Farming Simulator 19 mods

55,663 results
1,552 / 3,711
Euro-Masz ST 30 v1.0 FS19
implements

Euro-Masz ST 30 v1.0 FS19

Euro-Masz ST 30 v1.0 FS19 Disc grain seeder of the Polish brand Euro-Masz Price: 7500 € Max. working speed: 15 kph Required power: 80 hp Working width: 3.0 m * Capacity: 550l Configurations: – Lights – Ridge Marker – Color Credits:ReverS Mods

Petite France 1.1.0.0 Mod
maps

Petite France 1.1.0.0 Mod

Petite France 1.1.0.0 Mod Welcome to Petite France, a map representative of our beautiful hilly and colorful France! • 3 farms (cows, sheep, chickens) • 1 biogas • 2 cooperatives • 1 livestock trader • 46 fields • 10 meadows • 3 areas dedicated to in-game construction • Several forests • 5 new crops (Alfalfa, Clover, Millet, Rye, Sorghum) • Road traffic • Missions • Purchasable land • Names of land owners in French version ► ManureSystem compatible ► SeasonsMod compatible You will start with 3 fields and vehicles/tools adapted to the map, ready to work. Changelog 1.1.0.0: – SeasonsMod – New trees (SeasonsMod compatible) – Trees are now colliding and can be cut – Fixed various bugs A new savegame is required

Small Polish Chicken Coop v1.0 FS19
placeables

Small Polish Chicken Coop v1.0 FS19

Small Polish Chicken Coop v1.0 FS19 Small Polish Chicken Coop for 26 chickens Price: 500€ Upkeep: 1€ per Day Seasons ready Credits:Kacper

Esnr 17 v1.0 FS19
implements

Esnr 17 v1.0 FS19

Esnr 17 v1.0 FS19 Lizard Esnr 17 Power Requirement: 130hp Price: 10000$ Working Width: 4.5m Credits:blueking Tags: Working Width

MK 7900 v1.0 FS19
trailers

MK 7900 v1.0 FS19

MK 7900 v1.0 FS19 Price: 8000$ Capacity: 15000 Wheels configuration. Game Farming Simulator 19 Manufacturer Lizard Category Trailers Author GameMasTer, Blueking Size 7.47 MB Version 1.0.0.0 Released 15.02.2021 Platform PC/MAC, PS4, XB1 Credits:GameMasTer, Blueking Tags: Category TrailersGame Farming SimulatorManufacturer LizardMK

Bucks County PA v2.1 FS19
maps

Bucks County PA v2.1 FS19

Bucks County PA v2.1 FS19 Welcome to Bucks County, PA! Changelog 2.1.0.0 Updated seasons textures for bushes and small trees. Removed collision on field 28. Seperated main farm land to work better with Precision Farming mod. Fixed floating trees. Plus several minro changes. Update will require a new savegame. Changelog 2.0.0.0 Added custom soil map for precision farming. Reduced slot count as much as possible. Fixed lighting issue around cow farm. Made silo trees part of silo to clean up area when sold. Several minor changes. Changelog 1.1.0.0 Fixed issue with swaths not showing. Fixed issue with placeables not being able to be placed. Fixed issue with tedding grass. Fixed several minor issues. New save game will be required! Here you will find 60 challenging, irregularly shaped fields ranging in size from small to large. There are many sales stations for cereals and bales. No special mods are required to play this map. There are several empty plots on the map that can be purchased, cleared, and then either converted into fields or used for additional buildings or farms. You start the game on the main farm, which consists of cows and chickens. The horses, pigs and sheep will be displayed on the map as soon as the land is purchased. This map is seasons ready. Contributors: BulletBill, OxygenDavid, Frontier Mods, gForce Mods, MrHector Mods. Required mods: Lone Oak Workshop. Credits:TNTmodding Tags: Bucks CountyFrontier ModsPAseasons ready

