Farming Simulator 19 mods

55,669 results
1,568 / 3,712
Manure Texture v1.0.0.0 Mod
other

Manure Texture v1.0.0.0 Mod

Manure Texture v1.0.0.0 Mod The new manure texture is from the older FSA I invite you to evaluate.

John Deere CCS 2113 1.0.0.0 Mod
implements

John Deere CCS 2113 1.0.0.0 Mod

John Deere CCS 2113 1.0.0.0 Mod Category: Planters Brand: John Deere Price: 63000 $ Working width: 6.8M Working speed: 13KPH Required power: 180hp optional flags optional for fertilizer use

Open Chicken Coop Timberframe 1.0.0.0 Mod
placeables

Open Chicken Coop Timberframe 1.0.0.0 Mod

Open Chicken Coop Timberframe 1.0.0.0 Mod Chicken coop for free running chickens. This chicken coop doesn’t have a fence, therefore the chickens can roam freely on your farm in their designated area. Because of this, the floor of the chicken coop area will not be textured to keep the texture of the farm. If you want, you can texturize the coop area after placing it with the landscaping tool. The chicken house is a walkable timberframe house in two variations: with beige and with brick walls. You can have this coop as a small or a large version. Small chicken coops for 100 chickens: 2k $ Large chicken coops for 400 chickens: 3k $

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Flowers Deco Pack 1.0.0.0 Mod
placeables

Flowers Deco Pack 1.0.0.0 Mod

Flowers Deco Pack 1.0.0.0 Mod The flower decoration pack includes: – 6 large wooden flower boxes. Flower colors: multicolored, blue, blue-yellow, yellow and red – 7 small wooden flower boxes. Flower colors: multicolored, blue, blue-yellow, yellow, red and palm – 6 wooden barrels. Flower colors: multicolored, blue, blue-yellow, yellow, red and palm Prices: 49 – 249 $

Schuitemaker Vertigo Pack 1.1.0.0 Mod
implements

Schuitemaker Vertigo Pack 1.1.0.0 Mod

Schuitemaker Vertigo Pack 1.1.0.0 Mod Technical specifications: Price: 18500,30500 € Capacity: 12000,18000 l Needed Power: 90,140 PS Changelog: 1.1.0.0 -Minor fixed and improvements

John Deere C850 Air Cart 1.0.0.1 Mod
implements

John Deere C850 Air Cart 1.0.0.1 Mod

John Deere C850 Air Cart 1.0.0.1 Mod “Accuracy Beyond Measure” You’re looking at large-scale performance for small grain seeding. With a large 850-bushel capacity, the all-new C850 Air Cart can accurately cover 170 acres per fill and easily seed an entire quarter section. We didn’t design the C850 to be the largest cart in the market, but something even better – the most favorable balance between cart, tractor, tool size and precision ag technology. The ideal configuration of less weight, less horsepower needed, reduced compaction and better emergence. The C850’s accuracy is the very measure of performance. That begins with our AirPower™ 2 system that uses two separate, high-capacity fans – one for seed, one for fertilizer. The results: Greater consistency across the entire drill, more uniform seed emergence, more even flowering and canopy development, and greater yields. Specs: Model: C850 Air Cart Capacity: 29,953 L Price: USD $346,811 Power: 500 hp Features: – Multiple tires/wheels options – Options to load seeds/fertilizers or just seeds. – Numbers – Realistic lights – Realistic prices – Rear Hitch Changelog: 1.0.0.1 – Fixed bugs – Now the ladder opens when refueling.

