Farming Simulator 19 mods
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Berghof Felsbrunn by MC Multifruit v1.3 Map
Berghof Felsbrunn by MC Multifruit v1.3 Map I would be very happy about a review and a short feedback. Version 1.3 Multifruit 1. Poppy and strawberries installed 2. small corrections So I know if this map arrives well, otherwise I put the support and is not developed because they also spend a lot of time in claim that I no longer have. With 3 maps there is a lot together Well all have fun and thank you for more comments and Reviews. Please read everything well until the end. Hello dear Farming Simulator fans With this new Modified Map Berghof_Felsbrunn_by_MC Multifruit (the textures for many types of fruit are created by myself) I would like to introduce you to another version. Since I have nothing else to do (fun) and because it makes me a lot of fun to build maps, I would like to give you this map also nich. The map is very similar to the previous version of the map “FS19_Felsbrunn_Edit_By_MC”. With the new Map Berghof new challenges have arisen and the ambience was minimized to the essentials. I attach great importance to nature in the map and also on the details as well, so only new things are delayed on the map. Furthermore, still lacks the long-awaited factory script what the Do not allow productions of different factories. Enough written. See for yourself what the map “Berghof_Felsbrunn_by_MC” concerns.It may not be his taste. Maybe there are some who like this version. That’s why I attach importance to a feedback and evaluation of the Map.Wenn someone finds error that may give notice. I wish you a lot of fun on the “Berghof_Felsbrunn_by_MC”. MC / Jürgen The factories are only outlets because the scripts are still for the productions absence. Are there any problems with placing some mods then this could help. Changing this map and re-uploading is not allowed. Respect the work of all modders and mapper. Many Thanks Credits: Motorboat with Sound and Beat by Mole 63, Vertex Kaufstalls Dezign, Hasco Stakehouse, San Andreas Cutter Shed, NewVehicleShop: Roof Signs: Kirtz Pierr, Shop Tag: Joerg_B, Deco: AllgäuerGarde, Claas_Evolution, speedy77, If I have missed someone who may please contact me. Version 1.2 Multifruit Open space added New varieties of white cabbage, red cabbage and salad added Decoration installed Optimized Clip Options Version 1.1 New fruit varieties incorporated millet, spelled, triticale and sorghum Open space at the yard created for possibly Silagesilo etc Minor errors eliminated Texture paths adapted and optimized Procedure for paused and no longer reactive game and only Esc or the TaskManager to end the game. You go into the saved game eg: savegame1 path: C: \ Users \ Computername \ Documents \ MyGames \ FarmingSimulator2019 \ savegame1 \ economy and opens this economy.xml with an editor which is used for Example could go like this. in the fields at the end “isRunning” must be false …. isRunning = “true” in isRunning = “false” change. So if true, this entry must be set to false and then save that xml and start the game as normal. Then it should work again.
North Frisian march oG v2.1 Map
North Frisian march oG v2.1 Map Moin people, the wait is over and I can show you the Nordfriesian March V1 Beta. Unfortunately, there are still no productions but very many sales opportunities. Version 2.1 oG North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills Large fields (20 cereals, 14 grass) 17 sales stations 2 bga’s New missions Very much space for placeable objects of all kinds
Fruits Trees v1.0.0.0
Fruits Trees v1.0.0.0 Hello everyone, today I present 7 fruit trees. These trees will generate an hourly income when water is added and will double if manure is added. Income per hour: New Farmer = 45 Farm-Manager = 30 From scratch = 20. PS: for those who have questions let me know, and for those who have not lost my job refrain from answering THANK YOU.
AutoDrive Kurse fur Sudhemmern 3.5 v1.5.0.0 Mod
AutoDrive Kurse fur Sudhemmern 3.5 v1.5.0.0 Mod Version 1.5 Target points in beer production: loading and unloading now separated Approach points for all outlets, productions and fields As the AutoDrive courses ask the same questions over and over again how to integrate them: Read the readme in the zip file (from v1.2)! By the way: with a little initiative you can get a solution on the internet for everything. I will NOT answer any questions here. particularities – Obsthof and Waldhotel only one approach point, as the loading / unloading stations are almost impossible to reach all automatically. AutoDrive and CoursePlay are now working together Since the CoursePlay version 6.01.00231 there is an option that z.Bsp. Self-loading wagon or fertilizer / seed drill drivers can leave the field for unloading or filling with AutoDrive. This is a brilliant extension. So you can do the field work of the CP driver and let the AD driver use the road network. This saves many many CP downhill routes. Now it makes all the more sense to drive the road network with AutoDrive. In the AD version used by me (as of 07.07.2019), however, the settings in the AD setup for “field exit” only work for the Abtanker of Dreschern. Loader wagons and fertilizer / seeders always want to leave the field via the next possible waypoint for emptying or refilling, which of course often leads to collisions with obstacles. Therefore, I have provided all the fields with extra circuits, which lead the drivers on leaving the fields to collision-free exits. Missing links or other problems please write here in the comments.
4Fach XXL Standard v1.0.0.4 Map
4Fach XXL Standard v1.0.0.4 Map Version 1.0.0.4 Folder mod changed back to a normal ZIP (was a mistake) Today we would like to offer you the Fire Modding Team a 4-compartment XXL card, the card has a large court in the middle and contains 4 torn fields in the grassed state. Unfortunately, it is not possible in the V 1.0.0.0 to sell vehicles directly at the shop, or to configure. This is only possible via the shop menu (P). Unfortunately, there will not be any outlets because they also cause problems, but we do not want to deprive you of the card and would like to offer it to you in V 1.0.0.0. P.S: Who does not want the card does not need to load! So you can save stupid comments! There will also be another version with the following crops: – wheat – Barley – Oats – rapeseed – Corn – sugarcane – sugar beet – potatoes – soybeans – Sunflowers – Cotton – poplars – oil radish (only suitable for cultivating!) – Grass – The fields are already fertilized – We point out: This is the V 1.0.0.0, so it can come even after extensive testing to errors, please describe errors accurately, so that we can fix this as soon as possible, wishes will be accepted if possible! We hope you like the map!
Toom Baumarkt 2019 v1.2 Mod
Toom Baumarkt 2019 v1.2 Mod V1.2: Seasons Ready (Schneemaske angepasst) Sales point for wood chips As can be seen on the signs at the entrance and at the goods reception, there are opening hours. Goods acceptance: 8-18 o’clock Entrance: 8-22 clock At these times the gates open and close automatically. The inner doors have to be opened by hand. Note: If you place the building during the opening hours, you have to wait until the next day to open the doors and gates, as the technician must first program the times.
Case IH Axial-Flow 240 Series v2.0 Mod
Case IH Axial-Flow 240 Series v2.0 Mod Thanks again to JHHG Modding, Siid Modding, and BlendArt for their contributions to this mod. Changelog: Added many new wheel and track configurations – Added wide ladder for certain wheel configurations – Added rim color configurations (Gray, Black, White) Added multiple grain bin configurations – No extention (10600l) – Default Foldable (14100l) – Default Static + Tip-up (14100l-17629l) – MaurerXL (19730l) – Harvest Master + Tip up (19380l – 22950l) Added auger pipe configurations – Default Foldable – Default Static – Short Pipe – Long Pipe Added mirror on the left to allow the auger to be seen from in the cab. (Changes depending on pipe configuration) Added more lights on the sides and rear Added US style side blinkers Updated interior monitor to display real information including animated bars and dash lights I plan on adding a few more features on this mod in the future. US rear lights and better ladder platform extensions being on the to-do. I wouldn’t say this is my best work as I don’t think everything is perfect on it yet, but I am glad to have a red harvester with the larger grain bins and more wheel configurations.
HoT Animals v1.2 Mod
HoT Animals v1.2 Mod Matching our farm pack here now stables and pastures v1.1: Animal Pen Extension READY v1.2: Seasons Ready (snow mask adjusted), bug fixed at the stables So here now matching the HoF Pack a few stables and pastures, and Mistabladeplätze. The package consists of the following objects: 1 cowshed big 1 cowshed small 1 large cow pasture 1 small cow pasture 1 pigsty with manure and manure 1 pigsty only with manure 1 chicken coop 1 horse stable 1 sheepfold 2 dung dumps The stables where manure is produced must be self-purged. To remove manure, the cabinet must be opened.
Monti Dauni multifruit v1.0.0.0 FS19
Monti Dauni multifruit v1.0.0.0 FS19 Monti Dauni is a map inspired by a beautiful area of southern Italy between the Puglia region and Basilicata. it is a region of the Apennines with inaccessible mountains and rocky walls reminiscent of American canyons. agriculture is very difficult as the spaces are small and not suitable for large tractors but special powers are needed. the most suitable vehicles for these areas are the tracked vehicles. the climate is very hot in summer and very cold with heavy snowfall in winter. have fun. Credits:Miki48
HoT Hofpack v1.1 FS19
HoT Hofpack v1.1 FS19 HoT yard pack V1.1: Seasons Ready (snowmask adapted), small bug fixed Consisting of: ball Hall Drescher hall Drescher Halle double Fertilizers Halle – fertilizers, liquid fertilizers, herbicides, lime, seeds – 100,000l each Farmhouse – Sleep Trigger upstairs Fillable filling station – 10.000l diesel Courtyard gas station (not refillable) Hay / straw storage – each 250.000l Kühlllager Multi Hall1 (2 goals) Multi Hall2 (4Tore) Multi Hall3 (3 goals) Multi Hall4 (6 goals) bulk Hall Silo extension – 100.000l Silo – je250.000l (not suitable for wood chips, beets and potatoes) Shelter small Shelter large Laundry Hall – Offers the possibility to wash high vehicles from above Workshop – repair inside and outside (on the right window) Fence set: post, gate, 2m fence with and without posts, 3m fence with and without posts, 4m fence with and without posts scarecrow Lantern Credits:HoT online Team
4Fach XXL Standard v1.0.0.4 FS19
4Fach XXL Standard v1.0.0.4 FS19 Hello together, Version 1.0.0.4 Folder mod changed back to a normal ZIP (was a mistake) Today we would like to offer you the Fire Modding Team a 4-compartment XXL card, the card has a large court in the middle and contains 4 torn fields in the grassed state. Unfortunately, it is not possible in the V 1.0.0.0 to sell vehicles directly at the shop, or to configure. This is only possible via the shop menu (P). Unfortunately, there will not be any outlets because they also cause problems, but we do not want to deprive you of the card and would like to offer it to you in V 1.0.0.0. P.S: Who does not want the card does not need to load! So you can save stupid comments! There will also be another version with the following crops: – wheat – Barley – Oats – rapeseed – Corn – sugarcane – sugar beet – potatoes – soybeans – Sunflowers – Cotton – poplars – oil radish (only suitable for cultivating!) – Grass – The fields are already fertilized – We point out: This is the V 1.0.0.0, so it can come even after extensive testing to errors, please describe errors accurately, so that we can fix this as soon as possible, wishes will be accepted if possible! We hope you like the map! Credits:Modell: Giants SoftwareTextur: Giants SoftwareIdee / Konzept: Giants Software, Fire Modding, ATK Simon, MSM ModdingTester: Fire Modding, ATK Simon, MSM ModdingSonstige: Fire Modding, ATK Simon, MSM Modding
FLIEGL ASW 268 v1.1.0.0 FS19
FLIEGL ASW 268 v1.1.0.0 FS19 The Fliegl extrusion system is a successful revolutionary system for all field and road transport. It combines and optimizes the advantages of all known transportation systems. Version 1.1 Repair of the collision Setting the position lights Correct the warning in the log Repair of the hydraulics Repair, tow the ship Car with pressure head ASW Quality running gear technology based on long-term development that ensures safe driving properties even in extreme driving situations! Extrusion instead of tipping – Advantages against tilting system More stability thanks to very low center of gravity during transport and unloading Up to 60% more loading due to optimum compressed loading and moisture levels Even squeezing out in low buildings Low weight Less oil consumption due to absence of telescopic cylinder Safe unloading even on sloping terrain with large-volume vehicles up to 70 m³ Possible connection with spreader, worm compiler, belt translator, etc. within minutes. Credits:Model:Halycon,LEXIK CZTexture: LEXIK CZ Idea / Concept: LS JIRA CZ Tester: AGROSTROJ F.S
North Frisian march oG v2.1 FS19
North Frisian march oG v2.1 FS19 Moin people, the wait is over and I can show you the Nordfriesian March V1 Beta. Unfortunately, there are still no productions but very many sales opportunities. Version 2.1 oG North Frisian plains with attention to detail, typical of dikes, ditches, forests, deco windmills Large fields (20 cereals, 14 grass) 17 sales stations 2 bga’s New missions Very much space for placeable objects of all kinds I wish you a lot of fun and good luck on the NF march Kind regards FedAction-LetsPlay Credits:FedAction LetsPlay Tags: North Frisian
John Deere Pack OY MP v19.8 FS19
John Deere Pack OY MP v19.8 FS19 Version 19.8 (mp) – Increased light range – Shop category ‘onkelyogi’ added The John Deere Pack OY contains all John Deere vehicles and tools with the following additional features: color selection Capacity selection (combine harvester) Nursing tires (optional) Increased working width and speed (20 km) of all cutting units Increased transfer rate (5,000 liters / second) Significantly reduced repair interval Shortened engine start time (1 second) engine choice Included in the John Deere Pack OY are: 2 combines S790 and T560 5 tractors 6M, 6R, 7R, 8R and 8RT XUV 865M (bonus vehicle) 3 reapers 625X, 645FD and Draper 3 cornsticks 608C, 618C and HS16 3 frontweights PickUp 950, 1150 and 1800 Front loader attachment 643R Credits:onkelyogi
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