Farming Simulator 19 mods
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Odenwälderlande Map v1.0.4 Mod
Odenwälderlande Map v1.0.4 Mod The map is adapted to the Odenwald, therefore not a real replica. Changelog 1.0.4 Maize + HorseExtension (new grain + grasses) with compost + composting station Precision Farming standard soilmap, supplemented by M + fruits Seasons and entries for M + fruits; AnimalDeathFix various customized textures little experiment with traffic and other little things It’s for people who love to play with small to medium-sized tractors. 3 courtyards, 1 shop, 1 BGA, 1 carpenter (wood sales) and 3 sales points can be found on the map. This is my first “Odenwälderlande” map that I have built. It is a single ticket WITHOUT productions – now with Mais +, PrecisionFarming and Seasons support. The plan is to convert the card into the LS22. Hope you like it, I’ve put a lot of effort and hope I can make some of you happy with the card. !! ATTENTION REQUIRED MODS !! https://www.fs19mods.com/timbered-farmpack-1-0-0-4-mod/ https://www.fs19mods.com/cowshed-33-1-0-0-0-mod/ https://www.fs19mods.com/small-grain-silo-1-0-0-0-mod/ https://www.fs19mods.com/machineshed-1-0-0-0-mod-2/ https://www.fs19mods.com/timberedfarm-1-0-0-1-mod/ https://www.fs19mods.com/lizard-bunker-silo-1-0-0-2-mod/ recommended mods: https://www.fs19mods.com/maizeplus-1-5-2-0-mod/ https://www.fs19mods.com/maizeplus-ccm-extension-1-2-0-0-mod/ https://www.fs19mods.com/maizeplus-forage-extension-1-4-0-0-mod/ https://www.fs19mods.com/maizeplus-forage-extension-animal-food-additions-1-0-0-1-mod/ https://www.fs19mods.com/seasons-1-3-2-0-mod/ https://www.fs19mods.com/precision-farming-dlc-1-0-2-0-mod/ Participation in the map: -Ækzl -Leen_lp
Compound feed system (25000000l and with level indicator) v1.2 Mod
Compound feed system (25000000l and with level indicator) v1.2 Mod This system is used to produce concentrated feed for cows. I have already created this system for the LS17. Now I have decided to convert this mod for the LS19. This version has also been increased capacitively to 2500000e. Fit per silo: 500,000 Silage 500,000 Straw 500,000 Grass Output: 2500000 compound feed (concentrated feed) Mixing ratio: Silage 50% (100 <50) Straw 25% (100 <25) Grass 25% (100 <25) Compared to straw and grass, more silage is required. The price is 250,000 € The external dimensions are 22.5m by 27.5m. It is also possible to use the system as a temporary storage facility, which requires more silage compared to straw and grass. The price is € 250,000. The external dimensions are 22.5m by 27.5m. There are 3 places on the system, but the tilt trigger is installed as a single object. This mod can be found under the category "Placeable Objects" !!. It is advisable to approach the dump area in reverse and press the dump button at the same time.
