Farming Simulator 19 mods

55,196 results
2,988 / 3,680
Cornbelt v1.0.0.0 Map
maps

Cornbelt v1.0.0.0 Map

Cornbelt v1.0.0.0 Map playable 16x map without productions and working trainsystem for transport on large ways.

New Sherwood Park Farm Multi Frucht v1.1 FS19
maps

New Sherwood Park Farm Multi Frucht v1.1 FS19

New Sherwood Park Farm Multi Frucht v1.1 FS19 Here I offer you the Map New Sherwood Park Farm for download. Please keep in mind that the map could still be mistakes! We always endeavor to resolve them in a timely manner. Info!! At the moment there is no traffic blocked! Please appreciate our work and use the original download link if you want to offer the files on other platforms. I hope you have a little fun with the map. LG Struppy Thanks to Oli5464 For the RELEASE Thanks to all mapper modders for the releases and help !!! Send feedback Credits:Script: Farmer Schubi Sonstige: oli5464Modell: Stevie

Ricciville v1.2.0.0 FS19
maps

Ricciville v1.2.0.0 FS19

Ricciville v1.2.0.0 FS19 A NEW SAVE GAME WILL BE NEEDED V1.2 change log; you can now paint grass ** fixed broken sales trigger at Bobs rail sales ** rebuilt all nine bridges to allow long low boy trailers up and over ** removed floating objects ** added some rolling hills to flat fields ** crops no longer grow under the power polls in fields 35 and 37 ** fixed map sounds ** home farm silo dump trigger adjusted ** added a second entrance/exit point at jeans wood products** Now have signs at the sell points ** two sell points now accept compost ** added harbor patrol boats in the river and a freight barge in the ocean** Many cosmetic changes ** added field 3 to lands owned** added a harvester to the starting fleet** added crop in the two starting fields ** added bouys in the water for barge unload point at petes and johnnys port sales ** increased the water fill rate at the fill triggers, now fill faster** increased the fill rate at all silos, now fill faster** added more lighting at sell points for night drop off** slowed trains from 100mph to 75mph** removed one building at the south BGA to allow room for you to add placeables or garage storage** Slowed the AI traffic a bit and they now stop and do not plow into you*** reduced the map file size V1.1 change log: Fixed harvesting contract missions, triggers now work at Johnnys port and Petes port. Also, adjusted and repaired transport mission triggers. Sorry! But a new save-game will be needed. Hello, I present you with the map FS19 Ricciville. Map was built to honor the Ricci Family. My maternal grandparents had 16 children. Yes my mom is one of 16 children, the family reunions were awesome. Lets honor: Grandfather Samuel, Grandmother Lucia, Uncles: Angelo, Tony, Sammy, Donald, Johnny, Jimmy, Pete, Lou, and Bobby. Mom: Eleanor Aunts: Rosie, Lucy, Antonette, Louise, Mary, and Jean. 4X map built on the blank base provided by Dajnet Mods ( Pleasant Valley Maps). Thanks to Dave and his map class videos. Map contains the following: 2 trains; 1 barge; 59 fields; 2 BGA’s; 3 forests: 16 custom sell points: 21 water fill triggers; 133 farmlands to purchase; working traffic and pedestrians; Standard fruits plus Sorghum, Millet, Rice, hemp, Coffee, Cranberry, Hops, Carrot, Onion, poppy, Mustard, Peanut, Rye, and Clover.; Product to mine containing a few hundred million liters each of the following material: Stone, Coal, Salt, Silt, Gravel, Ore, and Sand. Custom transport missions. Map is built to use the placeables and factories as Dave with dajnet creates and releases them. I am Oldman102, I have been fighting prostate cancer for the past seven years and am in constant pain. Working on the map takes my mind off the pain for a few hours a day. In the past six months, I have become unable to work. I am living in my sisters spare room and have thousands of dollars in outstanding medical bills. Although donations are not necessary, any donation as little as one dollar will go toward medicine and medical bills. Credits:MrSpecies7

Fiat 80 Series v 1.0
tractors

Fiat 80 Series v 1.0

Small Italian 70s tractor available in different engine configurations: – Fiat 580: 58 hp (€ 15,000) – Fiat 680: 68 hp (€ 16000) – Fiat 780: 78 hp (€ 17,000) – Fiat 880: 88 hp (€ 18,000) Other configurations available: – Without front weight,350 kg weight and 750 kg weight. – Standard and narrow wheels (2 wd). – Choice of color between fiat orange and red fiatagri. – Front loader console.

