Farming Simulator 19 mods
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Standard Roadrunner edited by GameCrazyModding v1.0 FS19
Standard Roadrunner edited by GameCrazyModding v1.0 FS19 This is my first mod so please be respectful and enjoy the mod guys!! Also PS i added a few things to it you cant notice them though. Credits:GameCrazyModding
FS19 Kilpi 895 Bale Grab
FS19 Kilpi 895 Bale Grab Kilpi 895 was a popular grapple for Finnish farmers in the late 1990s to cut silage bales so they could be distributed to cows. You can choose it without a blade like a normal grapple or with the blade to unload the bales on the ground. Price: 1250 € Press ctrl + i to unload a bale. Please note that it is not needed to fully close the grapple when grabbing a bale, only close it to the point it touches the bale!
Kirovets K-744 P2 v1.0 FS19
Kirovets K-744 P2 v1.0 FS19 – Power: 265 kW / 360 HP; – Speed: 45 km / h; – The volume of the fuel tank: 1162 l.; – Cost: 102,000 €; – Configuration of interior accessories; – Wing configuration; – Configuration board. computer; – Adjustable hitch; – Dynamic hoses; – Animated devices, pedals; – Working lighting equipment; – Working mirrors; – Leaves traces; – Gets dirty and washed. Credits:Cheb_mods, FS17: [email protected]=-.
EXP19 92 F150
This was originally expendables modding mod but i decided to edit it and well it turned out pretty well!! Enjoy the mod guys!!
New Holland BigBaler 1290 Tuned Final v9.5 – FS19
New Holland BigBaler 1290 Tuned Final v9.5 – FS19 Today I present to you the New Holland BigBaler 1290 Tuned. Data: Price: 125,000€ Working speed: 20km/h Working width: 10 meters Working width indicator: Available Capacity: 4000 liters Maintenance: 0€ Special feature: Removable strut for hitching bale wagon Washable: Yes Color choice: No Light: Full + LED RUL Helpful: Yes Helper Support: Yes GPS: Not tested Courseplay compatible: Should be fine Purpose: See pictures and functional test
Placeable Factories Pack FS19
This placeable factory pack has been created for console gamers, so that their gaming experience go a little further. IMPORTANT NOTE: This mod can only be used together with compatible maps, and at the moment it will only be available for maps (The Old Farm Countryside, La Coronella and La Coronella 2.0. For this pack to work on other maps, its creator must include the required log files in his map, if he so wishes. Remember that these factories have been created from the animal system used in the game, so their operation is not everything real that I would like, so I ask you for a little patience with this model of alternative product productions. Important: Keep in mind that the game is limited to "10" the number of animal stables placed within the same game, so the sum of stables and factories can never be more than 10. I recommend that the number of factories and animal stables do not exceed "8" at the same time and if you do not have animal stables in place, never more than 6 factories per At the same time, this can create problems in your game. Sell stables or factories pre-installed on the map you are playing on before placing one of this pack, to avoid mistakes. I also recommend saving your game before proceeding to place a factory to avoid losses of progress in your game. To be able to start the factories before you must activate it as if it were an animal stable, you can find the triggered to activate it on the right side of each factory. These factories can be sold as if it were any other placeable building in the game, that if, keep in mind that you must completely empty the factory before being able to sell it, both of the raw material and the pallets produced. Once the factory is completely emptied, you must deactivate it by returning to the place where it was activated, as if you were going to sell an animal from any stable. Factories included in the Pack: - Cheese: It is obtained by supplying cow's milk. - Flour: It is obtained by supplying Wheat or Barley. - Sunflower Oil: It is obtained by supplying Sunflower. - Laminated Boards: Obtained by supplying Wood Shavings. - Potato Chips: Obtained by supplying Potatoes and Sunflower Oil Pallets. - Sugar: It is obtained by supplying Sugar Cane or Sugar Beet. - Soya Drink: Obtained by supplying Soya Beans and Water. - Barrels: Obtained by supplying Laminate Plank Pallets. - BioDiesel: It is obtained by supplying Rapeseed. - Price of each Factory: € 32,000. - Maintenance: € 50 / day. - Approximate production: 2 or 3 pallets per day. Changelog 2.0.8.0: - Lowering of Occupied Slots in each factory. - The weight of the pallets has been slightly lowered to improve their handling. - The intensity of the lights was turned up. Changelog 2.0.5.0: - Adjusted pallet triggers. - Price drop for each factory. - Other minor adjustments. Changelog 2.0.1.0: - Now you must supply the factories with BioDiesel for their operation. - Adjusted pallet production. Changelog: 2.0.0.0 - Compatibility with the Mod of the seasons. - Factory models were modified. - Now it will be necessary to supply Diesel to each factory for its correct operation. - The pallets produced are now 2,500 liters. - Improved textures. - Now you can choose between having 1 or 2 Slots in each factory. Then consumption and production will increase. - Each Slot will cost between € 10,000 and € 15,000. - It is necessary to sell the old factories and pallets produced before updating this mod. - As for compatibility with the Seasons Mod, you should bear in mind that it is still under development to improve its operation. IMPORTANT NOTE: Each map that has been compatible with this Factory Pack must be updated for its correct operation. Changelog: 1.2.5.0 - The building textures were improved. - New deposits were added. - The pallet unloading speed has been high, now it will be faster to empty the pallets, both to sell as to supply other factories. Changelog: 1.1.0.0 - The trigger of the delivery points of several factories has been adjusted looking for a better operation. - The productions of the factories have been adjusted, because some of them generated losses in the economy. - The triggers of some products were improved, since some of them were not recognized by the disàrador of the point of sale. - An info.xml file has been added, with the necessary data to make any map compatible with this factory system. In this file briefly explains the steps to follow for its correct coupling. It is translated into English, German, French and Spanish. (If you are creator of a map that is published on ModHub and you want to add this file to your map officially, I just ask for a small appointment in the description of your modMap next to the changelog.