Stihl MS 500I FS19
Here is a new 500i from Stihl. You can take care of the big wood now! Characteristics : Original case Real sound Oregon Guide Price: 1100
Semi caravan FS19
Here are my first mods, a functional caravan with the simple IC to accompany the many existing circus and fairground mods. This is my first mod it is not perfect but works Good game to you Characteristics : - Price: 130,000
Richport Map v1.0 FS19
Richport Map v1.0 FS19 Richport – an American based map. Mainly it has a flat terrain with some individual hills. With beautiful nature surrounding the map, you have 15 fields to work on. The crops have custom textures. The FS22 American Maps has a lot of big meadows. Forests on the north of the map. The farm is in the middle of the map. All the main objects on the farm were made by our team. There is a lot of sheds so you won’t have a problem with parking big vehicles. On the farm, there is also a workshop for fixing vehicles. The house is very big and it has the ability to go inside of it. On the farm, there are also a couple of silos that are all useful. On the map there are also 3 animal barns: cows, sheep, chicken coop, and horse ranch. Besides the ranch, there is a place for exercising horses with different objects. There are also 2 small towns with sell points. The shop is very modern looking like. There is also a gas station with a shop and washing station. All objects are in the shop so you can put them whenever you want. – Seasons ready – Manure System Credits:WhiteBull Modding
American Valley Final FS19
American Valley Final FS19 American Valley Factory Version In this Version you have Factory Build Places to Factory Added more Objects etc Pack Factory and Build are include It is one of Farming Simulator 22 American Map Credits:GIANTS GC TheSnake and the others for the objects in the Mod Tags: Farming Simulator
New American Map Ravenport Featurette in Farming Simulator 19 (Review)
New American Map Ravenport Featurette in Farming Simulator 19 (Review) Welcome to Ravenport! The brand new American environment included in Farming Simulator 19. Build your farm here on November 20, 2018! The approximately 90-second video gives an insight into the new FS22 American map “Ravenport”. There is again a train there, as before in the FS17. We like the map very much – especially the (ailing) bridge, the beach and the riding / jumping place. What do you say to that? Farming Simultor 2019 – Ravenport American Map Featurette & Review Farming Simulator 19 is the deepest, most complete farming simulator ever as the multimillion-selling franchise takes a giant leap forward with a complete overhaul of its graphics engine that provides the most striking and immersive visuals to date. It is the richest farming experience ever made for consoles and PCs, releasing at the end of the year! Farming Simulator 19 takes the biggest step forward yet with the franchise’s most extensive vehicle roster ever! You’ll take control of vehicles and machines faithfully recreated from all the leading brands in the industry such as Case IH, New Holland, Challenger, Fendt, Massey Ferguson, Valtra, Krone, Deutz-Fahr and many more. We’re also happy to welcome the world’s largest agriculture machinery company, John Deere. Farming Simulator 19 will feature new American and European environments, in which to develop and expand your farm. The game also introduces many exciting new farming activities, including new machinery and crops with cotton and oat! Tend to your livestock of pigs, cows, sheep, and chickens – or ride your horses for the first time, letting you explore in a brand-new way the vast land around your farm. Farming Simulator 19 will be available on November 20 on PlayStation 4, Xbox One, PC and Mac. Credits:Farming Simulator 2019 maps Tags: FS 19 Ravenport Featurette mapFS19 Ravenport FeaturetteFS19 Ravenport map
Modern American Farming Map BETA FS19
Modern American Farming Map BETA FS19 Modern American Farming Map. Seasons ready with deco foliage, Mutli terrain angle, increased density height types, custom foliage and ground texture files. MAFM American Map FS22 is converted over from fs13 into 19 and all new house, building on the map free to do whatever to do this map and free to fix up too. Credits:GreedFarming Modding Tags: MAFMseasons ready
Seasons GEO: USA Simplified v1.4 FS19
