Farming Simulator 19 mods

54,252 results
3,505 / 3,617
John Deere 645FD cutter Mod
tractors

John Deere 645FD cutter Mod

John Deere 645FD cutter Mod Added colour option and increased operation speed.

John Deere S790 V1.0 FS19
tractors

John Deere S790 V1.0 FS19

John Deere S790 V1.0 FS19 Added colour options to the body and wheels including the crawler tracks, faster road and operating speed, 2 extra engine options, extra capacity sizes 30k and 60k added in store, extra beacons, wider tracks and wheels, extra steering and faster overloading. Have fun with it. Credits:Stevie

John Deere S790 Combine
harvesters

John Deere S790 Combine

John Deere S790 Combine Added colour options to the body and wheels including the crawler tracks, faster road and operating speed, 2 extra engine options, extra capacity sizes 30k and 60k added in store, extra beacons, wider tracks and wheels, extra steering and faster overloading. Have fun with it.

Ravenport PROPER v2.1 Map
maps

Ravenport PROPER v2.1 Map

Ravenport PROPER v2.1 Map Update v2.1 -Fixed bunker silo not working -Fixed tipCol -Fixed placement of a implement -Minor terrain edit Install, download zip, open it and extract .zip files inside your mods folder. After further testing i did not find any more bugs, so its good to go. Unless there is some major bugs, or i get some ideas/suggestions, i wont be updating anytime soon. Enjoy.

Massey Ferguson 8700 V1.0 FS19
tractors

Massey Ferguson 8700 V1.0 FS19

Massey Ferguson 8700 V1.0 FS19 Massey Ferguson 8700 Tractor mod V1.0 for Farming Simulator 19 game version. – Functional speedometer km / h – dashboard lighting – starter warning lights – direction indicators and lights – Adjustable Trelleborg / Michelin wheels – Suspended seat with camera Credits:Giants, Homi Tags: FS19Massey Ferguson

Massey Ferguson 8700 Tractor
tractors

Massey Ferguson 8700 Tractor

Massey Ferguson 8700 Tractor – Functional speedometer km / h – dashboard lighting – starter warning lights – direction indicators and lights – Adjustable Trelleborg / Michelin wheels – Suspended seat with camera

Fiat 1300 Dt and Kroeger TKD 302 v1.1.0 Tractor
tractors

Fiat 1300 Dt and Kroeger TKD 302 v1.1.0 Tractor

Fiat 1300 Dt and Kroeger TKD 302 v1.1.0 Tractor I changed the color of the Fiat 1300 Dt and Kroeger TKD 302 times Version 1.1.0 Wheel hub color changed, logo on Kroeger now fade out, price adjusted the Fiat has better performance, better brakes and a beacon, Kroeger changed the frame color to black. All have the default color pink-metallic , but have free choice of color the mod must be unpacked!

Fendt Favorit 500 tractor – shadow lights v1.0 Tractor
tractors

Fendt Favorit 500 tractor – shadow lights v1.0 Tractor

Fendt Favorit 500 tractor – shadow lights v1.0 Tractor All lights (except interior) cast shadows. This is more a “proof-of-concept” than anything but I want to show people what’s possible and inspire them to do this to their mods. Giants only has the sun, moon, some work lights, and some Ravenport pier lights cast shadows, resulting in a mostly stale and flat-looking environment at night. Hopefully a mod that applies castShadowMap=”true” to all vehicles and map tags will eventually be made but, for now, it must be done manually for each vehicle, building, placeable, object, map, etc. So annoying! Backup your current \data\vehicles\fendt\favorit500\favorit500.i3d and copy this one in. Enjoy!

Rata Equipment Baleforks v1.0.0.0 Mod
implements

Rata Equipment Baleforks v1.0.0.0 Mod

Rata Equipment Baleforks v1.0.0.0 Mod This is a set of baleforks from the Nz Based company Rata Equipment Price: $1100 Lease: $88 Maintainence: $0

Sea Planes For Mappers v1.0.0.0 Mod
placeables

Sea Planes For Mappers v1.0.0.0 Mod

Sea Planes For Mappers v1.0.0.0 Mod These are the Sea Planes I made for 2017, I have just edited them and also added a little readme, for adding the new user attributes for the main sea plane, this allows you to have a lower sea plane with the use of MAIN, and add the same attribute to decorative sea planes without the lose of machinery “Hopefully?” So the planes are simple and shaped to suit your map edit requirements, I have also added the one from the US map Ravenport, half moon. These should easily fit in any map edit and not all will be required, so just delete the ones not used after the map is finished. There is 2 ways to add this. advanced….. As always try and keep files low and add only the i3d and shapes files in the same window as your i3d for the map, then make sure you open the i3d for the sea_planes, and then redirect the texture and shader to your map folder, Maybe something like this “../shaders/oceanShader.xml” and the texture “textures/american/water_normal.dds”. Then save the edited i3d and open the sea_planes i3d only, to make sure your edit’s worked, if not then don’t save and try again. If it did then open the maps i3d and once loaded, look for the i3d for sea_planes that you just added, and import into the map, if they look okay and you have no errors or warnings, save and delete and your done. Now just a case of positioning them into the map, and as mentioned deleting the ones you don’t require. Good luck with the map. Beginner….. (not really recommended, as your are duplicating files, please try advanced FIRST. Nothing to loose but loads to gain.) Add the whole folder into the same area where the i3d is. Now open your map and look for the i3d for sea_planes that you just added, and import into the your map, if they look okay and you have no errors or warnings, save and delete and your done. Now just a case of positioning them into the map, and as mentioned deleting the ones you don’t require. Good luck with the map. This is the ReadMe for adding the attributes. To add the main water attribute to any of these planes, you must add these lines in the user attributes for it to take effect. I personally left them out, as these can also be for decorative as well as main collision for your sea. Before you used to add this to the lowest part of the water in your map, to save the rest of your land becoming underwater? Not anymore, with that addition of user attributes you can make 1 part of anysea plane the main and others as decorative. Here is what you need to add to the User Attributes in Giant’s editor 8.1.0 or greater, hopefully greater as 8.1.0 is Beta ? Instructions So with the sea plane selected, that you wish to add the main attribute to, open User attributes window if not already open. Now add this in the name “onCreate” and add this into the type “scriptCallback” and add Now add this in the name “isMainWater” and add this into the type “boolean” and add. Now type in the onCreate “Environment.onCreateWater” and then make sure to tick isMainWater. That is the main sea plane set, and if any vehicle is driven lower or into it, you will get the warning for Not to drive to deep into the water. And that is it? The other or planes needed to create your map should be available within the kit. Have fun!

FarmSilo v1.5.0.0
placeables

FarmSilo v1.5.0.0

FarmSilo v1.5.0.0 HELLO to all I reworked the mod by placing panels and red and white stripe. I changed the CAPACITY to 5000000 l and I increase the loading to 4000 sec. This mod is a Hasco and therefore as the law demands it the credit goes to him of right. PS: for those who have questions let me know, and for those who do not like my work refrain from answering THANKS. BOB51160. Hasco: – Fruits: Wheat / Barley / Oilseed rape / Corn / Oats / Sunflower / Soybeans / Potatoes / Sugarbeet / Sugarcane / Hay / Straw / Grass / Woodchips / Pig feed / Lime / Seed / Fertilizer.

Schneidwerksregal v1.1 Mod
placeables

Schneidwerksregal v1.1 Mod

Schneidwerksregal v1.1 Mod Cutterbar shelf (since LS15) 2 levels to lift, warnings & operating instructions are directly on the shelf. Works in both SP and MP (Dedi-tested) Have fun! Patch 1.2 ready Operation: one level with the left mouse button and the second level with the O button

Strautmann Zelon loader wagons v1.0 Trailer
trailers

Strautmann Zelon loader wagons v1.0 Trailer

Strautmann Zelon loader wagons v1.0 Trailer Strautman loader wagons with more tank volume: – 230,000 liters – unloading speed increased

Pottinger Hit1214T – MultiColor v1.0 Mod
implements

Pottinger Hit1214T – MultiColor v1.0 Mod

Pottinger Hit1214T – MultiColor v1.0 Mod The Pöttinger Hit1214T with MultiColor color choice The following has been changed so far: Version 1.0 MultiColorEdit: -> Colors added for body … -> Colors for rims added … -> THIS MOD IS 100% MP FAST! MODWUNSCH! PLEASE & THANK YOU do not seem to know many nowadays when you download a mod and you like this one you can thank and still give a rating. That’s a few more clicks that do not hurt: D These buttons are not just DEKO. The mod was tested !!! LOG completely ERROR FREE !!!!!

Felsbrunn Conversion – Multiplayer capable v3.1 Forgotten Plants
maps

Felsbrunn Conversion – Multiplayer capable v3.1 Forgotten Plants

Felsbrunn Conversion – Multiplayer capable v3.1 Forgotten Plants I got the card from a friend who found the yard remodeling of “bigshogun” great with the request to build him an area for shelters at field 10. Changelogs Version 3.1: – NEW SAVEGAME NEEDED !!! Too much teraforming and grasses / bushes new! – new multifruit FarmSilo built in which also accepts potatoes etc. for storage – adapted PDA – Forgotten Plants textures built in (grass not there it still looks nciht alright) – Forst-Betrieb lower right added with 5er hall and a newly created forest – Fields 27 and 28 made one, changed field numbers to standard map! – some fields enlarged – Added fences to the straw camp next to Field 27 on the hillside so you can not fall down – Fences in the yard towards field 19 added – riding arena at the water tower built into the landscape (placeable version) – Added trail from the stables to the riding ground next to the main road – Trees and bushes between some fields added for the optics – Agricultural machinery dealer yard changed something – Main entrance towards straw storage adjusted, the standard was too steep When I started I could not stop and just rebuilt a bit further. Have created a new parking space with shelters and filling stations in field 10 which was fitted into the landscape. At the top of fields 4 and 5 (which are not owned at the beginning) I have created a contractor farm with two large halls, two shelters, workshop, laundry and gas station. (If you do not play the contractor yard in the multiplayer you have to edit the savegame the items.xml and adjust the index of the placed buildings to the other player as otherwise he can not open the gates etc. Unfortunately, there is no other way to do it thanks to Giants since all placed things are assigned to the first player at the beginning) Furthermore, I have built in small gimmicks like hidden old cars and a construction site that makes a side street impassable. Much of the trees and decoration on the side of the road and field margin has been added because the map was just in some places to “empty” looked. I hope one or the other likes the map and he has a little fun. THE ZIP MUST BE UNPACKED AND MODERN !!! All built buildings are included and adapted!

3,505 / 3,617

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