Farming Simulator 19 mods
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KOGEL AUTOLOADER PACK TRAILERS 23+ SKINS v1.0 FS19
KOGEL AUTOLOADER PACK TRAILERS 23+ SKINS v1.0 FS19 PACK MUST UNZIP Pack: 3x John Deere Skins, 2x Claas Skin, Fliegl Skin, Fliegl Red Power Skin, Massey Ferguson Skin, Case Ih Skin, Farming Skin, Scania 125 Years Skin, New Holland Skin 4x Kogel Logo SKin (Red, Grey, Black), 2x Fendt, JCB and other… When you’re tired of stacking bales manually, you can let the Autoload function do its magic. This trailer accepts square bales, round bales (several versions), pallets, egg boxes, and even cotton modules. Here are the most used keyboard shortcuts: Z = Toggle between the available products to load. U = Autoload on or off. Y = Unloads stuff. B = Toggles between the unloading positions (guided by a marker.Flexible Unload Marker You can do more to control the unloading positions other than choosing a side (left, right, or to the rear of the trailer.) You can move the unloading marker in many directions, once you’ve picked the side. See the F1 help menu for more keyboard shortcuts. Flexible Unload Marker You can do more to control the unloading positions other than choosing a side (left, right, or to the rear of the trailer.) You can move the unloading marker in many directions, once you’ve picked the side. See the F1 help menu for more keyboard shortcuts. Moore Goodies Once you’ve loaded the trailer, you can add a cover to protect the load. And when you want to load the trailer manually, you can unfold the sidewalls for easier access (by pressing the “N” key on your keyboard.) And yes, the trailer has a rear hitch, making it possible to make a (really) long road train… FS19 Kögel (Autoload) Flatbed Here are some cold, hard facts about this useful FS19 mod: Brand: Kögel. Modder: CrowerCZ. Category: Baling Technology. Base price: 36,030. Capacity: Some examples – 20 pallets, 39 large square bales, 48 round bales, and 3 cotton modules. Selectable colors: Yes, for the rims. Selectable wheels: Yes, single or dual wheels. Wheel brands: Lizard. Errors: Just a tiny one. Note that the trailer is found in the Baling Technology category, not among the trailers. Credits:CrowerCZ Tags: Flexible Unload MarkerFS19JCBMoore Goodies
JCB KOGEL AUTOLOADER TRAILER v1.0 FS19
JCB KOGEL AUTOLOADER TRAILER v1.0 FS19 JCB KOGEL AUTOLOADER TRAILER for Farming simulator 19 When you’re tired of stacking bales manually, you can let the Autoload function do its magic. This trailer accepts square bales, round bales (several versions), pallets, egg boxes, and even cotton modules. Here are the most used keyboard shortcuts: Z = Toggle between the available products to load. U = Autoload on or off. Y = Unloads stuff. B = Toggles between the unloading positions (guided by a marker.Flexible Unload Marker You can do more to control the unloading positions other than choosing a side (left, right, or to the rear of the trailer.) You can move the unloading marker in many directions, once you’ve picked the side. See the F1 help menu for more keyboard shortcuts. Flexible Unload Marker You can do more to control the unloading positions other than choosing a side (left, right, or to the rear of the trailer.) You can move the unloading marker in many directions, once you’ve picked the side. See the F1 help menu for more keyboard shortcuts. Moore Goodies Once you’ve loaded the trailer, you can add a cover to protect the load. And when you want to load the trailer manually, you can unfold the sidewalls for easier access (by pressing the “N” key on your keyboard.) And yes, the trailer has a rear hitch, making it possible to make a (really) long road train… FS19 Kögel (Autoload) Flatbed Here are some cold, hard facts about this useful FS19 mod: Brand: Kögel. Modder: CrowerCZ. Category: Baling Technology. Base price: 36,030. Capacity: Some examples – 20 pallets, 39 large square bales, 48 round bales, and 3 cotton modules. Selectable colors: Yes, for the rims. Selectable wheels: Yes, single or dual wheels. Wheel brands: Lizard. Errors: Just a tiny one. Note that the trailer is found in the Baling Technology category, not among the trailers. Credits:CrowerCZ Tags: FS19
Placeable Dealership v1.0 FS19
Placeable Dealership v1.0 FS19 With this dealership we have • ) Changeable name (same as the letterbox) • ) 3 Lifts with the triggers to repair vehicles • ) Hidden door to get vehicles into the main showroom • ) A small desk with screens and keyboard • ) 3 light switch locations • ) Stone slabs around the Dealer to give it a bit of umph 😉 the welcome sign on the desk is night time activated known problems doors dont have collision intill they have been opened and closed once.. Credits:ITSSDOT93 THE STOOGES GtX (LS-Modcompany) For the letterbox script Tags: modhub
