Farming Simulator 19 mods

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233 / 3,714
Flusstal XXL All New v 1.0.1
maps

Flusstal XXL All New v 1.0.1

I am pleased to introduce you my completely revised version of the map river valley. I took the criticism of the last version to heart. The card is well over 500 hours of work and I will continue to work on it. I have been able to make many improvements with a small test team many thanks for that! 🙂 Before I come to the details, I am a student and if you like the map you would really take a stone from my heart if you donate me a small amount. If not I am also happy about a positive feedback. 🙂 The map 35 fields of all sizes About 10 woods 11 sales stations 3 courtyards 3 cities Launch vehicles also available on medium difficulty Tester: S4fts4cK, gustav01, Map/Usw: Ole22143, Giants Software Download mod

Zweisternhof Map v 1.1
maps

Zweisternhof Map v 1.1

I would like to introduce you to the “Zweisternhof”. It is a conversion of my “Oberlausitz” from LS17. I decided to do that purely for personal reasons. I just wanted to escape this “modular system”. From the beginning you have a fully equipped yard with all animals (except chickens). So for all users who like to play with a fairly well designed courtyard. For users who rather want to play the standard of Giants, I publish the “miniature farm” without a prepared yard. Both maps are identical except for the main courtyard (Hof1). Furthermore, own courts can be created on the areas marked with courtyard 2 and courtyard 3. I deliberately chose buildings from both standard maps. First, because Giants has done at least in this area a good job and secondly, I do not want to have the partly still from LS11 building. Third, these are the only buildings that fit the (in my opinion missed) placeable stables. On the map all LS19 standards are available: 3 courtyards 3 outlets 1 BGA 6 meadows 21 fields 2 small villages Forests around the trees Modell: Giants, RitchiF Idee / Konzept: RitchiF Tester: Team Wee5t, Manu09, PrivatPrivat Download mod

Falkland Map v 2.0
maps

Falkland Map v 2.0

Falkland V2.0 Improved with 5 Reserved areas for yards. Tunnel and highway. But I’m very interested in your opinion. Please feel free to give tips or suggestions, and if you find any errors please report. The size is now below 200MB. SP and MP tested on Dedicated. Falkland 4Fach is under construction with a motorway that goes over the entire map about 10-15min the circumnavigation with many departures. Attention If interested I charge a preliminary version for testing high? Changed and improved: 1. sawmill 2nd departure harbor north (sawmill) 3rd courtyard 1 -3 LU Hof Forsthof 4. Signage 5. Walkways in the village 6. Land distribution improved 7. Size of the file under 200MB 8. Very fast loading synonymous in the MP very fast sync. Further planned are: Version with finished farms. Version with placeholder for farms without a fence. Attention Without my consent, the map is not linked to other platforms or under other names Mod parts of other modders Many thanks to the following modders: roads: 1. Thomas at ModHub Roadkit 2. TuneWar from Bettingen and Arnhem Signs and crash barriers 1st idea: timely Development: funker Ingame: Sven777b Further processing: timely 2. Signs of Nick98.1- 3. Town signs of Enercon Field sizes: Field 1 (field01): 9,914 ha Field 2 (field02): 9,483 ha Field 3 (field03): 7,955 ha Field 4 (field04): 7,645 ha Field 5 (field05): 2,600 ha Field 6 (field06): 4.095 ha Field 7 (field07): 6,114 ha Field 8 (field08): 6,034 ha Field 9 (field09): 6,261 ha Field 10 (field 10): 5,974 ha Field 11 (field11): 0.627 ha Field 12 (field12): 0.869 ha Field 13 (field13): 0.904 ha Field 14 (field14): 0.638 ha Field 15 (field15): 0.908 ha Field 16 (field16): 0.642 ha Field 17 (field 17): 1,643 ha Field 18 (field18): 1,614 ha Field 19 (field19): 1,627 ha Field 20 (field20): 1,659 ha Field 21 (field21): 1,657 ha Field 22 (field22): 2,620 ha Field 23 (field23): 3,427 ha Field 24 (field24): 10,435 ha Field 25 (field 25): 11,940 ha Field 26 (field26): 13,054 ha Field 27 (field27): 10,199 ha Field 28 (field28): 21,500 ha Field 29 (field29): 8,047 ha Field 30 (field30): 4,002 ha Field 31 (field31): 6,230 ha Modell: Ursprung von Gians Textur: Original und von mir geändert Script: Gians und Falk66 Idee / Konzept: Falk66 Tester: AGRA Nord Sonstige: Danke an Jonny und Chris Download mod

