Farming Simulator 19 mods
55,703 results- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro
Geo Erlengart v1.0.0.0 Mod
Geo Erlengart v1.0.0.0 Mod Geo Erlengart for the alpine farming dlc map but works on all seasons maps. particular of this Geo is the much classic snow for a mountain area with ski slopes. cold and snow from November to March, modified sowing, harvests etc. being a dlc I could not put snow on the roads too.
Full Stop v1.0.1.0
This mod prevents a combine harvester from continuing when its grain tank is full, thereby destroying the fruit. In addition, the unloading auger extends as soon as the combine stops. After a few seconds you can drive on again. The harvester stops when you are driving yourself, as well as when you are driving with cruise control.
Mining & Construction Economy v0.9 FS19
Mining & Construction Economy v0.9 FS19 This is new version of the MCE map. ChangeLog v0.9: – Fix the error on log file marblepallets_box.xml: Y-Translation – Add animations on bagger in Lithium extraction point (thanks to papa_SMURFINATOR) – Adjust the sink when the machines is on top of materials piles – RiversandP can be unload on the ground – Fix the collisions on grape processor on pallets site. – New train silo for recive all materials avaiable on the map (allow discharge all materials you put on the train). – New warning board with the information where is the new silo for all materials. – French translation (thanks to bricodx) – Fix the build collisions on brick processor – increased lift bridge width – Create electric charge point for electric vehicles (premium edition) – Add electricCharge as filltype Credits:GiantsNonnus (me)FS MinerAll modders do the placeables i use on the map (credits is on the map)Global Company developers (LS-Modcompany / kevink98, aPuehri, Eribus)
Iconik 66 Fairlane V1.0 FS19
Iconik 66 Fairlane V1.0 FS19 Iconik 66 Fairlane car mod for Farming Simulator 19. Credits:Iconik
Fast SS Tanks V1.0 FS19
Fast SS Tanks V1.0 FS19 Liquid Tanks for Challenger Tractor (Tractor was made by Siid Modding) I did an edit to the stairs to fit the tanks Credits:KCS Modding
Luxury boat v1.0 FS19
Luxury boat v1.0 FS19 Small luxury boat. Credits:Farmer Steve Tags: FS19
Iconik 66 Fairlane Mod
Iconik 66 Fairlane Mod Are you interested in finding more information about FS19 Cars? Then it is your lucky moment because in our website you will find various FS19 Mods which will help you to develop your game. Every particular Farming Simulator 19 mod will provide you with a lot of new solutions. This is why you should not wait a second more and download Iconik 66 Fairlane Mod right now! You will be able to upgrade your Farming Simulator 19 without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading FS19 Cars without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify Iconik 66 Fairlane Mod in any way, it would be great that you would require the permission of the author. With FS19 Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!
Fast SS Tanks Mod
Fast SS Tanks Mod Liquid Tanks for Challenger Tractor (Tractor was made by Siid Modding) I did an edit to the stairs to fit the tanks
Courseplay for v6.03.00003 Mod
Courseplay for v6.03.00003 Mod 6.03.00003 MP, Mode 9, baler and pathfinder improvements fix mode 2/3 in MP reduce network load by only sending updated values improved mode 9 raycast improved baler handling diff small changes enabled fueling by trailer mode 1/4 wait while they get loaded fixes mode 4 improved shovelPositions mode 3 code cleanUp Pathfinder retries with ignored fruit if a path for hybrid A* section can’t be found. This should eliminate most cases where no path could be found in Mode 2 and 3 Better up/down -> headland transition for #6067 Finish last up/down row (drive until implement reaches the end of the row before turning towards the next (headland) waypoint. 6.03.00001 Mode 2/3 and traffic conflict improvements Detect possible traffic conflicts before they happen and slow down to avoid collision. For close range, use a proximity sensor to slow down, stop, or swerve the other vehicle. Better handling of multiple unloaders for Mode 2/3. Closes #5986, #5987 Also fixes #6340 Fixed AutoDrive course loading bug and other course editor issues. Initial release of the course editor. Added course editor translation entries to non-english translation files. Fixed AutoDrive course loading bug and others. CHANGES A save attempt is no longer attempted when using the save hotkey on an unsaved course. You can no longer launch the editor on an autodrive course. Fixed ‘unable to load autodrive course’ error.u For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of large courses. If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload courses button, then load the course again. Now when generated courses that have a zero speed show the speed as ‘auto’ in the waypoint info panel. This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show ‘auto’. Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse button. If you change the courseplay primary mouse button mapping, you will need to restart the game for.