John Deere 6R Pack v 1.0
tractors

John Deere 6R Pack v 1.0

The John Deere 6R Pack contains: 6R Medium framesize: 6135R 6145R 6155R 6R Large framesize: 6175R 6195R 6215R The 6R Pack contains 2 models with the configurations: Engine: (Horsepower) Tire Manufacturer: (Trelleborg, Michelin, Mitas),(Nokian on the 6135R to 6155R) Tire variants: Default, Wide , Double, Tireweights, (Small tires, Street tires on the 6135R to 6155R) GPS: Starfire Preparation, Starfire GPS Frontloader: YES / NO Frontweights or Fronthydraulic

New Sherwood Park Farm Multi Frucht v1.1 Map
maps

New Sherwood Park Farm Multi Frucht v1.1 Map

New Sherwood Park Farm Multi Frucht v1.1 Map Here I offer you the Map New Sherwood Park Farm for download. Please keep in mind that the map could still be mistakes! We always endeavor to resolve them in a timely manner. Info!! At the moment there is no traffic blocked! Please appreciate our work and use the original download link if you want to offer the files on other platforms. I hope you have a little fun with the map.

Modulare BGA Pack v1.0.0.0 Mod
placeables

Modulare BGA Pack v1.0.0.0 Mod

Modulare BGA Pack v1.0.0.0 Mod After a long construction period, here is my Modular BGA. In this pack you have 40 object to build your own BGA. I have tried to make it as good as possible but again you should try it on a savegame test before installing your savegame. Before placing, level the surface properly. You have the possibility to choose from 6 different types of bunkers. Further attachments are the container BGA which can be extended with additional filling containers. And still a compact system, you can even fill it with trailer. As well as other deco buildings, silos, manure storage and 3 finished BGA plants. I hope with this pack in the LS BGA bissel bit to bring, especially in MP. Well then, have fun basstel and try.

Stara ST105 v 1.0
tractors

Stara ST105 v 1.0

Here is the Stara 105 Dates: needed horsepower 77kW / 105 hp Tank volume 120 liters Speed 30km / h Rental price 4146 euros Purchase price 81000 Main color freely selectable changed Rim color freely selectable changed Price for rim color 300 euros

Fendt 1000 Vario Color Collection v 1.0
tractors

Fendt 1000 Vario Color Collection v 1.0

Here is the 1000 Vario Color Collection Dates: Various engine versions Different tire variants in different colors selectable Main color freely selectable Rim color freely selectable Rental price 14213, – Euro Purchase price 278700, – Euro Further versions will follow The mod is error free