TLX 9000 Semi 1.1.0.0 Mod
trucks

TLX 9000 Semi 1.1.0.0 Mod

TLX 9000 Semi 1.1.0.0 Mod – All-powerfull semi with the highest range of options and customizations Featured functions/options: – New set of custom colors made for the ocasion – Entering animation – The doors Open (function Open Cover) – The windows can be lowered/raised – Full animated dashboard – Totally functional mirrors – Adjustable 5th wheels – Dynamic hoses for the connections of the trailers (it depends on the trailer) – Custom beacons on the mirrors – Custom illumination along the whole truck. You will want to drive at night! – Custom sounds captured from a real Cummins BigCam2 (Including jake brake, horn…) credits to Logan Slusser – Custom sounds captured from a real Detroid D60 (Including jake brake, horn…) credits to Derek Champlin (Expendables Modding) – Strapable for easy transportation Featured configurations available at the store: – Configurations: Preset #1; 82²Studio setup; Rear hitch or Rear hitch with PTO (the rear hitch works with high and low attachers; depending on the implement the right attacher will appear; It can be raised or lowered) – Front Bumpers; Stock & classic bumper with fog lights; Custom flat bumper with or without chicken lights and an aussie style bumper with bullbar – License plates; select between 3 options; stock; single badge, double plate or triple plate – Rear fenders; stock open fenders; custom full fenders to choose pattern, color matching (chrome, main or design) with or without chicken lights – Front Visor; stock; Drop visor with color options (metal, main or design) with or without chicken lights – Extra lights; stock; top chicken lights; spot lights; glowing badges… – Wheels configurations; 5 main brands; stock; Stretched; Stretched with double gas tanks and custom; choose between 27 different options for wheels! – Motor options; starting with a T9-000 basic engine and climb up to the all powerful T9-525 all represented with custom badges on at the sides of the cabin – Exhausts and engine shake animation included (manualy activated by “turn on truck” after starting the engine) – Exhausts configurations; stock, straight pipes, angled, flappers or the mighty fat stacks with lots of rolling coal!!! – Air intake options; stock or short intakes – Extras options; Headache rack with 3 variations! – Price (base) 81982 € Available elements to move/control via joystick/mouseControls (depending on the store options setup) – Windows roll up-down – 5th wheel adjustable – Rear hitch adjustable (when selected on the Configurations) – Rack worklights adjustable (when selected on the configurations) Changelog v1.0.1.0: – Added dual sound selection in the store – Added the 82’s lineup color versions – Issue fixed: Fixed the refill issue – Issue fixed: Store lag while selecting options Changelog v1.0.2.0: – Added the paintjobs – Issue fixed: Strap points adjusted Changelog v1.0.2.1: – Issue fixed: Translations Changelog v1.0.3.0: – Added paintjob additional options Changelog v1.1.0.0: – New licensed sounds (set of 3) – New AO masks – New Dirt masks – New Wear masks – Removed the shake exhaust animation

Planer 1.0.1.0 Mod
implements

Planer 1.0.1.0 Mod

Planer 1.0.1.0 Mod This is a planer for pushing grain and stubble scattered on the floor. Change log: 1.0.1.0: -Added Cover; -Added Multiple Colors; -Reflective Triangle option; -Working width: 2.2 meters. -Cost: 3.500 €

Lizard Low Loader 1.0.1.0 Mod
trailers

Lizard Low Loader 1.0.1.0 Mod

Lizard Low Loader 1.0.1.0 Mod Ramps are controlled with mousecontrol Price: 19,995 € Main color configurations Wheel configurations Wooden panels configuration Changelog 1.0.1.0 – Improved textures – Added wooden panels config

Kuhn VB 2190 With Attacher To Ursus Z586 1.2.0.0 Mod
implements

Kuhn VB 2190 With Attacher To Ursus Z586 1.2.0.0 Mod

Kuhn VB 2190 With Attacher To Ursus Z586 1.2.0.0 Mod Now you can attach wrapper to your baler and do two jobs in one time. Price: 58000 € and 8200 € Max. working speed: 20 kph Required power: 68 hp Changelog: 1.2.0.0: -Wrapping speed improved Changelog: 1.1.0.0: -Added color configurations(Kuhn,Kverneland,Vicon,Ursus,Deutz Fahr) -Couple small model and programing fixes

British Animal Husbandry Placeables 1.1.0.0 Mod
placeables

British Animal Husbandry Placeables 1.1.0.0 Mod

British Animal Husbandry Placeables 1.1.0.0 Mod This is a British Cow, Sheep, Pigs and Beef Cattle husbandry placeable pack to place on your maps. Cow Husbandry Price: 300.000 € Maintenance: 300 € Max Cows 200 Seasons ready Sheep Husbandry Price: 50.000 € Maintenance: 50 € Max Sheep 100 Seasons ready Pigs Husbandry Small Price: 60.000 € Maintenance: 60 € Max Pigs 100 Seasons ready Pigs Husbandry Large Price: 120.000 € Maintenance: 120 € Max Pigs 200 Seasons ready Beef Cattle Husbandry Price: 150.000 € Maintenance: 150 € Max Cattle 200 Seasons ready Changelog 1.1.0.0 Changed name from British Cow Sheep Pigs Placeables to British Animal Husbandry Placeables, Added Pigs Husbandry Large and Beef Cattle Husbandry, Changed store icon images, Fixed a few small thigs

Restored Cat Machines v1.0 Mod
packs

Restored Cat Machines v1.0 Mod

Restored Cat Machines v1.0 Mod My friend Genaro work on some old cat mods and sent them to share with you . At the links below you will find The Cat 966G with shovel. The Cat D6N with front blade and rear ripper And the Cat 725A pack

