Farming Simulator 19 mods

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Siberian Elite Economy v 1.0
maps

Siberian Elite Economy v 1.0

Map Siberian Elite Household for FARMING SIMULATOR 19 The Lapacho map was taken as a draft, but in fact nothing was left of it, criticize and give your wishes, the Beta card will be finalized. Download mod

Czech Map By Coufy 19 v 2.0
maps

Czech Map By Coufy 19 v 2.0

Bienvenue dans le monde presque réel du fermier tchèque. Notre pays et nos villages ont beaucoup surmonté: guerre, décrets de Beneš, inondations, collectivisation, etc. Après la révolution de Velvet (1989), de nombreuses fermes ont été abandonnées et négligées. Maintenant, vous êtes redevenu la ferme de votre ancêtre et c’est à vous de le recommencer depuis le début pour montrer que cet agriculteur tchèque est toujours là et connaît son travail! Commencez à construire votre agroempire EN CE MOMENT. Sur votre ferme, 28 champs sont prêts à être utilisés. Ceux qui préfèrent le bétail peuvent s’occuper des troupeaux de vaches et de moutons et des troupeaux de poulets. Si une extension supplémentaire est nécessaire, un espace est prévu pour les “objets pouvant être placés”. Vous pouvez également profiter de la foresterie. Il y a une place pour que les arbres soient misés, développés et abattus. Le cutter peut être placé n’importe où. La plupart des bâtiments intégrés ont une porte qui pourrait être ouverte. Tout le monde peut trouver ici quelque chose à apprécier. Download mod

US map Final v 1.0
maps

US map Final v 1.0

US map Final Ravenport edit by Barbicha. Like you can see in the title this is my last modifiction of the US map Ravenport. This one is more for fixed play of with 2 farms I build, because a added a lot of props and lighting. Of course you can build another farm some were else on the map if you wish to. Also I have adjust and tweaked some placeables (all included in the zip file) you need to play this map. Because I have added 9 new fruittypes (Thanks to JB3PC4SALE) to game I have to rebuilt the sellpoint, silos etc. The fruittypes are alfalfa, sorghum, clover, sundangrass, corn2, tobacco, blackbean, peanut and rice. Except for tobacco and peanuts of course I made them edible so you can juse them for your animals to feed. You’re also can sell them ad the sellpoints and ship them with the trainsystem. Changelog I have fixed the problems with the unloading/pipe ect not showing of the new fruits. Also I have reduces the size of the zip file. Both in the map folder as in the placeables folder. So you have replace them both in your mod folder. Tested the map and had no lag problems or so what in the previous version was a problem. US map V5.0 Ravenport edit by Barbicha. Fixed the floating markers and decorative equipment at the FS19_Mehrzweckhalle (triple shed) Fixed the impossibility to enter the animal husbandry’s trough the gates ( because the invisible husbandry’s where still there from the GE editor) Added 2 spawn places to reset your vehicles ( saves you some rides if you wish) The first one is at the lighthouse farm, once this one is full the vehicles spawn at the base farm. (Unfortunately you can’t choose) Deleted the folder from the zip file (saves 300 MB) V3.0 On request of REEREE i have bring back the fields 23, 24 and 25. The heights of the terrain around the mainfarm stays the same, but instate of common dirt ground they are fields again.The dumpyard at the mainfarm stays removed. Ajust the PDA again with fields, they maby aren’t 100 % in place but the are a good indication. Download mod

