Farming Simulator 19 mods
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John Deere 8440 V1.0 FS19
John Deere 8440 V1.0 FS19 John Deere 8440 mod for FS19 -Price: 100.000 -Wheel setup: Michelin, Goodyear, Twin/Triple Tires, Narrow Tires, Wide Tires etc. -Openable Window -Fender Configurations -Color Configurations wheels Credits:Valentinootje & The King Tags: John Deere
PineWood Farms v1.0.2 FS19
PineWood Farms v1.0.2 FS19 PineWood Farms, A large feature Rich 4k map For farming simulator 19, no errors in log, all sell points working, Train does not have collision,and remains stopped for loading till you enter again to drive all lands buy-able, Creators Tigger D (Larry R Davenport) and StreetReaper ( Derick Hay ) Special Credit Mod creators who may not be known, as usual all placeables in this map are edited and used from various Maps, We would appreciate any feed back / Issues with this map, Thanks and Happy Faming Credits:Tigger D (Larry R davenport) & Streetreaper ( Derick Hay )
Fendt 307 – 309 Kuulbult FM v1.0 FS19
Fendt 307 – 309 Kuulbult FM v1.0 FS19 Fendt 307 – 309 Kuulbult FM for Farming simulator 19 There is my fendt 307 and 309 Lichtwerk sound works have changed a lot and transferred from 17 to 19. Credits:kuulbult FM
MTZ-80X v1.0 FS19
MTZ-80X v1.0 FS19 – Power: 59 kW / 80 HP; – Speed: 36 km/h; – Fuel tank capacity: 120 l.; – Price: 15 500 €; – Primary color selection; – Wheel selection; – Working lighting; – Working dashboard. Credits:Alali; Editing: Adsumus, FS19: MakSoN
Fendt Trisix v1.0 Tractor
Fendt Trisix v1.0 Tractor I am very happy to share with you the conversion of the Fendt Trisix: – 2 engine options : VARIO T500 540hp (53kph) and VARIO PROTO 1500hp (70kph) – 8 wheel configurations (Michelin and Trelleborg) : normal with or without weights, wide with or without weights – Working lights and PTO (rear and front) – Wear, dirt and washable – No error in the log
Ursus 8014 H v 1.0
Ursus 8014H for Farming simulator 19 Dynamic hoses Udim textures Large and normal wheels Real lights
John Deere R4045 v 2.1
What’s New in Version 2.1 Updated to 1.3 patch. It come with a sprayer AR and Spreader AR Note: the dual Wheel have collision you cant connect the AR with it u need to Go to you Repair and add Dual after u added it Note: I m not sure who Converted as i got it on a facebook page it dont Say in the Credits but its Maded by KNM Modding IN FS17 im not sure if he converted in FS19 either !
Ursus C355 v 1.0.0.1
The tractor has: bent tires, fs19 lights, hydraulic quick couplers and electric socket for lights (standard fs19), movable pulleys, movable pointer, real power, hook for turn, configurations in the store. The new version added: animations of pedals and gear levers. * Tur Autorów do not know Konwert do fs 19: Gzymsik_pl Normally there is nothing to write about, no pollution. * Accessories for round Stoll Authors: kreters-island Convert to fs 19: Gzymsik_pl 2 buckets for loose materials, 2 types of forks for dung (can be loaded with bales and pallets), scoop for root crops. Plane fs19, new / used configuration, no dirt. Marcello1942, u95, Agromet, Rolnik, Marcin10m19, eloelo52i0, Grzegorz056, Liqwidator, cinko123, Krystiun pogromca ulinow Konwert plus kilka bajerów: Gzymsik_pl
Felsbrunn Edit v2.0 Map
Felsbrunn Edit v2.0 Map Version 2.0 1) Patch 1.3 must be installed 2) Many new buildings installed 3) Animated light (manual light switching on) installed in different buildings 4) New varieties of millet, spelled, triticale and sorghum 5) 6 new fields have been added 6) Map has been expanded 7) Pda has been adjusted 8) Decoration and terrain was rebuilt and installed 9) All paths of the textures have been changed and optimized 10) Waste and duplicate files have been removed 11) Fields have been adjusted 12) some bugs have been removed 13) Splines have been adjusted 14) Farmlands have been expanded and adapted I would appreciate a review and a short feedback looking forward. Wish you all Happy Easter Hello LS19 fans Hereby I make my converted Felsbrunn all available. I put the farm on a different terrain and the stables of the animals are also housed at the farm. Also, I have a few small things installed which you have to explore yourself. The launch vehicles and takeoff fields are also changed. I hope you like my processed Felsbrunn.Einige open spaces are also available. I have done my best and the log is up on the bush01 which is a bug from Giants error-free I do not exclude errors that were not apparent to me. If someone finds fault, please let me know. I will try to change that. And now I wish you much fun with the Felsbrunn MC / Jürgen I would be glad about comments and suggestions Changing this map and re-uploading is not allowed. Respect the work of all modders and mapper. Many Thanks The many changes require a new save game. Version 1.4 MultifruitUpdate 1. Farm buildings and stables can be sold again. 