Farming Simulator 19 mods

55,471 results
906 / 3,699
Flint Hills Custom (Newest Version) v1.0 Mod
maps

Flint Hills Custom (Newest Version) v1.0 Mod

Flint Hills Custom (Newest Version) v1.0 Mod This is a map based on real terrain data in Fairbank, IA and uses a real life PDA image. GLOBAL COMPANY MOD REQUIRED BUILT IN SEASONS GEO. NO GEO MOD REQUIRED 4X Custom animal husbandries (beef, dairy, sheep) GC Grain Dryer built into north farm bins Custom Buildings on north farm by Trailer Park Farms Seasons Ready Multi Terrain Angle (32) Anhydrous Ammonia terrainDetailHeight increased for Seasons, Straw Harvest Add-on, and MaizePlus Many Custom Seasons Textures added as well as new gameplay elements (strong PC suggested

Precision Farming (Anhydrous Ammonia Ready) v1.0.2.0 Mod
other

Precision Farming (Anhydrous Ammonia Ready) v1.0.2.0 Mod

Precision Farming (Anhydrous Ammonia Ready) v1.0.2.0 Mod GIANTS Precision Farming DLC edited by JS Mapping to incorporate Anhydrous Ammonia into the DLC. This DLC can be used on maps that do not have Anhydrous Ammonia but will display 2 warnings in the log that do not affect gameplay. Special thanks to Thundr for the 2 lines of lua code to get this edit fully functional. Special thanks to tokol for converting the previous version to the latest version.

GSI Grain Complex Grain Dryer v1.0.0.0 Mod
placeables

GSI Grain Complex Grain Dryer v1.0.0.0 Mod

GSI Grain Complex Grain Dryer v1.0.0.0 Mod Base price: 325,000. Output per hour: 10,000 liters (dry corn.) Capacity: 720,000 liters per commodity. Predefined ground: Gravel. Buy propane for the dryer from the Globalcompany menu. Fill the silos with corn. Wait… (the dryer will create 10,000 liters of dry corn per hour.) Sell the dry corn and laugh all the way to the bank.

FS19 JCB 536-60 Sound (Prefab)
other

FS19 JCB 536-60 Sound (Prefab)

FS19 JCB 536-60 Sound (Prefab) The original engine sound from a JCB 536-60.

Attingham Park 1.1.0.1 Mod
maps

Attingham Park 1.1.0.1 Mod

Attingham Park 1.1.0.1 Mod As a newcomer to agriculture and the area, you’ve got a job with the local BGA, which luckily has some Devices that you can use, but that comes at a price. Can you be successful and work your way up to one of the available farms in the area or even build your own, the choice is yours. Changelog 1.1.0.1 Added removeable hedge collisions (trigger inside dealership) Added GPS to contract vehicles (Guidance Steering By: Wopster required) New save game not required Changelog 1.1.0.0 Removed trolleys from bakery Adjusted all animal triggers as required New save game not required Terrain height and field sizes correspond to real life Real Map PDA Most things only work if the land has been bought Animals, silos etc. Malthouse Farm – horses & pigs Brompton Farmhouse – chickens and cows Crossfields Dairy – cows and sheep Atcham Fishing Club – hourly income when buying land A light switch at every farm activates all lights on this farm Individual lighting Individual grass texture Seasons-ready (Individual geo included on the map for additional crops to support) Precision farming ready with realistic soil map Field and transport missions 47 fields 13 points of sale including BGA gate triggers move with the gate (double gate trigger is on the gate with the bolt / lock) Onions and carrots added, cotton and sugar cane removed. You can find vehicles for harvesting at the dealer in the potato and sugar beet harvest category. Diesel trailer added to the animals category at the dealer Refillable pallet added to the pallets category at the dealer

JCB 536-60 Sound (Prefab*) 1.0.0.0 Mod
scripts

JCB 536-60 Sound (Prefab*) 1.0.0.0 Mod

JCB 536-60 Sound (Prefab*) 1.0.0.0 Mod The original engine sound from a JCB 536-60. (*) This is not a Mod. This object can be used in building maps for Farming Simulator.