Griffin Indiana 19 v1.0 FS19
maps

Griffin Indiana 19 v1.0 FS19

Griffin Indiana 19 v1.0 FS19 Your now the proud owner of a small farm located around Griffin,Indiana USA. The equipment is old and in need of repairs, Luckily there is a work shop in the shed to make the repairs. With hard work and a little luck you will be able to expand the farm as there are 62 Farmlands and 36 fields with 212ha available on this highly detailed map. When not farming you can try your hand at forestry or ride your horse or ATV on one of the many trails in the area.If you get lost just follow trailhead signs. Be careful not to wander too deep in the forest at night, as there have been rumors of bigfoot activity. Map Features: -Precision Farming Ready -Seasons Ready -Real Soil Data -Real Terrain Data -Custom Sounds -Rideing Trails -Forest Area -BGA -Field Contracts -Transport Contracts -Vehicle Traffic -Pedestrian Traffic -Train -Lime and Fuel Station -Standard Crops -All Standard Sale Locations -62 Farm Lands -36 Fields 212ha -Small/Medium/Large Fields -Helper Friendly -Combinable Fields -Real Picture PDA -Real Picture Borders -High FPS Credits:ajFarmer Tags: ATVMap Features

Heap Info 1.1.0.0 Mod
other

Heap Info 1.1.0.0 Mod

Heap Info 1.1.0.0 Mod Have you ever wondered, How many sugar beets will there be in that heap? If the answer is YES! this will be the right mod for you, thanks to “Heap Info” you will be able to get information about any pile of material that is on the ground, the mod will show you what kind of material it is made of and the amount. To use it, just approach a heap, point at it and press the “I” button on your keyboard. Changelog 1.1.0.0: – Added new translations – Improved overall performances – Improved input response time – Improved FR translations – Fixed stack overflow error with big heaps – Fixed missing fill types icons

BC 250H 2.0.0.0 Mod
implements

BC 250H 2.0.0.0 Mod

BC 250H 2.0.0.0 Mod A large shovel made by the company “MX” – Price: 1400 Pfund/Dollar – Capacity: 1831 l – Width: 2.4 meters Changelog 2.0.0.0: Moddesc version 53 Texture and model revised

BC 250H v2.0 FS19
implements

BC 250H v2.0 FS19

BC 250H v2.0 FS19 Changelog 2.0.0.0: Moddesc version 53 Texture and model revised A large shovel made by the company “MX” – Price: 1400 Pfund/Dollar – Capacity: 1831 l – Width: 2.4 meters Credits:Rick Black Labele TWD Modding Tags: BCPfund Dollar

Heap Info v1.1 FS19
other

Heap Info v1.1 FS19

Heap Info v1.1 FS19 Have you ever wondered, How many sugar beets will there be in that heap? Changelog 1.1.0.0: – Added new translations – Improved overall performances – Improved input response time – Improved FR translations – Fixed stack overflow error with big heaps – Fixed missing fill types icons If the answer is YES! this will be the right mod for you, thanks to “Heap Info” you will be able to get information about any pile of material that is on the ground, the mod will show you what kind of material it is made of and the amount. To use it, just approach a heap, point at it and press the “I” button on your keyboard. Credits:Earl of Modding Tags: Heap InfoYES

Brantner TA 30800 v1.0.1 FS19
trailers

Brantner TA 30800 v1.0.1 FS19

Brantner TA 30800 v1.0.1 FS19 Brantner TA 30800 Price: 33.000€ Capacity: 33.000 l – 55.000 l Changelog 1.0.1.0 – Fixed errors in XML and on textures Credits:AgrarModding Tags: XML

Petite France v1.1 FS19
maps

Petite France v1.1 FS19

Petite France v1.1 FS19 Welcome to Petite France, a map representative of our beautiful hilly and colorful France! Changelog 1.1.0.0: – SeasonsMod – New trees (SeasonsMod compatible) – Trees are now colliding and can be cut – Fixed various bugs A new backup is necessary. • 3 farms (cows, sheep, chickens) • 1 biogas • 2 cooperatives • 1 cattle dealer • 46 fields • 10 meadows • 3 areas for construction in the game • Several forests • 5 new plants (alfalfa, clover, millet, rye, sorghum) • Road traffic • missions • Buyable land • Names of the landowners in French ManureSystem compatible You start with 3 fields and vehicles / tools adapted to the map and ready to use. Credits:Monsieur Bab Tags: Petite France

