Farming Simulator 19 mods
55,717 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Easy Sheds Pack 1.0.0.0 Mod
Easy Sheds Pack 1.0.0.0 Mod It’s a shed with hydraulic control of the position of the floors. Price: 24.000 € Maintenance: 20 € Seasons ready
Iberians South Lands v1.0.0.0 FS19
Iberians South Lands v1.0.0.0 FS19 Welcome to an imaginary zone the earth of sur of Spain. First conversion of this map from FS2013 -> FS2015 -> FS17 and let’s go to FS19, ready your Big Bud, 9RX, Quadtrac…will need something like this. You have the next features:- Pigs. – Cow. – Sheeps. – Horses. – Train Grain. – Train Wood. – 20 sell points. – 89 fields. – 4 forest. Credits:Vanquish081
Straw Tray 1.0.0.0 Mod
Straw Tray 1.0.0.0 Mod Hardy Straw Tray ideal for transporting round or square bales from the field to the farm, plus the front axle on turret makes it very maneuverable. Use: Transport of round or square bales Price: 8200 €
Gorenc Grinder 600 v1.0.0.0 FS19
Gorenc Grinder 600 v1.0.0.0 FS19 This front-mounted crumbler levels and crumbles the soil in front of the tractor. This way, seed bed preparation/pre-sowing tillage is more effective, operator comfort is improved, and the tilling speed is greater. – Price: 20.000 € – Power range: 140-180 HP – Working speed: 14 kph – Working width: 6m Credits:PolyCount
Easy Sheds Pack v1.0 FS19
Easy Sheds Pack v1.0 FS19 It’s a shed with hydraulic control of the position of the floors. Price: 24.000 € Maintenance: 20 € Seasons ready Credits:DD ModPassion
Lizard VNB 14 v1.0 FS19
Lizard VNB 14 v1.0 FS19 Low-cost bale trailer with a maximum recommended capacity of 14 rounded bales. Especially designed for small tractors or for smaller farms with low financial capacity and space. Price : 4500€ Credits:BlendArt, Spidmax, AgroSketch
GlobalCompany v1.5.0.0 FS19
GlobalCompany v1.5.0.0 FS19 Global Company – A large script extension for Farming Simulator! GlobalCompany is the base for many scripts. No matter if production, warehouse or whatever – with this it is easy to implement. Changelog 1.5.0.0: – NEW: GloblaMarket: Add Feature for create own private servers – NEW: FarmerStart – NEW: Some Improvements – FIX: Baler – FIX: Some Bugs Changelog 1.4.0.0: – NEW: Support of ManureHoseSystem for factory – NEW: Programmflow for factory Changelog 1.3.0.0: – NEW: Design – NEW: GlobalMarket – NEW: AnimalTrough – FIX: Error message at synchronisation Changelog 1.2.1.0: – FIX: PlaceableDisplay – NEW: Synchronisationsystem for MP – NEW: GC-Class / GC-Staticclass Changelog 1.2.0.0: – FIX: DynamicStorage: Fix effects on dediserver – FIX: DynamicStorage: Change key t to lctrl+t – FIX: ‘Error: Server:registerObjectInStream is only allowed in writeStream calls’ Error on MP – FIX: language texts – FIX: Objektinfo: Change position, now we can see the hand – FIX: Factory: Incomeprice can now be negative – FIX: VisibilityNodes: Collisions will check now also on Server – FIX: Adaption to Courseplay – NEW: DynamicStorage: Add unloadtriggers at places – NEW: Add dynamic ingamemap to gc menu – NEW: Factory: Add animaloutput – NEW: Factory: Add Seasons support – NEW: Add languanges: pt, it, pl – NEW: GC-Menu: Overview for DynamicStorage – NEW: GC-Menu: Better overview for Factorys – NEW: GC-Menu: AddOns can now create Tabs – NEW: Factory: add ‘refPoint’ – Attribute – NEW: Add new Gui-elements – And many more Changelog 1.1.0.0: – NEW: French and Russian languages added – FIX: Shopmanager adapted to current patch – FIX: DensityHeightMapManager adapted to current patch – FIX: Added support for VertexDesign palettes for object info – NEW: Registration for Filltypes and Treetypes in Mods – FIX: Horsehelper adapted to Seasonsmod – FIX: Gui adapted for very wide monitors – NEW: more features for ProductionFactorys – FIX: Adaptation to AutoDrive – NEW: DynamicStorage Credits:LS-Modcompany / kevink98, aPuehri, Eribus
SIP Orion 120TH 1.2.0.0 Mod
SIP Orion 120TH 1.2.0.0 Mod Price: 18000 € Max. working speed: 20 kph Required power: 100 hp Working width: 10 m Capacity: 12000 l ORION 120 TH is a heavyweight professional and robust manure spreader with a monocoque chassis and gross weight of 15 tones. Despite it`s large proportions, it is manoeuvrable and simple to use. Changelog 1.2.0.0 – Added new wheels as configuration – Added extension as configuration
Massey Ferguson 7700S 1.2.1.0 Mod