Seasons GEO: USA Simplified v1.4 FS19 This GEO mod is based on the weather in Midwest of USA. These are greatly simplified to enjoy the seasons without the challenging work. – based on the weather in Midwest of USA – even distribution of the four seasons – warm spring, and autumn (max. 23°C / 73.4°F), hot summer (max. 31°C / 87.8°F), mild winter (max. 8°C / 46.4°F) – 10mm – 80mm rain over the year, no snow – maximum resistance of all plants against frost and drought – germination at 0°C upwards – greatly simplified sowing and harvesting times – no crop rotation needed – no hail – sale prices for loose straw and hay raised to half the price of the bales – helper working hours extended (6-21 o’clock) – soil cultivation is possible with frozen ground – reduced animal food requirements – support for Maize Plus Forage & Horse Extension – supports FS22 Seasons mod The following rules apply to seed and harvest times: – sowing and harvesting time from early spring to early winter – faster crop growth (1 period less) – all ripe fruits which are not harvested rot in the middle of winter – all fruits that are still growing outlast the winter – there is no growth in winter – grass and poplar can be harvested during the whole year, but will not grow in winter – oil radish can be incorporated into the ground throughout the year Changelog: V1.4.0.0 – fixed growth of pasture grass, horse grass, miscanthus, clover, alfalfa and field grass – added loose grass for selling – raised wind speeds (for better wind animation of foliage) – compost can now be applied even when the ground is frozen V1.3.0.0 – added support for fruits from Maize Plus: Forage Extension (incl. Horse Extension) – fixed incarase grass regrowth state V1.2.0.0 -added growth settings for multiplication grass -fixed growth settings of sugarcane V1.1.0.0 – fixed crop rotation – fixed silage price – growth of sugarcane revised – summer temperature raised to 31°C / 87.8°F – description adapted Required Mods: https://www.farmingsimulator19mods.com/seasons-v1-3-2-fs19/ Credits:TopAce888 Tags: Required ModsUSA
Seasons 19 mod for Farming Simulator 19
Seasons 19 mod for Farming Simulator 19 Seasons 19 mod just released on PC and Mac! Download the mod in the article bellow: Seasons 19: Update v1.0.1 for Farming Simulator 19 NOTE: We recommend removing all grass/semidry/hay from your map before updating. This updates fixes some issues with the grass system. The game does not break if you don’t remove your grass but it might give weird drying and rotting behavior for those heaps. This update also fixes the growth issues. Weirdness might persist until the next winter when everything dies and creates a clean slate. When you read this Seasons for Farming Simulator 19 has been released The Seasons mod changes the fundamental way to play Farming Simulator by introducing seasons and changing all aspects of the gameplay, such as weather, growth, economy, vehicle maintenance and animals to suit. Seasons 19 has gotten even more immersive with new visuals and sounds that better integrate into the game and the gameplay. Experience the trials and tribulations of a real life farmer worrying if you will get all your crops planted on time before it gets too cold, or too dry, for them to germinate and whether you will complete the harvest before the rainy days of autumn when crops will be wet. Beautiful visuals to suit the seasons, such as the birth of life in spring, the richness of colour of autumn and bare trees on a bleak winter’s day when you are clearing the snow, or doing forestry, will help to fully immerse you in this new environment. See to the management of your herds with the new breeds of cattle, pigs, sheep, and chickens, or take care of horses for a steady income. Seasons is about more than just adding pretty textures corresponding to a season and snow. It is an attempt to better simulate a year in a farmer’s life. Nearly every aspect of Farming Simulator has been carefully rethought and rewritten from growth to weather, crop prices, loans and the vehicle maintenance system. It is a mod designed for the players who do not like being able to sow, harvest and sow again all in one day. For Farming Simulator 19, Seasons 19 brings a complete rebuild of everything that was in Seasons for Farming Simulator 17, and much more. It brings revamped visuals and audio and new tools. It also includes a new, more elaborate weather system with more events and full integration with the new sky of Farming Simulator 19. The improved growth system now provides a less predictable year and provides crop rotation to keep you planning year-over-year. The animals have been improved with grazing and breeds, and working with grass has gotten a do-over to align more with the real life process. Farming Simulator 19 – Seasons – Release trailer How to download and install Seasons 19 mod Seasons 19 Mod conflicts with other mods The Seasons mod touches almost all parts of the game. It will therefore conflict with a lot of script mods. Here is a list of types of mods that will conflict if they have not been updated specifically for Seasons: Any mod that manipulates the weather Any mod that manipulates growth Any mod that changes animals Any ‘season manager’ type mods Any mod that changes fruit prices, but this conflict will mostly be unnoticeable to the player Farming Simulator 22 Seasons So please update these mods if you want to use Seasons 19 mod. What about Seasons 19 on console? After FarmCon 19 we will continue resolving bugs and issues that arise. We will also start the QA process for the console. This will require some work and time. Then a game patch will be prepared. All in all, it will take some time. There is no release date, and we also don’t know whether we will have to cut features yet. Where are the GEO mods? We have put all our time and energy into Seasons 19 for now, so the GEO mods are not ready for release. We will do our best to test them and release them next week or the week after. We will release our U.S. Midwest, Wales and Northern Sweden GEOs first. Hauer Snow Pack Together with GIANTS Software we have created two brand new licensed tools from Hauer: the SRS-3 snow blade and the TS-215 salt spreader. Use it together with Seasons 19 to manage the snow around your yard and fields. The mod requires Seasons to work. Seasons provides BigBags of road salt in the shop. DOWNLOAD Hauer Snow Pack Here New Features in Seasons 19 Growth The growth system in Seasons 19 has received a revamp. No longer is every year the same and neither is success predetermined. Look out for bad weather destroying your crops, whether it be frost or droughts. Crop rotation plays a large role in keeping the fields full of nutrients and ensuring good yields, so plan ahead by using the crop rotation planner. Improved weeds Farming Simulator 19 added weeds, weeding and spraying. Seasons changes the default behavior of weeds by growing them slowly in patches instead of across entire fields. Weeds grow in patches only when the temperature is right. They sprout all over the place as small weeds and mature when it gets warm. When it gets too cold they will start to die on their own. We have implemented preemptive spraying. If you spray early on you will not get weeds on the field until you harvest. Mechanical weeders can only remove young weeds and have no preemptive function. Weather-influenced growth Three new growth states have been added: planted, germinated and germination Failed Germination happens every day, as long as the soil temperature is high enough. In Seasons 17 entire fields of crops would die, if they were planted at the wrong time of the year. In Seasons 19 the growth and germination system have been redesigned to be more natural and life like. Dry spells and frost can damage parts of your fields, so it’s important to try and plant at the right time and when conditions look favourable in the weather forecast. It is possible for crops planted too late to germinate, but they will never mature. Check the Seasons calendar and make sure to plant crops at the correct times. Crops have 3 maturity states: planted, young and mature. All crops have 3 resistance ratings, depending on their maturity state. A new help page has been added into the Seasons menu to show the resistance ratings for each maturity state, per plant. Crop Rotation Crop rotation is the practice of growing different crops in succession that are beneficial to each other. Successful forward planning and execution of your rotations will bring increased yields and reduce the need to fertilize. A yield effect of 120% of vanilla is possible by using the most beneficial rotations and crops. Crops are divided into crop categories and have dependencies that determine whether a preceding crop category is favourable, neutral or unfavourable for yield. Some crops are more suitable to grow several years in succession, while others require more variation. It is also possible to leave a field to rest and restore for a year (in the mod this is termed keeping it fallow). Most common crop rotations should be possible to simulate, including the effects of double cropping. In the field info HUD you will see the crop categories of the two previously planted crops. Together with a rotation planner this will be an important tool for planning the next crop to plant. Rotation planner The crop rotation planner is a new tool specially made for players to plan their rotations ahead. It can hold four rotations (one per column) and they are saved, even in multiplayer. Weather The new sky and the removal of the skybox system asked for a complete rewrite of the weather system with more details, variety and immersion. The new cloud system has been integrated with new weather generation that allows more events every day. Rain in the morning, cloudy in the afternoon and thunder at night: these are all possible. Wind speed and direction is modelled. The wind speed is a key attribute to how quickly grass dries. The income from wind turbines are also dependent on wind speed and with very strong winds they will shut down. Visually turbines will also follow the wind direction. Detailed forecast and uncertainty The weather forecast is much more detailed. Not only does it feature minimum temperature, average temperature and maximum temperature, but also wind speed and probability of precipitation. Expected precipitation is also shown. As drying of hay requires good weather, the suitability of the weather for drying grass is indicated in