Farming Simulator 19 mods

55,696 results
1,763 / 3,714
Lizard Maximus 20000 TH FS19
other

Lizard Maximus 20000 TH FS19

Lizard Maximus 20000 TH lime spreader manure and fertilizer. Working width: 32 m Required power: 120 HP Price: 130000 € Capacity: 20000 L

Lanz Bulldog HR9 0.9.0 Mod
tractors

Lanz Bulldog HR9 0.9.0 Mod

Lanz Bulldog HR9 0.9.0 Mod I’m happy to introduce you to another of my mods. It is the Lanz Bulldog HR9 series. Price: 22500, – Power HR9 – original nominal power 55PS. A faithful start animation is built into this Lanz. When the engine is started, the glow head is heated by a heating lamp. The start takes place with the steering wheel attached to the side. The starting process is largely automated. With the help of simpleIC you can insert the steering wheel from the side and, as a small feature, start the Lanz by swinging the steering wheel. The convertible top can be opened and closed using a simpleIC. This model has my interpretation of a true-to-the-original turn signal using a turn signal lever. Have fun “turning”. This is a pure towing vehicle, without rear hydraulics. Configurations: -Two tire variants -Body configurations D2531 and D2539 -Three exhaust variants -all decals modeled and configurable -Color choice of rims -Color choice of body -Color choice of fenders -Color choice of roof -Color choice of radiator elements -simpleIC

Valtra G-series v2.0 FS19
tractors

Valtra G-series v2.0 FS19

Valtra G-series v2.0 FS19 Agricultural tractor Valtra G-series for Farming Simulator 19. Power, hp: 105. Fuel tank, L.: 200. Credits:modding Tags: Farming Simulator 19

Lanz Bulldog HR9 v0.9 FS19
tractors

Lanz Bulldog HR9 v0.9 FS19

Lanz Bulldog HR9 v0.9 FS19 I’m happy to introduce you to another of my mods. It is the Lanz Bulldog HR9 series. Price: 22500, Power HR9 – original nominal power 55PS. A faithful start animation is built into this Lanz. When the engine is started, the glow head is heated by a heating lamp. The start takes place with the steering wheel attached to the side. The starting process is largely automated. With the help of simpleIC you can insert the steering wheel from the side and, as a small feature, start the Lanz by swinging the steering wheel. The convertible top can be opened and closed using a simpleIC. This model has my interpretation of a true-to-the-original turn signal using a turn signal lever. Have fun “turning”. This is a pure towing vehicle, without rear hydraulics. Configurations: -Two tire variants -Body configurations D2531 and D2539 -Three exhaust variants -all decals modeled and configurable -Color choice of rims -Color choice of body -Color choice of fenders -Color choice of roof -Color choice of radiator elements -simpleIC I wish you all a lot of fun with the Bulldog! And remember if it doesn’t smoke it has no performance! Credits:Modersteller : ls_oldtimer Sounds : qwertzuioqwe Oldenfarm, WolfIQ, Mr.Foxx, Mattl26, Michl2, DB601 Tags: Beim MotorstartDer StartvorgangDieses ModellViel Spa

Kemper Studie 2020 v1.0.0.0 Mod
other

Kemper Studie 2020 v1.0.0.0 Mod

Kemper Studie 2020 v1.0.0.0 Mod Will the market be ready for a 20-row header in 2020? The Kemper company is hoping for answers to this question at Agritechnica in Hanover.