2. Landscaping mode fixed (grass is growing again in the first stage). Simply exchange the Map 1.4 Multifruit with the 1.4 MultifruitUpdate and continue playing. Version 1.4 Multifruit 1. carrots onions hops and rye (own applied folio textures) 2. Animated light built-in 3. Decoration installed 4. Fixed minor bugs like floating objects (corrections) 5. Animated roller shutters installed Version 1.3.1 Standard Fruit Update 1) Floating objects removed 2) Roller shutters now work for the vehicle dealer 3) Rock on Field 6 had prevented helpers to finish the track at the edge of the field, was defused 4) Minor errors eliminated 5) Decoration installed Version 1.3 Built-in objects and buildings as well as new open spaces: small shelter, washing area with vacuum cleaner dummy, zeppelin or airship, motor boat with sound and beat of mole 63, church with sound and bells, smaller various installations, vendingable halls of Vertex Dezign in 4 different sizes, buyable straw storage from Hasco for grass hay straw silage and woodchips as well as for grass hay and bales of straw all loose loose bulk material are again available, buyable cutting shelf of San Andreas, PDA newly adjusted, Telescop decoration installed, eagle with sound, kiosk stairs flag etc on the ruin built in, Dairy = milk and egg sales and agricultural trade = wheat, barley, oilseed rape, sunflower, soybeans, corn, potatoes, sugar beet, sugarcane sale built, ways a little redesigned (user request) Garden center (manure and manure sale), fuel production (soybeans, sunflowers and oilseed rape), flour factory (wheat, barley, oats and corn sales), observation tower, WhiskyRum factory (sugar beet and corn sales) and sugar factory (sugar cane and sugar beet sale) installed.As well as many small and large changes in the terrain. Furthermore, signs, signposts and many small details are installed. The forest was also enlarged a bit. Old sawmill replaced by new. Lighting installed in the yard. Built barriers. Brewery built. Several sounds built-in. Beach hotel and decoration installed. Seagulls fish from my old Mc’s agrarian worldmap. New open spaces. New horse stable with boxes built in Credits: Tbereit1 (with permission to change the stable and the Navmesh). New gas station installed. Lidl installed. Homemade hudfruits of all types of fruit incorporated
Felsbrunn Edit By MC v2.0 FS19
Felsbrunn Edit By MC v2.0 FS19 Version 2.0 1) Patch 1.3 must be installed 2) Many new buildings installed 3) Animated light (manual light switching on) installed in different buildings 4) New varieties of millet, spelled, triticale and sorghum 5) 6 new fields have been added 6) Map has been expanded 7) Pda has been adjusted 8) Decoration and terrain was rebuilt and installed 9) All paths of the textures have been changed and optimized 10) Waste and duplicate files have been removed 11) Fields have been adjusted 12) some bugs have been removed 13) Splines have been adjusted 14) Farmlands have been expanded and adapted FS19 Felsbrunn Edit By MC Update 1) Fixed minor bugs like floating objects 2) Wasted files deleted 3) Decorated landscape 4) Textures customized No need to start a new game. Just replace the FS19_Felsbrunn_Edit_By_MC and continue playing. I would appreciate a review and a short feedback looking forward. Wish you all Happy Easter Hello LS19 fans Hereby I make my converted Felsbrunn all available. I put the farm on a different terrain and the stables of the animals are also housed at the farm. Also, I have a few small things installed which you have to explore yourself. The launch vehicles and takeoff fields are also changed. I hope you like my processed Felsbrunn.Einige open spaces are also available. I have done my best and the log is up on the bush01 which is a bug from Giants error-free I do not exclude errors that were not apparent to me. If someone finds fault, please let me know. I will try to change that. And now I wish you much fun with the Felsbrunn MC / Jürgen I would be glad about comments and suggestions Changing this map and re-uploading is not allowed. Respect the work of all modders and mapper. Many Thanks The many changes require a new save game. Version 1.4 MultifruitUpdate 1. Farm buildings and stables can be sold again. 