Seneca County v0.5 FS19
Seneca County v0.5 FS19 Welcome to Seneca County. This map is based on our farm in north central ohio. It is a 4x map but the outside is not done yet but i thought i would release it before we start planting (if it ever quits raining). This is my first map so be kind lol. Realistic map based on google maps and lidar. It is scaled down 33% i thought to make fields more manageable (its a game) but then i went and combined some anyway. Need to unzip into mods folder. It would not let me upload here so i used mediafire. anybody know why? -It has 2 sell points that take everything including milk and eggs right now. -2 bale barns for hay, straw, cotton and silage. -1 wood sale point but trees on map are not made for large scale forestry. -Several small to medium farms and some deco houses and farms. i tried to make big flat areas around some of them to make it easy to expand. -88 fields from 2 to 13 ha -1 cow barn 1 hog barn 1 chicken shed no sheep yet. -water triggers are wells right next to animal water fill triggers as most farms now have water run right to animal pens. You can also place wells found in misc buildings. -Alot of placeables built in as when i started the only way to get animated doors was placeable. You own and can sell/buy all of them i have not figured out how to own them only if you buy the land. -Has field missions -No bulk seed/fertilizer/lime buy yet but with all the placeable mods most players place them on farm anyway. -No sleep trigger i figure you can download mod and place it at the farm you choose. -No bga as we dont have them around here but if alot of people want one i could add in future. -map has an old railroad bed running thru it. that is what angled across it. -Standard fruits i would like to add alfalfa but not there yet -Starting equipment is close to the size we own. The map picture has about the same equipment we own or have owned but they are mods i did not want to include all the mods so equipment is game default(european). Thanks to CBJ for buildings and many map makers that i used buildings from. Clovercreek, Countyline, Autumn Oaks and Mills County just to name a few. of course giants for making game. Thanks to all who made howtos and answered forum questions without them i wouldnt know where to start. Credits:jm44807 Tags: CBJmodsSeneca County
Schuitemaker Hooklift Trailer v1.0.0.0 FS19
Schuitemaker Hooklift Trailer v1.0.0.0 FS19 A hooklift trailer based on the schuitemaker Siwa 720 from Giants. Some features: – Adjustable drawbar for better weight distribution – colour selactable chassi and rims – UDIM textures and proper lights – steering axle – A multitude of different wheels including narrow ones. – No known log errors. Credits:5nine, Swesoc.comGiants
Agco MT Series v1.0 FS19
Agco MT Series v1.0 FS19 Has over 10 engine configs and has 3 track sizes. Also can change brand from fendt to challenger. Greetings fellow simulator players & modders – Welcome to Adub Modding, where we are very happy to share our time and content with you! Please visit our profile page, which has a few links to all of our cool mods and comments. Feel free to download and post comments for our mods of tractors, trucks/cars, emergency equipment, forestry gear, maps, and much more. Credits:Adub Modding Tags: Farming Simulatormods
Peasantville 2 8X Production v1.1 FS19
Peasantville 2 8X Production v1.1 FS19 SEASONS READY: Extreme Farming, featuring Space Center Underground Caves sell points, largest underground highway system ever seen in Farm Sim, Not a flat map, massive highway and road system, 3 cities, 1 town. FULLY FUNCTIONAL AND WORKING 8x MAP!! single pre built farm with large cow, pig , chicken and sheep husbandry (must choose new farmer mode) Must start as new farmer: scenario You have taken the biggest chance of your life, you went and purchased a massive farm, complete with all the equipement, you left yourself with just 100000.00 and its spring, good thing you already filled all your machines with seed, fertilizer and stocked up on fuel, all your equipement is large specialy equipement with large capacities. (dont forget to check your auger wagons, storage facilities etc….). The farm business also comes with many contract to supply factories (found in your garage/global company) to transport those goods to market, your partners are already hard at