Porta Westfalica v2.5 Map
maps

Porta Westfalica v2.5 Map

Porta Westfalica v2.5 Map The map recreates the surroundings of the Porta Westfalica rudn around the Wiehengebirge and the Weserbergland. Version 2.5 Fruit types: Asparagus incorporated as a new fruit, added to the crop. productions: Malt production: (wheat or barley and water and chips = malt out) Beer production (hops and malt and water out = beer out) Yoghurt production (cherries and plums and sugar and milk = yoghurt out) Schnapps production (wheat or rye and potato and water and chips = schnapps out) MilkMax (Milk out and Milk out) Potato washer (potatoes and water and diesel = washed potatoes and compost out) The washed potatoes can be tied to the big conveyor with the trailer and compost on the small conveyor be removed with the shovel. New fill types: Yogurt, brandy, UHT milk, malt, beer and washed potatoes. Liquor, H-milk, beer and yogurt can be added with the included tankers be transported. At the rear of the MKS 8 a coupling is removed, so that you can hang several behind the other. Warehouse: For all new fruit and filling types the bearings are extended; the farm filling station also serves as Bearings up to 56,000 l. The central warehouse for the products (opposite the dealer) expands for the new products. More minor bugs fixed. No new savegame is required, just insert the new productions into the items.xml of the savegames according to the instructions. In addition to the district town of Minden, there are the villages Hahlen, Häverstedt, Barkhausen, Bergkirchen and local mountains. Your farm is located on the edge of the Wiehengebirge, the chickens, pigs and sheep are located directly on the farm, the horse farm is outsourced a bit away from the main courtyard. At the farm silos for cereals, fruits, chopped straw, silage, straw, hay, grass and all kinds of fruit are harvested, which can be harvested on the map. There is a purchase station for seeds and a fertilizer / lime / pesticide directly at the farm. At both stations, the purchase price is much cheaper than at the dealer. There is a water trigger to fill the water trailers (water from the own well is free) and there is a water store to drain a trailer that still has some residual water in it to transport another good, eg milk. One can do in the LS 19 no more emptying more. On fruit varieties there are all standard fruits and as additional fruits onions, carrots, white cabbage, red cabbage, hops, rye, spelled and tobacco. For everything are stock available. Field 1 is equipped as a hop field with rods and wires. There are electric cutterbar shelves for space-saving storage of the cutting units. The shelves for the small reapers from the Holmer sink into the ground. There is a ferry crossing the Weser, which is designed as animatedObject. The transverse grooves are necessary because otherwise the vehicle is not “taken”. You should go on the ferry, get out of the running vehicle, press the left mouse button, (then the ferry departs) and immediately get back into the vehicle. Then you are also taken and man can possibly with a little gas to ensure that the vehicle remains on the ferry and not thrown off. If the ferry is on the wrong side, you can pick up the boat at the quay with the mouse button. There are 4 pet dealers, one for each species, look around, there are signs. There are two shopping malls where you can buy all the fruits if they are missing in the warehouse, but be careful, the prices are salted. There are 2 BGA installed, a small under the TV tower and a large on the canal with 3 bunkers each 90,000 L and huge transit silos for silage production. The walls have to be so thick because the block sizes of a 4-fold card are much larger and otherwise the shredded material trickles through the walls. This can still happen with the small BGA, which I could not change for reasons of space. There are 88 fields of different sizes defined, the total area is about 1000 HA, next to 3 meadows are fenced, these can be harvested, without having to worry about further (no fertilizing, grooming, etc.), the yield is still extremely high, disadvantage you can not use a helper but mow the grass yourself. There are also various forest areas for all friends of Holzwitschaft. Most fields are available in blocks of two, there is often great potential for the self-enlargement of the fields available. The starting fleet is quite impressive, as the fields are pretty big and the tracks far, I thought, I offer you something. The transport missions are installed, where I have increased the yield significantly, so it’s fun to drive them. You can explore the map in this way very well to find your way around later. You also get money for it. A small harvest pack for the additional drought is included. A full version with color choice (so you can differentiate the harvester) and larger volume is available at https://www.fs19mods.com/holmer-terra-dos-t4-multifruit-colour-incl-cutters/ and a holmer pack at https://www.fs19mods.com/grimme-varitron-470-mp-mulitcolor-v1-6-mod/

AutoDrive courses for Sudhemmern 3.0 v1.2 Mod
other

AutoDrive courses for Sudhemmern 3.0 v1.2 Mod

AutoDrive courses for Sudhemmern 3.0 v1.2 Mod Version 1.2 Closed a few more open connections and prepared the XML so that it can be saved directly into the Savegame folder and used without in-game import or recalculation. Approach points for all outlets, productions and fields particularities Obsthof and Waldhotel only one approach point, as the loading / unloading stations are almost impossible to reach all automatically. AutoDrive and CoursePlay are now working together Since the CoursePlay version 6.01.00231 there is an option that z.Bsp. Self-loading wagon or fertilizer / seed drill drivers can leave the field for unloading or filling with AutoDrive. This is a brilliant extension. So you can do the field work of the CP driver and let the AD driver use the road network. This saves many many CP downhill routes. Now it makes all the more sense to drive the road network with AutoDrive. In the AD version used by me (as of 07.07.2019), however, the settings in the AD setup for “field exit” only work for the Abtanker of Dreschern. Loader wagons and fertilizer / seeders always want to leave the field via the next possible waypoint for emptying or refilling, which of course often leads to collisions with obstacles. Therefore, I have provided all the fields with extra circuits, which lead the drivers on leaving the fields to collision-free exits.

Dodge Ram 3500 v3.0 Mod
cars

Dodge Ram 3500 v3.0 Mod

Dodge Ram 3500 v3.0 Mod – Power: 257 kW / 350 hp; – Speed: 130 km / h; – The volume of the fuel tank: 120 l .; – Price: 52 999 €; – Select the primary color; – The choice of color design; – The choice of grille; – The choice of accessories in the body; – Selection of wheels; – Present hitch and seat for semi-trailers; – fixation belts; – Working lighting; – leaves traces.

Dodge Ram 3500 Lifted v3.0 Mod
cars

Dodge Ram 3500 Lifted v3.0 Mod

Dodge Ram 3500 Lifted v3.0 Mod – Power: 257 kW / 350 hp; – Speed: 130 km / h; – The volume of the fuel tank: 120 l .; – Price: 52 999 €; – Select the primary color; – The choice of color design; – The choice of grille; – The choice of accessories in the body; – Selection of wheels; – Present hitch and seat for semi-trailers; – fixation belts; – Working lighting; – leaves traces.

