Farming Simulator 19 mods

54,251 results
57 / 3,617
Vehicle Tab Sorting FS25
other

Vehicle Tab Sorting FS25

# Say Goodbye to Tab Chaos You know the drill: You want to quickly hop into the combine harvester to empty a full grain tank. You hit Tab. And end up... in the skid steer loader on the other side of the map. You hit Tab again—and find yourself in a tractor that’s just sitting idle. After what feels like 40 clicks, you finally reach your target, but in the meantime, your hired worker has already taken out the fence. Put an end to virtual travel roulette! This mod gives you total control over the Tab sequence of your vehicles. # What the mod does (and why you need it): - Your order, your rules: Sort your vehicles exactly the way that makes sense for your workflow. From the farm tractor straight to the harvester? One click, instead of frantic, endless tabbing. - The "Leave Me Alone" list: Got vehicles that are just sitting around for decoration or working the same field for weeks? Simply remove them from the Tab loop entirely. They’ll be ignored until you decide to bring them back in. - Plug & Play (No exceptions!): The real highlight? The mod works automatically with absolutely every enterable vehicle—whether it’s from the base game, an official DLC, or the craziest mod creation from your favorite modders. No manual configuration required. # The true next-level feature: Full multiplayer support & strict savegame separation! This is where the wheat is separated from the chaff: The mod is smart and doesn't lump everything together. Everything is saved separately with precision. - Each single-player savegame is separate: Running a livestock farm on Map A and a dedicated contracting business on Map B? No problem. The sorting order is saved individually for every single-player savegame. When you switch savegames, the mod loads the exact sequence you set up for that specific game. - Full multiplayer support (independent of single-player): Your single-player settings aren't overwritten when you go online. On servers, the mod runs completely independently and saves your personal settings specifically for you. - Per player, per server: On a multiplayer server, everyone does their own thing. Each player can set their own custom Tab order and choose which of their vehicles to ignore. Nothing gets overwritten. Does your farm partner love perfect organization while your buddy prefers chaos? No problem—settings are saved per server and per player. Got three multiplayer servers? Then you have three different sets of settings. Perfect! The bottom line: Waste less time searching and spend more time harvesting. Take back control of your vehicle fleet—no matter the save game, where you play, or who you play with! - No longer lists attachments; now only shows vehicles that can be entered and driven - Additional buttons in the sorting options (Move to Top, Move to Bottom) - Display and configuration of vehicles for farms where you have hired-worker status / contract access - Display of the associated farm in the list - Highlight the selection in the sorting overview with a background color, making it easier to see which vehicle you are editing - Fixed the saving issue in multiplayer on dedicated servers (the server name only needs to remain the same for existing sort orders to be saved on the client side)

Traffic Density Control FS25
other

Traffic Density Control FS25

Traffic Density Control adds a dedicated section to the game settings where the AI traffic density can be adjusted. The number of active AI vehicles can be set directly in-game. Values from 15 to 150 vehicles are possible. For map creators, traffic splines can optionally use the user attribute trafficDensity or density. Example values are 0 for blocked traffic, 0.1 for very low traffic, 0.25 for low traffic, 0.5 for medium traffic and 1 for normal traffic. Splines without this user attribute keep their normal map behavior. A manual reload function is also available for singleplayer. It can reload the AI traffic once if needed, for example when vehicles are stuck or traffic behaves unusually. In multiplayer, only the host or an admin can change the number of AI vehicles. For the change to take effect, the server must be saved and restarted once after adjusting the vehicle count. Important note: A higher number of AI vehicles can, depending on the map, system performance and gameplay situation, cause performance issues, traffic jams or unusual AI traffic behavior. Therefore, increase the value carefully and test the setting individually on each map. - Custom AI traffic on mod maps is now supported. - New mapper function “trafficDensity” to control traffic density on individual traffic splines. - Installation instructions added as a text file.

BaleFinder FS25
other

BaleFinder FS25

BaleFinder – Never lose your bales again! Have you ever wondered where all your bales went? Lost in the field, stacked somewhere, or simply vanished in the grass? With BaleFinder you will never search again. This mod places colored hotspots for every bale directly on your PDA and minimap. Supported standard bale types: - Straw = yellow - Hay = light green - Grass = dark green - Silage = brown - Chaff = amber - Sugar Beet Cut = magenta - TMR / Forage = turquoise - Cotton = white Custom bale types are detected automatically. Up to 10 additional fill types receive individual colors; further custom types are shown in gray. Additionally BaleFinder now can be switched on or off while on foot using the configurable key binding in the game controls. Standard Keybinding is set to "B". Just install, start, and you’ll always know where your all your different bales are. 1.1.0.0 – Added automatic support for custom bale fill types with up to 10 additional colors. Added a configurable global BaleFinder on/off toggle. 1.0.1.0 – Added support for CHAFF, SUGARBEET_CUT, FORAGE (TMR) and COTTON bales. 1.0.0.0 – Initial release

Crop Control Override FS25
other

Crop Control Override FS25

Crop Control Override is a per-save crop policy manager for Farming Simulator 25. It lets players control which crops are permitted for the player, which crops NPC farmers may plant, and whether NPC crop planting should be limited by field size. The mod includes an editable FS25-style GUI, per-save XML rule files, NPC field validation, blocked NPC field reporting, and a guarded Apply / Force Apply workflow to prevent accidental invalid save states. Main GUI features: - ALL RULES: view and edit crop policy rules. - DISABLED: view globally disabled crops. - SIZE LIMITED: view crops with NPC field-size limits. - NPC DISABLED: view crops NPCs should not plant. - VALIDATION: view existing NPC fields that violate the active policy and use the guarded dry-run / confirm reset workflow. - SUMMARY: view active config, rule counts, and validation state. - HELP: view in-game guidance. Configuration: - APPLY / FORCE APPLY writes staged crop-rule changes to the active per-save XML. - DISCARD resets staged values. - SAVE DEFAULTS TO CONFIG.XML backs up the existing template config and writes the current full active rule set to config.xml. - Existing per-save XML files are not overwritten by Save Defaults. - RESET BLOCKED DRY-RUN does not change the save state. CONFIRM RESET performs the actual blocked-field reset after review. - VALIDATION includes RESET MODE: CULTIVATED or RESEED SEASONAL. - RESEED SEASONAL uses the current seasonal planting window and CCO policy rules to choose a replacement crop for blocked NPC fields. - Each crop has an individual reseed weight from 0 to 5, editable in the GUI and stored as reseedWeight on its fruit rule. - A crop weight of 0 excludes that crop from NPC-field reseeding without disabling it for the player. - The global leaveCultivated weight remains available, allowing weighted resets to leave some fields cultivated instead of reseeding them. - Replaced the seasonalMission and seasonalLifecycle category weights with an individual 0–5 reseed weight for every crop. - Added GUI controls for editing the reseed weight of the selected crop. - A crop weight of 0 now excludes that crop from NPC field reseeding while leaving the crop otherwise enabled. - Retained the global leaveCultivated weighting. - Added automatic migration of existing per-save XML files, assigning the default weight of 5 where reseedWeight is missing and removing obsolete category weights when files are normalized. - Added multiplayer synchronization for per-crop reseed weights. - Fixed dedicated server player joins changing loaded seeder selections, commonly back to Wheat. - Prevented remote CCO seed-list refreshes from sending seed-selection changes back to the authoritative server. - Hardened NPC crop planning so a failed replacement does not leave SowMission with an invalid fruit reference. - Added recovery for legacy invalid sow contracts that can trigger repeated getIsPlantableInPeriod errors. - Replaced the seasonalMission and seasonalLifecycle category weights with an individual 0-5 reseed weight for every crop. - Added GUI controls for editing the reseed weight of the selected crop. - A crop weight of 0 now excludes that crop from NPC-field reseeding while leaving the crop otherwise enabled. - Retained the global leaveCultivated weighting. - Added automatic migration of existing per-save XML files, assigning the default weight of 5 where reseedWeight is missing and removing obsolete category weights when files are normalised. - Added multiplayer synchronisation for per-crop reseed weights.

