Farming Simulator 19 mods

55,196 results
3,210 / 3,680
Concessionnaire v1.0 FS19
placeables

Concessionnaire v1.0 FS19

Concessionnaire v1.0 FS19 Here is a dealer in partnership with AgriPro®. This is the first MA7 model from a collaboration. You will find in this pack, a dealer with its interior (office, reception, trade, workshop), an outdoor shed, an access court with various elements of furniture. The set is detachable to fit your environment. Credits:ma7

Skoda Liaz 150 v1.0.0.0 FS19
tractors

Skoda Liaz 150 v1.0.0.0 FS19

Skoda Liaz 150 v1.0.0.0 FS19 The unprofitable farm is fully functional A little stupid kind of look, da with that game anyone can fix or improve. Please always put mod on ls news only Credits:Cab author to fs17: Jzd strážnice Author of original mode (T150) not specified Transfer and Finish: Pados

FENDT 926 Favorit Vario v 1.0
tractors

FENDT 926 Favorit Vario v 1.0

CSS FENDT 926 Favorit Vario for Farming simulator 19 opening windows mouse ctrol reversible seat seat suspension cab suspension many config. fs19 CSS fs17 Smety (CMT)

Deutz Agrostar 661 BG-Edition v 1.0
tractors

Deutz Agrostar 661 BG-Edition v 1.0

I have the original (Modhub) Deutz 661 umgeskinnt on a BG paint. This is also the tractor that Werner uses in his projects. Everything was done: New horn BG – painting

New holland T6 blue power v 1.0
tractors

New holland T6 blue power v 1.0

Hello, today I present to you a new holland T6 for fs19 it’s fully working no problem’s.

Anderson Group Equipment Pack v1.0 Mod
packs

Anderson Group Equipment Pack v1.0 Mod

Anderson Group Equipment Pack v1.0 Mod Contains: Anderson Group A700 – Mixer Anderson Group A950 – Mixer Anderson Group BioBaler WB-55 – Wood Baler Anderson Group Bumper – BioBaler WB-55 attachment Anderson Group HYBRID X XTRACTOR – Bale Wrapper (round and square bales) Anderson Group IFX720 XTRACTOR – Bale Wrapper (round bales) Anderson Group M160 – Log Loader Anderson Group PRO-CHOP150 – Bale Processor (round bales/square bales) Anderson Group RB580 – Bale Wrapper (round bales) Anderson Group RBM2000 –Bale Mover (round bales) Anderson Group RBMPRO 2000 – Silage Wrap Bale Mover (round bales) Anderson Group STACKPRO7200 – Bale Stacker (square bales) Anderson Group TSR3450 – Bale Mover (square bales) Languages: English, French, Italian, German, Spanish, Portuguese, Dutch, Turkish, Polish, Czech, Hungarian, Russian, Romanian, Japanese, Chinese, Korean. This DLC is compatible with the Windows version (incl. Steam) and Mac OS X version (incl. Mac App Store) of Farming Simulator 19 (Update 1.3 or higher).

16x empty map v1.0 Mod
maps

16x empty map v1.0 Mod

16x empty map v1.0 Mod I created a 16x map, with no errors, all files changes to correct resolution, yet, i get a 20 fps drop, I have only 8gigs ram and 1 gig video, the map can be loaded, and tested, can buy equipment, and have basic fields . wondering if anyone would help test to see if it is my system of the map itself? here is the link to the map, loads in 10 seconds, no errors and 20mb use if share it, yet would greatly appreciate knowing if its my system or needs something else done to map (you can fall off the map)

Steiger Tiger KP525 v1.0 Tractor
tractors

Steiger Tiger KP525 v1.0 Tractor

Steiger Tiger KP525 v1.0 Tractor Steiger Tiger KP525 converted from FS17, 9 wheel options, all new lights. 525hp

2010 F350 RegCab flatbed v1.0.0.0 FS19
trucks

2010 F350 RegCab flatbed v1.0.0.0 FS19

2010 F350 RegCab flatbed v1.0.0.0 FS19 This is a 2010 F350 RegCab flatbed that works perfect. Mod details: Power: 400 Maximum Speed: 120 Price: 21995 Brand: Ford Type: Cars Credits:big country modding

Steiger Tiger KP525 v1.0 FS19
tractors

Steiger Tiger KP525 v1.0 FS19

Steiger Tiger KP525 v1.0 FS19 Steiger Tiger KP525 converted from FS17, 9 wheel options, all new lights. 525hp Converted by Jack Clark and bhModding Credits:Converted by Jack Clark and bhModding