Felsbrunn Umbau – Multiplayer fahig v 4.0
maps

Felsbrunn Umbau – Multiplayer fahig v 4.0

Um die Bilder größer zu sehen – bitte draufklicken. Changelogs Version 4.0: – slurry storage at field 20 – Chicken coop installed in the main courtyard – Nearby guardrails changed and driveway a bit wider – Added decoration between many fields – Many field entries processed or newly added – BGA redesigned (more green and sapling) – Mill added as a point of sale – new point of sale where the construction site was – Spwanpunkt fixed the guell purchase – Houses / buildings placed as decoration – Workshop upstairs at the harbor – Diner installed as a decoration Version 3.2 – NEW SAVEGAME NEEDED! – Farmlands now correctly assigned so that different plots can be purchased – Point of sale for wood down in the city added for the lower Forsthof – Multifruit FarmSilo bug fixed, new fruit types and fill volume changed – New Placeable Buildings installed on all yards (included in map and available for purchase in the shop) – Main courtyard completely redesigned with large cowshed (up to 500 cows), 2 Keilfahrsilos, shelters and hall – chicken coop removed (never use it and find the handling of the boxes still pretty stupid solved) – Third entrance and exit at the main courtyard behind the cowshed to shorten driveways – Removed straw storage and built a workshop and gas station on the premises – New stables designed near the riding arena – Travel points created in different places on the map to visit this – Dairy down in the city (former football field) for sale of milk – Manure purchase added near East Station in front of the railway tracks (for the organic farmers who want to fertilize the same with manure) – Access to field 5 added (missing from Giants) – new farm at field 15 added to pigsty with plenty of space for placeable for free development – Contractor farm in the northeast now individually purchasable and also redecorated with other workshop etc. – Added more forest in fields 4 and 5 – Field 27 removes, is now a fertilizable meadow – Fence extended to box 19 – Added a lot of new trees and deco greens / bushes – In the FarmSilo is already some straw, hay, silage, compound feed, etc. to start – adapted PDA Changelogs Version 3.0: – NEUES SAVEGAME NÖTIG!!! Zu viel Teraforming und Gräser/Büsche neu dazu gekommen!!! – Startfuhrpark verkleinert und angepasst für eine realistischen Start – PDA angepasst – Unterstände auf dem Hof und bei den Schweinen nun platzierbare Versionen die man verkaufen kann – Betriebshof bei Feld 10 verkleinert und neu dekoriert (wirkt abgenutzter) – Bahnsilo Ost platzierung gefixt – Gelände mit Heulager gebaut gegenüber vom Haupthof – Kaufbare Flächen wie bei Original Karte da Update vom Editor zu lange dauert – Lohnunternehmer Hof Bodentexturen umgestaltet und andere Halle verbaut – Neuen platzierbaren Unterstand geschaffen aus verkleinertem Standard Shelter Bugfix in 2.0.2: TrafficColli nun Fehlerfrei da sie fehlte, Unsichtbare Gebäude entfernt, XML-Fehler behoben NEU in 2.0: Hühnerstall auf dem Haupthof, Feld 20 entfernt, Schafstall über Feld 19 an der Strasse eingepasst, Schweinegehege bei Feld 10 oberhalb von dem Betriebshof, Kompletter umbau vom Haupthof und Doppel-Fahrsilo hinzugefügt. Alles mit Gräsern und Büschen ausdekoriert. Habe bei Feld 10 einen neuen Abstellplatz mit Unterständen und Füllstationen geschaffen der in die Landschaft eingepasst wurde. Oben bei Feld 4 und 5 habe ich einen Lohnunternehmer Hof geschaffen mit zwei großen Hallen, zwei unterständen, Werkstatt, Waschplatz und Tankstelle. (Wenn Ihr im Multiplayer den Lohnunternehmer Hof nicht selber spielt müsst Ihr im Savegame die Items.xml bearbeiten und den Index der platzierten Gebäude auf den anderen Spieler anpassen da er sonst die Tore etc nicht öffnen kann! Ist leider derzeit nicht anders zu machen dank Giants da alle platzierten Sachen am Anfang dem ersten Spieler zugeteilt werden) Desweiteren habe ich kleine Gimiks eingebaut wie versteckte alte Autos und eine Baustelle die eine Seitenstrasse unbefahrbar macht 😉 Vieles an Bäumen und Deko am Wegesrand und Feldrand ist dazugekommen da mir die Karte einfach an einigen Stellen zu “leer” aussah. Ich hoffe dem einen oder anderen gefällt die Map und er hat etwas freude daran 🙂 DIE ZIP MUSS ENTPACKT WERDEN UND IN MODORNDER Alle Verbauten Gebäude sind enthalten und angepasst. Modell: Giants Textur: Giants, PsieCore Script: Giants, PsieCore Idee / Konzept: Giants, PsieCore Tester: PsieCore Sonstige: Fillstations von Rene verbaut, Hallepack von Niggels (VertexDezign) verbaut, MultiSilo von Pandahma verbaut, Reitplatz von pascal_dmbs verbaut, Texturen von Forgotten Plants, Gebäude von Lunchbox Download mod