VAZ 2172 PRIORA v 1.0
cars

VAZ 2172 PRIORA v 1.0

There is a tow Realistic light Qualitative salon See the rest of the video below.

Porta Westfalica v2.5 FS19
maps

Porta Westfalica v2.5 FS19

Porta Westfalica v2.5 FS19 The map recreates the surroundings of the Porta Westfalica rudn around the Wiehengebirge and the Weserbergland. Version 2.5 Fruit types: Asparagus incorporated as a new fruit, added to the crop. Productions: Malt production: (wheat or barley and water and chips = malt out) Beer production (hops and malt and water out = beer out) Yoghurt production (cherries and plums and sugar and milk = yoghurt out) Schnapps production (wheat or rye and potato and water and chips = schnapps out) MilkMax (Milk out and Milk out) Potato washer (potatoes and water and diesel = washed potatoes and compost out) The washed potatoes can be tied to the big conveyor with the trailer and compost on the small conveyor be removed with the shovel. New fill types: Yogurt, brandy, UHT milk, malt, beer and washed potatoes. Liquor, H-milk, beer and yogurt can be added with the included tankers be transported. At the rear of the MKS 8 a coupling is removed, so that you can hang several behind the other. Warehouse: For all new fruit and filling types the bearings are extended; the farm filling station also serves as Bearings up to 56,000 l. The central warehouse for the products (opposite the dealer) expands for the new products. More minor bugs fixed. No new savegame is required, just insert the new productions into the items.xml of the savegames according to the instructions. In addition to the district town of Minden, there are the villages Hahlen, Häverstedt, Barkhausen, Bergkirchen and local mountains. Your farm is located on the edge of the Wiehengebirge, the chickens, pigs and sheep are located directly on the farm, the horse farm is outsourced a bit away from the main courtyard. At the farm silos for cereals, fruits, chopped straw, silage, straw, hay, grass and all kinds of fruit are harvested, which can be harvested on the map. There is a purchase station for seeds and a fertilizer / lime / pesticide directly at the farm. At both stations, the purchase price is much cheaper than at the dealer. There is a water trigger to fill the water trailers (water from the own well is free) and there is a water store to drain a trailer that still has some residual water in it to transport another good, eg milk. One can do in the LS 19 no more emptying more. On fruit varieties there are all standard fruits and as additional fruits onions, carrots, white cabbage, red cabbage, hops, rye, spelled and tobacco. For everything are stock available. Field 1 is equipped as a hop field with rods and wires. There are electric cutterbar shelves for space-saving storage of the cutting units. The shelves for the small reapers from the Holmer sink into the ground. There is a ferry crossing the Weser, which is designed as animatedObject. The transverse grooves are necessary because otherwise the vehicle is not “taken”. You should go on the ferry, get out of the running vehicle, press the left mouse button, (then the ferry departs) and immediately get back into the vehicle. Then you are also taken and man can possibly with a little gas to ensure that the vehicle remains on the ferry and not thrown off. If the ferry is on the wrong side, you can pick up the boat at the quay with the mouse button. There are 4 pet dealers, one for each species, look around, there are signs. There are two shopping malls where you can buy all the fruits if they are missing in the warehouse, but be careful, the prices are salted. There are 2 BGA installed, a small under the TV tower and a large on the canal with 3 bunkers each 90,000 L and huge transit silos for silage production. The walls have to be so thick because the block sizes of a 4-fold card are much larger and otherwise the shredded material trickles through the walls. This can still happen with the small BGA, which I could not change for reasons of space. There are 88 fields of different sizes defined, the total area is about 1000 HA, next to 3 meadows are fenced, these can be harvested, without having to worry about further (no fertilizing, grooming, etc.), the yield is still extremely high, disadvantage you can not use a helper but mow the grass yourself. There are also various forest areas for all friends of Holzwitschaft. Most fields are available in blocks of two, there is often great potential for the self-enlargement of the fields available. The starting fleet is quite impressive, as the fields are pretty big and the tracks far, I thought, I offer you something. The transport missions are installed, where I have increased the yield significantly, so it’s fun to drive them. You can explore the map in this way very well to find your way around later. You also get money for it. A small harvest pack for the additional drought is included. A full version with color choice (so you can differentiate the harvester) and larger volume is available. So, more I can not think of right now. I wish you much fun Your GMCW Credits:I thank all the modders whose buildings / objects I have used. Due to the number and the fact that they come from old versions of the game, this can not name all by name. If someone wants to find his work and be mentioned in the credits, I ask for short message, then this is done immediately.Thanks to Schubi for his script, which allows the productions and the release for installation in the map.

2,988 / 3,680

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