Courseplay v6.03.00038 Mod
other

Courseplay v6.03.00038 Mod

Courseplay v6.03.00038 Mod 6.03.00038 Bale unload fixes #5837 (#6798) Check bale height when unloading bales to find the spot to unload. 6.03.00034 Convoy for lands pattern fixed Fixes a minor issue when using convoy (multitool) with lands or other patterns with wide turns where the vehicle in the front let the one behind it pass after a turn. 6.03.00033 Plow and weather fixes combines lower header after the rain stops, fixes #5039 Reintroduced manual working width configuration. Can now be configured in XML, fixed SPSL9 working width, fixes #6738 Added back that we need a mouse cursor, but now we can use any cursor and not only CP. fixes #6735 6.03.00032 Convoy and attach/detach fixes Better progress calculation for convoy mode (fixes #6011) Reset mode when detaching/attaching implements (fixes #6726). This caused some implements not reversing correctly. 6.03.00029 Fixes #6724, when checking nearby vehicles, only check ones which are enterable. Fixes #4955 #6646 AD courses have no speed set, handle that in the course editor. Also increased recursion limit for headland calculation, this should fix issues when starting the inner vehicle in a multitool configuration where the course begins close to a corner. 6.03.00028 Fixes #6713 Also includes potato harvester pull back course fix for #5012 course generator screen update for #5102 Fixes #5012, #5102 6.03.00025 Mode 2/3 Improvements fixes #6633 (Distance to next turn may not be defined for instance in the last row) tried to make the rendezvous more fault tolerant use a higher fruit value limit in the hybrid parts as it is not a problem getting temporarily closer to the fruit there, and it speeds up the pathfinding quite a bit. reduce off field penalty when combine on headland for faster pathfinding better driving time estimation to rendezvous point now considering turns we have to make to get there improved chopper handling in turns with headland at an angle 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so.

GC feedManufactoryHall v1.2 FS19
placeables

GC feedManufactoryHall v1.2 FS19

GC feedManufactoryHall v1.2 FS19 Large feed mixing hall for cow and pig feed Version 1.2 Now I have managed to tame the “ExtendedHeaps” so that they no longer “slide” through the walls of the compound feed hall. The animation of the InputHeaps for pig feed production has also been improved. With version 1.0.2 I made a mistake when uploading, which resulted in the download link for version 1.0.0. Sorry, maybe an admin can fix it. This mod may not be changed and offered for download again without my permission. It needs the “GlobalCompanyMod” can be found in the “Placeable Objects> GlobalCompanyPlaceables” category and costs € 350,000 to purchase and € 10 per day for maintenance. Important: The building site on which the hall is to stand should be leveled beforehand in “landscaping” because the mod uses the “leveling function” to dig the pit for the bunker in the unloading area. The rest of the area will not be changed! It is a large feed mixing hall for the production of cow and pig feed. It is “Seasons-Ready” and multi-player capable. The hall is equipped with several animated gates and interior and exterior lighting. The drive-through unloading area is equipped with “tip-shovel and bale triggers”. The respective filling can be read on the displays. A sophisticated piping system conveys the raw materials into the two powerful, animated feed mixers with a productivity of 160,000 l per hour. Two output areas, each for cow or pig feed, are connected, where the feed is continuously output as “DynamicHeap”. It must be removed with the shovel. The “player triggers” for the GC function are located in the machine hall, in front of the mixers, on whose display the input and output quantity can be checked. By default, the productions are on “OFF”, so they have to be started manually, even when the game starts again. Have fun with it Credits:The hall is originally based on the Mod FS19_GlobalCompanyPlaceabele_DynamicStorageHall "by VertexDezign. Approval is available! Thank you very much for that. The two feed mixers are heavily modified objects from the mod "FS19_Fl_FeedMixers" by GtX, but are based on the GC script. Tags: Dieser ModGCViel SpaWichtig Man

XTZ 240K v20 v2.0.2 FS19
tractors

XTZ 240K v20 v2.0.2 FS19

XTZ 240K v20 v2.0.2 FS19 Speed ​​- 43 km / h Power – 180/240/250 HP IMPROVEMENTS: – – Changed and re-textured hinge and semi-frames (UDIM) – – New radiators and fan – – Added dashboard selection – – Simple IC script support – new hood – new tank – mud flaps – new lower panel in the cab – new steering column – indication of graphic and digital gauges on the dashboard – redone light – reworked animation of adjustments MOUSE ADJUSTMENTS: – steering column – seats back and forth and up and down – hinge – hitch *NEW! Adjusting the MIRRORS with the mouse to adjust the view when working with different equipment! CONFIGURATIONS IN THE STORE: + Choice of wheels: – standard – spark – add. front load – add. rear load – add. load on all wheels + Choice of dashboard: – old – new + Additional cargo: – on the frame — on the wings + Choice of hitch: – standard – new + Engine selection: – YaMZ-236 (KhTZ-150K) – YaMZ-238 (KhTZ-242K.20) – FPT Iveco (KhTZ-248K.20) – MMZ D-262.2S2 (KhTZ-241K.20) – YaMZ-536 (KhTZ-243K.20) 4 LIGHT MODES: – dimensions and road train – low beam – front work light – rear work light Simple IC script: – a door – window – passenger seat – curtain – hood – footrests All tractors are branded with the KhTZ Trademark and are the partial PROPERTY of the KhTZ plant. Distribution of this pack to third parties, resale, publication in the public domain, mod change are PROHIBITED by the KhTZ plant. All standard FS-19 functionality has been implemented: equipment hoses, instrument lighting, real light, trampling crops and their beating. Working with a mercenary has been fully tested. Credits:FS-TV Tags: HPIMPROVEMENTSMIRRORSPROPERTY

1,568 / 3,712

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