Animals HUD v3.4.0.1 FS19
other

Animals HUD v3.4.0.1 FS19

Animals HUD v3.4.0.1 FS19 Animals Hud V. 2020 SEASONS + MoreBunkerSiloMod ready Version 3.4.0.1 – 2020 SEASONS Ready + MoreBunkSilo Info in the Info.txt of the mod After a long break, another version of Animals Hud has now been developed. The Mod AnimalsHUD by xDeekay was further developed by me in November 2019. IMPORTANT: The original version was NOT Seasons compatible. This has now been implemented as an option. In the Lines 29 and 30 you can choose whether the mods ‘Seasons’ and ‘MoreBunkerSilo’ are used. Must be correct here ‘true’ or ‘false’ must be entered, as these mods determine the composition of the required / possible animal feed influence. If these variables are not set correctly, LUA errors or incorrect display values ​​will occur because the program asks otherwise invalid variables (Seasons) or incorrectly calculated feed levels (MoreBunkerSilo). Note 1: The ability to run WITHOUT Seasons and / or WITHOUT MoreBunkerSilo has NOT been extensively tested. Note 2: The displayed order of the stalls within a species seems to be random due to LS. Changes – Texts defined in the keyboard layout (de / en) – new display functions (see also keyboard layout and display modes) – optimized font colors – colored backgrounds for better readability and differentiation (currently one color per animal) – Font size: finer gradations possible, limited to small to large (but no longer tiny to fissured) – Animal logos next to the HUD sections (dynamic resizing with font size) – Choice of animal logos – dynamic resizing of the HUD (length and width) – HUD placeable via variables in the animalshud.lua file – Seasons does NOT use water in permanently installed chicken coops; however, a line ‘Water —-‘ is now displayed so that it looks the same for all houses – Extended storage of the individual configuration (display type combined / latitude / longitude, animal logos including transparency) – BugFix: There is a discrepancy in the pigs (maximum content of the feed trough of maize / CCM) between Seasons and AnimalsHUD. AnimalsHUD reads the trough size only half the size. The origin of the Error could be in the LS (in combination with seasons). Remedy: The displayed size of the maize / CCM trough for the pigs was corrected in the code ‘hard’ and in therefore add a ‘*’ to the display. MoreBunkSilo The Mod MoreBunkSilo brings the following types of fruit: CCM (pigs: as feed in addition to maize) Grass silage (cows: as feed in addition to grass / sheep: as feed in addition to grass and hay) MoreBunkerSilo only produces these types of feed when a (newly purchased) barn requires it. Therefore, the necessary IDs of these feed types cannot be determined when starting a new game. IMPORTANT: The IDs are NOT permanently assigned in single and multiplayer games! Therefore these IDs have to be used when starting the game be measured explicitly. If no bill barn or cow / sheep barn has been bought in the game so far, the ID cannot be determined initially. After buying a stable (pigs, cows or sheep), AnimalsHUD automatically recalculates both IDs. This is done in the Log file also documented. A manual recalculation of the IDs is triggered when a house type (pigs, cows or sheep) or hide and show all stables once. Shows all details of the animals on the screen (Hud). Animals in the stables chickens, cows, pigs, horses, sheep Info in the .txt file in the mod -> New design in version 3.5.0.4 beta (xDeekay + michel) -> Multilingual -> production% -> cleanliness in% -> Food in the filling troughs in liters + current filling volume +% -> water, straw etc. -> Products: eggs, milk, manure, liquid manure, wool -> Font size can be changed and saved for the next time -> The Hud can also be saved. -> In addition, from version 3.1.0.0 the products of the animals. Liter, kg -> From version 3.1.0.0 the KeyInputs must be set. so everyone can determine what they want to be displayed. You can choose what should be displayed. Station wagons are also possible. Multiplayer tested! Who can please let me know whether everything works or not. Thanks. If everything is ok, don’t forget to put your thumbs up. 🙂 PS: make a subscription for the future mods. Have fun with it! Re-uploading and uploading to another platform is only allowed with my permission. No liability for any damage to the server, people, savegame, game or files. Use at your own risk. Credits:Script: DeekayIdee / Konzept: DeekayUpdate: MichelTester: DeekaySonstige: 1st Script Tags: Animals HudCCMIMPORTANTmods

Christmas Market Trees v1.0.0.0 Mod
placeables

Christmas Market Trees v1.0.0.0 Mod

Christmas Market Trees v1.0.0.0 Mod Christmas Market for christmas trees and a decorated christmas tree. You can take the presents under the christmas tree. If you click near the christmas tree you can hear christmas music playing. It’s an old german christmas song about a christmas tree, played by me on a medieval flute made out of a cow horn. At the selling station you can sell: wood Tree Stall as selling station: 1k Tree Stall for passive income: 4k – passive income: 60/40/20 per hour Tree Stall as decorative object: 200

Animals HUD 3.4.0.1 Mod
other

Animals HUD 3.4.0.1 Mod

Animals HUD 3.4.0.1 Mod Animals Hud V. 2020 SEASONS + MoreBunkerSiloMod ready Version 3.4.0.1 – 2020 SEASONS Ready + MoreBunkSilo Info in the Info.txt of the mod After a long break, another version of Animals Hud has now been developed. The Mod AnimalsHUD by xDeekay was further developed by me in November 2019. IMPORTANT: The original version was NOT Seasons compatible. This has now been implemented as an option. In the Lines 29 and 30 you can choose whether the mods ‘Seasons’ and ‘MoreBunkerSilo’ are used. Must be correct here ‘true’ or ‘false’ must be entered, as these mods determine the composition of the required / possible animal feed influence. If these variables are not set correctly, LUA errors or incorrect display values ​​will occur because the program asks otherwise invalid variables (Seasons) or incorrectly calculated feed levels (MoreBunkerSilo). Note 1: The ability to run WITHOUT Seasons and / or WITHOUT MoreBunkerSilo has NOT been extensively tested. Note 2: The displayed order of the stalls within a species seems to be random due to LS. Changes – Texts defined in the keyboard layout (de / en) – new display functions (see also keyboard layout and display modes) – optimized font colors – colored backgrounds for better readability and differentiation (currently one color per animal) – Font size: finer gradations possible, limited to small to large (but no longer tiny to fissured) – Animal logos next to the HUD sections (dynamic resizing with font size) – Choice of animal logos – dynamic resizing of the HUD (length and width) – HUD placeable via variables in the animalshud.lua file – Seasons does NOT use water in permanently installed chicken coops; however, a line ‘Water —-‘ is now displayed so that it looks the same for all houses – Extended storage of the individual configuration (display type combined / latitude / longitude, animal logos including transparency) – BugFix: There is a discrepancy in the pigs (maximum content of the feed trough of maize / CCM) between Seasons and AnimalsHUD. AnimalsHUD reads the trough size only half the size. The origin of the Error could be in the LS (in combination with seasons). Remedy: The displayed size of the maize / CCM trough for the pigs was corrected in the code ‘hard’ and in therefore add a ‘*’ to the display. MoreBunkSilo The Mod MoreBunkSilo brings the following types of fruit: CCM (pigs: as feed in addition to maize) Grass silage (cows: as feed in addition to grass / sheep: as feed in addition to grass and hay) MoreBunkerSilo only produces these types of feed when a (newly purchased) barn requires it. Therefore, the necessary IDs of these feed types cannot be determined when starting a new game. IMPORTANT: The IDs are NOT permanently assigned in single and multiplayer games! Therefore these IDs have to be used when starting the game be measured explicitly. If no bill barn or cow / sheep barn has been bought in the game so far, the ID cannot be determined initially. After buying a stable (pigs, cows or sheep), AnimalsHUD automatically recalculates both IDs. This is done in the. Log file also documented. A manual recalculation of the IDs is triggered when a house type (pigs, cows or sheep) or hide and show all stables once. Shows all details of the animals on the screen (Hud). Animals in the stables chickens, cows, pigs, horses, sheep Info in the .txt file in the mod -> New design in version 3.5.0.4 beta (xDeekay + michel) -> Multilingual -> production% -> cleanliness in% -> Food in the filling troughs in liters + current filling volume +% -> water, straw etc. -> Products: eggs, milk, manure, liquid manure, wool -> Font size can be changed and saved for the next time -> The Hud can also be saved. -> In addition, from version 3.1.0.0 the products of the animals. Liter, kg -> From version 3.1.0.0 the KeyInputs must be set. so everyone can determine what they want to be displayed.

Ursus C-3110 v2.0 FS19
tractors

Ursus C-3110 v2.0 FS19

Ursus C-3110 v2.0 FS19 Agricultural tractor Ursus C-3110 for Farming Simulator 19. Power, hp: 116. Fuel tank, l.: 130. Credits:modding Tags: Farming Simulator 19

Kongskilde GXF 3205 FS19
other

Kongskilde GXF 3205 FS19

Front mower with conditioner of the brand Kongskilde, Denmark Working width: 3,2m Price: 17000 Power Consumption: 82PS Configuration: Lights Changelog V2.0.0.0: - Dynamic moving cloth - Folding cloth - Less power consuming - Attacher does not dive into cloth in upper position anymore - More ground clearance in higher postition - Optimized foliage bending - Fixed Decals

1993 Dodge Ram 1500 v1.0.0.0 Mod
cars

1993 Dodge Ram 1500 v1.0.0.0 Mod

1993 Dodge Ram 1500 v1.0.0.0 Mod 1993 Dodge Ram 1500, with a mix of off road and street. New wheel options as well as a V8 Magnum engine!

1993 Dodge Ram 2500 v1.0.0.0 Mod
cars

1993 Dodge Ram 2500 v1.0.0.0 Mod

1993 Dodge Ram 2500 v1.0.0.0 Mod 1993 Dodge Ram 2500, with a mix of off road and street. New wheel options as well as a V12 Cummings engine!

Buhrer 6105 Mod
tractors

Buhrer 6105 Mod

Buhrer 6105 Mod Power, hp: 115. Fuel tank, l.: 180.

Ropa Maus 5 Mod
harvesters

Ropa Maus 5 Mod

Ropa Maus 5 Mod Power, hp: 354. Fuel tank, l.: 1225. The width of the desk, m.: 10.2.

Otval Klin v1.0.0.0 Mod
implements

Otval Klin v1.0.0.0 Mod

Otval Klin v1.0.0.0 Mod The wedge blade is designed for various snow removal work, for snow maintenance work in fields. Most often they are used to cut the road through a solid, snow cover. The cost of the blade – 74 200.

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