2. Landscaping mode fixed (grass is growing again in the first stage). Simply exchange the Map 1.4 Multifruit with the 1.4 MultifruitUpdate and continue playing. Version 1.4 Multifruit 1. carrots onions hops and rye (own applied folio textures) 2. Animated light built-in 3. Decoration installed 4. Fixed minor bugs like floating objects (corrections) 5. Animated roller shutters installed Version 1.3.1 Standard Fruit Update 1) Floating objects removed 2) Roller shutters now work for the vehicle dealer 3) Rock on Field 6 had prevented helpers to finish the track at the edge of the field, was defused 4) Minor errors eliminated 5) Decoration installed Version 1.3 Built-in objects and buildings as well as new open spaces: small shelter, washing area with vacuum cleaner dummy, zeppelin or airship, motor boat with sound and beat of mole 63, church with sound and bells, smaller various installations, vendingable halls of Vertex Dezign in 4 different sizes, buyable straw storage from Hasco for grass hay straw silage and woodchips as well as for grass hay and bales of straw all loose loose bulk material are again available, buyable cutting shelf of San Andreas, PDA newly adjusted, Telescop decoration installed, eagle with sound, kiosk stairs flag etc on the ruin built in, Dairy = milk and egg sales and agricultural trade = wheat, barley, oilseed rape, sunflower, soybeans, corn, potatoes, sugar beet, sugarcane sale built, ways a little redesigned (user request) Garden center (manure and manure sale), fuel production (soybeans, sunflowers and oilseed rape), flour factory (wheat, barley, oats and corn sales), observation tower, WhiskyRum factory (sugar beet and corn sales) and sugar factory (sugar cane and sugar beet sale) installed.As well as many small and large changes in the terrain. Furthermore, signs, signposts and many small details are installed. The forest was also enlarged a bit. Old sawmill replaced by new. Lighting installed in the yard. Built barriers. Brewery built. Several sounds built-in. Beach hotel and decoration installed. Seagulls fish from my old Mc’s agrarian worldmap. New open spaces. New horse stable with boxes built in Credits: Tbereit1 (with permission to change the stable and the Navmesh). New gas station installed. Lidl installed. Homemade hudfruits of all types of fruit incorporated Credits:Motorboat with Sound and Beat by Mole 63, Vertex Kaufhaus Halls Dezign, Hasco Stake Storage, San Andreas Cutter Shelf, NewVehicleShop: Roof Signs: Kirtz Pierr, Shop Tag: Joerg_B, Deco: AllgäuerGarde, Claas_Evolution, speedy77,
Sudhemmern Multifruit v1.6.0.0 Map
Sudhemmern Multifruit v1.6.0.0 Map For the new year I present you the Südhemmern map for the LS 19. Version 1.6.0.0 Multifruit 1. Wild growing fence posts removed 2. Individual red cabbage removed at the entrance to the feed mixing hall 3. Shafstall Palettenspawner shifted by 20cm, so that it no longer collides with the shelf. Ground marker adjusted accordingly. 4. Floating house located at the industrial plant Fixed a fence on Meadow 2 6. Lantern on the Eimo out of the way 7. Bakery flickering gates fixed (texture swapped) 8. Water storage with signage installed at the yard for emptying of water trailers 9. BGA fixed so that it can be bought and operated by other courts in the MP to defuse low terrain changes around the Hubbel to the silos. 10. Fixed some field edges. 11. roof of the shelter at the wash area equipped with a collision (no blind flight anymore if you drive through it) 12. Fixed various collisions (added where necessary, removed where irrelevant) 13. Slightly raised the roofs on the grain silo to reduce the texture’s Z-fighting. ClipDistance is set uniformly to 350 so that the roof appears together with the building in the self-field and not first the roof and then the building. 14. Reset point for vehicles slightly shifted to have more space for potato storage hall out. 15. Ground marker inserted in the yard grain silo for filling 16. Sugarbeet_Haulm Texture changed so that no leaf remains appear when sowing over the seed texture. But the leaf remains fall away after harvesting. This is a bug from Giants. 17. Laundry at the yard lowered by 18cm to get better ground adaptation. 18. Remove stone wall specularmap (glossmap) to remove the unnatural and deep black drop shadows. 19. Removed at box 13 collision on some utility poles and traffic signs 20. BGA bunker capacity increased to 90000Liter (The bunker is the part where your silage will dump for processing) 21. Field14 removes a fence element to widen the driveway 22. Field07 Grass corner removed and fieldArea redefined 23. EIMO Specularmap removed during milk processing to remove drop shadows. 24. Remove pig grouse Specularmap to remove drop shadows. 25. White cabbage and red cabbage Diffuse texture and normal map for the fillplanes replaced and Materialholder adapted accordingly 26. Wood chips added to the yard at the straw store and sign changed 27. Roof on the BGA equipped with collisions 28. Building fences placed in front of the gates of the feed mixing hall to avoid further inquiries whether the hall is working or not. These fences can also be sold through the shop again. 29. Reduced shine on the cutterbar shelves and control boxes. 