Farming Simulator 19 mods
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Lizard Golf Cart v1.0 FS19
Lizard Golf Cart v1.0 FS19 Golf Cart. – Price : $8000 – Multicolour – Brand: Lizard – Configurable roof Credits:FS Modding
Weight Pack 500-750Kg v1.0 FS19
Weight Pack 500-750Kg v1.0 FS19 Weight pack 500-750kg. – Price: 750-1000€ – weight selection – material variant – attachment coupling configuration – color choice Credits:Schwabengamer_official
ROSTSELMASH UNI CART 3000 v1.0 FS19
ROSTSELMASH UNI CART 3000 v1.0 FS19 Manufacturer: ROSTSELMASH Model: UNI CART 3000 Price: 4000 € Compatibility: Power Stream 500, Power Stream 700, Power Stream 900 Width Cutter: 5 – 9 meter Recommended transport speed: 10 km/h Credits:Pavel_Tikhonov
Peterbilt 567 DAY CAB v1.0.0.2 Mod
Peterbilt 567 DAY CAB v1.0.0.2 Mod Changelog 1.0.0.2: -Fixed the front camera of the cabin. Changelog 1.0.0.1: -Changes made by Michal from the version modified by Kman Modding. -Added internal rear view camera. -Added a new variant of the wheels. -Changed the mud flaps. -The engine dimensions have been adjusted to the actual performance of the 567. -Added funny cubic capacity. -More minor changes and cleaning. Changelog 1.0.0.0: -Modifications by Kman Modding. -The specialization of the technology has been changed. And the XML file has been updated. -Ground collision updated. And the interior no longer gets dirty and shows no signs of use. -Suspension adjusted. -Now there are more store options (bumpers, visors, mirrors and hood pillars). -The fifth wheel now slides (controlled with the mouse). And all internal digital and analog sensors work (including windshield wipers).
Hungarian Shed Prefab (Prefab*) 1.0.0.0 Mod
Hungarian Shed Prefab (Prefab*) 1.0.0.0 Mod It’s Hungarian Shed prefab. (*) This is not a Mod. This object can be used in building maps for Farming Simulator.
Real Mud 1.0.5.0 Mod
Real Mud 1.0.5.0 Mod Please read carefully and watch video @ modhub, for use and uninstallation. Enjoy! -Dirt and Mud fill types are added to the game which allow players to create mud by buying the dirt fill type and watering it with a water trailer. -Additionally ‘ The Mud FX System ‘ which is support for vehicle (wheels) sinking, included mud particle systems, mud physics and more, is added to the game. -Dirt is purchased from the included ‘Dirt Fill Station’ which can be used as a low-spot filler, tree surrounding, and for excavating equipment (just for fun). -Mud is created by using a ‘Water Trailer’ to soak a pile of dirt. It can then be scooped up and transfered if desired. -A special ‘Water Trailer’ is included which has a real water emitting particle system and even water inside the tank. -The traxx on this trailer will help prevent getting stuck in mud and are also individually independent from the trailer. -Mud activates the Mud FX system anytime (regardless of rain and environment) -Being in a field during a rain fall will activate the Mud FX System which will treat the entire field like mud. -Sink depth, wheel slip, and drag is all dependant on the amount of wheels and tire widths that the vehicle has. -Crawlers sink the least while narrow (care wheels) sink the most. Included Store Item : Dirt Fill Station (Placeable) Included Store Item : AquaTraxx 9600 VPR (Water Trailer) *If removal of this mod is desired, be sure to empty all tools with dirt and mud, then use the console commands (seen in video) to remove all dirt and mud from the map. Then save the game and the mod can be removed without issues. [Console Commands]: – “removeAllDirt” = Clears the map of all Dirt (uninstall). – “removeAllMud” = Clears the map of all Mud (uninstall). – “toggleRainWeather” = Toggles Rain Weather. “Category Adder” mod required. ChangeLog 1.0.5.0 -Fixed : Lag due to an error caused by certain tools not having a mud track/smear. -Fixed : 3 or more additional wheels on vehicles had an incorrect offset on the right side for mud effects. -Addition : Vehicles exceeding the wheel count limit will now sink in mud. -Addition : All attached vehicles will now sink in the mud. Previously only the first trailer/tool would sink. -Addition : Options.xml file in mod with setting to disable vehicles dirt factor in mud by maximum number of washable parts per vehicle. Required Mods: https://www.fs19mods.com/category-adder-v1-0-2-5-mod/
COURSEPLAY V6.02.00067 Mod
