Farming Simulator 19 mods
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Placeable Filling Stations v1.1 FS19
Placeable Filling Stations v1.1 FS19 Placeable filling stations for your yard. Changelog: 1.1.0.0 -Silo passage enlarged -Sales of all types of fruit at one station added, incl. Maize plus (Maize plus requires Mod) -Realistic Seeder Varieties Added to Sale at One Station (Requires Realistic Seeder Mod) This pack contains: -1 Seed filling station (5’000) -1 Fertilizer filling station (5’000) -1 Liquid fertilizer filling station (5’000) -1 Plant protection filling station (5’000) -1 Lime filling station (5’000) -1 Concentrate filling station (5’000) -1 Pig feed filling station (5’000) -1 Station for all types of fruit, incl. Maize plus (7’000) (Maize plus requires Mod) -1 Station for all Realistic Seeder varieties (7’000) (Requires Realistic Seeder Mod) Credits:Chris - CJFarming
John Deere 6030 Series v2.0 FS19
John Deere 6030 Series v2.0 FS19 Price 4cyl: 60.000 € Price 6cyl: 90.000 € Power: 85-185hp maximum speed: 43 km / h Changelog: 2.0.0.0: – 4 cylinder version added – corrections in the model – front fender configurations added – front axle improved – improved material inside the cabin – new engine configurations have been added – more front loader configurations have been added – some details have been added – worker performance improved Configurations: – models: 6130 – 85 hp 6230 – 95 hp 6330 – 105 hp 6430 – 120 hp 6430 Chiptuning – 135 hp 6530 – 125 hp 6630 – 135 hp 6830 – 145 hp 6930 – 155 hp 6930 Chiptuning – 185 hp – wheels: TRELLEBORG MICHELIN MITAS NOKIAN – light configuration – configuration of warning lights – front weights and front hydraulic configuration – configuration of the front loader console – GPS configuration – front fender configuration Mod has SimpleIC SimpleIC is required for the full range of functions! Credits:DB Modding Tags: John DeereMICHELINMITASTRELLEBORG
Concrete Fountain v1.0 FS19
Concrete Fountain v1.0 FS19 Concrete fountain. You can fill your water tanks at this village fountain. – Price: 1.195 $ – Maintenance costs: 2 $ / Day – Filling quantity: 495 l / Sec. Credits:Landbauer
Old PGR Cows Barn 1.2.0.0 Mod
Old PGR Cows Barn 1.2.0.0 Mod Cow husbandry in old european style. Price: 80000 € Daily upkeep: 90 € Capacity: 200 Cows Changelog: 1.2.0.0 -Added: Cowshed in the old version. Price: 70000 € Daily upkeep: 90 € Changelog: 1.1.0.0 -Support for Manure System Seasons ready
Realistic Cab View v1.2 FS19
Realistic Cab View v1.2 FS19 This mod is designed to add realism to the first person view from inside vehicles. It now allows a better view for reversing or attaching implements by allowing the player to lean around the cab in any direction. Features: – Full leaning allowed inside the cabin for a better view out of the windows (default key is SHIFT) – Rotation is limited +/-180 degrees when turning to look out of the rear window – A small amount of camera movement is added to simulate leaning when looking over your shoulder Note: – There is occassinally some clipping on vehicles with small cabs. I have limited the leaning range on certain vehicles without rear windows (e.g. cars and trucks). Changelog: v1.1.0.0 – Added extra leaning with bindable key v1.1.1.0 – Reset interior camera on entry and small bug fix v1.1.2.0 – Fixed multiplayer issue with Universal Passenger v1.1.3.0 – Fixed issue with resetting view of other players in multiplayer v1.2.0.0 – Minor bug fixes and restructuring of code Credits:loki_79 Tags: Universal Passenger
Placeable Details Pack 1.0.0.4 Mod
Placeable Details Pack 1.0.0.4 Mod Placeable details pack. With this mods you can decorate your farm like never before. Changelog: 1.0.0.4 -Added 15 more placeable sets (64 now) Changelog: 1.0.0.3 -Added 10 more placeable sets (49 now) Changelog: 1.0.0.2 -Added 10 more placeable sets (39 now) Changelog: 1.0.0.1 -Added more placeable sets (29 now) -Fixed problems with collisions
Courseplay for FS19 v6.03.00024 Mod
Courseplay for FS19 v6.03.00024 Mod 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so. Credits:pvaiko Tags: Courseplay for FS19PPC
Wash Station 1.3.0.0 Mod
Wash Station 1.3.0.0 Mod A washing station for your farm yard. Wash size of vehicule’s from harvester to implements. Price:£5000 Size: 11×18 m Special thanks to ALiEN JiM for use of Kracher Washer Washing Station Version 2, Major improvements from the version 1 which include, Full roof second wash area, New wash mechine built from scratch Price; £15000 Update: 1.3.0.0 Added new wash station.