Sutton Farm v 1.0
maps

Sutton Farm v 1.0

Sutton Farm, Suffolk, UK. Sutton Farm is based on a real location in the county of Suffolk, United Kingdom. The map is a 2x full-scale map and has a huge amount of woodland which brings it a natural feel. It also includes a very large outdoor pig unit which is able to hold 1200 pigs. It is made up of 4 different Pig Paddocks which each have water, food, straw, slurry and manure points (Each paddock holds 300 pigs) There are also 2 Large Pig food storage silos. Each one can hold up to 40tons of Pig feed which will be very helpful when owning a large number of pigs. The map includes: 1 grain sell point. 1 BGA. 1 Vehicle shop. 1 General shop (Seed, fertilizer, Pig Food, and Lime buy points. Wool and woodchip sell point). 1 Livestock Buy/sell point. 2 farms. 1 Full Size Outdoor Pig Unit. Starting equipment and land. Animated Objects. Working missions. All farms are set as placeables so if you start on “New farmer” You get Two farms, A true to life outdoor Pig Unit, land and starter kit. If you start on either “Farm-Manager” or “Start from scratch” You only get money, no farms, no land, and no starter kit. So you must build your own farm. WBF Giants Robbie Petorious oxygendavid Download mod

Big Aussie Outback v 1.0
maps

Big Aussie Outback v 1.0

Welcome to Australia! Aussie Outpack is a fictional Australia Map. I created this map to get to know the new FS19 mechanics. As a base serves 1-way Aussie Outback and has been expanded to 4-fold. The map offers all standard functions of the basic game. Furthermore, the map offers enough space for the in game map editor to build a new farm. This is just a beta version, so updates come for sure. Download mod

ZD Bela v 1.1
maps

ZD Bela v 1.1

12 irregular fields, meadows, forestry enough space for different objects 1 village, 1 small town land to buy train Download mod

Wiesniakowo MINI v 1.0
maps

Wiesniakowo MINI v 1.0

The map contains: – 2 farms – 1 purchase of cereals – purchase of wool, wood, chips – Lands / fields purchased – log errors – Forests – starting machines – a machine shop – fuel on farms – OPENED DOOR ON THE MOUSE BUTTON – not very interesting area – UNLESS Polish climate Seba Stop Team czarny 317 michu Download mod

Flusstal XXL All New v 1.0.1
maps

Flusstal XXL All New v 1.0.1

I am pleased to introduce you my completely revised version of the map river valley. I took the criticism of the last version to heart. The card is well over 500 hours of work and I will continue to work on it. I have been able to make many improvements with a small test team many thanks for that! 🙂 Before I come to the details, I am a student and if you like the map you would really take a stone from my heart if you donate me a small amount. If not I am also happy about a positive feedback. 🙂 The map 35 fields of all sizes About 10 woods 11 sales stations 3 courtyards 3 cities Launch vehicles also available on medium difficulty Tester: S4fts4cK, gustav01, Map/Usw: Ole22143, Giants Software Download mod

Zweisternhof Map v 1.1
maps

Zweisternhof Map v 1.1

I would like to introduce you to the “Zweisternhof”. It is a conversion of my “Oberlausitz” from LS17. I decided to do that purely for personal reasons. I just wanted to escape this “modular system”. From the beginning you have a fully equipped yard with all animals (except chickens). So for all users who like to play with a fairly well designed courtyard. For users who rather want to play the standard of Giants, I publish the “miniature farm” without a prepared yard. Both maps are identical except for the main courtyard (Hof1). Furthermore, own courts can be created on the areas marked with courtyard 2 and courtyard 3. I deliberately chose buildings from both standard maps. First, because Giants has done at least in this area a good job and secondly, I do not want to have the partly still from LS11 building. Third, these are the only buildings that fit the (in my opinion missed) placeable stables. On the map all LS19 standards are available: 3 courtyards 3 outlets 1 BGA 6 meadows 21 fields 2 small villages Forests around the trees Modell: Giants, RitchiF Idee / Konzept: RitchiF Tester: Team Wee5t, Manu09, PrivatPrivat Download mod

