Farming Simulator 19 mods
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Port Limbo Alpha-Version v0.5.0.0 Mod
Port Limbo Alpha-Version v0.5.0.0 Mod New in version 0.5.0.0 Village designed Night lighting More viewers 30 treasures with outlets River designed on the upper levels A small island lies lonely and deserted in the vastness of the ocean. Although it consists largely of rugged mountains, it has a fertile peninsula that, thanks to the Gulf Stream, has a very mild climate. Located off the shipping routes, Port Limbo was only discovered a few centuries ago when Scandinavian seafarers were washed ashore by a storm. Because of the fertile meadows and the yew groves, they believed they had landed at the seat of the field god Ullr, and therefore called the island Ydalir. They felled trees, built a settlement with a harbor and practiced agriculture. Gradually other commercial travelers came to Ydalir, but because they couldn’t remember the name Ydalir, they called the island Port Limbo because it is so lost in the ocean. After a fruitful and prosperous phase, Port Limbo is now threatened with decline, because even the last remaining farmer has to give up his farm for reasons of age. Are you ready to take on the challenge of building a farm on Port Limbo? As an additional motivation, let me tell you that there are still plenty of untapped meadows and forests on the higher levels of the peninsula. So you could spread out at will on Port Limbo if you feel like it. What can you expect at Port Limbo? 1 main courtyard 2 more farmsteads, ready for settlement 23 fields 2 meadow fields 9 sales outlets Forest
Halloween Pumpkin Pack v1.0.0.0 Mod
Halloween Pumpkin Pack v1.0.0.0 Mod This is a Halloween pack with carved and uncarved pumpkins. There is a large and a small pumpkin and a group of three pumpkins each. You can take the pumpkins in your hand and carry them around. The carved pumpkins glow in the night. Price each: $10 Slots each: 1
Pasture without enclosure FS19
A pasture to buy cows without placing an enclosure (it is necessary to place only one tree that is in the enclosure). Characteristics : - Price: 1 € - Capacity: 200 cows
LEGRAS TRAILER BY BOB51160 V1.0
Bonjour a tous aujourd’hui je vous présente, le mod FS19 Legras Trailer pour plus de renseignements voir les photos ci joints, alors allez y et bon jeu a tous…….BOB51160. Bonjour à tous aujourd’hui je vous présente, le mod FS19 Legras Trailer pour plus d’informations voir les photos jointes, alors allez-y et bon jeu ……. BOB51160. Hallo zusammen heute präsentiere ich euch den FS19 Legras Trailer Mod für weitere Informationen siehe die beigefügten Fotos, also macht weiter und habt ein gutes Spiel ……. BOB51160. BOB5160 / MAX51160 / LsmoddingTP / J/Andersen modding team
STALTECH 3M v1.0.0.0 Mod
STALTECH 3M v1.0.0.0 Mod Disc harrow staltech 3m Cost: 14.000$ Required power: 110kW / 150hp Working speed: 16km/h
WoWie Agrartechnik Bale Fork Pack v1.0.0.0 Mod
WoWie Agrartechnik Bale Fork Pack v1.0.0.0 Mod WoWie Agrartechnik Ballengabel Euro & three-point attachment. This bale fork can be mounted on your tractor or tractor with both a Euro mount (Euro standard quick-change mount) and a three-point mount. It is ideal for stacking and maneuvering round, square and silage bales. Up to three frontloader tines are used in the stable and continuous conical sockets. This means that it is also possible to drive bulky and difficult-to-handle silage bales without any problems. Thanks to its high stability, the bale fork has maximum durability. The support tube is reinforced at the front and rear in the area of the tines.
AutoDrive route network Hof Bergmann v1.7 Mod
AutoDrive route network Hof Bergmann v1.7 Mod I actually didn’t want to make a new version anymore, but I decided to publish a new version of my route network, so here is the AutoDrive_HOF_BERGMANN_V1_7. Changes: – Farm pig manure loaded and farm pig sty DB (attic) Sroh changed where the pig feed silo was previously. Innovations: -Changed all fields and various other routes in side stakes. -Farm slurry storage (hose) added. -Farm productions: BioDiesel small plant at the farm connected to the road network. -Covering connected. -Gas trade (Huber) connected. -Oil mill connected -All the Fuchshausen families are connected to the route network. -new sales targets added VK gas station biogas / diesel added and VK cover shop wood chips. -Cow pasture A and paddock A only added target point in front of the gate. -new destination point added at the dealer / shop to sell vehicles / equipment. New folders: P-covering P-gas trading (Huber) P slaughterhouse P oil mill Dealer / shop And no further changes / adjustments. But there is something to consider, so the zip contains a changelog of vegetable cultivation from V1_6, please read the changelog carefully.
THE VILLAGE OF YAGODNOYE V3.0.6
The map “Yagodnoye Village” was created for a real place based on the village, where the author was born and raised in the Perevozsky district of the Nizhny Novgorod region. – There are 65 fields on the map; – There are animals; – Various productions; – Russian traffic; Map version 3.0.2 List of changes: 1. Fixed hanging objects (trees, poles, road poles and buildings) 2. Fixed the work of some industries in terms of speed. 3. Replacing the texture of water, arable land. 4. Changed the rendering range of some objects. 5. Cheating heaps of onions and carrots, earlier heaps of carrots were much larger than onions. 6. Changes in storage volumes of some industries. 7. Fixed hanging roads, you need to start a new save. But if this did not bother you too much, then we continue to play on the old save. 8. Fixed collision on weighing, for work with AutoDrive 9. Add. cultures for the fashion season are registered in their group. Example: Peas and legumes 10. A few little things, I will not paint, tk. no one wrote about them and this will be superfluous information for you. About saving: The changes made in this version that affect the save, these are only terraforming (relief) changes, there are several solutions: 1. If everything suits you, download the map and continue playing on your save. 2. If you have just started, then I advise you to start over. Download mod
Courseplay for FS19 v6.4.1.0
Push Release 6.4.1.0Moved all the old cp.workwidth to the Work width setting.Moved cp.laneNumber to the multi tools setting.Created a field edge path setting instead of cp.fieldEdge.Removed old cp.laneOffsetSmall MP toolOffsetX fix.Fixes custom fields in MP.Small work width fixs for mods.Enables automatic work width calculation for shovels.Should fix #7324Push Release 6.4.0.9Fixed turn diameter bug. #7550Enables Shields attached at front of ShieldAIDrivers.Small CompactingAIDriver fix.Enables automatic shield work width calculation.diff small MP fixesUse another speed in follow Chopper through Turn to make it more reliablePush Release 6.4.0.8Fixed mission fields in MP when a new player joins. #7476 #6530Improved some settings in MPPush Release 6.4.0.7fixes mode4 refillmessage with vehicles that have another fillVolume by @tn4799fixed #7432fixed limited helper limit by @tn4799should fix #7420fixed an Issue for multitool course when use pathfinder in turnsfixed offset course for multitoolfix Stephan-S/FS19_AutoDrive#2086fixed HUD Version Numberremoved debuglines from HUDadd sugar cane trailers for mode3 (overloading)improoved pocket handling (drive back before drive to unload course)display full vehicle name by @KITT3000Issue #7422:Mode 10 only stops autodrive unloader if needed now.Changed the mode 10 driver lane iterations.The driver always starts at the middle anddrives alternating to the left and right side.Small mode 9 trigger detection improvements, might fix #7440.v6.4.0.6Push ReleaseAdded pipe tool positions to mode 8 and combine AIDriver #7328Added sugar cane trailer tool positions to enable unloading them #4021Added harvester pipe positions #6053Added TriggerSensor to handle the speed before a loading trigger inmode 4 -> might fix #7299 as that one is hard to test, it does not always appear...v6.4.0.5Merge pull request #7331 from Courseplay/DriverModeSettingDiff changesPush 6.4.0.4 Releasefixes #7307fixes #6818fixes #7308fixes #7312created CourseDrawModeSetting (the eye Button on the HUD)global info texts improvements (no setting to disable yet)Thanks to @MddMBorg for:Modified the SiloDriver to drive back less to prevent pushing chaff out of bunker as much with shield.Added a check for a reverse-discharging driver to check the size of the heap, to make it drive over existing heaps a little bit before dumping.Not Auto-repair Mission vehicles and tools.v6.4.0.3:2 LoadUnloadOffset settings2 CombineOffset settings (old combineOffset and tipperOffset)WaitTime settingWait time fixesAdded visible search radius on change mode 10Diff fuel save improvementspartly fixes Wilson traileradded MixerWagonAIDriver (mode 9/ shovel mode)possible MP fixesMode 2 unload with AutoDrive (#7291)Implementing feature request #5284CP still needs a course for mode 2, but this can be any randomone even on the opposite corner of the map, as this one isn't used at all.Start CP driver with options 'Unloading' and use AutoDrive'refill/unload'. AutoDrive settings basically the same as for thefieldwork drivers: use pickup&deliver, select a proper fieldexit strategy and take care about appropriate drive onpercentage (has to be lower than the setting in CP).
FS19 Staltech 3m
FS19 Staltech 3m Disc harrow staltech 3m Cost: 14.000$ Required power: 110kW / 150hp Working speed: 16km/h
2018 John Deere 8rt 3D v1.0 FS19
2018 John Deere 8rt 3D v1.0 FS19 2018 8rt with 3D tracks Added spacings 132in spacing has 16in and 18in track options 144in spacing has 16in and 18in track options side flashers move out on the 144in option Credits:Custom Modding, Hambergular
Super Six Patriot v1.0 FS19
Super Six Patriot v1.0 FS19 Remake of the Super Six Patriot (Diesel Brothers truck) I did way back in the day when I was still new to modding. Rebuilt from the ground up. Lost interest in it however so I’m releasing as it is. Might have some issues but it works. Known issues: Hands on the steering where don’t move with the wheel. Credits:Expendables Modding 82s Studio (engine sounds)
FS19 John Deere X9 2020 US And EU Version v1.0.0.2
FS19 John Deere X9 2020 US And EU Version v1.0.0.2 John Deere X Series Combines US and EU version. Wet corn. Tough straw. Staring down less-than-ideal harvest conditions as go time approaches. We’ve all been there. You have a tight harvest window and an even tighter profit margin. You need more productivity and low losses. You need a combine that can get as much done in a day as you need it to — day in and day out, season after season. You need an X9 Combine. These new combines deliver an average of 45% more harvesting capacity across all crops, with no sacrifice in grain quality — all while using 20% less fuel. The X9 1100 can harvest up to 30 acres an hour in wheat. And it can harvest up to 7,200 bushels an hour in high-yielding corn, which is more than enough to fill 7 semi-trailer trucks per hour. That’s Harvesting to the Power of X. More power, without more fuel use X9 Combines have a new John Deere PowerTech™ 13.6-liter engine, which delivers a 14% increase in power and an 11% increase in torque over the 13.5-liter engine. A high-pressure common rail system more efficiently injects fuel into the engine for additional fuel savings. Price: x9 1000: 726847$ and x9 1100: 814815$ Power: x9 1000: 630HP and x9 1100: 690HP Capacity: x9 1000: 14800l and x9 1100: 16200l – 3 grain tank configurations – Light configurations – demo stickers configurations – Wheel configurations – 12 European tags Changelog 1.0.0.1 -European versions added -Fixed bug with hydraulic hoses -Improvement of the scale and model of tracks -Improving the unloading speed -More details have been added -New wheel configurations have been added -Rear axle width configurations given (us version) -And many more fixes
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