Attingham Park v1.1.0.1 FS19
maps

Attingham Park v1.1.0.1 FS19

Attingham Park v1.1.0.1 FS19 Welcome to Attingham Park As a newcomer to agriculture and the area, you’ve got a job with the local BGA, which luckily has some Devices that you can use, but that comes at a price. Can you be successful and work your way up to one of the available farms in the area or even build your own, the choice is yours. Changelog 1.1.0.1 Added removeable hedge collisions (trigger inside dealership) Added GPS to contract vehicles (Guidance Steering By: Wopster required) New save game not required Changelog 1.1.0.0 Removed trolleys from bakery Adjusted all animal triggers as required New save game not required Terrain height and field sizes correspond to real life Real Map PDA Most things only work if the land has been bought Animals, silos etc. Malthouse Farm – horses & pigs Brompton Farmhouse – chickens and cows Crossfields Dairy – cows and sheep Atcham Fishing Club – hourly income when buying land A light switch at every farm activates all lights on this farm Individual lighting Individual grass texture Seasons-ready (Individual geo included on the map for additional crops to support) Precision farming ready with realistic soil map Field and transport missions 47 fields 13 points of sale including BGA gate triggers move with the gate (double gate trigger is on the gate with the bolt / lock) Onions and carrots added, cotton and sugar cane removed. You can find vehicles for harvesting at the dealer in the potato and sugar beet harvest category. Diesel trailer added to the animals category at the dealer Refillable pallet added to the pallets category at the dealer Have fun. Credits:GBModding Tags: Attingham ParkBGASeasons-ready Individual

JCB 536-60 Sound (Prefab) v1.0 FS19
other

JCB 536-60 Sound (Prefab) v1.0 FS19

JCB 536-60 Sound (Prefab) v1.0 FS19 The original engine sound from a JCB 536-60. Game Farming Simulator 19 Manufacturer JCB Category Prefab Prefab Category Other Author HirschModding Size 0.55 MB Version 1.0.0.0 Released 24.09.2021 Platform PC/MAC Credits:HirschModding Tags: Game Farming SimulatorJCB

MAN TGE 2017 Abschlepper v1.0.0.0 Mod
trucks

MAN TGE 2017 Abschlepper v1.0.0.0 Mod

MAN TGE 2017 Abschlepper v1.0.0.0 Mod Features: it can tip over – Price: 65,800 – Power: 140kw / 190ps 80l 160km / h

Estacion Arroyo Malpartida 21 v2.0 FS19
maps

Estacion Arroyo Malpartida 21 v2.0 FS19

Estacion Arroyo Malpartida 21 v2.0 FS19 Map vasado in a town of Cáceres Spain This map is an improved and adapted conversion of Juangb’s Arroyo-Malpartida 2011 map. In this new version with respect to the previous one, we can count with the map completely finished, as well as new areas created. New crops, carrot, onion, alfalfa, grape, olive and almond were implemented. Created new points of sale for these crops, As well as the season. IMPORTANT UNCOMPRESS THE ZIP AND MOVE ALL MODS TO THE MODS FOLDER OF THE GAME FOR CORRECT OPERATION. Credits:thejoseku10 Tags: Spain

Courseplay v6.4.0.7 FS19
other

Courseplay v6.4.0.7 FS19

Courseplay v6.4.0.7 FS19 Push Release 6.4.0.7 fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799 fixed #7432 fixed limited helper limit by @tn4799 should fix #7420 fixed an Issue for multitool course when use pathfinder in turns fixed offset course for multitool fix Stephan-S/FS19_AutoDrive#2086 fixed HUD Version Number removed debuglines from HUD add sugar cane trailers for mode3 (overloading) improoved pocket handling (drive back before drive to unload course) display full vehicle name by @KITT3000 Issue #7422: Mode 10 only stops autodrive unloader if needed now. Changed the mode 10 driver lane iterations. The driver always starts at the middle and drives alternating to the left and right side. Small mode 9 trigger detection improvements, might fix #7440. v6.4.0.6 Push Release Added pipe tool positions to mode 8 and combine AIDriver #7328 Added sugar cane trailer tool positions to enable unloading them #4021 Added harvester pipe positions #6053 Added TriggerSensor to handle the speed before a loading trigger in mode 4 -> might fix #7299 as that one is hard to test, it does not always appear… v6.4.0.5 Merge pull request #7331 from Courseplay/DriverModeSetting Diff changes Push 6.4.0.4 Release fixes #7307 fixes #6818 fixes #7308 fixes #7312 created CourseDrawModeSetting (the eye Button on the HUD) global info texts improvements (no setting to disable yet) Thanks to @MddMBorg for: Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield. Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping. Not Auto-repair Mission vehicles and tools. v6.4.0.3: 2 LoadUnloadOffset settings 2 CombineOffset settings (old combineOffset and tipperOffset) WaitTime setting Wait time fixes Added visible search radius on change mode 10 Diff fuel save improvements partly fixes Wilson trailer added MixerWagonAIDriver (mode 9/ shovel mode) possible MP fixes Mode 2 unload with AutoDrive (#7291) Implementing feature request #5284 CP still needs a course for mode 2, but this can be any random one even on the opposite corner of the map, as this one isn’t used at all. Start CP driver with options ‘Unloading’ and use AutoDrive ‘refill/unload’. AutoDrive settings basically the same as for the fieldwork drivers: use pickup&deliver, select a proper field exit strategy and take care about appropriate drive on percentage (has to be lower than the setting in CP). Credits:courseplay-release-creator Tags: Courseplay for FS19CPHUDMP