Falkland Map v 2.0
maps

Falkland Map v 2.0

Falkland V2.0 Improved with 5 Reserved areas for yards. Tunnel and highway. But I’m very interested in your opinion. Please feel free to give tips or suggestions, and if you find any errors please report. The size is now below 200MB. SP and MP tested on Dedicated. Falkland 4Fach is under construction with a motorway that goes over the entire map about 10-15min the circumnavigation with many departures. Attention If interested I charge a preliminary version for testing high? Changed and improved: 1. sawmill 2nd departure harbor north (sawmill) 3rd courtyard 1 -3 LU Hof Forsthof 4. Signage 5. Walkways in the village 6. Land distribution improved 7. Size of the file under 200MB 8. Very fast loading synonymous in the MP very fast sync. Further planned are: Version with finished farms. Version with placeholder for farms without a fence. Attention Without my consent, the map is not linked to other platforms or under other names Mod parts of other modders Many thanks to the following modders: roads: 1. Thomas at ModHub Roadkit 2. TuneWar from Bettingen and Arnhem Signs and crash barriers 1st idea: timely Development: funker Ingame: Sven777b Further processing: timely 2. Signs of Nick98.1- 3. Town signs of Enercon Field sizes: Field 1 (field01): 9,914 ha Field 2 (field02): 9,483 ha Field 3 (field03): 7,955 ha Field 4 (field04): 7,645 ha Field 5 (field05): 2,600 ha Field 6 (field06): 4.095 ha Field 7 (field07): 6,114 ha Field 8 (field08): 6,034 ha Field 9 (field09): 6,261 ha Field 10 (field 10): 5,974 ha Field 11 (field11): 0.627 ha Field 12 (field12): 0.869 ha Field 13 (field13): 0.904 ha Field 14 (field14): 0.638 ha Field 15 (field15): 0.908 ha Field 16 (field16): 0.642 ha Field 17 (field 17): 1,643 ha Field 18 (field18): 1,614 ha Field 19 (field19): 1,627 ha Field 20 (field20): 1,659 ha Field 21 (field21): 1,657 ha Field 22 (field22): 2,620 ha Field 23 (field23): 3,427 ha Field 24 (field24): 10,435 ha Field 25 (field 25): 11,940 ha Field 26 (field26): 13,054 ha Field 27 (field27): 10,199 ha Field 28 (field28): 21,500 ha Field 29 (field29): 8,047 ha Field 30 (field30): 4,002 ha Field 31 (field31): 6,230 ha Modell: Ursprung von Gians Textur: Original und von mir geändert Script: Gians und Falk66 Idee / Konzept: Falk66 Tester: AGRA Nord Sonstige: Danke an Jonny und Chris Download mod