Fendt 700 / 800 TMS + Com 2 v4.2 FS19
tractors

Fendt 700 / 800 TMS + Com 2 v4.2 FS19

Fendt 700 / 800 TMS + Com 2 v4.2 FS19 I hereby offer you my conversion of the 700/800 Vario from Cayman718. Version 4.2 -Com 2 now based on the real model, possibility of selecting old and new front hydraulics -Great Hauer console installed for the XB150 Functions: -Motor configurations: -Fendt 700: 711,712,714,716 Favorit, 712,714, 716 & 718 Vario -Fendt 800 Com 2: 815, 817, 818 Vario (not 100% realistic, possibly in future versions.) -Fendt 800: 818, 820 Vario -all standard LS19 functions -animated and illuminated interior -GPS configurable (Guidance Steering Mod required) -Doors and windows can be opened with SimpleIC Rotating beacon and warning signs can be configured and can be folded from the outside with SimpleIC -Front fender removable from the outside with SimpleIC -with Ctrl + F you can switch between normal light and top headlights -Motor and headlights can be switched on / off with SimpleIC -Operation of the hydraulics and PTO from inside and outside possible with SimpleIC (latest SimpleIC version necessary !!!) -Tire pressure script from Wopster is built in, but it works with every tire configuration because I don’t know how to do it on certain configurations. -Front loader consoles: Stoll, Fendt 3S (The Fl is WIP from Cayman), Fendt Cargo (incl. Front loader from DtpMario), Aloe, Puma -Universal Passenger installed by Jannik Mods required for the full scope: Universal Passenger SimpleIC In order for the latest version to work, there must be no tow bars on the score! Aloe front loader Hauer front loader Guidance Steering Claas-DLC for TM1060 tires Credits:XX_Malle_XX - Ls17 model Cayman718 - conversion LS19 as well as Stoll, Fendt3S console Wopster - TirePressure Script DtpMario - Fendt Cargo console plus front loader GtX - Universal Passenger Script Puma - Aloe console constii.ls - Hauer console WhyLineZ - conversion Janik help with the renovation siLance - sound Gamer8250 - tire pressure regulation system This tractor must NOT be uploaded to other sites because it is a conversion and the original model comes from Cayman and XX_Malle_XX. The front loader also only has one approval for me, upon request to DtpMario. Tags: Guidance Steering ModLS19modsPTO

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Courseplay v6.03.00040 FS19
other

Courseplay v6.03.00040 FS19

Courseplay v6.03.00040 FS19 6.03.00040 Grimme DLC fix fix call stack with harvesters with no pipe, fixes #6824 stop at end option back for mode 5, closes #6808 Köckerling Vectors added to the vehicle configuration, so CP handles them as towed implements with wheels, fixes #6823 6.03.00038 Bale unload fixes #5837 (#6798) Check bale height when unloading bales to find the spot to unload. 6.03.00034 Convoy for lands pattern fixed Fixes a minor issue when using convoy (multitool) with lands or other patterns with wide turns where the vehicle in the front let the one behind it pass after a turn. 6.03.00033 Plow and weather fixes combines lower header after the rain stops, fixes #5039 Reintroduced manual working width configuration. Can now be configured in XML, fixed SPSL9 working width, fixes #6738 Added back that we need a mouse cursor, but now we can use any cursor and not only CP. fixes #6735 6.03.00032 Convoy and attach/detach fixes Better progress calculation for convoy mode (fixes #6011) Reset mode when detaching/attaching implements (fixes #6726). This caused some implements not reversing correctly. 6.03.00029 Fixes #6724, when checking nearby vehicles, only check ones which are enterable. Fixes #4955 #6646 AD courses have no speed set, handle that in the course editor. Also increased recursion limit for headland calculation, this should fix issues when starting the inner vehicle in a multitool configuration where the course begins close to a corner. 6.03.00028 Fixes #6713 Also includes potato harvester pull back course fix for #5012 course generator screen update for #5102 Fixes #5012, #5102 6.03.00025 Mode 2/3 Improvements fixes #6633 (Distance to next turn may not be defined for instance in the last row) tried to make the rendezvous more fault tolerant use a higher fruit value limit in the hybrid parts as it is not a problem getting temporarily closer to the fruit there, and it speeds up the pathfinding quite a bit. reduce off field penalty when combine on headland for faster pathfinding better driving time estimation to rendezvous point now considering turns we have to make to get there improved chopper handling in turns with headland at an angle 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so. Credits:pvaiko Tags: Courseplay for FS19CPPPCXML

1,552 / 3,711

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