work and have products waiting, and some ready for orders to start producing. Dont forget to supply your contract they have workers that need work to feed their loved ones too. The municipality of peasantville is very large, has many businesses that need products and servives , you will find it very hard to keep up with demands of the public and the businesses, hope you can handle it. with the peasantville seasons mod (supplied) you get hot summers where you can grow all crop types with 4 cold months of winter with lots of snow. (seasons missions coming) EXTREMELY LARGE FARMING DO YOU HAVE WHAT IT TAKES? **Change of start equipment, farm silo and a few others things recommend download all mods** Majority of equipment you need is already purchased sitting in farm yard ready to work and other plaeces around the map.(MUST ADD MODS SUPPLIED IN ZIP FOLDER ***you must keep mods updated. All mods only avail in V1.1***) build your own areas at all 3 cities, additional factories etc. Plus many others areas to build your own areas.(city/town build your own is in “dirt” with no grass or trees.) NEW additions First new fruit type: Alfalfa by shywizard Large commercial storage facility near factories (north city), with dry, cold and bulk storage facilities.(supplied in zip file), including A large ATC container yard, with containers and loading machine and transport pack (complete ATC packs supplied in zip file) Large sea port (total 3) Airport Large Race track (with cars at race track ready to race. (supplied in zip file)) 3 of 3 trains complete (train 3 can pick up from certain train 1 and 2 silos) allows use of trains for majority of the whole map and move products to main city. Cat eyes, bumps and intersection barriers removed from highways Plus many other additions, mainly residential areas in city and some grass and trees remain to be completed please report any issue additional sell points Race Track SEASONS READY FS19_GEO_peasantville BATA (included in mods folder production mods peasantville 2.zip) ***REQUIRED MODS*** (Included in Zip files in Version 1.1 ONLY last change of vehicles and equipment all future map updates will onlly contain the map and any additional items needed not included in this pack!!!!) thanks to the modders that created the mods, please download any NON custom mods **must update mods when new updates comes out* except custom mods. **custom equipmenet will overwrite the original file if you already have it*** all equipment listed is purchased and ready in place (not at shop) ready to use…. 3 ZIP FILES TOTAL 1.the map: FS19_Peasantville2.zip (required) 2.Farm mods, geo, factories, custom equipment: fs19 peasantville2V1.1Part2.zip(required) 3.equipment mods: equipment mods peasantville 2V1_1Part3.zip(optional will get errors for not finding owned item) Farm Mods (building mods peasantville 2.zip) bigShed19 FS19_72x160_workshopShed FS19_MultiSiloPeasantville FS19_TMRManufacturing FS19_PSM_PIGFOOD_Production FS19_SystemTec_SiloFermentierPlant FS19_GlobalCompanyPlaceable_SeedMaker FS19_CowHT organicpigsty FS19_ChickenHT husbandrySheepExtraLarge Buildings FS19_crane_building FS19_MachineHall (shop for ATC and warehouses) Factories (production mods peasantville 2.zip) FS19_Warehouse_DryStorage FS19_Warehouse_ColdStorage FS19_Warehouse_BulkStorage FS19_GlobalCompanyPlaceable_DieselByStevie Flour_Factory Sugar_Factory FS19_CheeseFactory Cookies_Factory ColzaOil_Factory Bread_Factory Chips_Factory Salt_Factory Sausage_Factory Dairy_Factory Carton_Factory Tissue_Factory Brauerei_Factory Distillery_Factory Vodka_Factory Huehner_Factory FS19_FEDmods_Kalkwerk FS19_HopsYard Coal_Factory Equipment mods peasantville 2.zip ***optional*** FS19_WarriorSemiByStevie FS19_MegaPack_Farm_PSM Iconik_IdealV2_FS19 FS19_CIMC_Trailers FS19_LizardAutoloader silverstar FS19_ATC_ContainerPack FS19_ATC_ContainerTransportationPack FS19_Fontaine_Magnitude_80 FS19_CM_9RX_Series FS19_Cat_Mower_Pack_ FS19_SL_80_22_Quantum_Autoload FS19_Rubicon_9000_Gamling_Edition *for race track* Mercedes_Sclass_FS19 FS19_BentleyContinentalGT2018 BMW_7Series_FS19 BugattiDivo_FS19 Custom equipment peasantville 2.zip LS19_Condor_15001_allFruit FS19_CM_NL345 FS19_SeedHawk_Peasantville FS19_Lizard_MKS_32_Gamling_Edition FS19_KrampeSB3060ByStevie FS19_HouleTanker FS19_FlexiNTrailer FS19_Coolamon_bins_packbulkadubmodding FS19_Kalmar_DRF450_60S5 ——— V 1.0 10 Sell locations 1 Boi-Gas 2 Animal dealers many gas stations Production Flour, Cheese, Diesel, Lime, Sugar, Meat, Pallet and Paper, Dairy, Tissue, Cookie. TMR Mixer, Pig Food Mixer, Fermentor, Seed Production (at player farm, new farmer mode). 