Courseplay v6.03.00003 FS19
Courseplay v6.03.00003 FS19 6.03.00003 MP, Mode 9, baler and pathfinder improvements fix mode 2/3 in MP reduce network load by only sending updated values improved mode 9 raycast improved baler handling diff small changes enabled fueling by trailer mode 1/4 wait while they get loaded fixes mode 4 improved shovelPositions mode 3 code cleanUp Pathfinder retries with ignored fruit if a path for hybrid A* section can’t be found. This should eliminate most cases where no path could be found in Mode 2 and 3 Better up/down -> headland transition for #6067 Finish last up/down row (drive until implement reaches the end of the row before turning towards the next (headland) waypoint. 6.03.00001 Mode 2/3 and traffic conflict improvements Detect possible traffic conflicts before they happen and slow down to avoid collision. For close range, use a proximity sensor to slow down, stop, or swerve the other vehicle. Better handling of multiple unloaders for Mode 2/3. Closes #5986, #5987 Also fixes #6340 Fixed AutoDrive course loading bug and other course editor issues. Initial release of the course editor. Added course editor translation entries to non-english translation files. Fixed AutoDrive course loading bug and others. CHANGES A save attempt is no longer attempted when using the save hotkey on an unsaved course. You can no longer launch the editor on an autodrive course. Fixed ‘unable to load autodrive course’ error.u For best course loading performance, set the hud to not load courses at startup, especially if you have a lot of large courses. If you load a saved course and it looks like it has the wrong edits, then clear the course and click the reload courses button, then load the course again. Now when generated courses that have a zero speed show the speed as ‘auto’ in the waypoint info panel. This tells you that courseplay will calculate the speed for that waypoint. If you change the speed with the hotkeys, it will show the actual speed. Reduce the speed to zero again and it will show ‘auto’. Now dragging is done with the courseplay primary mouse button, instead of always button 1 which is the left mouse button. If you change the courseplay primary mouse button mapping, you will need to restart the game for. Credits:courseplay Tags: Courseplay for FS19
Fendt 3xx Vario with adapted standard sound v1.0 FS19
Fendt 3xx Vario with adapted standard sound v1.0 FS19 We tried our third tractor on a Vario 3xx. Changed a little color choice, exhaust smoke a little darker, a little more power + 200nm (313 + 20ps), repair interval 10x, light width 60m, tire config Mitas and the sound. The sound is an in-house creation of the Fendt 300 Standard Sound in which more bass and less treble have been added. For this purpose, a new sound XML was created in which the tractor sound changes depending on the tow weight and the attachment. Maybe who of you can use the mod. The mod may be changed and reloaded as desired. 😉 Greetz basale modding Credits:Giants natürlichbasale-modding
Tiny Map v002 Mod
Tiny Map v002 Mod Welcome to Tiny, a tiny map for FS19 I built from scratch, this map is the result of my Mapmaking Series of 25 videos where you can follow step by step how i made the map and also learn how to make your own maps, I share a lot of tips, tricks and general stuff i learned through the years of mapmaking using Giants Editor. The map has 1 sellpoint, lots of multifruit, 5 fields, a nice farm, large startup fleet of equipment, all the standard animal husbandry, the normal barn,spinnery, animal dealer, sawmill and a nice forest to get going…
Kuhn SW 4014 v2.0 Mod
Kuhn SW 4014 v2.0 Mod Trailer winding rolls and bales Kuhn SW for Farming Simulator 19.
Case IH Axial-Flow 9240 v2.0 Mod
Case IH Axial-Flow 9240 v2.0 Mod Power, hp: 634. Fuel tank, L.: 1500. Storage bunker capacity, L.: 65,000.
- 15 per page
- 30 per page
- 45 per page
- 60 per page
-
See more per page
Bigger pages, fewer clicks - and no ads anywhere.
Go Pro