready – filltype mass adjusted to Giants standard – fillvolume fixed for buyable bales – Strawblowers can now dissolve hay and silage too (for feeding at animal husbandries without bale triggers) – several little bugfixes Short summary of the features: – all food groups for all default animals reworked and adjusted – mixer wagons have more inputs and possibilites so the mixture is more complex and realistic – silage-bales of the different silages, empty bulk goods pallets and carrot pallets for feeding can be bought in the store – feeding can be adjusted map-specific (for example for new/custom animal types) – seasons-ready I will explain the changes with the cows as example: – feeding is split into 4 feeding categories – cows don’t eat the highest production feed first, they eat all 4 feed-groups at the same time – each category is 25% production value – the tmr forage mixing can fill 3 of the 4 categories, the 4. category (hay) needs to be filled seperately to reach 100% production – with tmr forage mixing you can feed things you can’t feed directly (for example Sugarbeet, Potato or Grains) – The following 4 categories exist: + silage-category | energy – maize-silage, grass-silage and wcs-silage + hay-category | structure – hay, clover-hay and alfalfa-hay + silage-category | protein – clover-silage, alfalfa-silage + fresh-fodder-category – grass, clover, chopped-maize – the mixer-wagon can be filled with: + maize-silage 20%-50% + wcs-silage 0%-50% + straw 0%-35% + grass-silage 20%-50% + concentrates 1%-15% (soybean / ccm / barley / canola) + moisture food 2%-15% (beets / potatos) Similar changes were done to the other animals. We thank all mod-teams who support MaizePlus by providing maps for our MaizePlus and ForageExtension update. Credits:The-Alien-Paul and Modelleicher Tags: Caution DueFSTMR
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