the forecast (more information on this feature in the below section on grass). On top of that, the next 24 hours are detailed in 3-hour blocks for even more frequent information. However, the forecast is not completely certain: the further away into the future, the more uncertain it is. A rain predicted in 5 days time might not actually happen. The weather-people don’t know everything, so it is useful to check the forecast regularly! Snow and the mask Some small changes to the Seasons mask: we now fall back on the tip collision. This has become possible with new engine changes. This makes it possible to have high snow even on unprepared maps. Bale rotting still requires a fully prepared map with a special Seasons mask, so that every spot that is expected to cover for rotting also performs that function. Placeables from the basegame have received their own masking area so they fit better. Map makers likely need to do this as well to further improve their maps for snow. Animals The animals system has received a complete overhaul with new complexities and more depth. The age, weight and gender of each animal you own is simulated. Food intake of each animal depends on their age and their weight. Weight gain also depends on their age and weight and on what they are fed. To maximize weight gain the best feed has to be provided. Cattle can produce either manure, or slurry (liquid manure), but not both. What they produce depends on whether they have straw. This aligns better with how real farms are run. Not using straw will cause a slight decrease in productivity, but slurry is much easier to handle and worth more to a farmer than manure. Care for the health of the animals has become of utter importance. Keeping them overnight in a trailer will kill the animals due to lack of food, water, and movement. Hens lay eggs. To get chicks, get a rooster. Ideal is 1 rooster per 8 hens. The chance of breeding decreases with less roosters. If brooding, no eggs. Raising animals for meat production is now possible. As animals gain weight and age, their growth rate decreases, while feed intake generally follows weight. The key to maximizing profits is to find the balance point between optimal weight and age of the animals. Price per kg is higher for younger animals and weight gain will slow down as an animal ages. Breeds Seasons 19 includes real life animal breeds and each breed has its purpose. Some breeds are meant for meat production, while others are specific breeds for milk, wool and egg production. For instance cattle is now divided into five breeds: Limousin, Saler, Holstein, Ayrshire and Brahman. These all are different. Limousin, Saler and Brahman are meat breeds, so steers are bought at 300 kg weight for fattening. They have different price and weight gains. Holstein and Ayrshire are meant for dairy operations, so 2 year old heifers are available for purchase. Their milk output will follow lactation cycles. The mod assumes that artificial insemination is carried out and that a 14 month gestation cycle is followed (9 month gestation and 5 months between gestations). The other animals have similar characteristics to create a more varied, realistic and interesting animal gameplay. Horses The horses have received a special treatment. They have been redesigned into a different type of gameplay: a livery stable. The gameplay tries to emulate a farm that provides housing and basic care of a horse for its owner. A horse can be brought to the farm in exchange of no money. It has to be fed, cleaned and ridden every day. Depending on how much care it gets, an income is provided every day. Some breeds require more riding to earn the same amount of money as other breeds. Horses also provide more money when they are very fit. This all comes at a high risk: an unhealthy animal can die. This will cost quite a bit of money as repayment to the owner. Grazing The grazing mod from Farming Simulator 17 has been integrated directly into Seasons 19. Animals in pens that have grass will consume the grass as a replacement for the grass in the trough. Be careful, as the grass in a pen can be completely eaten already. This depends on the size of the pen, the amount of animals, and the time of year. The changes of the animal pens into placeables that plant their own grass, together with more engine changes, allow for automatic detection of the grass. No map changes are required. The only requirement is that the animal pen has grass. Water pump The animals require a lot of attention. Daily feeding, daily watering, maybe even daily riding. The water requirements of the animals have been corrected to be more realistic. To make it easier for players to have water in the troughs a new water pump can be placed near the animal pen. It will automatically keep the water level of the water troughs at a minimum of 15%. The water cost is subtracted from your account. Better grass handling The engine and script changes in Farming