2 of 3 trains complete. ***MAP UNFINISHED WILL TRY TO RELEASE MONTHLY UPDATES TILL COMPLETE*** NO MAP BOUNDARIES (you can drive off map), TREES OR SEASONS MASK YET —————————————————————————————————– 68 Fields (more fields in future) fields of all kinds, flat , hilly, rough, smooth, small, medium, large and massive. approx 13 feilds not in list Field 1 (field01) : 3.980 ha Field 2 (field02) : 15.980 ha Field 3 (field03) : 4.000 ha Field 4 (field04) : 16.040 ha Field 5 (field05) : 81.090 ha Field 6 (field06) : 68.715 ha Field 7 (field07) : 324.180 ha Field 8 (field08) : 36.000 ha Field 9 (field09) : 4.000 ha Field 10 (field10) : 4.020 ha Field 11 (field11) : 3.990 ha Field 12 (field12) : 36.030 ha Field 13 (field13) : 4.010 ha Field 14 (field14) : 15.980 ha Field 15 (field15) : 35.940 ha Field 16 (field16) : 16.000 ha Field 17 (field17) : 713.892 ha Field 18 (field18) : 265.702 ha Field 19 (field19) : 72.210 ha Field 20 (field20) : 16.040 ha Field 21 (field21) : 36.060 ha Field 22 (field22) : 64.080 ha Field 23 (field23) : 16.040 ha Field 24 (field24) : 16.040 ha Field 25 (field25) : 18.045 ha Field 26 (field26) : 9.015 ha Field 27 (field27) : 9.015 ha Field 28 (field28) : 9.030 ha Field 29 (field29) : 9.030 ha Field 30 (field30) : 26.681 ha Field 31 (field31) : 5.784 ha Field 32 (field32) : 5.808 ha Field 33 (field33) : 5.784 ha Field 34 (field34) : 5.784 ha Field 35 (field35) : 16.095 ha Field 36 (field36) : 64.040 ha Field 37 (field37) : 16.020 ha Field 38 (field38) : 21.527 ha Field 39 (field39) : 4.020 ha Field 40 (field40) : 4.020 ha Field 41 (field41) : 4.020 ha Field 42 (field42) : 4.030 ha Field 43 (field43) : 4.020 ha Field 44 (field44) : 4.020 ha Field 45 (field45) : 25.050 ha Field 46 (field46) : 31.519 ha Field 47 (field47) : 13.014 ha Field 48 (field48) : 16.080 ha Field 49 (field49) : 29.859 ha Field 50 (field50) : 19.404 ha Field 51 (field51) : 19.404 ha Field 52 (field52) : 64.080 ha Field 53 (field53) : 4.020 ha Field 54 (field54) : 4.020 ha Field 55 (field55) : 4.030 ha Field 56 (field56) : 4.030 ha Field 57 (field57) : 4.060 ha Field 58 (field58) : 4.060 ha Field 59 (field59) : 4.020 ha Field 60 (field60) : 36.802 ha Field 61 (field61) : 18.403 ha Field 62 (field62) : 23.609 ha Field 63 (field63) : 16.040 ha Field 64 (field64) : 40.874 ha Field 65 (field65) : 59.242 ha Field 66 (field66) : 46.150 ha Field 67 (field67) : 28.256 ha Field 68 (field67) : 30.979 ha Credits:Parzival Tags: mods
Heckgewichte Pack v1.0.0.0 Mod
Heckgewichte Pack v1.0.0.0 Mod The two rear weights are self-made weights that are getting on in years. A weight pack with two weights.
PACK Ursus 4514-4512 Mod
PACK Ursus 4514-4512 Mod I spend it because it gave it to some type, if you do it again, I will spend something else greetings user12 greetings (photo of the driver because I send it quickly so that it does not spill)
Ursus 4514-4512 PACK V1.0 FS19
Ursus 4514-4512 PACK V1.0 FS19 I spend it because it gave it to some type, if you do it again, I will spend something else greetings user12 greetings (photo of the driver because I send it quickly so that it does not spill) Credits:USER12
Courseplay v6.03.00020 Mod
Courseplay v6.03.00020 Mod 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so.
Building yard Geldern Sprinter with warning cross v1.0 FS19
Building yard Geldern Sprinter with warning cross v1.0 FS19 Here a Mercedes Benz Sprinter from the building yard Geldern. The Sprinter has a warning cross installed at the rear. The warning cross can be controlled from in the cabin by Simple Ic. You can still from the cabin a “Route control” sign with Simple Ic rear at the heck above the cross platzieren. It is strictly forbidden to upload this mod again! To use it you would have to ask me first! Credits:Modell: FWKB Textur: [NG_M] NordhessenGaming Warnkreutz: TB.SIMMULATIONEN Tags: Geldern SprinterMercedes Benz SprinterSimple Ic
VILLAGE MARKET v1.1 Mod
VILLAGE MARKET v1.1 Mod Added more deco objects Updated Products ( Marmelade Plum Apfel Milk Egg Olive Orange)
LSMT Erdfruchte / Futterlager v1.0.0.0 Mod
LSMT Erdfruchte / Futterlager v1.0.0.0 Mod Here now 2 camps one for earth fruits (potatoes and sugar beets) Capacity per 500,000 liters such as one for feed (hay, grass, straw, silage, pigfood and TMR) Capacity per 500,000 liters Price € 90,000 each daily costs 40 €
500kg Eigenbau Gewicht v1.0.0.0 Mod
500kg Eigenbau Gewicht v1.0.0.0 Mod Weight for front and rear Have fun with the weight, color for weight and rope are selectable
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