Farming Simulator 19 mods

55,706 results
2,031 / 3,714
ST 180N v1.9 FS19
tractors

ST 180N v1.9 FS19

ST 180N v1.9 FS19 Problems with Courseplay still persist, I did not find the cause. For this reason, I added a model without IC function for players with Courseplay. What’s new: -reverse control of the bucket (in version 1.7 only the stacker was reversed, I forgot about the bucket) -corrected logo and emblem (were sunken) -adjusted internal camera (it was too far back) -reduced model size (according to actual dimensions) -reduced cornering angle (should now be according to reality) -License plate lighting -change seats -The seats are now sprung -added model without IC function (I didn’t figure out why the function is angry with Courseplay) -add straightener for silage added I have nothing to do with the straightener. The author is “BM-Modding, ADOLF, OSTMODDING-Freunden” and is free to download. To save time with creation, I only implemented it in the package. Of course, it can also be used on other machines. Credits:dj-ocas

SILO BLADE v1.0.0.0 Mod
implements

SILO BLADE v1.0.0.0 Mod

SILO BLADE v1.0.0.0 Mod Silage blade: – Power: 140 hp; – Gets dirty / worn out;

CHEVROLET C7 CORVETTE ZR1 V1.0
cars

CHEVROLET C7 CORVETTE ZR1 V1.0

This is a zr1 corvette has amazing sounds and amazing handling. working lights Sound And interior Garrett, American Forged Modding, Artist Jack Modding, Statefarm Modding.

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MERLO P41.7 TURBOFARMER V1.0
implements

MERLO P41.7 TURBOFARMER V1.0

A RECORD OF INNOVATION! Up to 7m lift height with rear pivot axle. Features: – Body color configurations – Rim color configurations – Design configurations – Rear weights – Rear 3-point hitch – Wheels configurations – Cabine suspension – Full animated

Basis Autodrive network for the HoF2021 v1.0.1 FS19
other

Basis Autodrive network for the HoF2021 v1.0.1 FS19

Basis Autodrive network for the HoF2021 v1.0.1 FS19 Basic network for all main roads, cities and productions. No field connection I hereby provide you with my freshly driven AD base route for the HoF2021. Please read the following lines. In this way, questions / problems can perhaps be avoided in advance. The entry was made with AD version 1.1.0.5-RC5; Tests with the development version and the recently released RC6 did not cause any problems. I recommend using this too. RC4 will probably work too. What will definitely not work is the Modhub version 1.1.0.4 from Autodrive (it is too old, functions are missing). Installation: Start or create a savegame with active AD. Then replace the AutoDrive_HoT_online_F4rm_config.xml with mine in the respective savegame. The zip file does NOT belong in the mod folder. Attention, if you have already started a network, it will be overwritten! Combining is not possible. The net was mostly retracted with a steering wheel and a GPS mod was used for longer straights. The HoT transport system or the truck was mostly used as the vehicle. The transport system is essential for the card and also fits the intended turning options. So it seemed appropriate. In addition, it should be clear: it is not possible to drive AD routes in such a way that all vehicles / devices can drive on them without getting stuck anywhere. If you want to let AD take the Seedhawk for a walk, you should better run away with the chainsaw in front. Since the question came up 1-2 times … The ferries themselves CANNOT be moved with AD, waypoints were created on the north and south banks. What was done: Essentially all main traffic routes (= roads) traveled; All production sites, sales points, rail silos and other important locations were connected and provided with various loading / unloading points. Folders have been created, larger productions (e.g. greenhouses) have their own folder for a better overview. General points or those that did not fit in any folder are in the standard folder. Because of the high sidewalks, streets in towns are usually designed as one-way lanes so that thresher / forage harvesters can also drive there. In this version, bridges can be driven over in 2 lanes. If you want to be on the safe side, change this to 1 blue line in the middle. Blue lines or backward stretches were avoided as far as possible (existing ones were tested with different devices). What was NOT done: 1. All loading points of productions whose end product can only be picked up with the hot transport system (Cooling WB, Non Food WB, etc.). The reason is in short … It sometimes causes problems if AD wants to load with these swap bodies. If you still want to have it … The routes in the vicinity are there, usually only 1 point has to be set or a small loop has to be added. 2. No field driveways or dirt roads were driven. The aim was / is to provide a base route. Everyone has different preferences, places fields together, etc. Since the place of the courtyard can also be freely chosen, there are no indications for an optimal route planning. It is easier to add new sections than to delete existing ones (and possibly break the whole network). That’s why I decided on this variant (thanks to Xerox for the food for thought in the Discord). Also … if you connect all dirt roads with the road network, AD will very often take shortcuts on dirt roads instead of using the road, which may not always be wanted. 3. BGA, slaughterhouse and farmer Hans Wurst only got one access point. BGA: Everyone has their own variant of use or how the driving silos are used (with CP, without CP, etc.) Slaughterhouse: AD cannot access the animal menu … automatic loading / unloading would not be possible anyway. Farmer Hans Wurst: The point of sale is in a barn, the driveway and gate are very narrow, it’s best to find an individual solution. 4. Fertilizer / seed sale at the railway silos: Sometimes difficult to approach with AD. If you want, you should add the small loop according to your own wishes / vehicles. A few things at the end. The settings in the menu are my recommendation, not a must. Due to the speed camera event on the map, it can make sense to temporarily deactivate the collision detection, as otherwise AD will often stop at the corresponding point and only continue when the collision is gone (= event ended) or collision detection is deactivated. If AD is traveling very quickly, there is the possibility that the vehicle will just come by while coasting and then continue to drive normally. But be careful! If the AD driver is flashed, a LUA error could appear in the log because the script does not know where to deduct the penalty. However, this had no further effect Credits:Beondal