Classic Cars Pack 1 V1.0.0.4 – FS19
Classic Cars Pack 1 V1.0.0.4 – FS19 Included in Pack; Added BMW 328 1939 Added Bugatti Type 35 1924 -Custom Display for the showroom -Color Selection -Same features as the rest of the cars 1926 Cunningham Ambulance Working on sounds, hard to tell what something sounded like in 1926. I want some backfire. *Animated Engine Fan *Police Armored version * Animated display booth (x Key) * Open rear door, load small items (k/m Keys) *Emergency Lights, (homeKey) *Raise and lower hood (J/N key) * Siren , (hold both mouse buttons and slide up/down) * Color Selection, 2 tone * Custom dirt and wear maps (u need the Texture pack) * when the display is activated, audio will play when u approach the stand. it changes based on your selection of ambulance or police. History of the car. Bently 7.1 L – 1933 *Color select, 2 Tone *Animations for Trunk & hood *Custom Dirt & wear textures *Rear hitch, to make it useful GT40 – 1966 – Le Mans Champion *Color select, 2 Tone, custom Colors *Animations for (Trunk, hood Left Mouse) & (doors X Key) *Pace Car Decals and Yellow Flasher, choice at Purchase *Police Decals and Police flashers, choice at Purchase *Hold Right click and slide up for Pace car anthem or Siren *Several Engine Versions for the Mark Versions Create in Real life
Headland Management v1.2.0.0 – FS19
Headland Management v1.2.0.0 – FS19 Headland management for tractors, field sprayers, mowers and harvesters. With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out. The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-. It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X. Included functions: – Reduce speed (cruise control) and raise again, reactivate cruise control if previously active – Raise lowered implements and lower them again – Turn plough, single-stage or two-stage (via centre position) – Raise and change ridge markers – Control crab steering – Disengage and re-engage power take-off(s) and hydraulics – Beep when headland management is activated Additionally, if VCA Mod (FS19_VehicleControlAddon) is present: – Deactivate and reactivate GPS track guidance – Disengage and re-engage active differential locks Additionally, if Guidance Steering Mod (FS19_guidanceSteering) is available: – Deactivate and reactivate GPS guidance – Headland automatic: Activate headland management automatically when headland is reached Additionally for existing SpeedControl Mod (FS19_zzzSpeedControl): – Speed adjustment also possible by changing the cruise control level ATTENTION: This mod is not compatible with FS19_towBar or FS19_towBarWeight Changelog V1.0.1.0: – Spanish translation added (many thanks to Vanquish081). – Added support for Ifko’s JohnDeerePack – Headland automatic: If using Guidance Steering, the headland management can be activated automatically when the headland is reached Changelog V1.1.0.0: – Crab steering control added Changelog V1.1.0.1: – Fixed an rare issue with implements not working as expected ChangeLog V1.1.1.0: – If cruise control is active when headland management is activated, it will be reactivated when headland management is deactivated again ChangeLog V1.1.1.1: – HOTFIX: Fixes game crash if FS19_towBar or FS19_towBarWeight is active ChangeLog V1.1.2.0: – Crab steering now also works with machines that are designed as articulated steering systems ChangeLog V1.2.0.0: – Added rear trigger for headland automatic – Fixed lua error when using ridge marker switching on some DLC implements. Note: These implements can’t be switched by this mod, because they are not addressable by script. – Changed gui layout to work better on high resolutions Many thanks to team Agrarplay and the project LU Wohnzimmer for the extensive test-support!
FS19 Stock Roadrunner edit v0.1.0.0
This is my first mod please no disrespect and enjoy the mod!! also PS i haven't gotten pictures yet.
Extending Fontaine trailer edit
Public Fontaine mod but JDL Logging made it extend and I added strobes and oversize load sings. NOTE: This mod requires Simple IC.
FS19 Tiny!
This is my edit of a Volvo off road dump truck that I made a replica of Tiny from Logger Wade on YouTube. I found the original dump truck off modhub and made the roll cage in blender then added the lights and straps to the mod. This was probably one of my edits I spent the most amount of time on.
John Deere 524k with Boggers
FS22 is just around the corner so here is my edit of the 524k. All I did was throw on some boggers.
D6TLGP Edit
This is my D6TLGP Edit. I added oversize load signs and flags. There even is the D sign for the folks in Canada. A light bar was added to the ROPS option for more visibility. IC is used to turn them on and off. The IC buttons are located next to the door on the hood.
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