30. Manure was added to the sales stations garden center and sewage treatment plant. To make the changes to points 2, 3, 8, 9, 10 and 17 visible or active, please follow the update instructions. Unfortunately, it is not possible to apply terrain modifications to the Landscaping tool, as changes have been made to the terrain on the map itself. The main courtyard is equipped with warehouses for all types of fruit, straw, grass, hay. There are also storage facilities for manure, manure and milk. At the farm are the species cows, pigs, sheep and chickens, the horses are outsourced to the horse farm. At the farm you can buy fertilizer, seeds, crop protection and lime directly at a lower price. In Hille there is a shop on the Landi, where you can buy all goods and fruits at the normal price. The map has 43 fields and 2 meadows. The meadows are designed so that you do not have to care for them, they just grow after, there is no helper operation there, as with the hand mow. All gates can be operated, the cutterbar shelves and flaps also work. There you will find switch boxes near where the triggers are installed. All sales stations are displayed in the mini map. I have attached some pictures. If you know the map from the LS 17, you will quickly find your way around, even if some things had to be changed. I wish you all a happy new year and a lot of fun in the game.
Ursus c385a v1.0.0.0 FS19
Ursus c385a v1.0.0.0 FS19 The modification has: Moving axis Several configurations Farmer animation movable wajchy pedals etc. opened roof for the key Animation of exhaust pipe vibration and fenders modification sometimes does not work with modem “Real Dirt Color” CLEAN LOG PROHIBITION TO RETURN TO OTHER FORMS! Credits:9MichuMods8
Porta Westfalica Multifruit v1.0.0.0 Map
Porta Westfalica Multifruit v1.0.0.0 Map The map recreates the surroundings of the Porta Westfalica rudn around the Wiehengebirge and the Weserbergland. In addition to the district town of Minden, there are the villages Hahlen, Häverstedt, Barkhausen, Bergkirchen and local mountains. Your farm is located on the edge of the Wiehengebirge, the chickens, pigs and sheep are located directly on the farm, the horse farm is outsourced a bit away from the main courtyard. At the farm silos for cereals, fruits, chopped straw, silage, straw, hay, grass and all kinds of fruit are harvested, which can be harvested on the map. There is a purchase station for seeds and a fertilizer / lime / pesticide directly at the farm. At both stations, the purchase price is much cheaper than at the dealer. There is a water trigger to fill the water trailers (water from the own well is free) and there is a water store to drain a trailer that still has some residual water in it to transport another good, eg milk. One can do in the LS 19 no more emptying more. On fruit varieties there are all standard fruits and as additional fruits onions, carrots, white cabbage, red cabbage, hops, rye, spelled and tobacco. For everything are stock available. Field 1 is equipped as a hop field with rods and wires. There are electric cutterbar shelves for space-saving storage of the cutting units. The shelves for the small reapers from the Holmer sink into the ground. There is a ferry crossing the Weser, which is designed as animatedObject. The transverse grooves are necessary because otherwise the vehicle is not “taken”. You should go on the ferry, get out of the running vehicle, press the left mouse button, (then the ferry departs) and immediately get back into the vehicle. Then you are also taken and man can possibly with a little gas to ensure that the vehicle remains on the ferry and not thrown off. If the ferry is on the wrong side, you can pick up the boat at the quay with the mouse button. There are 4 pet dealers, one for each species, look around, there are signs. There are two shopping malls where you can buy all the fruits if they are missing in the warehouse, but be careful, the prices are salted. There are 2 BGA installed, a small under the TV tower and a large on the canal with 3 bunkers each 90,000 L and huge transit silos for silage production. The walls have to be so thick because the block sizes of a 4-fold card are much larger and otherwise the shredded material trickles through the walls. This can still happen with the small BGA, which I could not change for reasons of space. There are 88 fields of different sizes defined, the total area is about 1000 HA, next to 3 meadows are fenced, these can be harvested, without having to worry about further (no fertilizing, grooming, etc.), the yield is still extremely high, disadvantage you can not use a helper but mow the grass yourself. There are also various forest areas for all friends of Holzwitschaft. Most fields are available in blocks of two, there is often great potential for the self-enlargement of the fields available. The starting fleet is quite impressive, as the fields are pretty big and the tracks far, I thought, I offer you something. The transport missions are installed, where I have increased the yield significantly, so it’s fun to drive them. You can explore the map in this way very well to find your way around later. You also get money for it.