Schmitz Cargobull Simon Loos v1.0 FS19
trailers

Schmitz Cargobull Simon Loos v1.0 FS19

Schmitz Cargobull Simon Loos v1.0 FS19 Simon Loos Version of the Schmitz Cargobull Special Thanks to Stf_modding for the original file! Credits:Marky91213

John Deere 7R 2020 Series FS19
tractors

John Deere 7R 2020 Series FS19

John Deere 7R 2020 Series FS19 Hello, Briefly about my work on this model: – Simple IC – Addconfig script – ILS system – Engine configurations of 210 hp – 330 hp – Direction indicators – Display for the all-round lighting switched on / off – Realistic Starfire 6000 model and screen (Org. Agrardani) – License plates – front and back – Halogen & Led beacons – Original John Deere Hirsch on the bonnet – Air horns, completely fixed – various terminals – Warning sticker – John Deer steering wheel knob Credits:Siid & frank772904 Tags: John Deere

FSM The Beast v2.1 FS19
trailers

FSM The Beast v2.1 FS19

FSM The Beast v2.1 FS19 The FSM beast Version 2.1 The saw table (chain trailer) has now been added. The partial chopping of the trees finally works, i.e. the trees do not disappear completely at once. The filling volume of the beast has been increased to 50m³ or 50000L. The transfer speed has also been increased, from 500l / min to 5000l / min. The animations could be improved a bit (hydraulic cylinders are now registered as movingParts). The tire collisions have finally been adjusted. The price of this hell machine is € 180,000 Inside is a 1100PS Fendt unit that drives the 8 tree-eating rollers. The handling is child’s play to get in, extend the support feet, start the engine and switch on the rollers. The clearing of the forest can already begin. The new and improved beast (known from LS17) comes with new worklights which make working at night very comfortable. The volume of the integrated “buffer storage” is now 10m³, which corresponds to a liter number of 15000L. However, the beast is very voracious. The engine is basically kept at idling speed, as this would consume 1000L of diesel per hour at full power. Unfortunately, there is currently only one tire variant available. However, negotiations are already underway with other manufacturers and hopefully we will be able to offer more tire variants in the near future. Unfortunately we have to inform you that the Iveco that was offered at the time is no longer being manufactured and will probably not be available in the future either. Version Info: Version 1.2 original FSM LS17 beast Version 1.3 LS19 conversion of the beast for the LS19 Credits:black0hawk

FORD F600 v1.0 FS19
trucks

FORD F600 v1.0 FS19

FORD F600 v1.0 FS19 FORD F600 BRAZILIAN for Farming simulator 19 Power: 260 Maximum Speed: 80 Price: 40000 Brand: Ford Category: GRANJEIROVeiculos Credits:dhioshy pimenta felipe landpedro rossato

BELARUS MTZ 1221 V2.0.5.1 FS19
tractors

BELARUS MTZ 1221 V2.0.5.1 FS19

BELARUS MTZ 1221 V2.0.5.1 FS19 There were changes in version 2.0.5.1: – Who plays without GPS mod, the tractor is not attached to the receiver on the side mirror and not attached to the GPS monitor in the cabin on the windshield; – Who plays with the GPS mod, when buying, the menu will choose whether to install it or not. – And other small changes. – Power: 96 kW / 130 HP; – Speed: 42 km/h; – Fuel tank capacity: 130 liters.; – Price: 47 500 €; – Selection of the main color and rim color; – Various variations of the choice of grilles on the hood; – Selection of plugs for the engine compartment; – Air conditioner selection; – Installing gps with a monitor when there is a GPS mod in the game; – Adding a tool box with a fuel tank; – Choice of two types of monocyclone normal and C pipe with monocyclone; – Added a SAREx sticker on the hood; – Installation of a flashing light; – Choice of two types of wheels; – Choice of front loader mounting; – Animated pedals, seat, cooling fan; – Dynamic hoses; – Leaves traces, gets dirty, gets old. Credits:Weder, Umbrella 666, IGORyaN, SD_Team, VLADISLAV ROMAKIN.

