Farming Simulator 19 mods
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G3P50 Pack Agrilame Silage Blade 1.0.0.0 Mod
G3P50 Pack Agrilame Silage Blade 1.0.0.0 Mod Agrilame G3P50 Silage blade with and without flaps, made in France. Working width : 2.2 m 2.5 m 3.0 m Price: 2000$ 3000$ 4000$ 4500$ 5000$ 7500$
Esperia 7 Anchors 1.0.0.0 Mod
Esperia 7 Anchors 1.0.0.0 Mod Esperia 7 anchors, old style cultivator, suitable for low horsepower tracked tractors between 60hp and 130hp. Width: 1.90 metres Price: 4500 € Power requirement: 60hp / 44kW
Thunder v1.3 FS19
Thunder v1.3 FS19 Thunder – The power you need in your field! Thunder has ultra-efficient engines, installed in a chassis with the perfect size for your business. Size for your business. Want even more benefits? Stylish and robust design. The largest cab in the industry. Power and comfort for the best performance. Change log 1.3.0.0: Autopilot bug fix Power: 700 hp Price: 350000 R$ Optional front weight Optional Hydralic Length:7.6 m Width:4.5 m Credits:Hemerson Dentinho Tags: Optional Hydralic
YTL-2-13 1.0.0.0 Mod
YTL-2-13 1.0.0.0 Mod Base Price: 7.500€ Working width: 3.5m Power requirement: 90 HP Base colour options
Adjustable Drawbar Pack v1.0 FS19
Adjustable Drawbar Pack v1.0 FS19 Price: 100€ Round And Square Option Adjustable Height Color Configuration How to use in real life: 2WD tractors struggle on slippery ground when towing a heavy trailer. This tool is used to apply force upwards from the bottom of the trailer’s drawbar. In this way, some of the trailer’s weight is transmitted to the rear wheels of the 2WD tractor. As a result, the coefficient of friction of the rear tires increases and the possibility of skidding decreases. Credits:EY Modding Tags: Adjustable HeightColor Configuration
YTL-2-13 v1.0 FS19
YTL-2-13 v1.0 FS19 Base Price: 7.500€ Working width: 3.5m Power requirement: 90 HP Base colour options Credits:mert Tags: Base PriceHP
Adjustable Drawbar Pack 1.0.0.0 Mod
Adjustable Drawbar Pack 1.0.0.0 Mod Price: 100€ Round And Square Option Adjustable Height Color Configuration How to use in real life: 2WD tractors struggle on slippery ground when towing a heavy trailer. This tool is used to apply force upwards from the bottom of the trailer’s drawbar. In this way, some of the trailer’s weight is transmitted to the rear wheels of the 2WD tractor. As a result, the coefficient of friction of the rear tires increases and the possibility of skidding decreases.
Lizard V4 2.5m v1.0 FS19
Lizard V4 2.5m v1.0 FS19 Old disc harrow 2.5 m. Price: 2500€ Power required: 25 hp Colour configuration of total body Credits:STR34K
Polish Egg Sale Point 1.0.0.0 Mod
Polish Egg Sale Point 1.0.0.0 Mod Old Polish GS Store where you can sell eggs. – Price: 5000 € – Daily maintenance: 5 €
Jatobá Farm v1.1 FS19
Jatobá Farm v1.1 FS19 Jatobá Farm is a brazilian map based on the region of the municipality of Jataí, Goiás. Changelog 1.1.0.0: Additional crops: black beans and sorghum. – 29 large and medium sized fields with missions, with relatively rugged relief. – Dealership with workshop and ramp for services. – Accompanying a small town, where it is possible to buy some houses. Next door is the animal dealer. – Gas station next to the JTY warehouse, with a workshop. – Grains can be sold at the JTY and Pioneer warehouse, as well as potatoes and beets. – The mill is the only outlet for sugarcane. – The Abeia market in town accepts beans, potatoes, beets and eggs. – To sell cotton bales, wool, grass, silage and straw, you have to go to the Rio Claro Bales. – Milk is sold only at the dairy. – You can sell logs and wood chips at the sawmill. – BGA for silage work. – To buy limestone, you need to take a trailer to the unloading point at the limestone seller. – On the main farm, your machines can be stored in two sheds, with a workshop for services. – The main farm also has a house, pens for chickens, pigs and sheep, as well as a water collection point. – Besides the farm, the map has a plot of land only with a field and shed for customization. Credits:DH Modding Tags: Jatob FarmJTYRio Claro Bales
Vehicle Maintenance v1.0.0.8 FS19
Vehicle Maintenance v1.0.0.8 FS19 This mod simulates the maintenance of drivable machines much more realistically. In the help window you can see when the limit of the vehicle is pretty much exhausted. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high. To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it. The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches “maintenance required” and can only be repaired by maintenance. Compatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length. – Repair feature in the shop was completely deactivated due to bugs – Automatic engine start can be activated, but the engine stall function will then be deactivated NO MORE NEED FOR A NEW SAVEGAME Pallet price: 500,- Maintenance prices: Individual adjustment to the specific machine and maintenance duration. – Maintenance information (↓) is also displayed in the game when approaching a pallet! – (The rendering function was made by Ifko and is from the mod “Object-Info”! Thank you for letting me use this here!) Maintenance duration + added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days) Full multiplayer support !-!-!-! CONTACT/SUPPORT / “I would like to have a version without the maintenance by days”: [email protected] Changelog Version 1.0.0.1: – Description adapted. – New icon. – Day limit adapts to the Seasons-Mod. – Engine may fail to start when starting the motor after reaching the limit. – Engine can stall if engine load is too high. – Bugs fixed when servicing several times. – No longer subtracts engine hours and age on first load. – Fixed a bug with “bulk buy mod” (pallet could not be bought). – Fixed multiplayer problems. Changelog Version 1.0.0.2: – FPS problems fixed. – Dedicated server problems fixed. – Lamp light removed. – Description slightly adjusted. – Fixed bug where the button did not appear. – Fixed bug where the old state of the vehicle was not restored. Changelog Version 1.0.0.3: – Description adapted. – Fixed a bug where the button has still not appeared. – The remaining time needed for maintenance is now saved and continued when re-entering the savegame. – Maintenance can now be done at any time. – Maintenance is now only necessary 1 time per season with the Seasons-Mod. – At the pallet it is now possible to configure how long it takes until the maintenance is completed. (Less time = higher costs for maintenance). – Maintenance now costs a certain amount. – Damage system from the Fs19 now adapts to maintenance. Changelog Version 1.0.0.4: – Description slightly adapted – Fixed error with machines that do not have a motor (for example: conveyor belt). – Added translation for the configuration. Changelog Version 1.0.0.5: – Vehicle no longer needs to be selected to see the maintenance information and to service the vehicle. – The engine cuts-off again correctly if the engine load is too high and another implement is selected than the current vehicle. – Multiplayer sync problems fixed. – Fixed multiplayer money problems. – Dedi problems fixed. – All equipment (except drivable) can now be repaired normally. – Drivable vehicles can now no longer be repaired normally at all. – Added blink text when servicing. – Damage now works correctly in combination with the Seasons mod. – Engine hours now count as a “damage maintenance” and days as an “interval maintenance” — (damage only adjusts to engine hours). – Engine can now no longer be started at all during maintenance. Changelog Version 1.0.0.6: – Confirmation window for maintenance. – Damage is no longer deducted directly (with Seasons-Mod) for vehicles that already have engine hours (borrowed vehicles from a contract), but starts again as intended without damage. – No more error message that appeared when something was sold that was not a vehicle. – Individual adjustment of the maintenance price for each vehicle. – Shorter maintenance now costs less and longer maintenance costs more. – Depending on the length of the maintenance, a certain number of engine hours/days is added to the others (vehicle is not going to be completely repaired). – Maintenance system generally improved to make it more realistic. – Description adjusted. – Ingame texts adapted. – Repair feature in the shop has been completely deactivated due to bugs (also for non-driveable equipment). – Automatic engine start can be activated again (the engine stall function is then deactivated though). Changelog Version 1.0.0.7: – Fixed bug where nothing happened after maintenance (still “maintenance needed” or the same number of remaining engine hours/days). Changelog Version 1.0.0.8: – Description slightly adapted. – Text appears when approaching a pallet (on foot) that better indicates the configured waiting time/added days/added engine hours until the next maintenance and makes it easier to identify the correct pallet. – Polish translation added. – Fixed a bug where maintenance on dedicated servers was running faster than intended. Credits:Frvetz Tags: Changelog VersionFPS
Lizard Thunder v1.3 FS19
Lizard Thunder v1.3 FS19 Thunder – The power you need in your field! Change log 1.3.0.0: Autopilot bug fix Thunder has ultra-efficient engines, installed in a chassis with the perfect size for your business. size for your business. Want even more benefits? Stylish and robust design. The largest cab in the industry. power and comfort for the best performance. Power: 700 hp Price: 350000 R$ Optional front weight Optional Hydralic Length:7.6 m Width:4.5 m Credits:Hemerson Dentinho Tags: Optional Hydralic
Vehicle Maintenance 1.0.0.8 Mod
Vehicle Maintenance 1.0.0.8 Mod This mod simulates the maintenance of drivable machines much more realistically. In the help window you can see when the limit of the vehicle is pretty much exhausted. If maintenance has not been carried out by then, the engine may misfire and cut out if the engine load is too high. To service the vehicle (by default: Ctrl + m), a pallet must be bought in the shop. If you drive close enough to it, the occupied key appears in the help window and maintenance can be carried out. Once maintenance is complete, engine hours and days will be added to the vehicle, which increase the time until the vehicle has to be serviced again, depending on what you have configured on the pallet. If the maintenance time is less, fewer engine hours/days will be added (Real example: Like a small oil change). Thus, if necessary, in the harvesting season, you can plan exactly when to put your vehicle in maintenance and when you need it. The FS19 damage system has been adapted so that the vehicle is completely damaged when it reaches “maintenance required” and can only be repaired by maintenance. Compatible with Seasons-Mod (recommended): The days until the next maintenance adjust to a season length. – Repair feature in the shop was completely deactivated due to bugs – Automatic engine start can be activated, but the engine stall function will then be deactivated NO MORE NEED FOR A NEW SAVEGAME Pallet price: 500,- Maintenance prices: Individual adjustment to the specific machine and maintenance duration. – Maintenance information (↓) is also displayed in the game when approaching a pallet! – (The rendering function was made by Ifko and is from the mod “Object-Info”! Thank you for letting me use this here!) Maintenance duration + added engine hours (days adjust with seasons-mod): 1h maintenance (+3 engine hours, +1 day), 4 h maintenance (+9 engine hours, +5 days), 8h maintenance (+18 engine hours, +12 days), 24h maintenance (+35 engine hours, +36 days), 48h maintenance (+48 engine hours, +45 days) Full multiplayer support !-!-!-! CONTACT/SUPPORT / “I would like to have a version without the maintenance by days”: [email protected] Changelog Version 1.0.0.1: – Description adapted. – New icon. – Day limit adapts to the Seasons-Mod. – Engine may fail to start when starting the motor after reaching the limit. – Engine can stall if engine load is too high. – Bugs fixed when servicing several times. – No longer subtracts engine hours and age on first load. – Fixed a bug with “bulk buy mod” (pallet could not be bought). – Fixed multiplayer problems. Changelog Version 1.0.0.2: – FPS problems fixed. – Dedicated server problems fixed. – Lamp light removed. – Description slightly adjusted. – Fixed bug where the button did not appear. – Fixed bug where the old state of the vehicle was not restored. Changelog Version 1.0.0.3: – Description adapted. – Fixed a bug where the button has still not appeared. – The remaining time needed for maintenance is now saved and continued when re-entering the savegame. – Maintenance can now be done at any time. – Maintenance is now only necessary 1 time per season with the Seasons-Mod. – At the pallet it is now possible to configure how long it takes until the maintenance is completed. (Less time = higher costs for maintenance). – Maintenance now costs a certain amount. – Damage system from the Fs19 now adapts to maintenance. Changelog Version 1.0.0.4: – Description slightly adapted – Fixed error with machines that do not have a motor (for example: conveyor belt). – Added translation for the configuration. Changelog Version 1.0.0.5: – Vehicle no longer needs to be selected to see the maintenance information and to service the vehicle. – The engine cuts-off again correctly if the engine load is too high and another implement is selected than the current vehicle. – Multiplayer sync problems fixed. – Fixed multiplayer money problems. – Dedi problems fixed. – All equipment (except drivable) can now be repaired normally. – Drivable vehicles can now no longer be repaired normally at all. – Added blink text when servicing. – Damage now works correctly in combination with the Seasons mod. – Engine hours now count as a “damage maintenance” and days as an “interval maintenance” — (damage only adjusts to engine hours). – Engine can now no longer be started at all during maintenance. Changelog Version 1.0.0.6: – Confirmation window for maintenance. – Damage is no longer deducted directly (with Seasons-Mod) for vehicles that already have engine hours (borrowed vehicles from a contract), but starts again as intended without damage. – No more error message that appeared when something was sold that was not a vehicle. – Individual adjustment of the maintenance price for each vehicle. – Shorter maintenance now costs less and longer maintenance costs more. – Depending on the length of the maintenance, a certain number of engine hours/days is added to the others (vehicle is not going to be completely repaired). – Maintenance system generally improved to make it more realistic. – Description adjusted. – Ingame texts adapted. – Repair feature in the shop has been completely deactivated due to bugs (also for non-driveable equipment). – Automatic engine start can be activated again (the engine stall function is then deactivated though). Changelog Version 1.0.0.7: – Fixed bug where nothing happened after maintenance (still “maintenance needed” or the same number of remaining engine hours/days). Changelog Version 1.0.0.8: – Description slightly adapted. – Text appears when approaching a pallet (on foot) that better indicates the configured waiting time/added days/added engine hours until the next maintenance and makes it easier to identify the correct pallet. – Polish translation added. – Fixed a bug where maintenance on dedicated servers was running faster than intended.
Rock pack (Prefab*) v1.0 FS19
Rock pack (Prefab*) v1.0 FS19 Here are rocks to decorate your card. (*) This is not a Mod. This object can be used in building maps for Farming Simulator. Credits:The Lort Tags: Farming Simulator
Rotorbar Warninglight (Prefab*) v1.0 FS19
Rotorbar Warninglight (Prefab*) v1.0 FS19 Rotorbar Warninglight for tractors. (*) This is not a Mod. This object can be used in building maps for Farming Simulator. Credits:BlackControll Tags: Farming Simulator
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