John Deere 6030 Series 2.0.0.0 Mod
John Deere 6030 Series 2.0.0.0 Mod Price 4cyl: 60.000 € Price 6cyl: 90.000 € Power: 85-185hp maximum speed: 43 km / h Configurations: – models: 6130 – 85 hp 6230 – 95 hp 6330 – 105 hp 6430 – 120 hp 6430 Chiptuning – 135 hp 6530 – 125 hp 6630 – 135 hp 6830 – 145 hp 6930 – 155 hp 6930 Chiptuning – 185 hp – wheels: TRELLEBORG MICHELIN MITAS NOKIAN – light configuration – configuration of warning lights – front weights and front hydraulic configuration – configuration of the front loader console – GPS configuration – front fender configuration Mod has SimpleIC SimpleIC is required for the full range of functions! Changelog: 2.0.0.0: – 4 cylinder version added – corrections in the model – front fender configurations added – front axle improved – improved material inside the cabin – new engine configurations have been added – more front loader configurations have been added – some details have been added – worker performance improved
Placeable Filling Stations 1.1.0.0 Mod
Placeable Filling Stations 1.1.0.0 Mod Placeable filling stations for your yard. This pack contains: -1 Seed filling station (5’000) -1 Fertilizer filling station (5’000) -1 Liquid fertilizer filling station (5’000) -1 Plant protection filling station (5’000) -1 Lime filling station (5’000) -1 Concentrate filling station (5’000) -1 Pig feed filling station (5’000) -1 Station for all types of fruit, incl. Maize plus (7’000) (Maize plus requires Mod) -1 Station for all Realistic Seeder varieties (7’000) (Requires Realistic Seeder Mod) Changelog: 1.1.0.0 -Silo passage enlarged -Sales of all types of fruit at one station added, incl. Maize plus (Maize plus requires Mod) -Realistic Seeder Varieties Added to Sale at One Station (Requires Realistic Seeder Mod)
Realistic Cab View 1.2.0.0 Mod
Realistic Cab View 1.2.0.0 Mod This mod is designed to add realism to the first person view from inside vehicles. It now allows a better view for reversing or attaching implements by allowing the player to lean around the cab in any direction. Features: – Full leaning allowed inside the cabin for a better view out of the windows (default key is SHIFT) – Rotation is limited +/-180 degrees when turning to look out of the rear window – A small amount of camera movement is added to simulate leaning when looking over your shoulder Note: – There is occassinally some clipping on vehicles with small cabs. I have limited the leaning range on certain vehicles without rear windows (e.g. cars and trucks). Changelog: v1.1.0.0 – Added extra leaning with bindable key v1.1.1.0 – Reset interior camera on entry and small bug fix v1.1.2.0 – Fixed multiplayer issue with Universal Passenger v1.1.3.0 – Fixed issue with resetting view of other players in multiplayer v1.2.0.0 – Minor bug fixes and restructuring of code
FLIEGL TRANSPORT BOX v1.1 Mod
FLIEGL TRANSPORT BOX v1.1 Mod Version 1.1.0 xml bug fixed here is my first mod that was created in the agrarmoding team and I am now making it available to you.
Courseplay for v6.03.00024 Mod
Courseplay for v6.03.00024 Mod 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so.
F750 Tree Truck V0.0.3 FS19
F750 Tree Truck V0.0.3 FS19 Power: 420 Max Speed: 50 Function: Tree Truck Price: 56000 Brand: FORD Mod type: trucks Credits:ENG51INE Tags: Max Speed
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