Porta Westfalica Multifruit v1.0.0.0 FS19
Porta Westfalica Multifruit v1.0.0.0 FS19 The map recreates the surroundings of the Porta Westfalica rudn around the Wiehengebirge and the Weserbergland. In addition to the district town of Minden, there are the villages Hahlen, Häverstedt, Barkhausen, Bergkirchen and local mountains. Your farm is located on the edge of the Wiehengebirge, the chickens, pigs and sheep are located directly on the farm, the horse farm is outsourced a bit away from the main courtyard. At the farm silos for cereals, fruits, chopped straw, silage, straw, hay, grass and all kinds of fruit are harvested, which can be harvested on the map. There is a purchase station for seeds and a fertilizer / lime / pesticide directly at the farm. At both stations, the purchase price is much cheaper than at the dealer. There is a water trigger to fill the water trailers (water from the own well is free) and there is a water store to drain a trailer that still has some residual water in it to transport another good, eg milk. One can do in the LS 19 no more emptying more. On fruit varieties there are all standard fruits and as additional fruits onions, carrots, white cabbage, red cabbage, hops, rye, spelled and tobacco. For everything are stock available. Field 1 is equipped as a hop field with rods and wires. There are electric cutterbar shelves for space-saving storage of the cutting units. The shelves for the small reapers from the Holmer sink into the ground. There is a ferry crossing the Weser, which is designed as animatedObject. The transverse grooves are necessary because otherwise the vehicle is not “taken”. You should go on the ferry, get out of the running vehicle, press the left mouse button, (then the ferry departs) and immediately get back into the vehicle. Then you are also taken and man can possibly with a little gas to ensure that the vehicle remains on the ferry and not thrown off. If the ferry is on the wrong side, you can pick up the boat at the quay with the mouse button. There are 4 pet dealers, one for each species, look around, there are signs. There are two shopping malls where you can buy all the fruits if they are missing in the warehouse, but be careful, the prices are salted. There are 2 BGA installed, a small under the TV tower and a large on the canal with 3 bunkers each 90,000 L and huge transit silos for silage production. The walls have to be so thick because the block sizes of a 4-fold card are much larger and otherwise the shredded material trickles through the walls. This can still happen with the small BGA, which I could not change for reasons of space. There are 88 fields of different sizes defined, the total area is about 1000 HA, next to 3 meadows are fenced, these can be harvested, without having to worry about further (no fertilizing, grooming, etc.), the yield is still extremely high, disadvantage you can not use a helper but mow the grass yourself. There are also various forest areas for all friends of Holzwitschaft. Most fields are available in blocks of two, there is often great potential for the self-enlargement of the fields available. The starting fleet is quite impressive, as the fields are pretty big and the tracks far, I thought, I offer you something. The transport missions are installed, where I have increased the yield significantly, so it’s fun to drive them. You can explore the map in this way very well to find your way around later. You also get money for it. So, more I can not think of right now. I wish you much fun Your GMCW Credits:Ich danke allen Moddern, deren Gebäude/Objekte ich verwendet habe. Aufgrund der Anzahl und der Tatsache, dass diese schon aus alten Versionen des Spiels stammen, kann diese nicht alle namentlich benennen. Sollte jemand sein Werk finden und in den Credits genannte werden wollen, bitte ich um kurze Nachricht, dann wird dies sofort erledigt.
The Old Farm Countryside v1.0.1.0 FS19
The Old Farm Countryside v1.0.1.0 FS19 Changes and bug fixes for version 0.9 – Farmlands Completely modified. – Adjusted the icons of the Chickens and the Sawmill. – Points of sale in 3 languages, English, German and Spanish, by default English. – Pending is the translation of the icons of the points of sale in the PDA, by default they appear in English. – Now the land of the animals can be purchased to place placeables. – Removed several buildings and textures that caused problems and downloads of FPS. – Cleaning and sorting the file.zip Credits:Shaba FS (iBerModding)
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