Simulator 19 allowed for many new features. Two of those are a multi-step grass drying process and improved rotting. A new multi-step drying process has been added to create hay. When cutting wet grass, it needs to be tedded. Afterwards it needs to dry in the sun to become hay. When cutting dry (low moisture) grass, it does not need tedding but still needs to dry. This means that making hay now depends on the weather. Good planning is required. The more detailed forecast will certainly help here. If hay is left in the rain it will turn wet again, and afterwards it will start to rot. Freshly mown wet grass will not rot before the second night after mowing. Hay and straw rots when kept outside in the rain. However, straw and hay heaps inside buildings will not rot anymore, like was the case in Seasons 17. Grass still always rots, as this material is wet. With the new drying system described above, it will take two days instead of one for the rotting to start on grass heaps. Improved visuals and audio Seasons 19 has received a new system for tree visuals: custom shaders. Together with GIANTS, the team has created new shaders and special custom textures. The trees gradually change their looks, instead of the sudden color switch in Farming Simulator 17. The leaves grow in spring until fully grown in summer, after which they will brown for autumn. The color of the tree depends on the time of year, the tree and on the weather. The lighting of Seasons has been rewritten to fully fit the new lighting system of Farming Simulator 19. It removes the moon in favor of darker nights and improves the dawn and dusk lighting. The amount of daylight depends on the time of the year and the location of the GEO. The new weather system fully integrates with the new cloud system. A varying amount of clouds are shown throughout the day and move with the wind direction. With these changes the weather during the night can be truly dramatic and beautiful. On top of the cloud system, Seasons adds a new weather event: storms. Storms produce thunder and an occasional lightning effect that will light up your fields. Immersive ambient sound system Seasons replaces the wind and rain sounds of the basegame with a new system. This ties in tightly with the visuals: it is possible to hear how fast the wind is blowing, or how heavy it rains or hails. A large set of sounds is being mixed in real time to create the desired effects both inside and outside a vehicle. A new set of flags was added to the map sound system to allow for quiet birds in the winter. Adjusted vehicle maintenance and repair The Seasons 17 repair system has been replaced by the standard one from FS19, but new algorithms have been added to calculate sell and repair prices. Also, the scratches (visible wear) has been separated from the vehicle repair. To improve the performance of your vehicle you can repair. To make the vehicle nice and shiny again you will need to repaint the vehicle. This is costly, depending on the size and complexity of the machine. Seasons 19 – A stormy day Preview of the Seasons mod for Farming Simulator 19 – created by Realismus Modding. In this video we are showcasing the new weather system for Seasons 19. 0:35 – Sunrise 2:25 – Storm incoming 3:20 – Heavy rain 4:33 – Thunderstorm 4:45 – Lighting List of confirmed features – snow sticks to tires Confirmed – snowmasks for ingame maps Confirmed – Two harvests in one season is possible(needs a geo) Confirmed – A detailed users manual will be available Confirmed – Birth rates is likely changed since Seasons -17 Confirmed – Weeds are changed from vanilla game Confirmed – New lighting, with visible sun rising and sets Confirmed – Daddychop is not in the target group A question of definition – Crop rotation is not a feature in Seasons Denied – Maintnance is splitted into repair and repaint, and repair-time is set to 30h use. Confirmed, but with more tweaks – Hay and straw heaps will not rot if stored under a roof Confirmed – Grass swaths will not rot over night as earlier. Now rotting is affected by weather. If its sunny, you dont need to use a tedder. Partly true – Changed weather forecast, and would vary a lot more than in vanilla game Confirmed – Seasons will be launched within two weeks. I wish – New tree shader Confirmed – Crop-rotation is now (despite denying it)a feature and it will affect yield. Also for grass, but a minor effect on this. Its including an incame croprotation-planner. Correct rotation will give you an «free» fertilize-level. Confirmed – Animals will graze in the animal-pens and affect the amount of food needed, at least if you dont feed them better food. Confirmed – Its still possible to donate money at Realismus moddings website Confirmed – New sound system for rain/wind/hail/storms that produces different sounds depending on the wind speed or amount of rain. Weather now also affects growth more but up to a limit Confirmed – Some tweaks are made to the vanilla