COURSEPLAY V6.02.00067 Mod The well-known script Kurspley! You can say the main au pair! Now available on the 19th farm! Courseplay script mod (current working version) This is probably the most popular mod in the game. The Kursplay script makes it possible in the game to create routes and tasks for various kinds of equipment, and then complete them. This means that by creating a route for your tractor, or, for example, a truck, it will independently perform the specified work without your further participation. As you can understand, this is much more interesting and, moreover, more functional than the standard hired workers in FS 2019. After downloading and installing the Courseplay modification into the Farmer Simulator 19 game, you will be able to create routes for various agricultural equipment. As an example, if you need to send a tractor for some kind of work: for plowing the land, sowing the future crop or harvesting it, then you just need to indicate the field number. A truck can be taught to deliver some of your goods for sale or to transport goods from point B to point A. It all depends on your imagination, because the script has many possibilities. How to use the Kursplay mod in FS 19? Nothing really complicated! After you have downloaded and installed this mod, you need to press the following key combination: Ctrl plus Delete. A menu in Russian should appear before your eyes. Everything in it is quite simple and clear. But, in short, it all comes down to creating a route for the unit of equipment you need and its further reproduction, that is, you indicate where to go, which route, and what to do in the end. True, there is one BUT: the first time, to create a route, you will have to drive it yourself. Thus, you specify the points to follow, turns, etc. Well, then the technique will already remember the route and your actions and will be able to move independently. Features of the version: – You can select the number of flights from the base to the point of sale; – After the specified number of flights, he gets up at the end point and reports it; – Also, while the tractor is waiting for the filling of the combine bunker, it turns off the engine; – Minor bugs fixed; – Proven to be stable For today actual / last official – v6.02.00067
ROSTSELMASH UNI CART 3000 1.0.0.0 Mod
ROSTSELMASH UNI CART 3000 1.0.0.0 Mod Manufacturer: ROSTSELMASH Model: UNI CART 3000 Price: 4000 € Compatibility: Power Stream 500, Power Stream 700, Power Stream 900 Width Cutter: 5 – 9 meter Recommended transport speed: 10 km/h
Weight Pack 500-750 Kg 1.0.0.0 Mod
Weight Pack 500-750 Kg 1.0.0.0 Mod – Price: 750-1000€ – weight selection – material variant – attachment coupling configuration – color choice
Lizard Golf Cart 1.0.0.0 Mod
Lizard Golf Cart 1.0.0.0 Mod -Price : $8000 -Multicolour -Brand: Lizard -Configurable roof
Added Realism For Vehicles v1.3.2 FS19
Added Realism For Vehicles v1.3.2 FS19 The goal of this mod is to make the game feel more realistic and customizing the vehicle for the task more rewarding. The goal is to make the mod universal. This mod supports multiplayer and dedicated servers. No changes in XML is needed. Some data from XML is overwritten! Wheels: In the base game many vehicles does not take tiretype into consideration making for example the lizard pickup truck recive unrealistic high friction at all ground types. This mod fill the missing data based on tiretrack index making it universal. Different tiretypes now act completely different on different ground types and suffers differently on rain and sinking into the ground. This mod only supports the 4 standard tiretypes: MUD, STREET, OFFROAD and CRAWLERS! Calculates friction based on size of tire making wide tires, duals and tracks worth the money for heavy fieldwork but the narrows suffers making it ideal for easier tasks in later growth state. Adds rolling and sideway resistance meening: More wheel load, small tires and soft ground = more force needed for pulling or pushing. Less wheel load, large tires and hard ground = less force needed for pulling or pushing. Wheels now dig down into the ground. Implements: Pulling force for “Plows”, “cultivators” and “sowingmachines” is affected by ground type. Balers and loading wagons uses power based on fillspeed. 1.1.0.0: Increased sink of wheels, this will make it harder to pull small wheels in soft ground. Added missing information about balers and loading wagons use power based on fillspeed. The power added by fillspeed is now based on the mass of the mateial, grass needs more power then straw for example. Slightly increased friction of street tires. Added the wheel digging into the ground if no traction. Removed gearbox. 1.2.0.0: Added support for “REA Dynamic dirt”, driving into standing water created by “REA Dynamic dirt” decrease friction and increase sink of wheels. Decreased power added by fillspeed with 25%. Decreased sink in rootcrops from 0,15m to 0,1m. Added a minimum sideway resistance to make vehicle more stable. Resolved issue where crawlers sufferd of extreme rolling resistance and low friction. 