FLUSSTAL XXL ENGLISH v3.1.3 Final Map
maps

FLUSSTAL XXL ENGLISH v3.1.3 Final Map

FLUSSTAL XXL ENGLISH v3.1.3 Final Map 3.1.3 Final NO MODS NEEDED Updated to Giants 1.3. Growing grass Used newest editor and scripts 8.1 NEW SAVEGAME REQUIRED, last time! This is the final, no updates till required! Tested on dedicated server for over 30 days no errors, 2 large file warnings due to 4xmap NOW BUILD YOUR OWN FARM only 1 farm house and barn at farm 1 location (can be sold) Removal of redundant files before public release of final! Cars stuck in ground and in bad places removed, landscaping and missing textures around farm & 1 biogas plant , levelled the ridge, now level road at bridge fixed, can now drive a loaded low-bed semi trailer onto bridge in your own lane without getting hung up other small landscaping no other changes will be made till next update requirements V3.1.3 Final Fly through flusstal2 version 3.0 was tested for 30 days till update, to assure a fully working and tested modmap to bring you the final. To help with making sure the correct version is used, flusstal was moved to version 3.1.3 to follow with the giants releases. New map coming in next 2 weeks FS19 Peastanville V2.0.0.6 PreFinal with farm ****Updated with Giants editor 8.1**** Bio Gas plants silo now working landscaping around new bio gas completely Pre-built farm 1 location complete with all large husbandry (mods included) 2 mods have tiny errors will be getting these mods fixed(no new save game will be required) https://dl-file.com/3efqteacaz4b/flusstal2_2.0.0.6_UNZIP_FIRST.zip.html YOU MUST UNZIP AND ADD EACH ZIP FILE INSIDE SEPERATLY YOU MUST START A NEW SAVE GAME MAKE SURE GIANTS DELETED THE SAVE GAME FOLDER WHERE YOU START YOUR NEW GAME. All other flusstal version saved games might also need to be deleted (moved to a new location for safe keeping) fully working farm with animals and product in silo’s ready to farm. All large husbandry. (new video coming for 3.0) Flusstal 2.0.0.6 is running on a dedicated Server, Dedicated version 3.0 will be next and will be the final, *optimization* this version is verified and working on a dedicated server, 4 minor warning in dedicated server, 2 file names with spaces, and 2 files are to large, V2.0.0.5 PreFinal 1 new bio gas plant – 3 in total Previous bio gas plants changed to full size plants (including new triggers) East Mann Rear trigger replaced, added grains Sea Port 1 trigger replaced Transport missions now in English and named properly 1 transport mission moved to mountain top restaurant with extra rewards Moved vehicle shop spawn farther forward from shop South sawmill wood chip trigger lowered New start vehicles.(everything you need to start) Secret mountain road smoothed (want it a little rough) all farms vehicles spawn at main shop (working on this) Reduced file size This is a PreFinal, please be picky and report any issues no matter the severity, if no errors the next version will be the final, with a fully built main farm (sell able) (farm in video is a preview of the almost done final version) ***having issues with a couple of the large husbandry as placeables or would of been in this version*** last tiny things, proper map icons, and other tiny cosmetic issues, the 3 bio gas plants need the cosmetics fixed due to the changes. Reduce file size more etc. FS19 Flusstal XXL 2.0.0.5 New Sell Points Fly Over V2.0.0.4 Log Sales 1 new gasifier plant 2 sawmills, replaced sawmill south and Rear now complete sawmills with log sales. wood chip sales rear moved and now full size sawmill (Sawmill North), with logs and woodchip sales. Vehicle Spawn point for farm 3 changed to north shop. new shop in central city (main city now completely rebuilt) Shop and Farm Icons moved/added, Shop at central city now spawn vehicles for farm 1 and 2. 3 farm map icons added. both fs17 gas stations changed to new gas stations with lighting. sell point markings added to all sell points. rogers, moved beet pile to allow truck to drive around the plant. ligthting, many new lights added to city and sell points and intersections on highway. gate with triggers added to some sell points ATV Park map icon and now signed staging area with lights. majority of the cosmetics are complete textures trees etc. some tiny cosmetics still need to be completed while the sell point and gameplay is being verified. removed object from road on F10 removed atm in air F19 removed planters from old shop area ***Please check log and chip sales at new sawmills*** ***2 hidden roads can you find them both?