soil mechanichs, and some soil management can be expected Kinda – No hydrating of crops Confirmed – No flooding Confirmed – No soilcompaction Confirmed Additional mods for Seasons 19 We made additional mods to extend the experience of Seasons. All of them are geographical (GEO) mods. Geographical mods change the weather, environment and possibly even the growth patterns of Seasons. They can provide a different region to play in. A new savegame is required. Note that you can only load a single (1) GEO mod. Credits:Seasons 19 mod, Realismus Modding Tags: Download Seasons 19 modFarming simulator 19 Seasons ModFarming Simulator 2019 Seasons ModFarming Simulator Season 19Farming Simulator Season 19 modFS 19 Season modFS 19 Seasons ModFS19 Season modFS19 Seasons ModLS 19 Season modLS19 Season modRM Season 19RM Season 19 modRM SeasonsSeason 19 for Farming Simulator 19Seasons 19 modSeasons 19 mod DownloadSeasons 19 mod supportSeasons FS19 modSeasons mod for Farming Simulator 19Seasons mod FS19Weather Season
Seasons 19 – GEO mods
Seasons 19 – GEO mods GEO mods are tiny mods available to both PC and console players that change the environment of your farm. Most of the GEO mods are based on a real life location. For example the U.S. Midwest GEO mod has weather and growth for the midwest area in the United States of America. You can download GEO mods on the ModHub in the category ‘Gameplay’ or by searching for “Seasons GEO” or just “GEO”. If you use a GEO mod you still need to activate Seasons. Also, at most one GEO mod is used, so only select the one you want to play with, or you get unexpected results. Accuracy Note that this is still a game so the GEO mods are not 100% accurate. Farming techniques differ per farmer and per square mile, so full accuracy is never possible. Requests If you want to play with weather and growth of a specific area, you can first search for a FS22 Seasons close to it. If you can’t find it, you can either create one yourself or ask the team about it. If enough requests are made for the same area we might consider making a mod for it. GEO mods coming soon from Realismus Modding Wales – based on weather data from the village of Cwmystwyth Northern Sweden – based on weather data from Storuman and Dikanäs Paraguay – based on weather data from Concepción U.S. Midwest – based on weather data from Princeton, Missouri Snowy Lands – fictious and not based on any real location The default weather is based on Yeovilton, UK, but edited to get colder winters. Credits:Seasons 19 mod Tags: Seasons 19Seasons 19 modSeasons 19 mods
Place Objects Anywhere mod V1.2 FS19
Place Objects Anywhere mod V1.2 FS19 This mod lets you place buildings anywhere in your land, including within other buildings. Installation Download the latest version FS22 Place Anywhere mod Place the downloaded zip in your Documents/My Games/FarmingSimulator19/mods folder Launch the game and enable the mod in the mission start screen You can change the cost of terrain modifications by opening PlaceAnywhere.lua in the mod’s zip file and changing the value of PlacementScreenController.DISPLACEMENT_COST_PER_M3 = 1; — Edit this to change the terrain modification cost per cubic meter (game default: 50) I’ve tested this mod and didn’t notice any side effects, however it might still cause issues as it removes some game checks. Changelog 1.1: Fixed bug when buying vehicles 1.0: Initial release Credits:naPalm
Place Anywhere V1.4 FS19
Place Anywhere V1.4 FS19 Changelog 1.4: Added ownership toggle for terraforming/painting tool (courtesy of 206airmail) 1.3: Added landscaping cost change and terrain ownership/deformation toggle controls (courtesy fo scfmod) 1.2: Fixed crash when placing sheds 1.1: Fixed bug when buying vehicles 1.0: Initial release Place Anywhere mod for Farming Simulator 19 This mod lets you place buildings anywhere in your land, including within other buildings. How to install: Download the latest version of Place Anywhere FS22 Place the downloaded zip in your Documents/My Games/FarmingSimulator19/mods folder Launch the game and enable the mod in the mission start screen Controls 0 to toggle terrain deformation (default: deformation on) 8 to toggle terrain ownership checks (default: land ownership required) Configuration You can change the cost of terrain modifications by opening PlaceAnywhere.lua in the mod’s zip file and changing the value of PlacementScreenController.DISPLACEMENT_COST_PER_M3 = 1; -- Edit this to change the terrain modification cost per cubic meter (game default: 50) Additionally you can also change the cost of landscaping by editing this line in the same file: Landscaping.SCULPT_BASE_COST_PER_M3 = 1; -- Edit this to change the landscaping cost per cubic meter (game default: 50) I’ve tested this mod and didn’t notice any side effects, however it might still cause issues as it removes some game checks. Credits:scfmod Tags: Farming Simulator 19Place Anywhere mod
GIANTS Editor 64bit v8.1.0 FS19