Felsbrunn Umbau – Multiplayer fahig v 4.0
maps

Felsbrunn Umbau – Multiplayer fahig v 4.0

Um die Bilder größer zu sehen – bitte draufklicken. Changelogs Version 4.0: – slurry storage at field 20 – Chicken coop installed in the main courtyard – Nearby guardrails changed and driveway a bit wider – Added decoration between many fields – Many field entries processed or newly added – BGA redesigned (more green and sapling) – Mill added as a point of sale – new point of sale where the construction site was – Spwanpunkt fixed the guell purchase – Houses / buildings placed as decoration – Workshop upstairs at the harbor – Diner installed as a decoration Version 3.2 – NEW SAVEGAME NEEDED! – Farmlands now correctly assigned so that different plots can be purchased – Point of sale for wood down in the city added for the lower Forsthof – Multifruit FarmSilo bug fixed, new fruit types and fill volume changed – New Placeable Buildings installed on all yards (included in map and available for purchase in the shop) – Main courtyard completely redesigned with large cowshed (up to 500 cows), 2 Keilfahrsilos, shelters and hall – chicken coop removed (never use it and find the handling of the boxes still pretty stupid solved) – Third entrance and exit at the main courtyard behind the cowshed to shorten driveways – Removed straw storage and built a workshop and gas station on the premises – New stables designed near the riding arena – Travel points created in different places on the map to visit this – Dairy down in the city (former football field) for sale of milk – Manure purchase added near East Station in front of the railway tracks (for the organic farmers who want to fertilize the same with manure) – Access to field 5 added (missing from Giants) – new farm at field 15 added to pigsty with plenty of space for placeable for free development – Contractor farm in the northeast now individually purchasable and also redecorated with other workshop etc. – Added more forest in fields 4 and 5 – Field 27 removes, is now a fertilizable meadow – Fence extended to box 19 – Added a lot of new trees and deco greens / bushes – In the FarmSilo is already some straw, hay, silage, compound feed, etc. to start – adapted PDA Changelogs Version 3.0: – NEUES SAVEGAME NÖTIG!!! Zu viel Teraforming und Gräser/Büsche neu dazu gekommen!!! – Startfuhrpark verkleinert und angepasst für eine realistischen Start – PDA angepasst – Unterstände auf dem Hof und bei den Schweinen nun platzierbare Versionen die man verkaufen kann – Betriebshof bei Feld 10 verkleinert und neu dekoriert (wirkt abgenutzter) – Bahnsilo Ost platzierung gefixt – Gelände mit Heulager gebaut gegenüber vom Haupthof – Kaufbare Flächen wie bei Original Karte da Update vom Editor zu lange dauert – Lohnunternehmer Hof Bodentexturen umgestaltet und andere Halle verbaut – Neuen platzierbaren Unterstand geschaffen aus verkleinertem Standard Shelter Bugfix in 2.0.2: TrafficColli nun Fehlerfrei da sie fehlte, Unsichtbare Gebäude entfernt, XML-Fehler behoben NEU in 2.0: Hühnerstall auf dem Haupthof, Feld 20 entfernt, Schafstall über Feld 19 an der Strasse eingepasst, Schweinegehege bei Feld 10 oberhalb von dem Betriebshof, Kompletter umbau vom Haupthof und Doppel-Fahrsilo hinzugefügt. Alles mit Gräsern und Büschen ausdekoriert. Habe bei Feld 10 einen neuen Abstellplatz mit Unterständen und Füllstationen geschaffen der in die Landschaft eingepasst wurde. Oben bei Feld 4 und 5 habe ich einen Lohnunternehmer Hof geschaffen mit zwei großen Hallen, zwei unterständen, Werkstatt, Waschplatz und Tankstelle. (Wenn Ihr im Multiplayer den Lohnunternehmer Hof nicht selber spielt müsst Ihr im Savegame die Items.xml bearbeiten und den Index der platzierten Gebäude auf den anderen Spieler anpassen da er sonst die Tore etc nicht öffnen kann! Ist leider derzeit nicht anders zu machen dank Giants da alle platzierten Sachen am Anfang dem ersten Spieler zugeteilt werden) Desweiteren habe ich kleine Gimiks eingebaut wie versteckte alte Autos und eine Baustelle die eine Seitenstrasse unbefahrbar macht 😉 Vieles an Bäumen und Deko am Wegesrand und Feldrand ist dazugekommen da mir die Karte einfach an einigen Stellen zu “leer” aussah. Ich hoffe dem einen oder anderen gefällt die Map und er hat etwas freude daran 🙂 DIE ZIP MUSS ENTPACKT WERDEN UND IN MODORNDER Alle Verbauten Gebäude sind enthalten und angepasst. Modell: Giants Textur: Giants, PsieCore Script: Giants, PsieCore Idee / Konzept: Giants, PsieCore Tester: PsieCore Sonstige: Fillstations von Rene verbaut, Hallepack von Niggels (VertexDezign) verbaut, MultiSilo von Pandahma verbaut, Reitplatz von pascal_dmbs verbaut, Texturen von Forgotten Plants, Gebäude von Lunchbox Download mod

Zweisternhof Map GP v 2.0
maps

Zweisternhof Map GP v 2.0

Version Zweisternhof_GP I once installed objects from the building pack of BernieSCS with the GE on the “Zweisternhof”. All items from this pack are also going to sell again. The horse stable can be found at the horse farm, which I have ettwas expanded. This map is aimed at users who do not want to build awkward on the farm but want to start right away (like from the last LS games) on a real farm. – new main courtyard – Horses at the converted horse farm – small “repairs” to the map – everything else with the old one It is a new score necessary! The mod “MW_PLACEABLE_HOF” (included in the download) must be in the modfolder !!! Unpack file absolutely! Thanks a lot to BernieSCS for this great pack! I would like to introduce you to the “Zweisternhof”. It is a conversion of my “Oberlausitz” from LS17. I decided to do that purely for personal reasons. I just wanted to escape this “modular system”. From the beginning you have a fully equipped yard with all animals (except chickens). So for all users who like to play with a fairly well designed courtyard. For users who rather want to play the standard of Giants, I publish the “miniature farm” without a prepared yard. Both maps are identical except for the main courtyard (Hof1). Furthermore, own courts can be created on the areas marked with courtyard 2 and courtyard 3. I deliberately chose buildings from both standard maps. First, because Giants has done at least in this area a good job and secondly, I do not want to have the partly still from LS11 building. Third, these are the only buildings that fit the (in my opinion missed) placeable stables. On the map all LS19 standards are available: 3 courtyards 3 outlets 1 BGA 6 meadows 21 fields 2 small villages Forests around the trees Now I can only wish a lot of fun. RitchiF As always, I’d like to thank Team Wee5t (especially Diego and Percy), Manu09, Redkeinstus for Farmlands Help and McBee. Modell: Giants, RitchiF, BernieCSC Idee / Konzept: RitchiF Tester: Team Wee5t, Manu09, PrivatPrivat Download mod

Autumn Oaks v 2.0
maps

Autumn Oaks v 2.0

Hey everyone! Quick update to Autumn Oaks again. Most errors have been fixed mostly for the people on Modhub who complain but don’t even know how to open ge. Anyways here’s the link. I’ll provide an alternate link being people were having troubles yesterday. CWJ108 (FS17 Map) MB Farms (Map conversion and expansion) Farm Simulator Mods (Help with triggers and doors) Tired Iron Modding (Testing and minor fixes) And Others for testing and help Download mod

Fenton Forest map v 2.0
maps

Fenton Forest map v 2.0

NOTE do not use any old save or parts of xml from test map one with test map 2 at all. It requires a brand new game save. I haven’t touched any server side issues as I need server error logs sending in first. Unzip the downloaded file and place the map into your mods folder. The map is not ready for the start from scratch option yet. Ok for those wishing to join in testing again this week here’s the test map 2 with 100’s of changes and adjustments over test map 1. 90 percent of all reported issues have now been addressed and more. Chicken egg boxes will spawn in time but they are higher capacity so don’t think they aren’t working. Bales 2 bale stacks at the shed can now be used. All the rest are for decoration. All triggers have been setup up now and are fully active. Check the PDA for what sell points take as they don’t all take everything. Setting helpers to buy from an animal zone will show an Ui error but so does my main default game and with animal zones. To clear the owned fields soil composition run a full cycle on them, Harvest to plough to seed first. Water can also be delivered to the animal suppliers. Download mod

Muhlenkreis Mittelland v 1.0.2
maps

Muhlenkreis Mittelland v 1.0.2

This card presents the decorative landscape of the Mühlenkreis with its nostalgic touch, idyllically integrated in a unique landscape. There are 4 sales stations, as well as purchase stations for lime and manure available, furthermore, the card offers a biogas plant. Chickens, cows, pigs, sheep and various halls and shelters are already pre-installed on the farm. Right next to the yard is an area for placeable objects, such as a paddock. Water can be found on the map at the numerous wells as well as at the pond. Version 1.0.1: – Added purchase stations for fertilizer and seeds at the nursery. (Remember to open the plans) – Gas and water now available at the garage. – Agravis can now sell grass and straw. – Fixed sleep function of the farmhouse. – adapted transport missions. – Collision of street signs removed (except for reflector posts). – Courtyard buildings are now sellable (you do not get any money, but the buildings only cost 1 € to relocate) so you can arrange them to your liking (except for silos and BGA). – Camera in the GE now adapted for everyone. – Purchased areas adapted to the light mode. – Added launch vehicles (Fendt favorite is available on each mode). – Various smaller fixes – Reduced price of the yard area so you do not have to invest so much. – The placeable courtyard buildings are from BernieSCS (Modding World) and the hall from VertexDezign – Support only on ls-modcompany Download mod

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