*** **still can not find cars that are in game and not in editor, anyone that can help with this would be greatly appreciated! this next stage is the final stages, making sure the gameplay is functional and balanced. your input is very important to make a well rounded map. there should now be a balance of seel points for all areas of the map, this should make for a much better gameplay from many different locations. the sell points names I feel can also be imporved. looking for suggestions. If you feel there could be a better balance please feel free to suggest them. The next version will be updated missions, then a short test period then the final of this map. I will be using the forum on for support and issues with this map, to allow for future updates in and when needed. Version 2.0.0.5 will be working on missions, and any issues found in V2.0.0.4 Change log 26 SELL POINTS V2.0.0.3 26 sell points in total 2 bio-gas plants 2 animal dealers shop moved to central city central city completely rebuilt with real houses, commercial building and lighting (more lighting next update). ground around all city roads have been fixed, no more drop off. more cosmetics needs to be done to central city. some textures have been added to main city. start of atv off-road course added to NW mountain range, diff lock required! (signing still needs to be done) all original sell points have been updated with new triggers and larger trigger area. 2 new roads! can you find them both? Change log V2.0.0.2 fixed all sell points all sell points are now in English poll sheds removed farm areas level and smoothed edges (had some rough edging) farm 1 area made larger, many trees removed, pushed back the mountains to allow for large husbandry. 1 new sell point Costco File size will drop drastically once final edits are complete. 3 cities from 3 different maps is making for large file size and will be reduced. Change log V1.0.0.0 BGA now fully on the ground, turned straight to be able to fill easier, all purchase silo’s removed from farm start locations All building removed minus the big poll shed, now can place anywhere in the main farm area Main Farm Field levelled to allow for a much larger main farm no other changes made Original Flusstal XXL, the map 35 fields of all sizes approximately 10 woods 3 courtyards 3 cities launch vehicles are also available on medium difficulty. if you find any mistakes, then please do not insult me ​​in the comments, but write me a pn with screenshot then i can take care of it. field 1 (field01) : 19.965 ha – 49.334 ac field 2 (field02) : 9.489 ha field 3 (field03) : 30.373 ha field 4 (field04) : 4.294 ha field 5 (field05) : 1.836 ha field 6 (field06) : 7.816 ha field 7 (field07) : 121.937 ha field 8 (field08) : 21.263 ha field 9 (field09) : 17.673 ha field 10 (field10) : 9.606 ha field 11 (field11) : 9.114 ha field 12 (field12) : 7.657 ha field 13 (field13) : 7.633 ha field 14 (field14) : 10.485 ha field 15 (field15) : 16.381 ha field 16 (field16) : 16.366 ha field 17 (field17) : 22.028 ha field 18 (field18) : 8.533 ha field 19 (field19) : 21.934 ha field 20 (field20) : 17.428 ha field 21 (field21) : 47.885 ha – 118.326 ac field 22 (field22) : 8.680 ha field 23 (field23) : 2.335 ha field 24 (field24) : 28.093 ha field 25 (field25) : 32.293 ha field 26 (field26) : 6.610 ha field 27 (field27) : 9.429 ha field 28 (field28) : 30.370 ha field 29 (field29) : 37.936 ha field 30 (field30) : 8.359 ha field 31 (field31) : 5.365 ha field 32 (field32) : 11.878 ha field 33 (field33) : 13.735 ha field 34 (field34) : 8.537 ha field 35 (field35) : 10.715 ha field 36 (field36) : 6.990 ha Need all large animal husbandry for place-able without errors please let me know of any you find, prefer North American modern **New 4x 4 Farm Challenge Map coming soon** A true 4 farm map, all 4 farm locations, fields and sell points are evenly matched for the 4 main farms (competing for strategic lands), majority of fields can be easily combined without cutting down trees(could turn the map into a few extremely large fields), more realistic sell point locations and land property values, higher priced sell points are in the industrial area of the city and port, very few sell points outside the commercial areas.

Motyl NO31M fertilizer spreader v1.0.0.0 Mod
implements

Motyl NO31M fertilizer spreader v1.0.0.0 Mod

Motyl NO31M fertilizer spreader v1.0.0.0 Mod Motyl NO31M fertilizer spreader for Farming simulator 19 – clean log – getting dirty – working width 6m – 500l capacity

FLUSSTAL XXL ENGLISH v3.1.3 Final FS19
maps

FLUSSTAL XXL ENGLISH v3.1.3 Final FS19

FLUSSTAL XXL ENGLISH v3.1.3 Final FS19 Updated to Giants 1.3. Growing grass Used newest editor and scripts 8.1 NEW SAVEGAME REQUIRED, last time! This is the final, no updates till required! Tested on dedicated server for over 30 days no errors, 2 large file warnings due to 4xmap NOW BUILD YOUR OWN FARM only 1 farm house and barn at farm 1 location (can be sold) Removal of redundant files before public release of final! Cars stuck in ground and in bad places removed, landscaping and missing textures around farm & 1 biogas plant , levelled the ridge, now level road at bridge fixed, can now drive a loaded low-bed semi trailer onto bridge in your own lane without getting hung up other small landscaping no other changes will be made till next update requirements V3.1.3 Final Fly through flusstal2 version 3.0 was tested for 30 days till update, to assure a fully working and tested modmap to bring you the final. To help with making sure the correct version is used, flusstal was moved to version 3.1.3 to follow with the giants releases. As always feel free to edit/change if you MAKE MAJOR CHANGES feel free to share with your own download link! Sign up to fs19.gridfree.ca free multiplayer community to report issues and be the first to get the updates. New map coming in next 2 weeks FS19 Peastanville 2 parts – part 1 part 2 ****Updated with Giants editor 8.1**** Bio Gas plants silo now working landscaping around new bio gas completely Pre-built farm 1 location complete with all large husbandry (mods included) 2 mods have tiny errors will be getting these mods fixed(no new save game will be required) YOU MUST UNZIP AND ADD EACH ZIP FILE INSIDE SEPERATLY YOU MUST START A NEW SAVE GAME MAKE SURE GIANTS DELETED THE SAVE GAME FOLDER WHERE YOU START YOUR NEW GAME. All other flusstal version saved games might also need to be deleted (moved to a new location for safe keeping) fully working farm with animals and product in silo’s ready to farm. All large husbandry. (new video coming for 3.0) version 3.0 will be next and will be the final, *optimization* this version is verified and working on a dedicated server, 4 minor warning in dedicated server, 2 file names with spaces, and 2 files are to large, 1 new bio gas plant – 3 in total Previous bio gas plants changed to full size plants (including new triggers) East Mann Rear trigger replaced, added grains Sea Port 1 trigger replaced Transport missions now in English and named properly 1 transport mission moved to mountain top restaurant with extra rewards Moved vehicle shop spawn farther forward from shop South sawmill wood chip trigger lowered New start vehicles.(everything you need to start) Secret mountain road smoothed (want it a little rough) all farms vehicles spawn at main shop (working on this) Reduced file size This is a PreFinal, please be picky and report any issues no matter the severity, if no errors the next version will be the final, with a fully built main farm (sell able) (farm in video is a preview of the almost done final version) ***having issues with a couple of the large husbandry as placeables or would of been in this version*** last tiny things, proper map icons, and other tiny cosmetic issues, the 3 bio gas plants need the cosmetics fixed due to the changes. Reduce file size more etc. 1 new gasifier plant 2 sawmills, replaced sawmill south and Rear now complete sawmills with log sales. wood chip sales rear moved and now full size sawmill (Sawmill North), with logs and woodchip sales. Vehicle Spawn point for farm 3 changed to north shop. new shop in central city (main city now completely rebuilt) Shop and Farm Icons moved/added, Shop at central city now spawn vehicles for farm 1 and 2. 3 farm map icons added. both fs17 gas stations changed to new gas stations with lighting. sell point markings added to all sell points. rogers, moved beet pile to allow truck to drive around the plant. ligthting, many new lights added to city and sell points and intersections on highway. gate with triggers added to some sell points ATV Park map icon and now signed staging area with lights. majority of the cosmetics are complete textures trees etc. some tiny cosmetics still need to be completed while the sell point and gameplay is being verified. removed object from road on F10 removed atm in air F19 removed planters from old shop area ***Please check log and chip sales at new sawmills*** ***2 hidden roads can you find them both?*** **still can not find cars that are in game and not in editor, anyone that can help with this would be greatly appreciated! this next stage is the final stages, making sure the gameplay is functional and balanced. your input is very important to make a well rounded map. there should now be a balance of seel points for all areas of the map, this should make for a much better gameplay from many different locations. the sell points names I feel can also be imporved. looking for suggestions. If you feel there could be a better balance please feel free to suggest them. The next version will be updated missions, then a short test period then the final of this map. I will be using the forum on fs19.gridfree.ca for support and issues with this map, to allow for future updates in and when needed. Version 2.0.0.5 will be working on missions, and any issues found in V2.0.0.4 26 sell points in total 2 bio-gas plants 2 animal dealers shop moved to central city central city completely rebuilt with real houses, commercial building and lighting (more lighting next update). ground around all city roads have been fixed, no more drop off. more cosmetics needs to be done to central city. some textures have been added to main city. start of atv off-road course added to NW mountain range, diff lock required! (signing still needs to be done) all original sell points have been updated with new triggers and larger trigger area. 2 new roads! can you find them both? fixed all sell points all sell points are now in English poll sheds removed farm areas level and smoothed edges (had some rough edging) farm 1 area made larger, many trees removed, pushed back the mountains to allow for large husbandry. 1 new sell point Costco File size will drop drastically once final edits are complete. 3 cities from 3 different maps is making for large file size and will be reduced. BGA now fully on the ground, turned straight to be able to fill easier, all purchase silo’s removed from farm start locations All building removed minus the big poll shed, now can place anywhere in the main farm area Main Farm Field levelled to allow for a much larger main farm no other changes made the map 35 fields of all sizes approximately 10 woods 3 courtyards 3 cities launch vehicles are also available on medium difficulty. if you find any mistakes, then please do not insult me ​​in the comments, but write me a pn with screenshot then i can take care of it. field 1 (field01) : 19.965 ha – 49.334 ac field 2 (field02) : 9.489 ha field 3 (field03) : 30.373 ha field 4 (field04) : 4.294 ha field 5 (field05) : 1.836 ha field 6 (field06) : 7.816 ha field 7 (field07) : 121.937 ha field 8 (field08) : 21.263 ha field 9 (field09) : 17.673 ha field 10 (field10) : 9.606 ha field 11 (field11) : 9.114 ha field 12 (field12) : 7.657 ha field 13 (field13) : 7.633 ha field 14 (field14) : 10.485 ha field 15 (field15) : 16.381 ha field 16 (field16) : 16.366 ha field 17 (field17) : 22.028 ha field 18 (field18) : 8.533 ha field 19 (field19) : 21.934 ha field 20 (field20) : 17.428 ha field 21 (field21) : 47.885 ha – 118.326 ac field 22 (field22) : 8.680 ha field 23 (field23) : 2.335 ha field 24 (field24) : 28.093 ha field 25 (field25) : 32.293 ha field 26 (field26) : 6.610 ha field 27 (field27) : 9.429 ha field 28 (field28) : 30.370 ha field 29 (field29) : 37.936 ha field 30 (field30) : 8.359 ha field 31 (field31) : 5.365 ha field 32 (field32) : 11.878 ha field 33 (field33) : 13.735 ha field 34 (field34) : 8.537 ha field 35 (field35) : 10.715 ha field 36 (field36) : 6.990 ha Need all large animal husbandry for place-able without errors please let me know of any you find, prefer North American modern A true 4 farm map, all 4 farm locations, fields and sell points are evenly matched for the 4 main farms (competing for strategic lands), majority of fields can be easily combined without cutting down trees(could turn the map into a few extremely large fields), more realistic sell point locations and land property values, higher priced sell points are in the industrial area of the city and port, very few sell points outside the commercial areas. Credits:oleo edit by parzivaL

Kotte Garant v1.0.0.0 Trailer
trailers

Kotte Garant v1.0.0.0 Trailer

Kotte Garant v1.0.0.0 Trailer Price: 40000 € Max. working speed: 17 kph Required power: 150 hp Working width: 10.4 m Capacity: 20000l

Horsch Terrano 4 FX v1.0.0.0 Mod
implements

Horsch Terrano 4 FX v1.0.0.0 Mod

Horsch Terrano 4 FX v1.0.0.0 Mod The HORSCH Terrano 4 FX is a 4 meters compact 3-bar cultivator with a wide range of use, whether for shallow stubble cultivation or intensive soil cultivation. Cultivator layout: – Price: 13.800 € – Power range: 120-180 HP – Working speed: 18 Subsoiler layout: – Price: 16.200 € – Power range: 160-250 HP – Working speed: 14 kph

3,210 / 3,680

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