GIANTS Editor 64bit v8.1.0 FS19 8.1.0 (09.02.2019) – Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19 + Converts terrain painting to new format with combined layers + Converts foliage layers + Converts terrain detail layers + Adds light scattering flag to sun + Adjusts map xml and creates items xml + Add farmland info layer + Replaces custom shaders + Converts vehicle xml with new elements – Improved foliage paint panel – Giants Editor FS22 – Improved info layer paint panel – Added preview option for terrain detail texture paint mode – Added option to navigate in scenegraph panel with arrow keys – Fixed memory leak when applying terrain operations after undo operations – Added new toggle options for interactive placement mode: + ‘S’ Scale new objects randomly (range according to preferences) + ‘C’ Don’t place new objects on objects created during the current session + ‘T’ Only place new objects on terrain Credits:GIANTS Software Tags: Farming Simulator 19
GIANTS Editor v8.1.0 Beta for FS19
GIANTS Editor v8.1.0 Beta for FS19 GIANTS Editor Changelog 8.1.0 BETA (xx.xx.2018) – Added basic convertion of mod maps from Farming Simulator 17 to Farming Simulator 19 + Converts terrain painting to new format with combined layers + Converts foliage layers + Converts terrain detail layers + Adds light scattering flag to sun + Adjusts map xml and creates items xml + Add farmland info layer + Replaces custom shaders – Improved foliage paint panel – Improved info layer paint panel Ever since Farming Simulator 19 came out on the gaming market in November 2019 it took the gaming world by a storm. The game is simply great. It is very enjoyable to play and it provides a really unique farming experience. It is hard to imagine that something great like Farming Simulator 19 can be even better than it is. However, the developers have made that possible and pleasantly surprised the players of the game. This was done through the different mods available for playing. Mods are free to use and many players are downloading them to enjoy the game even more. Every mod of Farming Simulator 19 is designed for specific purpose and there are many of them. That really sets the game boundaries high so every player can enjoy playing for a very long time. With game mods you are getting plenty of new improvements with the latest technologies used. They are constantly perfected before release and now Giants Editor 8 is finally here. What is Giants Editor? Giants Editor Farming Simulator 22 is a specific program made for designing and editing game maps and mods. The program interface is very easy to use and smooth to navigate on. If you are seriously interested in modding then you will find Giants Editor extremely useful. With the help of Giants Editor you can edit the farming equipment within the game, change objects, maps and even drive equipment of your choice. Giants Editor for Farming Simulator 19 comes with plenty great sound options which are really attractive for those players that want to change the maps. With Giants Editor you can easily control when certain sound is played. You can make certain engine play only during specific part of the day or night or during certain weather conditions. With Giants Editor you can also add some already made objects into the game map. Newest Features of Giants Editor 8 Giants Editor 8 comes with several great features that gamers will love. One of the major improvements is that with this editor version you can convert the terrain painting to a completely new format by combining layers. Giants Editor 8 also allows conversion of foliage layers, converts terrain detail layers and adds light scattering flag to the sun. The map xml is also adjusted and xml items are created. Farmland info layer is also added and Giants Editor 8 replaces custom shaders. Finally the foliage paint panel and layer paint panel are both significantly improved. All of these improvements are done in order for the gameplay to be more enjoyable for the players. Farming Simulator 19 is good as it is, but by using Giants Editor 8 you get to enjoy the game even more. Farming Simulator 19 is a great game on its own, but sometimes you may need something extra regarding vehicles, tools or other equipment to use within the game. We should expect to see different mods gradually released in order for some bugs and glitches to be fixed, but all in all you will enjoy a lot if you choose to download and use Giants Editor 8. What is even better, you can even create a unique game or change it a little bit to become unique. You do not have to pay anything extra as mods are free, so download Giants Editor 8 and enter the exciting adventures of Farming Simulator 2019. Hopefully this clarified what Giants Editor 8 is all about and what you can do with it, so now it is time for you to take advantage of that and put it to good use. Credits:GIANTS Software Tags: FS19
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