Zweisternhof Map GP v 2.0
maps

Zweisternhof Map GP v 2.0

Version Zweisternhof_GP I once installed objects from the building pack of BernieSCS with the GE on the “Zweisternhof”. All items from this pack are also going to sell again. The horse stable can be found at the horse farm, which I have ettwas expanded. This map is aimed at users who do not want to build awkward on the farm but want to start right away (like from the last LS games) on a real farm. – new main courtyard – Horses at the converted horse farm – small “repairs” to the map – everything else with the old one It is a new score necessary! The mod “MW_PLACEABLE_HOF” (included in the download) must be in the modfolder !!! Unpack file absolutely! Thanks a lot to BernieSCS for this great pack! I would like to introduce you to the “Zweisternhof”. It is a conversion of my “Oberlausitz” from LS17. I decided to do that purely for personal reasons. I just wanted to escape this “modular system”. From the beginning you have a fully equipped yard with all animals (except chickens). So for all users who like to play with a fairly well designed courtyard. For users who rather want to play the standard of Giants, I publish the “miniature farm” without a prepared yard. Both maps are identical except for the main courtyard (Hof1). Furthermore, own courts can be created on the areas marked with courtyard 2 and courtyard 3. I deliberately chose buildings from both standard maps. First, because Giants has done at least in this area a good job and secondly, I do not want to have the partly still from LS11 building. Third, these are the only buildings that fit the (in my opinion missed) placeable stables. On the map all LS19 standards are available: 3 courtyards 3 outlets 1 BGA 6 meadows 21 fields 2 small villages Forests around the trees Now I can only wish a lot of fun. RitchiF As always, I’d like to thank Team Wee5t (especially Diego and Percy), Manu09, Redkeinstus for Farmlands Help and McBee. Modell: Giants, RitchiF, BernieCSC Idee / Konzept: RitchiF Tester: Team Wee5t, Manu09, PrivatPrivat Download mod

Autumn Oaks v 2.0
maps

Autumn Oaks v 2.0

Hey everyone! Quick update to Autumn Oaks again. Most errors have been fixed mostly for the people on Modhub who complain but don’t even know how to open ge. Anyways here’s the link. I’ll provide an alternate link being people were having troubles yesterday. CWJ108 (FS17 Map) MB Farms (Map conversion and expansion) Farm Simulator Mods (Help with triggers and doors) Tired Iron Modding (Testing and minor fixes) And Others for testing and help Download mod

Fenton Forest map v 2.0
maps

Fenton Forest map v 2.0

NOTE do not use any old save or parts of xml from test map one with test map 2 at all. It requires a brand new game save. I haven’t touched any server side issues as I need server error logs sending in first. Unzip the downloaded file and place the map into your mods folder. The map is not ready for the start from scratch option yet. Ok for those wishing to join in testing again this week here’s the test map 2 with 100’s of changes and adjustments over test map 1. 90 percent of all reported issues have now been addressed and more. Chicken egg boxes will spawn in time but they are higher capacity so don’t think they aren’t working. Bales 2 bale stacks at the shed can now be used. All the rest are for decoration. All triggers have been setup up now and are fully active. Check the PDA for what sell points take as they don’t all take everything. Setting helpers to buy from an animal zone will show an Ui error but so does my main default game and with animal zones. To clear the owned fields soil composition run a full cycle on them, Harvest to plough to seed first. Water can also be delivered to the animal suppliers. Download mod

Muhlenkreis Mittelland v 1.0.2
maps

Muhlenkreis Mittelland v 1.0.2

This card presents the decorative landscape of the Mühlenkreis with its nostalgic touch, idyllically integrated in a unique landscape. There are 4 sales stations, as well as purchase stations for lime and manure available, furthermore, the card offers a biogas plant. Chickens, cows, pigs, sheep and various halls and shelters are already pre-installed on the farm. Right next to the yard is an area for placeable objects, such as a paddock. Water can be found on the map at the numerous wells as well as at the pond. Version 1.0.1: – Added purchase stations for fertilizer and seeds at the nursery. (Remember to open the plans) – Gas and water now available at the garage. – Agravis can now sell grass and straw. – Fixed sleep function of the farmhouse. – adapted transport missions. – Collision of street signs removed (except for reflector posts). – Courtyard buildings are now sellable (you do not get any money, but the buildings only cost 1 € to relocate) so you can arrange them to your liking (except for silos and BGA). – Camera in the GE now adapted for everyone. – Purchased areas adapted to the light mode. – Added launch vehicles (Fendt favorite is available on each mode). – Various smaller fixes – Reduced price of the yard area so you do not have to invest so much. – The placeable courtyard buildings are from BernieSCS (Modding World) and the hall from VertexDezign – Support only on ls-modcompany Download mod

Papenburger Map v 1.0.0.1
maps

Papenburger Map v 1.0.0.1

First some technical information about the map: Grass very important thing 1 I have packed 4 placeable open land silos 2 for grass (output hay) 2 for maize (output silage) 2 Are multisilos again as above silage and hay output (means 6 silos in one) to gradually uncover since yes as you know the silos ratz fatz cover. So now the most important thing about grass is that you understand why I’ve solved that at the moment. By default, the ratio of groundtofill for grass, hay and straw is 1 to 6 I have set grass and hay 1 to 1.3 and hay 1 to 2. This means that the swaths are much smaller. In the Breitablage there are only small bushels (yet) Therefore I ask you uses the BIG M and mows in the swath. That is still reasonably acceptable. Now the explanation: Since the ratio 1zu6 is from the ground to fill and I would like to watch the grass in the silo is that means if I have 40000L in the car and it in the silo off I have then 240000L in it after the dump. This is of course supoptimal.And if I leave it at chaff and would like to remove hay and would leave the ratio 1zu6, at 40000L only 6666.66 liters would come out hay. So I put the mass down on a denominator 1 zu1.3 to simulate digestive losses. With input chaff and output silage there is no difference because both in Groundtofill have 1zu1. I’m going to come up with something (I’ve already got an idea) to get the problem under control. Be happy with it first there will be an update. The map is otherwise so far completely independent of the main directory what Fruittypes, filltypes etc angeht.Dort I made some adjustments. Some cows give a little more milk, manure and manure. Yields of fruits are also slightly changed. additional features 36 fields or parcels of different sizes con 2 up to 20HA A few areas for different courtyards and placeable buildings (for MP or Dediserver) Maximum heap height 8m Destructive corn stubble and weeds Gras can also run over again and is reset one step. (I find more realistic) Manure and sugar cane can be planed like chaff, grass and hay Hectare price is fixed on our reginonal conditions of approx. 25000 € Known mistakes Some small log errors (Do not influence the game) Pda still needs to be adjusted. But in the rough Unfortunately, the weather or the sky in the GE loaded with and you have in the top view all veiled. Have not found out how mans disabled. The map was put through its paces in the singleplayer and MP and there was no crash or other difficulties. Only the Giants known teething troubles which hopefully will be fixed. Modell: Giants Software/ Jimkerk Textur: Giantssoftware/ Modcompany /Jimkerk Idee / Konzept: Jimkerk Tester: Sascha R,Jonas W, Marcel, Hennig M,Goldi Partrick H, Christian W ,Lars K , Elmo Sonstige: Vielen dank für eure Unterstützung Download mod

Prostokvashino Map v 2.0.19
maps

Prostokvashino Map v 2.0.19

The map is not big. By default. Nice and cozy card, perfect for a loner! On the map there are 8 fields, a stable and a pen for horses. Many unpaved highways, trains are registered in traffic. Many outlets. There is a shop for potatoes and turnips. Locman, Igor Emelyanov Download mod

Bagienica Map v 1.0
maps

Bagienica Map v 1.0

– Polish climate with an accent of modernity – one playable farm – 12 fields – 2s – a small village – two cereal crops – running triggers on a farm – farm silo – gas station triger – the area on the placable square – bought in one whole farmland with a discounted price The map has no traffic or pedestrians Download mod

