Farming Simulator 19 mods
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FS19 Real Mower
FS19 Real Mower With this mod your mowers will cut all weeds (flowers, bushes,…) on grass meadows outside of fields. -function is added to all vehicles with “mower” specialization -you can activate / deactivate mod function for current vehicle Controls: KEY_o – turn on / off mod function for current vehicle If you find any errors or issues, let me know in comment or to [email protected] and i will fix it in next version. Youtube video:
FS19 SprayerSectionControl v0.1.1.0
FS19 SprayerSectionControl v0.1.1.0 Section Control for sprayers in FS19 This script is beta. It should not make any problems but don’t hit me if your ingame sprayer or savegame won’t work anymore. Section control allows you to turn off certain parts (sections) of your sprayer if you don’t need the full working width. At the moment this is done completely automatic but in future there might be an option to control it manually. The script works with fertilizer and herbicide. Herbicide works only on grown weed – the section will turn off if there is no weed visible. Pre-emergence spraying is not possible at the moment. At first you will need the script. Download it here. The script alone does not give you any functionality, you need adapted sprayers too. If Giants had made one workArea per section, this would not be necessary. But as there is only one workArea for the full working width this is not possible. Converting sprayers to work with section control is not difficult. You need some entries in the XML and one workArea per section in the i3D. The workAreas need to be set up around each spraying section, with a little overlap to the next section. It is also needed to create a testArea which is a little bigger by increasing the length in driving direction for 1m. Image: (testArea uses the height node of the workArea in this example.) The XML part is mainly copy-paste. The following lines need to be copied into the sprayer’s XML file. Although the entries should be self-explaining I will explain them for you: That’s it! I recommend to set the delay of all effectNodes to 0 for instant turning on/off. A sample sprayer (Hardi Mega 2200 from the base game) prepared for section control is available here.
FS19 Led Rear Light
FS19 Led Rear Light Small Led rear light 4 function : Default static light Brake light Turn light Plate light Installation: Put the “lights” folder in the mods, put the XML path “lights / rear_light_led_left.xml” or “lights / rear_light_led_right.xml” in the mods XML file
FS19 ADR Hub
FS19 ADR Hub Pack includes: -ADR hub 205/160/6xM18 (PC Version) -Lizard 205/160/6xM18 (console version)
FS19 BKT AS504
FS19 BKT AS504 BKT AS504 Tires, used on agriculture tools. Pack includes: -BKT AS504 10.0/75 – 15.3 (PC Version) -non branded 10.0/75 – 15.3 (Console Version) -Rim 9.00×15.3 ET-5
FS19 New lighting for maps
FS19 New lighting for maps Watch the video on how to add new lighting to your map. Do not replace xml files, only their content.
FS19 Vredestein Traxion XXL
FS19 Vredestein Traxion XXL Vredestein Tires in the sizes 710/70 R38 and 600/65 R28. Only for PC Mods!
FS19 Textura Pasów Transportowych
FS19 Textura Pasów Transportowych To nie jest mod! Jest to plik który trzeba podmienić w folderze z grą! Zróbcie sobie kopię pliku który podmieniacie! Ścieżka podmiany pliku: Farming Simulator 19\data\shared\materialHolders Ścieżka podmiany pliku (wersja steam): Steam\steamapps\common\Farming Simulator 19\data\shared\materialHolders Do tego folderu wklejacie plik który jest w archiwum.
FS19 Textura Pasów Transportowych Niebieski
FS19 Textura Pasów Transportowych Niebieski To nie jest mod! Jest to plik który trzeba podmienić w folderze z grą! Zróbcie sobie kopię pliku który podmieniacie! Ścieżka podmiany pliku: Farming Simulator 19\data\shared\materialHolders Ścieżka podmiany pliku (wersja steam): Steam\steamapps\common\Farming Simulator 19\data\shared\materialHolders Do tego folderu wklejacie plik który jest w archiwum.
FS19 ContractorMod v1.0.0.9
FS19 ContractorMod v1.0.0.9 This mod enable simulating a defined number of characters you control one by one during a solo game. ==== CHANGELOG ==== Fixed in v1.0.0.1 – Conflict with Fruchtzwerg’s Inspector mod Fixed in v1.0.0.2 – Bug after customizing a vehicle at the shop / resetting a vehicle – Display settings changes only work one time Fixed in v1.0.0.3 – Game crashes when driver exits and enter again a vehicle having a passenger Fixed in v1.0.0.4 – Adding portuguese (brasil) translation Fixed in v1.0.0.5 – Check maximum number of passengers in a vehicle – Capability to hide player name by setting displayPlayerNames=”false” in ContractorMod.xml Fixed in v1.0.0.6 – Passengers support for Platinium extension CLAAS vehicles Fixed in v1.0.0.7 – Character seen twice when outside a vehicle during saving game Fixed in v1.0.0.8 – Conflict with Manure System mod Fixed in v1.0.0.9 – Conflict with Universal Passenger mod – Adding spanish translation By default, 4 characters are available Alex, Brenda, Chris and David. At first loading of a map, they are located at the Career starting point. When saving the game, characters location and vehicle is saved so they will be restored when next loading the game. So you will be able to continue your game exactly as you left it. Default keys to switch between characters are: – NEXT : Tab – PREVIOUS: Shift + Tab They can be changed but by default they replaced the standard switch between vehicles since it’s disable. This mod is compatible with CoursePlay and FollowMe mods. So, for example, when using FollowMe, one character will be the Leader and another one the Follower. Characters can be seen on the minimap when activating default category (the last one represented by a house) in the map overview screen. Name, gender, color, body, hair, accessories and number of characters can be changed in ContractorMod.xml file located in modsSettings directory for new games. Once a game has been saved, they can be changed in ContractorMod.xml file present in related savegame folder. ContractorMod.xml file also contains configuration for passengers for mods vehicles. You can add your own mods here.
FS19 GlobalCompany - GlobalMarket - EXE v1.2.0.1
FS19 GlobalCompany - GlobalMarket - EXE v1.2.0.1 Benötige Anwendung für den GlobalMarket Für den GlobalMarket wird diese Anwendung benötigt. Eine ausführliche Erklärung zur Bedienung findet ihr hier: English version: Version 1.2.0.1 Behebt die SSL-Fehlermeldung, wenn jemand Windows 7 verwendet. Update 1.2.0.0: – Es können eigene Server erstellt werden – Multifruchtready Erklärvideo: Update 1.2.0.0 – 2: Serverschlüssel werden nun gespeichert und in einer Combobox angezeigt. Gelöscht können diese in der XML unter C:\Users\\AppData\Local\GC_GlobalMarket
FS19 Steyr Terrus CVT (Sound)
FS19 Steyr Terrus CVT (Sound) Ein neuer Sound für den Steyr Terrus CVT, auch passend für Case Optum und New Holland T7.
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