Massey Ferguson 7700S 1.2.1.0 Mod Price: 176000 € Power: 210-280hp Design Color Configurations -Update 1.1.0.0 -New Colors Design -Fixed various bugs -New Colors Rims -Update 1.2.0.0 -New LED Lights -New Skin Lights -New Details -New Tires Configurations -Update 1.2.1.0 -New Skin front Lights -Wheels fix -New Daylights function -New Colors Design -New Interior Design -Joystick Animated and Doors
Silage Silos 1.0.0.1 Mod
Silage Silos 1.0.0.1 Mod Two silos for silage: Small silo: Price: 7000 € Upkeep: 10 € per day Medium silo: Price: 8000 € Upkeep: 15 € per day Update 1.0.0.1: -fixed sales bug
Wind Turbine Large And Small 1.1.0.0 Mod
Wind Turbine Large And Small 1.1.0.0 Mod The wind turbine adapts to the wind speed and with Seasons also the wind direction. Wind Turbine Large Price: 800000 Income per Hour: 500/300/150 Daily Upkeep 75 Wind Turbine Small Price: 1200000 Income per Hour: 350/175/90 Daily Upkeep 50 Changelog v1.1.0.0 – A smaller wind turbine added – Added standard seasons support – Concrete base renewed
MaizePlus 1.1.0.0 Mod
MaizePlus 1.1.0.0 Mod MaizePlus is a global extension, that implements Maizesilage and Grasssilage in roundbales and also the bunker-silos. You can sell and feed the different silage-types too. It is also possible to create CCM using the MaizePlus_ccmExtension mod. So you have 4 possible silage-types in the bunker-silos and for feeding: – Maizesilage – Grasssilage – CCM – and chaff becomes wcs ( whole crop silage ) While there is less than 4000 liters in the bunker-silo, it will automatically switch its fillType to the fruit you are tipping. As soon as there’s more than 4000 liters in the Silo that fillType is set until you empty the silo again (in case of it being fermented) or when you remove enough to be less than 4000L again. Due to the restriction of max. 31 heightTypes (more on that below) in vanilla FS you can play MaizePlus on basegame-maps (or maps with basegame-fruits only) with Seasons but only without CCM-Extension. If you play a map that has more than 31 heightypes enabled you can add MaizePlus_ccmExtension to your savegame and it will activate the CCM functionality. MaizePlus is a global mod which means it automatically adds itself to everything it needs to, you just need to enable the mod (and CCM-Extension depending on the map/mods you play). We’ve also made sure that our CCM fruitType is the same as MoreBunkerSilo and the LS-Modcompany CCM mill used, so you can use that CCM mill to create raw ccm. Due to the similarities in fruitTypes and function we don’t recommend to use MaizePlus and MoreBunkerSilo together on the same savegame in order to prevent mod-conflicts and issues. A more detailed explanation for the heightTypes and their limit: The default game/map is limited to 31 heightTypes (fruits that can be tipped on the ground). The basegame is using 23 heightypes. That means that there’s 8 more left to be used by mods without having to change the heightype-limit in the map. Our MaizePlus itself adds 4 new heightTypes, CCM-Extension adds another 2. That means that it is possible to play MaizePlus with CCM-Extension on a modmap that has max. 2 additional fruitTypes, or 4 additional fruitTypes if you don’t use CCM-Extension, provided you don’t use any other mods that add additionnal fruitTypes. Of course if you play other mods that also add fruitTypes you need to calculate these in aswell. (For example Seasons adds 3 new heightTypes which means that in order to play MaizePlus with Seasons you can’t activate CCM-Extension, otherwise it would be 32 heightTypes) Sadly this limit isn’t something that can be changed globally, but has to be done by editing the map. But there is going to be updates with more heightTypes to a few well known maps soon. Changelog 1.1: – edits needed for maizePlus-forageExtension – bugfixes A big thanks to our farming-agency partners that helped us making MaizePlus and the Extesions. Also a special thanks to Wopster and Rahkiin such as Creative Mesh for their help implementing Seasons and Straw-Addon. Alsot thanks to: – Oxygendavid for the alfalfa, carrot and onion texture – Wopster (again) for his help with the script – martinBigM500 for the clover texture – workflowsen for the icons – FSI for the maizebale texture – BernieSCS for the permission for the incarase-gras and a big thanks to Giants for their ongoinng support.