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Falkland XXL v 1.1
maps

Falkland XXL v 1.1

Hello here the Falkland XXL V1 4Fach Map 48 fields and a few forests from 0.6 to 147ha 🙂 3 x BGA with fermenter volume 500000 2x sawmill 3x gas station 3x tunnel Highway in a circle on the map with 7 off and driveways a mistake that I do not get away? if there who knew what already searched the net nothing with success which has helped (Warning: Damage savegame, item 18 with class name SellingStationPlaceable could not be loaded) but goes well on the Dedi multiplayer so far File size ca.265MB River with 2 accomplished (ford) I would also like to sincerely thank all those who have written me so dear and have given 5 stars for the Normal Falkland, just great Thank you builds on 🙂 I continue with the normal but have patience, the 4 We play the subject in Multiplaier with a few friends and is thus the first priority. We also have live streaming to see what’s coming up. Attention Without my consent, the map is not linked to other platforms or under other names Mod parts of other modders Many thanks to the following modders roads Thomas at ModHub Roadkit TuneWar from Bettingen and Arnhem Signs and crash barriers Idea: timely Development: funker Ingame: Sven777b Further processing: timely Signs of Nick98.1- Town signs of Enercon Field 1 (field01): 5,964 ha Field 2 (field02): 9,502 ha Field 3 (field03): 7,980 ha Field 4 (field04): 6,748 ha Field 5 (field05): 2.609 ha Field 6 (field06): 4,112 ha Field 7 (field07): 6,124 ha Field 8 (field08): 6,042 ha Field 9 (field09): 6,278 ha Field 10 (field 10): 5,769 ha Field 11 (field 11): 0.632 ha Field 12 (field 12): 0.874 ha Field 13 (field13): 0.909 ha Field 14 (field14): 0.642 ha Field 15 (field15): 0.914 ha Field 16 (field16): 0.646 ha Field 17 (field 17): 1,650 ha Field 18 (field18): 1,623 ha Field 19 (field19): 1,632 ha Field 20 (field20): 1,669 ha Field 21 (field21): 1,665 ha Field 22 (field22): 147,097 ha Field 23 (field23): 3,439 ha Field 24 (field24): 10,452 ha Field 25 (field25): 11,957 ha Field 26 (field26): 13,071 ha Field 27 (field27): 10,223 ha Field 28 (field28): 21,517 ha Field 29 (field29): 8,060 ha Field 30 (field30): 4.015 ha Field 31 (field31): 6,247 ha Field 32: 26,971 ha Field 33: 25,460 ha Field 34: 34,362 ha Field 35 (field35): 22,956 ha Field 36 (field36): 22,944 ha Field 37 (field37): 9,075 ha Field 38 (field38): 8,688 ha Field 39 (field39): 5,570 ha Field 40: 9,226 ha Field 41 (field 41): 7,952 ha Field 42: 4,818 ha Field 43 (field43): 12,294 ha Field 44 (field44): 12,067 ha Field 45 (field45): 7,351 ha Field 46 (field46): 43,436 ha Field 47: 7,988 ha Field 48 (field 48): 7,371 ha Modell: Falk66 Textur: Original und Falk66 Script: Original und Falk66 Idee / Konzept: Falk66 Tester: Jonny Chris Matze Falk Download mod

Wisniowo Map 2019 v 1.1
maps

Wisniowo Map 2019 v 1.1

I present to you my map of Wiśniowo 2019 4 × 4. The map is very large in area and has: – 61 surface-diverse fields (from 0.3 ha to 64 ha) – 69 commercial areas – in addition to the original purchases, some new ones have been added – several bale purchases – 3 large farm seats – missions also with grass and many other things that you will see yourself. The map was also tested on the dedication so due to its size it is perfect for playing in a few people. This is the first version of the map, report any errors I will correct them on a regular basis and will release new versions. Download mod

Gemeinde Rade v 1.0
maps

Gemeinde Rade v 1.0

The map is essentially like the LS17 version. Some little things had to be exchanged / changed. Furthermore, I have a EDEKA (for milk and eggs) and a fire department inserted. Download mod

Felsbrunn Multifruit Final v 1.0.0.2
maps

Felsbrunn Multifruit Final v 1.0.0.2

Felsburnn Multifruit final version. Thank you all for your comments and testing the map. All silos and drains are now working properly. Fixed all the graphical errors, removed scrap yards from the shop, removed piles from the hop field (they are under the map anyone can pull them out by the Giant editor). Modes with seed drills and silos for the farm that support this map were added to the package. Giant_Software_Rebuild_Yazu Download mod

233 / 3,714

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