Courseplay for v6.4.0.7 Mod
other

Courseplay for v6.4.0.7 Mod

Courseplay for v6.4.0.7 Mod Push Release 6.4.0.7 fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799 fixed #7432 fixed limited helper limit by @tn4799 should fix #7420 fixed an Issue for multitool course when use pathfinder in turns fixed offset course for multitool fix Stephan-S/FS19_AutoDrive#2086 fixed HUD Version Number removed debuglines from HUD add sugar cane trailers for mode3 (overloading) improoved pocket handling (drive back before drive to unload course) display full vehicle name by @KITT3000 Issue #7422: Mode 10 only stops autodrive unloader if needed now. Changed the mode 10 driver lane iterations. The driver always starts at the middle and drives alternating to the left and right side. Small mode 9 trigger detection improvements, might fix #7440. v6.4.0.6 Push Release Added pipe tool positions to mode 8 and combine AIDriver #7328 Added sugar cane trailer tool positions to enable unloading them #4021 Added harvester pipe positions #6053 Added TriggerSensor to handle the speed before a loading trigger in mode 4 -> might fix #7299 as that one is hard to test, it does not always appear… v6.4.0.5 Merge pull request #7331 from Courseplay/DriverModeSetting Diff changes Push 6.4.0.4 Release fixes #7307 fixes #6818 fixes #7308 fixes #7312 created CourseDrawModeSetting (the eye Button on the HUD) global info texts improvements (no setting to disable yet) Thanks to @MddMBorg for: Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield. Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping. Not Auto-repair Mission vehicles and tools. v6.4.0.3: 2 LoadUnloadOffset settings 2 CombineOffset settings (old combineOffset and tipperOffset) WaitTime setting Wait time fixes Added visible search radius on change mode 10 Diff fuel save improvements partly fixes Wilson trailer added MixerWagonAIDriver (mode 9/ shovel mode) possible MP fixes Mode 2 unload with AutoDrive (#7291) Implementing feature request #5284 CP still needs a course for mode 2, but this can be any random one even on the opposite corner of the map, as this one isn’t used at all. Start CP driver with options ‘Unloading’ and use AutoDrive ‘refill/unload’. AutoDrive settings basically the same as for the fieldwork drivers: use pickup&deliver, select a proper field exit strategy and take care about appropriate drive on percentage (has to be lower than the setting in CP).

Estacion-Arroyo-Malpartida21 FS19
maps

Estacion-Arroyo-Malpartida21 FS19

Map vasado in a town of Cáceres Spain This map is an improved and adapted conversion of Juangb's Arroyo-Malpartida 2011 map. in this new version with respect to the previous one, we can count with the map completely finished, as well as new areas created. new crops, carrot, onion, alfalfa, grape, olive and almond were implemented. created new points of sale for these crops, as well as the season. I want to thank all those people who have helped me with this first project, especially juandegamer82. IMPORTANT UNCOMPRESS THE ZIP AND MOVE ALL MODS TO THE GAME MODS FOLDER FOR CORRECT OPERATION.

Ford xx10 series v1.0 FS19
tractors

Ford xx10 series v1.0 FS19

Ford xx10 series v1.0 FS19 The Ford 6610 is a small tractor manufactured between 1988 – 1991, in the generation III of Ford 10 series only. Credits:Mattxjs/Dave7810 Tags: DEENFRNur Ford

HW80 Trailer Pack v1.3 FS19
trailers

HW80 Trailer Pack v1.3 FS19

HW80 Trailer Pack v1.3 FS19 HW80 package includes: Hw80.11 Capacity: 11000 l Hw80.11 PF20 Capacity: 20000 l Hw80.11 SHA 8 Capacity: 18000 l – fix log errors – Color choice extended – fix log errors – add cover Credits:Michas

906 / 3,699

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