1.3.0.0: Decreased the loss of friction for STREET tires in field when sinking into the ground. Overhaul of wheel sinking into ground: load on wheel, width of tire and ground wetness now has greater effect on how far the wheels sinks into the field. Center of gravity height is adjusted between 0.1-0.6m above the wheel axel unless already higher original value, this only applies if vehcles has got wheels. Center of gravity position lenght wise is adjusted closer to wheel axel. Front axel is no longer by default locked when a frontloader is attached. Changed GUI. 1.3.1.0: Fixed console only showing two lines. Fillspeed for calculating fillspeed now uses total fillspeed of all fillunits and not each fillunit individually. Center of gravity length wise is now only changed for motorized vehicles. Center of gravity height adjustment is now lowered to 0.05-0.3m above the wheel axel. 1.3.2.0: Added a minimum wheel size to be effected by REA, very small wheels will get lesser effect by REA. Center of gravity is now only changed during loading of vehicle, this corrects the “moon” effect of some vehicles. If center of gravity is adjusted by vehicle customizing this data is now not ignored. Credits:900Hasse
Real Mud v1.0.5 FS19
Real Mud v1.0.5 FS19 Please read carefully and watch video @ modhub, for use and uninstallation. Enjoy! ChangeLog 1.0.5.0 -Fixed : Lag due to an error caused by certain tools not having a mud track/smear. -Fixed : 3 or more additional wheels on vehicles had an incorrect offset on the right side for mud effects. -Addition : Vehicles exceeding the wheel count limit will now sink in mud. -Addition : All attached vehicles will now sink in the mud. Previously only the first trailer/tool would sink. -Addition : Options.xml file in mod with setting to disable vehicles dirt factor in mud by maximum number of washable parts per vehicle. -Dirt and Mud fill types are added to the game which allow players to create mud by buying the dirt fill type and watering it with a water trailer. -Additionally ‘ The Mud FX System ‘ which is support for vehicle (wheels) sinking, included mud particle systems, mud physics and more, is added to the game. -Dirt is purchased from the included ‘Dirt Fill Station’ which can be used as a low-spot filler, tree surrounding, and for excavating equipment (just for fun). -Mud is created by using a ‘Water Trailer’ to soak a pile of dirt. It can then be scooped up and transfered if desired. -A special ‘Water Trailer’ is included which has a real water emitting particle system and even water inside the tank. -The traxx on this trailer will help prevent getting stuck in mud and are also individually independent from the trailer. -Mud activates the Mud FX system anytime (regardless of rain and environment) -Being in a field during a rain fall will activate the Mud FX System which will treat the entire field like mud. -Sink depth, wheel slip, and drag is all dependant on the amount of wheels and tire widths that the vehicle has. -Crawlers sink the least while narrow (care wheels) sink the most. Included Store Item : Dirt Fill Station (Placeable) Included Store Item : AquaTraxx 9600 VPR (Water Trailer) *If removal of this mod is desired, be sure to empty all tools with dirt and mud, then use the console commands (seen in video) to remove all dirt and mud from the map. Then save the game and the mod can be removed without issues. [Console Commands]: – “removeAllDirt” = Clears the map of all Dirt (uninstall). – “removeAllMud” = Clears the map of all Mud (uninstall). – “toggleRainWeather” = Toggles Rain Weather. “Category Adder” mod required. Required Mods: Category Adder (By: ViperGTS96) Credits:ViperGTS96
Storage Shed 1.0.0.0 Mod
Storage Shed 1.0.0.0 Mod New custom built vehicle storage shed for all vehicle types. Price Single Door Shed $80000 Daily upkeep £50 Seasons Ready
Hungarian Workshop And Shed v1.0 FS19
Hungarian Workshop And Shed v1.0 FS19 This is a Hungarian Workshop and Shed. Price: 15000 € Daily upkeep: 10 € 2 in 1 Workshop Shed Credits:UNorby
Bale Chipper v1.0.0.2 FS19
Bale Chipper v1.0.0.2 FS19 Any kind of bales can be shredded with this stationary shredder. Construction costs € 500, -, daily costs € 10, -, 2000000 liters capacity per variety. The mod only works in conjunction with Global Company. Some buildings come with the friendly permission of Lunchbox. Changelog Version 1.0.0.2 – New category added for better sorting – Maize Plus made compatible Changelog version 1.0.0.1 – Season mask set – Clear Areas improved – Floodlight added – Ground textures adapted – Hotspots set – marker set – Flaps animation corrected – Light made switchable – Warning stripes made fade out – Trigger markers made fade out – Building moved to new category (AgraZ) Credits:ZoddelZockt
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