Crosetto Pack FS19
other

Crosetto Pack FS19

Crosetto Pack contains the following equipment: Bale trailers for manual or automatic bale transport supporting different bale sizes and positions. The models are: 2, 3 or 4 axles, different trailer configurations and the colors are customizable. The trailers is ideal for the transport of round bales and square bales, but it is also possible to transport vehicles and objects. With the autoload version the straps are not hooked but the bales remain blocked by the script. To use the straps unload the bales on the trailer and hook the straps. Automatic bale loading supports: round bales from 1.1 meters to 1.80 meters not in stack, round bales from 1.1 to 1.3 meters in stack, normal and large square bales. - PC14082 is 2 axles and price from: 30.000 € - PC240850 is 3 axles and price from: 40.000 € - PC320970 is 4 axles and price from: 50.000 € Changelog: 1.0.1.0 - improved the configurations.

Eager Beaver 20XPT v1.0 FS19
trailers

Eager Beaver 20XPT v1.0 FS19

Eager Beaver 20XPT v1.0 FS19 Price: $18,500 Trailer Use: Hauling Tons: 20 Axles: 2 Axles Suspension: Air Ride Color: Custom Colors Rim Color: Custom Colors Wear: Yes Credits:Farm Sim World, FS Modding

Stationares Ballenpressen Pack v1.0 FS19
packs

Stationares Ballenpressen Pack v1.0 FS19

Stationares Ballenpressen Pack v1.0 FS19 General: A stationary baler pack consisting of 2 LSFM balers. This is a conversion of existing balers from the standard game. These presses can be used on all maps. The pack contains 2 versions, one for round bales with a wrap-around combi and one for square bales but without a wrap-around combi. Functionality: The baling presses are designed for stationary use and work completely independently, you have to get into the machine to operate. One should follow all instructions in the help window. Furthermore, some diesel is consumed when working. Of course, you can also refuel the machine. A tractor is only required to transport from A to B. The presses do not have a pick-up and must be filled from above with a shovel. Important note: The presses are not suitable for being pulled behind and being filled with a forage harvester at the same time. Credits:Farmer_Andy

Lamborghini Aventador J v1.1.0.0 Mod
cars

Lamborghini Aventador J v1.1.0.0 Mod

Lamborghini Aventador J v1.1.0.0 Mod 4-liter v-8, twin-turbocharged 650hp Lamborghini Aventador J. Price: 75.000$ Max Speed: 305km/h Daily Upkeep: 0$ Update Includes: – Lights Fixed – Visual Errors Fixed – New Colors Added

R.D.C. Map v1.6.0.0 Mod
maps

R.D.C. Map v1.6.0.0 Mod

R.D.C. Map v1.6.0.0 Mod Informative note: Summer left us many days of harvest and we were able to work our fields and feed our cattle without worrying about the sky. Autumn 2020 is here with a new texturing of an autumn environment. The rainy days increase, the wind is stronger and you have to prepare for winter. You can continue with your saved game. NEW TRAFFIC SYSTEM: I am pleased to announce the introduction of a new traffic system. This system that I have devised and developed, improves interaction with traffic, offering you greater realism. Traffic will respect you, giving you priority of passage. Also in turn, the traffic is regulated by itself, giving priority to some vehicles over others. With this system the traffic and driving on the highway is more realistic. Later I will add a new traffic that I am working on. LANGUAGES: R.D.C is translated into: English, Spanish, German, French and Italian. If you like R.D.C and its features, and you want me to translate it into your language. Comment on the official Farming simulator forum. CHANGES: Autumn has arrived! – New autumn texturing. – Touch-ups on some textures and objects. – Modified some buildings of the points of sale and created new textures. FIELDS AND CROPS: – Touched terrain textures, particles and effects. Now the terrain is more realistic. LIVESTOCK (ANIMALS): – The increase in food consumption begins and decreases the water consumption. NEW MODIFICATIONS incorporated: – Autumn. – New traffic system. CLIMATOLOGY: – Autumn: Rainy and cloudy days increase. – The rainy days will last between 8 hours and a maximum of 11 hours of the game. ATTENTION! – Not compatible with Seasons. – Not compatible with Straw Harvest.

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