GlobalCompany 1.5.0.0 Mod
GlobalCompany 1.5.0.0 Mod Global Company – A large script extension for Farming Simulator! GlobalCompany is the base for many scripts. No matter if production, warehouse or whatever – with this it is easy to implement. Changelog 1.5.0.0: – NEW: GloblaMarket: Add Feature for create own private servers – NEW: FarmerStart – NEW: Some Improvements – FIX: Baler – FIX: Some Bugs Changelog 1.4.0.0: – NEW: Support of ManureHoseSystem for factory – NEW: Programmflow for factory Changelog 1.3.0.0: – NEW: Design – NEW: GlobalMarket – NEW: AnimalTrough – FIX: Error message at synchronisation Changelog 1.2.1.0: – FIX: PlaceableDisplay – NEW: Synchronisationsystem for MP – NEW: GC-Class / GC-Staticclass Changelog 1.2.0.0: – FIX: DynamicStorage: Fix effects on dediserver – FIX: DynamicStorage: Change key t to lctrl+t – FIX: ‘Error: Server:registerObjectInStream is only allowed in writeStream calls’ Error on MP – FIX: language texts – FIX: Objektinfo: Change position, now we can see the hand – FIX: Factory: Incomeprice can now be negative – FIX: VisibilityNodes: Collisions will check now also on Server – FIX: Adaption to Courseplay – NEW: DynamicStorage: Add unloadtriggers at places – NEW: Add dynamic ingamemap to gc menu – NEW: Factory: Add animaloutput – NEW: Factory: Add Seasons support – NEW: Add languanges: pt, it, pl – NEW: GC-Menu: Overview for DynamicStorage – NEW: GC-Menu: Better overview for Factorys – NEW: GC-Menu: AddOns can now create Tabs – NEW: Factory: add ‘refPoint’ – Attribute – NEW: Add new Gui-elements – And many more Changelog 1.1.0.0: – NEW: French and Russian languages added – FIX: Shopmanager adapted to current patch – FIX: DensityHeightMapManager adapted to current patch – FIX: Added support for VertexDesign palettes for object info – NEW: Registration for Filltypes and Treetypes in Mods – FIX: Horsehelper adapted to Seasonsmod – FIX: Gui adapted for very wide monitors – NEW: more features for ProductionFactorys – FIX: Adaptation to AutoDrive – NEW: DynamicStorage
Fermenting Silo T800 1.1.0.0 Mod
Fermenting Silo T800 1.1.0.0 Mod Farming Innovations T800 – Fermenting Silo A twin silo system capable of rapid fermentation with a digestate collector system. – Price: 118,000 $ – Daily maintenance: 45 $ – Silage per hour: 8000 l – Silage capacity: 800,000 l – Digestate per hour: 450 l – Digestate capacity: 250,000 l – Accepted inputs: – Chaff – Grass – Hay – Alfalfa ** – Dry Alfalfa ** – Clover ** – Dry Clover ** ** When available on map. Notes: The total capacity of the silos is combined for the raw and fermented product. A total of 800000 litres combined can be held in storage only. No extra script addons or mods are required for this mod to operate. Seasons: Fermenting times will be adjusted based on season length selected. Version: 1.1.0.0 – Fix scaling issue with popup UI and other small bug fixes. – Added support for extra input fill types when available. – Input binding to open bale hatch changed to allow controller support. – Map hotspot added.
Germany – Upper Bavaria – Bad Wiessee At Tegernsee v1.0 FS19
Germany – Upper Bavaria – Bad Wiessee At Tegernsee v1.0 FS19 Seasons GEO: Germany – Upper Bavaria – Bad Wiessee At Tegernsee Typical weather for Lake Tegernsee in Upper Bavaria. In Bad Wiessee, the summers are pleasant and wet, the winters are freezing, and it is partly cloudy all year round. The mod simulates the weather at Tegernsee to match the Holzer-Map. Credits:GnomAtom
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro