Farming Simulator 19 mods
55,717 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Big Bale Storage Pack 1.0.0.0 Mod
Big Bale Storage Pack 1.0.0.0 Mod This package contains bearings for all standard bales. Square bale storage: Construction costs 50000,-€ , daily costs 10,-€ , bale 1500000l capacity per type. Grass/Hay/straw/silage square bale storage: Building costs 50000,-€ , daily costs 10,-€ , bale 6000000l capacity. Round bale storage: Building costs 50000,-€ , daily costs 10,-€ , bale 1500000l capacity per kind. Grass/Hay/straw/silage round bale storage: Construction cost 50000,-€ , daily cost 10,-€ , bale 6000000l capacity. Bales can be handed in and bales can be taken out again. Some buildings are with kind permission of Lunchbox. The mod works only in conjunction with Global Company. Season ready. Required Mods: https://www.fs19mods.com/globalcompany-1-5-0-0-mod/
Egg Storage 1.0.0.1 Mod
Egg Storage 1.0.0.1 Mod Warehouse for storing egg cartons. Egg storage: Purchase price 12500 €, daily costs 10 €, capacity 24000l ( 12000l input / 12000l output ) Store the vanilla egg cartons and pack them on a pallet. Mod only playable in combination with GlobalCompany! Changelog version 1.0.0.1 – Season masks set – Clear Areas improved – Lantern added – Hotspots set – Marker set – Building moved to new category (AgraZ) Required Mods: https://www.fs19mods.com/globalcompany-1-5-0-0-mod/
Felsbrunn v5.1 – Factory Edition Mod
Felsbrunn v5.1 – Factory Edition Mod REQUIRES GLOBAL COMPANY and Seasons !!! https://www.fs19mods.com/seasons-1-2-0-0-mod/ – Seasons ready with customized SnowMap – PDA adapted – Reallocated buyable areas – DefaultItems.xml arranged so that IDs can be changed more easily for MP (see screenshot) – Main courtyard changed – built new house – 2 drive-through silos – More storage options for machines – Starting fleet reduced Factories built and terrain adjusted (are placed at the start if mod is active) – All factories are in the zip so you have the same versions as I did when testing. – Sausage factory (TheSnake) – Salt factory (TheSnake) – Sugar factory (Edward`s Modding) – Dairy with 4 raw materials (TheSnake, logos and texts PsyTec) – Charcoal factory (TheSnake) – sawmill and pallet mill (susi / wingi) Map was tested extensively in the SP and no errors occurred.
TGS 26.500 ITRunner 1.1.0.0 Mod
TGS 26.500 ITRunner 1.1.0.0 Mod MAN TGS 26.500 6×6 Truck with hooklift. Price: 165000€ to 185000€ Power: 430 hp to 510 hp Changelog 1.1.0.0: modDesc Version updated configurations fixed Required Mods: https://www.fs19mods.com/itrunner-26-23-hd-pack-v1-0-0-0-mod/
La Coronella map 1.0.3.0 Mod
La Coronella map 1.0.3.0 Mod Changelog 1.0.3.0: – Various floating objects have been removed. – Fixed some translations. – The collision of the Pellet bags has been eliminated. These caused conflict and made the pallet disappear. – The height of the triggers of Biogas and Compost Plants have been adjusted. They were too high. – The “Lake” animation has been blocked, in order to check if this was what produced the “flashes” on the console. – The production of pallets in the factories have been adjusted. – The capacity of pallets has been increased from 1200 liters to 2000 liters. Changelog 1.0.2.0: – This is a great update, which is accompanied by many important changes. Important lowering of Slot in Console and the totally modified productions system. – I am sorry for those who have an advanced game, but to enjoy all these changes and the game not errors, New Game will have to start. – We say goodbye to the screen freezing produced by the productions. – The productions of Cheese, Flour and Sunflower Oil have been modified, now each product will be produced on pallets. – Two new Factories have been added: Production of Laminate Planks and Production of Pellets. – Now to make Compost we will compact Waste derived from Straw, Manure and Sugar Cane. – Chip to Compost has been removed. – New Biomass Bunker, which we will obtain by compacting Chip. We will use the biomass for the production of pellets. – Now the factories are installed at different points on the map, find the location of each one. – To use any of the Factories, Greenhouses, Animals and the Biomass Bunker, you must previously buy the land where they are located. – Rice can now be sold at all grain outlets. – Timetables have been added to each of the doors of the points of sale, Compost Plant, Biogas Norte Plant and Agricultural Store. – Some decorative objects and houses have been removed in order to improve the performance of the map, especially on consoles. – The size of the .zip file of the map will become approximately 300Mb, so it means more than 120mb of download compared to the current version. This should have positive effects on Slots used in console. – The configuration of the greenhouses that we have to the North of the map has been modified. Before, the amount you entered per hour was very high. – Traffic has been retouched, especially in curves and junctions, before trucks caused delays due to the turning angle. – The cow farm and the horse stable have been retouched, in order to reduce the Slot in console. – Some posters have been relocated. – Some trees attached to the road have been relocated, making it difficult to pass with machinery. – Signs of Flour and Sunflower Oil have been placed at the points of sale. – The Compost and Silage bunkers of both farms have been rebuilt. They should now work properly. – Access to the Sheep Farm has been modified to improve access to and exit from the site. – The fences that separated fields 37 and 38 have been removed. – Decoration items have been removed from both farms due to the change in the production system. – New translation added: Portuguese Welcome to La Coronella. This map is a product of the imagination, nothing you find in it is based on a specific place. I hope you enjoy the map and its features. In La Coronella you will find 2 predefined farms, in which you can store all kinds of products, both in silos and bunkers. In both cases, in order to use the silos, you must own the land where they are located, in case of selling said land you cannot use said storage silos. Enjoy the 2 Biogas plants distributed on the map, 1 Compost Plant, which converts wood shavings, sugar cane, straw or manure and several forest areas for forestry. In addition, you can also enjoy 5 new crops, such as Millet, Sorghum, Rye, Rice and Triticale. When selling your products you will can choose from a large number of agricultural stations, some of them for specific products. You will also find silos for the purchase of seeds, fertilizers, etc. Do not forget that these places will have opening and closing hours, same as the agricultural shop. As for the animals, you should take a walk on the map and locate the different stables distributed on the map, in order to use them you must own the land where they are located. Buy and sell the different animals in specific places on the map. You cannot miss the transport missions, where you will find several custom ones. As a novelty, on the main farm, you can enjoy the production of cheeses and olive oil, which are obtained from Milk and Sunflower respectively. Finally, enjoy a beautiful landscape, with varied decoration and different animations. Required Mods: https://www.fs19mods.com/def-pack-v1-0-0-0-mod/
SLOVAK VILLAGE V1.1.0.0 RU Mod
SLOVAK VILLAGE V1.1.0.0 RU Mod Welcome to the Slovak village. This is a fictional map based on a real location in the Slovak Republic. Required mod: https://www.fs19mods.com/globalcompany-1-5-0-0-mod/ – This map includes all the functions of the Farm Simulator 2019. – Pastures for animals (cows, sheep, pigs, chickens) built into the map for the New Farmer game mode. Pastures can also be sold. – Large detailed farm area for the New Farmer game mode. In the “Farm Manager” and “Start with Scratches” modes, you can build whatever you like. – In the game mode, the New Farmer has a detailed farm house located in the village and connected with chicken pasture. Thus, you can feel like a citizen. – The train system is on. – 37 fields – small / medium / large – fields with their specific shape and square fields. – 14 points of sale – including BGA, train. – 4 railway silos. In the city: Train loading bay – Grain, can only load grain. The loading area of the train is Root crops, it can only load root crops + sugarcane. East of the map: The railway bunker in the east can load cereals and root crops, sugar cane. In the forest zone: Railway bunker – wood chips, can load only wood chips. – All points of sale, railway silos and shops have their own specific opening hours – you cannot buy / sell things if they are closed. Note: At the first boot, everything is closed, just wait 1 in the game hour and everything will return to its standard work cycle. – Large forest area – Missions – including field and transport missions. – NKP with Slovak names – Individual transport pallets + recycled standard pallets. – A large pallet with new items to be used in a pre-laid farm plot in New Farmer game mode. Thus, you can use them in other modes. (small gas station, workshop, shelters, gas stations …). – Buy stations scattered on the map – you can buy seeds, a fertilizer, a liquid fertilizer, a herbicide, lime … or even animal feed – oats, pig feed. This, of course, is a little more expensive than pallets from the store, but more convenient. Dung and liquid manure traders are included. They can both sell and buy. Manure can be loaded directly into the trailer or, if desired, use the manipulator and load manually. – A small unique feature: In the car shop you can find a Manitou forklift truck that does not belong to anyone, and if desired, in the store. With it, you can load the pallets you bought, you do not need to take a manipulator with you. Especially helpful to get started. He is for everyone, do not steal it. – Expand your farming business to new areas. Various factories included in the map, from large factories for the production of embedded machines to small hosted machines. (A quarry, a sawmill, a meat factory, a dairy factory, an orchard …) To be able to produce products at these factories, you first need to buy them by buying the farmland on which they are built. Small hosted cars can be placed wherever you want. – Seasons dod ready, with everything the fashion season offers. Change in texture – bushes change color depending on the time of year, roads and similar objects change texture in winter and so on. Individual weather, crop growth and environmental data to match map location. Cotton and sugarcane are included, they will grow. These, of course, are not typical cultures for map location, but if you really want to play realistically, you can download the GEO mod seasons from modHub by me – Seasons GEO: Slovakia, This is the same GEO that is used on the map, with the only difference that it is realistic (no cotton and sugarcane). – Upgrading feather for animals is ready. – The modernization of the manure system is ready. Change Blog v 1.1 – Price balancing – Increase in selling prices for soy milk, meat products, brick, stone, gravel and a little for gold and dairy products. Increased purchase price for empty pallets. Reduced selling prices for apples, pears, plums, apricots, tomatoes, green peppers, lettuce. – Production of pallets: Recycled functionality, empty pallets are now worth it to manufacture, as it should be, and even more boards produced at the sawmill will be sold as planned. – Sawmill: Adjustable ratios of how many boards and wood chips should be made from the same amount of wood / 1 log to 70% of boards and 30% of wood chips (there were 58% of boards and 42% of wood chips) Reducing the maximum productivity of wood to 1,500,000 liters (there were 2,500,000 k), the previous maximum performance was unnecessary too high. – Meat: The increased amount of meat you get from sheep to 700 liters
Herbicides Production Package v1.0.0.1 Mod
Herbicides Production Package v1.0.0.1 Mod This pack contains all buildings and IBCs necessary for the production of pesticides. Changelog version 1.0.0.1 – Trigger markers added – Buildings and trailers moved to new categories (AgraZ) – Shop images improved – Hotspots added – Map Marker added It can now be extracted from silage acetic acid and from liquid manure urea. These two new production goods are mixed with water to form pesticides. Acetic acid production: Produced from diesel and silage acetic acid, as waste product compost is produced. Building costs 50000, – ?, daily costs 100, – ?, capacity: Silage 50000l Diesel 50000l Acetic acid 50000l Compost 50000l Production rate: 1000l silage + 20l diesel = 200l acetic acid + 40l compost / Processes 1000l silage per hour. Acetic acid and urea storage: Stores urea and acetic acid as liquid or in IBC. Construction costs 25000,- €, daily costs 10,- € , 192000l ( 96 pallets in the exit and 96000l in the entrance ) Urea production: Produced from diesel and slurry urea. Construction costs 50000,-€ , daily costs 100,-€ , capacity: slurry 50000l diesel 50000l urea 50000l Production rate: 1000l slurry + 20l diesel = 200l urea / Processes 1000l slurry per hour. Production of pesticides: Produced from water, acetic acid and urea pesticides. Construction costs 100000,-€ , daily costs 100,-€ , capacity: water 500000l acetic acid 50000l urea 50000l Production rate: 760l water + 120l acetic acid + 120l urea = 1000l pesticide / Processes 1000l water per hour. IBC: Acetic acid and urea: Shoppreis 4000€ / Capacity 2000l Pendant: Joskin – AquaTrans7300 Shoppreis 9600€ / Capacity: 8000l Lizard – MKS 32 Shoppreis 68000€ / Capacity: 32000l The mod only works in conjunction with Global Company. Season ready. Product registration script courtesy of wingi. Required Mods: https://www.fs19mods.com/globalcompany-1-5-0-0-mod/
Fuel Storage 1.0.0.0 Mod
Fuel Storage 1.0.0.0 Mod Fuel storage for your farm holds 10000 liters of Diesel. Price 2500. Seasons Ready. Required Mods: https://www.fs19mods.com/liquid-silo-1-0-0-0-mod/
Placable Salt Station 1.1.0.0 Mod
Placable Salt Station 1.1.0.0 Mod A freely placable salt silo, which can be used to fill up salt spreaders. Salt Silo Price = 10.000$ Price per 1000L=667$ Salt Silo Price Small = 5.000$ Price per 1000L=667$ Update 1.1.0.0 Small Salt Silo added + Folder Structure Revised Required Mods: https://www.fs19mods.com/seasons-1-2-0-0-mod/
God’s Country v2.2 Mod
God’s Country v2.2 Mod God’s Country 2.2 is an updated and upgraded version of my map from Farm Sim 17. Originally a Sosnovka edit but its come a long way. 2.2 Fixed manure heaps Added a repair/sell trigger to shop. Miscellaneous minor fixes. Increased some inventory in the farm silo. For the manure heaps to work, sadly, you’ll need to start fresh. All animal pens pre-built with animal pen extentions. Fermenting silos for silage and compost. Cow and pig food mixers. Grass dryer from the FSM-Team. Greenhouses and orchards. Multiple selling stations. Farm workshop. Farm supplies. And a dog. Need: https://www.fs19mods.com/animal-pen-extension-1-1-0-2-mod/ https://www.fs19mods.com/forgotten-plants-terrain-v1-0-mod/
God’s Country v2.1 Mod
God’s Country v2.1 Mod 2.1 Fixed texture path errors. (thanks FarmerBob) no restart needed. God’s Country 2.0 is an updated and upgraded version of my map from Farm Sim 17. Originally a Sosnovka edit but its come a long way. All animal pens pre-built with animal pen extentions. Fermenting silos for silage and compost. Cow and pig food mixers. Grass dryer from the FSM-Team. Greenhouses and orchards. Multiple selling stations. Farm workshop. Farm supplies. And a dog. Need: https://www.fs19mods.com/forgotten-plants-terrain-v1-0-mod/ https://www.fs19mods.com/animal-pen-extension-1-1-0-2-mod/
HoT online Farm 2020 Mod
HoT online Farm 2020 Mod The map is tested and runs without errors. We would like to ask you to respect this and refrain from any changes, we do not offer support for a changed HoT 2020. If this is not respected, future maps will remain private. Many thanks Feature overview • Transport chickens, chickens can be bought via the transport system at the hen house and brought to your stables. They can also be taken to the slaughterhouse or back to the chicken farm (sales) • Meat was divided into the respective animal species, but there is no horse meat, and therefore no lasagna • Mud, yes we have it, and not just normal mud, you can paint it like bushes. If it is dry for a long time, the mud dries out. With Seasons there are a few more subtleties, it is not active when it is snowing, it is present when it rains and it also dries here. • New productions: Seeds, fertilizers, liquid fertilizers and pesticides can be produced at the port There are two fruit farms (apples, pears, plums and cherries) The greenhouses are in there (cauliflower, white cabbage, lettuce, tomatoes, strawberries and raspberries) The composter had to give way to the new juice and jam factory. Here are the above Fruits accepted. The Grascobs factory was closed and demolished due to lack of sales. Tin cans Inc. is now located here. It processes lettuce and vegetables. • Pallet / truck overload system, truck / train overload, train / truck Pallets can be picked up using a swap body (cooling / nonfood). The contents of swap bodies (except bulk goods) can be loaded onto the train if you stand next to the corresponding train wagon, or from the train into the truck. For bulk goods, there is an overloading building in the Modpack for free placement. • Hirschfeld Logistics is home to the GM (Global Market) • Companies have got hose connections if necessary, we prefer the fertilizer hose for everything except manure. • The bad speed cameras now have an event circuit, you never know where, when and for how long they are active, all speed cameras also in the localities. • The events around the map can lead to events such as road closures, undeclared work, tree felling work, etc. … let yourself be surprised. • Various small changes to productions and their terrain, trees that were too close to the road were moved. The waterway has been revised and much more … Required mods https://www.fs19mods.com/manure-system-v1-0-0-0-mod/ https://www.fs19mods.com/husbandry-limit-increase-mod/ https://www.fs19mods.com/more-bunkersilo-v1-0-0-1-mod/ https://www.fs19mods.com/globalcompany-1-5-0-0-mod/
La Coronella 1.0.3.0 Mod
La Coronella 1.0.3.0 Mod Changelog 1.0.3.0: – Various floating objects have been removed. – The height of the triggers of Biogas and Compost Plants have been adjusted. They were too high. – The “Lake” animation has been blocked, in order to check if this was what produced the “flashes” on the console. Changelog 1.0.2.0: – This is a great update, which is accompanied by many important changes. Important lowering of Slot in Console and the totally modified productions system. – I am sorry for those who have an advanced game, but to enjoy all these changes and the game not errors, New Game will have to start. – Now to make Compost we will compact Waste derived from Straw, Manure and Sugar Cane. – Chip to Compost has been removed. – To use any of the Greenhouses and Animals you must previously buy the land where they are located. – Rice can now be sold at all grain outlets. – Timetables have been added to each of the doors of the points of sale, Compost Plant, Biogas Norte Plant and Agricultural Store. – Some decorative objects and houses have been removed in order to improve the performance of the map, especially on consoles. – The size of the .zip file of the map will become approximately 300Mb, so it means more than 120mb of download compared to the current version. This should have positive effects on Slots used in console. – The configuration of the greenhouses that we have to the North of the map has been modified. Before, the amount you entered per hour was very high. – Traffic has been retouched, especially in curves and junctions, before trucks caused delays due to the turning angle. – The cow farm and the horse stable have been retouched, in order to reduce the Slot in console. – Some posters have been relocated. – Some trees attached to the road have been relocated, making it difficult to pass with machinery. – The Compost and Silage bunkers of both farms have been rebuilt. They should now work properly. – Access to the Sheep Farm has been modified to improve access to and exit from the site. – The fences that separated fields 37 and 38 have been removed. – Decoration items have been removed from both farms due to the change in the production system. – New translation added: Portuguese Welcome to La Coronella. This map is a product of the imagination, nothing you find in it is based on a specific place. I hope you enjoy the map and its features. In La Coronella you will find 2 predefined farms, in which you can store all kinds of products, both in silos and bunkers. In both cases, in order to use the silos, you must own the land where they are located, in case of selling said land you cannot use said storage silos. Enjoy the 2 Biogas plants distributed on the map, 1 Compost Plant, which converts wood shavings, sugar cane, straw or manure and several forest areas for forestry. In addition, you can also enjoy 5 new crops, such as Millet, Sorghum, Rye, Rice and Triticale. When selling your products you will can choose from a large number of agricultural stations, some of them for specific products. You will also find silos for the purchase of seeds, fertilizers, etc. Do not forget that these places will have opening and closing hours, same as the agricultural shop. As for the animals, you should take a walk on the map and locate the different stables distributed on the map, in order to use them you must own the land where they are located. Buy and sell the different animals in specific places on the map. You cannot miss the transport missions, where you will find several custom ones. As a novelty, on the main farm, you can enjoy the production of cheeses and olive oil, which are obtained from Milk and Sunflower respectively. Finally, enjoy a beautiful landscape, with varied decoration and different animations. Required Mods: https://www.fs19mods.com/seasons-1-2-0-0-mod/ https://www.fs19mods.com/def-pack-v1-0-0-0-mod/
Horsch Partner 1600FT 1.0.0.0 Mod
Horsch Partner 1600FT 1.0.0.0 Mod Price: 11.000 € – Combination: Pronto 6AS / Maestro 8RC – Capacity: 1600l Required Mods: https://www.fs19mods.com/horsch-pronto-6as-maestro-8rc-1-1-0-0-mod/
John Deere S600 Series 1.0.0.1 Mod
John Deere S600 Series 1.0.0.1 Mod This is John Deere S600 Series North America/Europa Price: 216000 € Performance: 473HP – 625HP Category: Combine Harvester Capacity: 14100l – 17629l Configurations: – 26 Wheels Configurations in 2WD or RWA variant (Row Crop Duals, Wide Duals, Singles, Wide Singles) – 12 Tracks Configurations in 2WD or RWA variant – 5 S600 Series motor Configurations (S690, S680 / S690i, S685i and S680i) – 9 Grain Tank Configurations (8 Static Extensions + 1 standard Foldable Extension) – 4 Pipe Configurations (6.9m (22.5ft) – 7.9m (26ft) pipe lenght) – 2 Chopper Tailboard Configurations (Power Tailboard, Advanced PowerCast Tailboard) – 4 Hitch Extension Configurations (No, Standard, Static Extension, Foldable Extension) – 2 Rear axis Configurations (Standard and Wide) – 2 Tires brands (Michelin and Mitas) Addons and New Features: – Fully realistic Displays with all new Turning ON animations, HUDs and Dashboards Numbers & Animations – Fully Americanized version: all US decals and stickers, proper US Spreaders, Tracks Systems, US wheels spacing and sizes, US Grain Tanks Configurations – Extrimiti Lights (US Flashers) work like Turn Lights and Default Lights depending from which Lights we will turn on – Edited model for more proper US version – Realisitc S600 threshing sounds, – Cutted off and scripted 2nd Monitor for GPS Display – Spreader works only when we will select swath, when we select straw – Spreader will fold and turn off – Lot of interior details like Dashboard Icons for Beacons, Lights Stages, Hazards, Turn Lights – All real Number Dashboards for Worked Hours, Worked Hectares, Operating Time, Speed, RPM, Capacity, Temperature, Fuel Usage and Fuel Capcity – Real xml values (speed, capacity of Grain Tanks, fuel capacity, fuel usage, overloading speed, motor scales and power) – Monitors work in 3 Stages: Turning Animation, Normal, Light Stage – All Grain Tanks have Separate FillVolume with different Capacity and shape, Separate Work Lights and auger Pipe with animations – New Particles separated for every ChopperTable Configurations Animation: – Fully scripted interior (monitors, icons, lights, HUDs) – TurnON animations – Enter animations – Realistic physics – Lot of moving Parts with separate functions – Chopper table works only when unfolded – All standard functions Changelog: 1.0.0.1 – European specification included: S600i Series with proper design, separate configurations, similar details and features, – Fixed description errors. Required Mods: https://www.fs19mods.com/john-deere-corn-headers-1-0-0-0-mod/
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro