Farming Simulator 19 mods
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CHARRUE MASSEY FERGUSON BY BOB51160 v 1.0.0.1
CHARRUE MASSEY FERGUSON BY BOB51160 - Description: Bonjour a tous et a toute.Aujourd'hui je vous presente la charrue a 6 fers MASSEY FERGUSON.je vous souhaite bon jeux a tous.PS: pour ceux qui ont des questions faite le moi savoir, et pour ceux qui n'aime pas mon travaille s'abstenir de repon...
BrantnerE8041 With more colors added/Con más colores añadidos v 1.0
BrantnerE8041 With more colors added/Con más colores añadidos - Description: Modificación del mod FS22_brantnerE8041,Con más Colores añadidos, simplemente descomprime el archivo y arrastra el contenido dentro del mod Modification of the FS22_brantnerE8041 mod, with more colors added, just unzip the file and drag the...
Fiat Weight1880 FS25
Fiat Weight (2900kg) Category: Weights Prices: - Single Weight (2900 kg): 1500 $
Smart Grip FS25
Improves the stability of logs, bales, pallets and big bags while transported with clamps, grapples and hooks. Reduces unwanted swinging and improves handling in singleplayer and multiplayer.
Storefront Stable Options For Husbandry FS25
NEVER SUFFER RANDOM CALVES ON YOUR SHOWCASE PASTURE AGAIN! Tired of your animals shamelessly revealing their TRUE age out on the pasture? Not anymore! With Storefront Stable, YOU decide - per stall, per breed - exactly which growth stage gets shown off outside. 50% calves and 50% stately adults? Only the tiny ones? Make an entire breed invisible? All possible, all included! And the best part: breeding, aging, milk, wool and every other production, plus your real animal count, remain COMPLETELY UNTOUCHED. We only redecorate the shop window - the business running behind it stays exactly as it was. One exception in our lineup: horses. They look equally majestic at every age, so there is simply nothing left to redecorate. Not available in stores. Just open the animal screen at your stall, set the displayed breeds and growth stages, and you're done. Works with the following animal species: - Cows / Cattle - Pigs - Goats - Sheep - Chickens
Husbandry Fence Manager FS25
Singleplayer only! Choose your style and build animal pastures that fit your farm. Husbandry Fence Manager allows you to choose a compatible base-game fence for animal husbandries and edit their pastures after placement. The mod works with both new and existing husbandries. There is no need to sell or replace a husbandry to change its fence or adjust the pasture layout. Features: - Choose a fence from the Customize menu when placing a new husbandry - Browse compatible base-game fences in the graphical Fence Browser - Change the fence style of an existing husbandry - Edit, redraw and resize pastures after placement - Animal capacity changes according to the size of the pasture - Supports compatible base-game husbandries - Supports compatible mod husbandries that use the standard Farming Simulator 25 pasture fence system How to use: New husbandry: - Select a compatible animal husbandry from the construction menu - Open Customize and select Fence - Choose a fence style from the Fence Browser - Continue placing the husbandry and build the pasture using the normal in-game fence tools Existing husbandry: - Open the husbandry information window - Select Edit Pasture to redraw or resize the pasture using its current fence style - Select Change Fence to choose a different fence style before redrawing the pasture The size of the pasture determines how many animals the husbandry can hold. Enlarging the pasture increases its capacity, while making it smaller reduces it. Helpful tip: - Different fence styles use different segment lengths - If the fence does not connect correctly to the final anchor point, adjust or redraw only the last few fence sections until it connects - Some fence styles may fit certain husbandries and pasture layouts better than others Compatibility: Using Husbandry Fence Manager together with other mods that edit or rebuild pasture fences after placement is not recommended. Different editing and anchor systems may conflict and create incorrect fence layouts. The mod supports compatible base-game husbandries and mod husbandries that use the standard Farming Simulator 25 pasture fence system. Husbandries with fixed fences built directly into the building model cannot be edited. Only fence styles included in the base game are available in this release. Please note: Open gates do not allow animals to escape. Animal containment is handled by the husbandry system, so gates can be left open for vehicle access. Husbandry Fence Manager is currently singleplayer only. Multiplayer support is planned for a future update.
Hydraulic Broken Trailer FS25
Adds hydraulic condition and failure to tippable trailers. Each full lift/unload cycle wears the hydraulic. The HUD shows hydraulic OK and damage percentage. When the condition reaches 0%, the trailer body stays raised and Repair Hydraulic becomes available in the workshop. Partial damage can be restored with Service Hydraulic in the workshop. If the trailer is detached while raised/unloading, the body stays up until it is attached again.
Additional Vehicle Info FS25
Extends the vehicle/implement info box shown near a vehicle with lots of additional information - cleanly grouped into sections that can each be shown/hidden individually in the settings menu. Always visible: - Shop categor(y/ies) of the vehicle/implement - Diesel/methane tank: current fill level AND capacity (instead of just the fill level) Section "Condition": - Damage (%) - Paint wear (%) - Net weight and total weight (including attached implements) Section "Operating data": - Age - Operating hours - Odometer Section "Capacity": - Every tank, numbered, with its capacity - The currently loaded good shown directly under its tank (useful for implements with several differently filled tanks) - Bale net/twine rolls on balers shown as a count (current/maximum) Section "Performance data": - Motor power and max. speed (on motorized vehicles) - Power required, working width and working speed (on implements) Section "Weights": - Wheel weights required (yes/no) - Ballast weight required Section "Tab info": - Whether the vehicle can be cycled through with Tab (yes/no) - Whether it is excluded from the Tab order (yes/no, requires the mod "FS25_SortableVehicleTabbing") Settings (Game settings > General): - Show headers on/off (global) - Show separators on/off (global) - Each of the five sections above can be switched on/off individually Compatibility: - Automatically detects the mod "Info Display Extension" and hides its overlapping lines to avoid duplicates
Rust Wear Shader FS25
Applies a rust/junk look to vehicle and equipment paint wear through FS25's native wearable shader parameters. The original custom vehicleShader.xml plus rustDiffuse/rustSpecular textures are bundled in this mod under shaders/ for per-vehicle use.
Herbicide Weed Cleanup FS25
After spraying herbicide, dead weeds normally remain visible as withered plants on the field until the ground is worked again. This mod clears that withered weed foliage in the background, so sprayed areas end up looking clean again. A game setting ("Immediate" / "Delayed") lets you choose between clearing within a couple of seconds or only once a month. The delayed option further reduces the load, which is already small since it only covers the sprayed area, and is useful on busy dedicated servers. Works exactly like the base game's herbicide effect otherwise: spot spraying, Precision Farming, environmental score, etc. are unaffected, and only the leftover withered weed graphics are cleared. Fully compatible with dedicated servers and multiplayer. GitHub: https://github.com/Nalathan01/FS25_HerbicideWeedCleanup/issues
Faba Beans (Prefab) FS25
Complete faba bean fruit prefab for Farming Simulator 25 map creators. Includes foliage with growth stages and matching distance textures, fill plane and HUD icon, cutter effects, combine chopper/chaffer effects and integration examples. Agronomic settings: - Sowing: March and April - Harvest: August and September - Precision Farming nitrogen target: 40-60 kg N/ha - Residual nitrogen benefit after harvest: 15 kg N/ha This is a prefab and must be integrated into a map. Installation instructions in German and English are included.
Statistics Extended FS25
Adds a "Statistics Extended" tab to the in-game Statistics screen with two lists for your active savegame: - Achievements: name, description, and progress (or "Unlocked") for every achievement registered by the game. Note: some unlock condition descriptions are best-effort guesses, not official text. - Farm Statistics: session and all-time totals covering breeding, distances traveled, field area worked, time spent on tasks, resource usage, harvests, bales, wood, and more. A few of these duplicate values already shown on the vanilla Statistics tab. - Adds implementation for the LoadedOldSavegame achievement (It's never too late to farm) - Improves implementation for collectible achievements (Rusty, Over 9000!, Tutti-Frutti) - Adds Italian translation
Disable GPS (By Year) FS25
Disables the GPS for vehicles older than a configurable year (default: 1995). Vehicles from the configured year or newer keep their GPS. The year threshold can be adjusted in the in-game settings. A toggle option lets you choose whether GPS stays active on vehicles without year data. Requires the "Vehicle Years" mod by Thalley. - Fixed GPS detection when implements are attached
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