Dynamic Molehills FS25
other

Dynamic Molehills FS25

Dynamic molehills on grasslands in three sizes, with seasonal regrowth and moisture from rain and hail. Tires and grass rollers flatten the hills, while mowers and supported soil-working tools clear intact and flattened hills. Density, winter activity, precipitation wetness, performance mode, multiplayer synchronization and savegame persistence are configurable. Functions: - Three molehill sizes with natural seasonal regrowth on grasslands. - Adjustable initial density, density limit, regrowth, maximum number and grassland scope. - Winter activity and precipitation wetness from rain and hail. - Tires compress and permanently flatten molehills without deleting them. - Grass rollers can flatten only molehills without changing grass or field state. - Mowers clear intact and flattened molehills; flattened hills cause no additional wear. - Supported mulchers, grassland weeders and harrows, cultivators, disc harrows, subsoilers, power harrows, plows, sowing machines and stone pickers clear molehills. - Fast, Balanced and Gentle performance profiles, with Balanced as the default. - Persistent storage of settings and molehill states in the savegame. - Multiplayer synchronization for settings and molehill states. - Fixed distorted single-wheel tire impressions by preserving the actual contact position. - Tire profiles no longer inherit mound scaling and are rendered in world space. - All tire contacts now use the broad, flattened mound shape, ensuring that front and rear tires flatten consistently.

MTZ 1523 2024 V1.0
tractors

MTZ 1523 2024 V1.0

Manufacturer: BELARUS Model: 1523 Engine: D-260(24F+12R) / DEUTZ-TCD2012L062V Power: 155 hp / 178 hp Max. speed: 40 km/h Price: 120000 Category: medium tractors Color selection: – main color – wheel color – interior color – plastic color – seat color Front Linkage Configuration Reversible helm station Extra seat Steering wheel selection Choosing an additional step Hood selection Hood design On-board computer Protective frame Flasher Glass design Choosing a muffler Choice of wheels

Lizard D83 Pack
trailers
МТУ-20.1 версия 1.0.0.0. для Farming Simulator 2019 (v1.7.1.0.)
trailers
FS22 Lighting by Jarek
other

FS22 Lighting by Jarek

FS22 Lighting by Jarek Hello, I’m releasing Jarek’s lighting, and I warmly greet him (I have permission to release it). REQUIRED MODS: additional game settings, colorgraidingeditor INSTRUCTIONS: Copy all folders from the presets folder to: Documents My games Farming Simulator 22 Modsettings Colorgraidingeditor presets 2. Copy all folders from the lighting folder to: Documents My games Farming Simulator 22 Modsettings additionalgamesetting lighting 3. IMPORTANT: Copy the 0_0_0_C1 file to: where you have farming installed, data, store, ui, envMaps, shop, and replace the file. 4. Go to farming and load the save. After loading the save, press Esc on the left side, look for three sliders, and then look for the “Gameplay” category. At the very beginning of this category, we have custom lighting and custom color grading. Feel free to click and see which lighting suits your taste. Happy gaming (:

Claas Lexion 450
harvesters
Ballen textur addon strohbergung
other
Case Axial-Flow 250 Series
harvesters
СПУ-6.2М версия 1.0.0.0. для Farming Simulator 2019 (v1.7.1.0.)
implements
MTZ-1523_2024_NEW версия 1.0.0.0. для Farming Simulator 2019 (v1.7.1.0.)
tractors
MTZ-1523_2024 версия 1.0.0.0. для Farming Simulator 2019 (v1.7.1.0.)
tractors
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