Farming Simulator 19 mods
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4-axle lowered fliegl semi-trailer FS19
4-axle lowered fliegl semi-trailer FS19 Here is the 4-axle lowered fliegl semi-trailer for farming simulator 19. This is a variant variant of the fliegl that has been introduced into the game in FS 15. We love this version very much. Because the moddeur has done several things before posting it in the community community. The most visible is the installation of dynamic hoses. Some animations, such as the animation of the ramp, have been corrected. And now you can choose from several different configurations. We appreciate the many configurations. And the fact that it’s so easy to use. Simply switch it to a truck, remove the ramps and drive the vehicle you need to carry on the trailer. Here are some basic facts about this mod: Mod: 4-axle lowered fliegl semi-trailer. Basic Price: 34 000. Credits:Modfactory the kyosho, ap0llo
FS19 Claas Jaguar 800 Pack v1.2
FS19 Claas Jaguar 800 Pack v1.2 Version 1.2.0.0 – Mod Desk version adapted – Orbis sound turned off Tested on standard map This is the Claas Jaguar 800 Packet and Claas Pick Up 300 from FS17 to FS19 summarized and converted. Price: Jaguar 840: 215 000 €, 408 hp Jaguar 850: 235 000 €, 462 hp Jaguar 860: 255 000 €, 516 hp Jaguar 870: 275 000 €, 585 hp Top speed: 40 km / h Price: Orbis 750: 32 000 €, 7.5m working width Working speed: 13km / h Price: PickUp 300: 13 000 €, 3m working width Working speed: 20km / h Price: Direct Disc 520: 21 000 €, 5.2m working width Working speed: 15km / h Lease cost: Jaguar 10.965 € – 14.025 € / 2.150 € – 2.750 € day Orbis 1,632 € / 320 € day Pickup 663 € / 130 € day Disc 1.071 € / 210 € day features: -Animated speedometer needle, fuel gauge, temperature gauge (in progress) -Animated display (in progress) -Einzugspartikelsystem -Normal and Twin Tires Front tires 710/75 R 32 (2000 €) and 800/65 R 32 (4000 €) twin tires 580/70 R 38 (6.000 €) twin twin tires 710/70 R 38 (10.000 €)
EXP19 TrailKing Belly Dump v1.0 FS19
EXP19 TrailKing Belly Dump v1.0 FS19 TrailKing belly dump, dynamically loaded lights and wheels to keep the file size small. Animated: Tarp hoses doors and pistons Credits:Bansheewoj, Nick Reed, Blue Line Modding, Expendables
Seasons 19 mod: Weeds
Seasons 19 mod: Weeds What about weeds in Seasons 19 mod As we approach the release date of Seasons 19, we will be deep diving into the various new and improved gameplay mechanics that the mod introduces. Today we will talk about weeds. Weeds will sprout on untreated fields as soon as the soil temperature is high enough. Default soil temperature for weed germination is 4 degrees Celsius, but this can be changed by a GEO mod, or a custom map. This means that weeds can appear on your fields during cultivation and seeding operations, before your crop has started to grow. Weeds grow in clumps randomly and the yield is only impacted on patches where the weeds are visible. The rest of the field is not impacted. You can confirm this by using the field info window. Initially weeds are small and can be removed by a mechanical weeder, or by spraying, but they will mature when the soil temperature reaches around 12 degrees. Mature weeds can only be killed by spraying. Spraying not only kills all weeds but also has a preemptive effect. Once a field is sprayed it will not grow more weeds, until it is harvested, because default in-game mechanics plant weeds every time the player harvests a field. Weeds will wither and die when the soil temperature is below 0 degrees Celsius. The preemptive effect means that players can spray their field even before seeding and before any weeds are visible to safeguard against weed related yield losses. Weed growth is completely organic and not directed by the growth file, so there is no extra work required for GEO makers. However, you can customise the soil temperatures to control when weeds sprout, mature and wither. We will release further and more detailed information about converting your GEO mods to the Seasons 19 format in the near future. Do you want to know more about Season 19? Read Season 19 mod – All We Know So Far Download Seasons 19 mod for Farming Simulator 19 Credits:Seasons 19 mod Tags: Farming simulator 19 Seasons ModFarming Simulator 2019 Seasons ModFS 19 Season modFS19 Season modLS 19 Season modLS19 Season modSeasons 19 modSeasons 19 mods
Saxonia v1.1.1.0 Map
Saxonia v1.1.1.0 Map By popular request I have brought the 4-fold card Saxonia in the LS19. Version 1.1.1.0 Discharge trigger for train installed at the external stores Corrected unloading trigger for train at earth fruit storage Field access at field 27 corrected Beladetrigger installed at Hofsilo, train can be loaded there now. Fertilizer, lime and seeds entered into the yard silo and the outdoor storage, so you can now distribute these things to the outdoor storage. The way from the fertilizer factory to the farm silo is not left out. If you know the card from the LS17, you will find your way around quickly. The following additional fruits are available: Carrots, onions, cabbage, hops, tobacco, spelled, millet, poppy, rye, the cultivation of sugar cane and cotton is possible. Fields there are 57 in number, the smallest is about 2 ha, the largest at about 98 ha All old objects (exception sawmill) can be found in the old place again. Much has been added, some objects / buildings have been replaced by current ones. At the topography of the map nothing was changed. There are again 5 active train routes, these serve one or the other unloading point. The 5th train is as usual the collector. He removes all external stores and brings the harvest to the yard. There are 3 separate silos on the farm, the general farm silo, the stockpile and the feed store (straw storage). All bearings can be operated with the collector. A loading of the train in the yard is not provided. Furthermore, you will find warehouses for liquid and solid fertilizers, seeds, lime and pesticides on the farm. Directly in the yard are the stables for cows, pigs and the poultry, the sheep can be found in a northerly direction in the immediate vicinity of the farm. The horse stable is located next to the hotel “Steigenberger”. In order to be able to use all yard silos and also all stables in the yard, I recommend a save in the SP in the mode “new farmer”, this one can use then also in the MP and all silos and stables are already available from the beginning. There are several empty industrial areas for placing your own mods. There are 4 outposts where you can temporarily store your harvest until the collector brings them to the yard. At all external warehouses there are further storage rooms for seeds, solid fertilizer and lime. In addition, there are refillable gas stations. Currently there are 14 usable productions. These would be: – grass drying – Refinery – Mill – fermenter – Fertilizer production – Seed production – Lime production – Production of liquid fertilizers and herbicides – Malting – Brewery – compound feed production – Pig feed production – Zuckerwer – Blue poppy production All other future productions, which are not yet active, have received the already known from the Multimap barriers. In return, there are temporary outlets in these plants. Once the GC has been released and the productions have been installed, these barriers and interim sales points disappear again. New on the map are the oil mill and the cigarette factory. These are not yet active. Sale is possible there. The card has been extensively tested in the SP and MP for several weeks. Should errors nevertheless occur, then I ask for a corresponding info to me.
FLIEGL ASW 268 v1.15 Mod
FLIEGL ASW 268 v1.15 Mod The Fliegl extrusion system is a successful revolutionary system for all field and road transport. It combines and optimizes the advantages of all known transportation systems. Version 1.15 repair 1 plane Car with pressure head ASW Quality running gear technology based on long-term development that ensures safe driving properties even in extreme driving situations! Extrusion instead of tipping – Advantages against tilting system More stability thanks to very low center of gravity during transport and unloading Up to 60% more loading due to optimum compressed loading and moisture levels Even squeezing out in low buildings Low weight Less oil consumption due to absence of telescopic cylinder Safe unloading even on sloping terrain with large-volume vehicles up to 70 m³ Possible connection with spreader, worm compiler, belt translator, etc. within minutes
Money Cheater v1.3 Mod
Money Cheater v1.3 Mod Version 1.3 Fixed issues: – Default all farmland was set to own, regardless of your choice Known issues: – Windows tells you the application is from a non-trusted source. Of course, you can trust the application This small PC application gives you quick access to the Savegames in Farming Simulator 19, where you can set your bank amount without going through the XML files yourself. It is also possible to set all the fields at once to your farm. You will need .NET Framework 4.5 or higher in order to use this application. Download it here. Unzip the EXE file first before you run it. If you have any recommendation or problem, please let me know! A (positive) rating would motivate me to further improve this application.
Lime Extension / Kalk Erweiterung v1.0 Mod
Lime Extension / Kalk Erweiterung v1.0 Mod Field liming with manure spreader and truck A LITTLE THANKS FOR OVER 500 “LIKE ME” SPECIFICATIONS ON OUR FACEBOOK PAGE. ONE OF OUR PRIVATE MODES, which we have been using on our server for a long time. It allows you to field-liming with manure spreader and truck! This is common in our region and was therefore already implemented by us to launch the LS19. It automatically builds into each manure spreader and truck in your modfolder and adds KALK to these vehicles. The biggest advantages here are the lower lime consumption, as well as the easy and fast filling directly on the field. Of course, the mod in single & multiplayer usable. The log is clean.
Saxonia for LS19 v1.1.1.0 FS19
Saxonia for LS19 v1.1.1.0 FS19 By popular request I have brought the 4-fold card Saxonia in the LS19. Version 1.1.1.0 Discharge trigger for train installed at the external stores Corrected unloading trigger for train at earth fruit storage Field access at field 27 corrected Beladetrigger installed at Hofsilo, train can be loaded there now. Fertilizer, lime and seeds entered into the yard silo and the outdoor storage, so you can now distribute these things to the outdoor storage. The way from the fertilizer factory to the farm silo is not left out. If you know the card from the LS17, you will find your way around quickly. The following additional fruits are available: Carrots, onions, cabbage, hops, tobacco, spelled, millet, poppy, rye, the cultivation of sugar cane and cotton is possible. Fields there are 57 in number, the smallest is about 2 ha, the largest at about 98 ha All old objects (exception sawmill) can be found in the old place again. Much has been added, some objects / buildings have been replaced by current ones. At the topography of the map nothing was changed. There are again 5 active train routes, these serve one or the other unloading point. The 5th train is as usual the collector. He removes all external stores and brings the harvest to the yard. There are 3 separate silos on the farm, the general farm silo, the stockpile and the feed store (straw storage). All bearings can be operated with the collector. A loading of the train in the yard is not provided. Furthermore, you will find warehouses for liquid and solid fertilizers, seeds, lime and pesticides on the farm. Directly in the yard are the stables for cows, pigs and the poultry, the sheep can be found in a northerly direction in the immediate vicinity of the farm. The horse stable is located next to the hotel “Steigenberger”. In order to be able to use all yard silos and also all stables in the yard, I recommend a save in the SP in the mode “new farmer”, this one can use then also in the MP and all silos and stables are already available from the beginning. There are several empty industrial areas for placing your own mods. There are 4 outposts where you can temporarily store your harvest until the collector brings them to the yard. At all external warehouses there are further storage rooms for seeds, solid fertilizer and lime. In addition, there are refillable gas stations. Currently there are 14 usable productions. These would be: – grass drying – Refinery – Mill – fermenter – Fertilizer production – Seed production – Lime production – Production of liquid fertilizers and herbicides – Malting – Brewery – compound feed production – Pig feed production – Zuckerwer – Blue poppy production All other future productions, which are not yet active, have received the already known from the Multimap barriers. In return, there are temporary outlets in these plants. Once the GC has been released and the productions have been installed, these barriers and interim sales points disappear again. New on the map are the oil mill and the cigarette factory. These are not yet active. Sale is possible there. The card has been extensively tested in the SP and MP for several weeks. Should errors nevertheless occur, then I ask for a corresponding info to me. Credits:GiantsObjekte:Kastor: Fermenter Silo, Holzhacker, Futtermischer Pack, SchlachthofArii: diverse Objekteslowtide63: Logistiklagerfarming2001: Kapelle mit GLockeHarryBo: TankstationSpieler11: Flughafen, StraßenbahnNick98.1: Straßenschilderauwgl: Bio-Diesel RaffinerieSan_Andreas: HoT Seeds & Fertilizer ProduktionMod_Toaster: SchweinefutterlagerGTX Mods: Multi Storage Shedatze1978: StrassenbaukastenHenkieNL: BalestorageKatsuo: BiomasselagerFarmerahner: Berg 3DVASZICS: Strassenpack mit BrückeBauer heini: Shell TankstelleAKA_Boroda Joa: ZuckerwerkDer_Wanderer: WebereiGE-Mapping: BrauereiCREDITS Flughafen und StraßenbahnModname: MaschendrahtzaunAutoren: 112TECModname: StrassensystemAutoren: atze1978Modname: GehwegAutoren: LuculusModname: Gebäude,FahrzeugeAutoren: BernieSCSModname: SchrankenAutoren: BlackyBPGModname: FahrzeugeAutoren: EKKIModname: BeleuchtungAutoren: LKXstudiosModname: RadarturmAutoren: RummelboxerModname: DecoAutoren: From Holland ModdingCredits nur LS19Scripts: Farmer_Schubi Desperados93Hasco: StrohlagerKastor: DiesellokKibo: DiesellokLisa: PferdestallMike Modding: Hallen HofHappyLooser: HudfilesDanke an GMCW für die Freigabe seiner zusätzlichen FrüchteDanke für Markus für die Freigabe seiner FrüchteDanke an Don Diego für die Freigabe seiner zusätzlichen Früchte Tags: LS19
Claas Jaguar 800 Packet v1.2.0.0 Mod
Claas Jaguar 800 Packet v1.2.0.0 Mod Release of MB 3D modeling by (CC BY-NC-ND 4.0) conditions. Version 1.2.0.0 – Mod Desk version adapted – Orbis sound turned off Tested on standard map This is the Claas Jaguar 800 Packet and Claas Pick Up 300 from FS17 to FS19 summarized and converted. Price: Jaguar 840: 215 000 €, 408 hp Jaguar 850: 235 000 €, 462 hp Jaguar 860: 255 000 €, 516 hp Jaguar 870: 275 000 €, 585 hp Top speed: 40 km / h Price: Orbis 750: 32 000 €, 7.5m working width Working speed: 13km / h Price: PickUp 300: 13 000 €, 3m working width Working speed: 20km / h Price: Direct Disc 520: 21 000 €, 5.2m working width Working speed: 15km / h Lease cost: Jaguar 10.965 € – 14.025 € / 2.150 € – 2.750 € day Orbis 1,632 € / 320 € day Pickup 663 € / 130 € day Disc 1.071 € / 210 € day features: -Animated speedometer needle, fuel gauge, temperature gauge (in progress) -Animated display (in progress) -Einzugspartikelsystem -Normal and Twin Tires Front tires 710/75 R 32 (2000 €) and 800/65 R 32 (4000 €) twin tires 580/70 R 38 (6.000 €) twin twin tires 710/70 R 38 (10.000 €)
GrowthControl AddOn v1.0.0.0 Mod
GrowthControl AddOn v1.0.0.0 Mod This script is an add-on for the MOD of aPuehri (GrowthControl mod is needed!) This script is for multi fruit maps and it is no longer necessary to change entries in the lua (so that you do not have to change the lua for each card). Manual: After adding the mod, start the game with the Multi Fruit Card, save the game (to create the xml), then end the game. Now we open the growthcontrolAddOn.xml to find: Documents \ My Games \ FarmingSimulator2019 \ savegame (note under which score you saved the whole thing: savegame1-20) To make it easy, let’s copy FoliageType. Now we go into the Mod folder and unpack the Zip of the Multi Fruit Map. After unzipping we open this folder and search for the i3d (type i3D file format, mostly found in the maps folder) we open this with an editor by right-click, there Ctrl F and enter into the search FoliageType which we copied in advance and click on search. There we copy all foliage types (everything between the blog FoliageMultilayer) and replace the FoliageType in the growthcontrolAddOn.xml and save it. Now the game can be started. little info: multiplayer requires only the main server or the player, the players do not need to do this.
Massey Ferguson 620 v1.0 Mod
Massey Ferguson 620 v1.0 Mod Hello one more time farmers Here I present a new modification Chevrolet Silverado Massey Ferguson 620″ – Power: 94 kW / 100 HP; – Fuel tank capacity: 350 l.; – Speed: 22 km / h; – Price: 25 000 €; – Primary color selection; – Opens Board; – Working lighting; – Working instrument panel; xd – Leave trace. nota: to unfold the discharge tube you have to buy the head and hire the assistant and so you can use it alone but every time you restart you will have to do the same procedure, it is an error that I am trying to correct. Wait for more updates for this mods I always have many hours of work, have fun If they find some error, leave it in the comments
Krone Big Pack 1290HDPII v1.0 Mod
Krone Big Pack 1290HDPII v1.0 Mod Max. working speed: 20 kph Required power: 258 hp 319000€
800KG Stahl Gewicht v1.0.0.0 Mod
800KG Stahl Gewicht v1.0.0.0 Mod I have converted the 800kg steel weight of pics_by_fyn into the 19. dates 800 kg LS19 texture system is installed Color choice is installed Dirt is blocked Release available.
MTZ-82 UK v3.0.0.0 FS19
MTZ-82 UK v3.0.0.0 FS19 Own sound of the engine. Compact cabin. Animated cardanas, steering wheel and fan. Lighting works correctly. It is possible to open both doors and windows. Engine specifications in general do not differ from previous versions. Credits:Modmens, Martynas
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