Farming Simulator 19 mods

55,654 results
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Offset Mass Holder 1.1.0.0 Mod
implements

Offset Mass Holder 1.1.0.0 Mod

Offset Mass Holder 1.1.0.0 Mod Mass carrier with hydraulic offset. Price: 1.500 € Weight: 1.200 kg Changelog 1.1.0.0: Corrections of 3D model

Farming Simulator Box Pack 1.2.0.0 Mod
placeables

Farming Simulator Box Pack 1.2.0.0 Mod

Farming Simulator Box Pack 1.2.0.0 Mod Price: 30.- $ Changelog 1.1.0.0: – added FS15 Box Changelog 1.2.0.0: – added FS19 Box

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Info Display 1.1.0.0 Mod
other

Info Display 1.1.0.0 Mod

Info Display 1.1.0.0 Mod If you’ve ever wondered “what am I looking at?” Info Display is the right mod for you because it will show you a lot of information about the object you are looking at, such as: – The size and type of a tree – How much wood chips or how much money you can get from a log – How much and what material is inside a pallet – The size, weight, material of a bale – The weight and state of maintenance of a tractor or tool And that’s just some of the information it’s going to give you. Changelog 1.1.0.0: – Added compatibility with upcoming mods – Added trees growth percentage – Added support for all currencies – Fixed missing fill type icons

Lizard LED Bar (Prefab*) 1.0.0.0 Mod
scripts

Lizard LED Bar (Prefab*) 1.0.0.0 Mod

Lizard LED Bar (Prefab*) 1.0.0.0 Mod This is a Lizard LED bar in different colors. (*) This is not a Mod. This object can be used in building maps for Farming Simulator.

JD 8850 REPOWER V2.0
tractors

JD 8850 REPOWER V2.0

This is a edit of the 8850 that was released on JCL Farm equipment facebook, I got permission to edit a Repower version of it so here it is, hope you enjoy JCL farm equipment facebook

NASCAR Photos Mod
placeables

NASCAR Photos Mod

NASCAR Photos Mod I’ve made these photos using ShaRRdY’s Giants Award Frames. I wanted to make these for all the NASCAR fans or and car fans in general. I do not take credit for making the frame but the picture inside the frame.

NASCAR Flag Pack No.1 Mod
placeables

NASCAR Flag Pack No.1 Mod

NASCAR Flag Pack No.1 Mod I’ve created these back in January 2021, I figured I’d release these to all the FS19 players that like NASCAR. I’ve decided to back away from doing edits/making vehicles for the time being. I do plan on making more flags its just finding/making the photos, Cropping them, making sure they look good. But thats all! Thank you all for downloading these!

Fendt Farmer 310-312 LSA Turbomatik v1.4 Mod
tractors

Fendt Farmer 310-312 LSA Turbomatik v1.4 Mod

Fendt Farmer 310-312 LSA Turbomatik v1.4 Mod Version 1.4 Again bugs removed. Few improvements made mod now completely without errors in the log The tractor has many work lights installed There are configuration options on the engine (310 hp: 115 maximum speed 43/311 hp: 120 speed 47/312 hp: 130 speed 53) There are configuration options for the rotating beacons (no RL / left RL / right RL / left and right RL) There are configuration options for the front mudguards (they can be removed) You can attach a front loader to the tractor (you can also dismantle the console) The tractor has front hydraulics and a front PTO

Courseplay v6.03.00045 FS19
other

Courseplay v6.03.00045 FS19

Courseplay v6.03.00045 FS19 6.03.00045 Pathfinder fix for merged fields check for field ownership, not the exact field number when applying off-field penalty. This should be good enough to keep the path off other’s fields. might fix #6763 6.03.00044 Bale Collector: skip invalid bales Some bales seem to have a node ID of 0, attempt to skip them when scanning the field. 6.03.00041 Many minor fixes Mode 1 with overloader swerve fix #6814 #6801 See if the other vehicle as an overloader, potentially waiting for us (is near the overload point). We should not swerve as we need to drive under the pipe of the overloader wagon. Stop at end setting fix for #6845 Never set or reset stop at end automatically. Also fixed a minor pathfinder bug when generating an alignment course starting in reverse, made sure the first waypoint really is always in reverse. Two-side headland fix for #6847 Editor delete to start fix Fixed some MP debug output and Editor delete all WP to start for SP and MP. #6297 Full credits to @Satissis who helped us out once more 6.03.00040 Grimme DLC fix fix call stack with harvesters with no pipe, fixes #6824 stop at end option back for mode 5, closes #6808 Köckerling Vectors added to the vehicle configuration, so CP handles them as towed implements with wheels, fixes #6823 6.03.00038 Bale unload fixes #5837 (#6798) Check bale height when unloading bales to find the spot to unload. 6.03.00034 Convoy for lands pattern fixed Fixes a minor issue when using convoy (multitool) with lands or other patterns with wide turns where the vehicle in the front let the one behind it pass after a turn. 6.03.00033 Plow and weather fixes combines lower header after the rain stops, fixes #5039 Reintroduced manual working width configuration. Can now be configured in XML, fixed SPSL9 working width, fixes #6738 Added back that we need a mouse cursor, but now we can use any cursor and not only CP. fixes #6735 6.03.00032 Convoy and attach/detach fixes Better progress calculation for convoy mode (fixes #6011) Reset mode when detaching/attaching implements (fixes #6726). This caused some implements not reversing correctly. 6.03.00029 Fixes #6724, when checking nearby vehicles, only check ones which are enterable. Fixes #4955 #6646 AD courses have no speed set, handle that in the course editor. Also increased recursion limit for headland calculation, this should fix issues when starting the inner vehicle in a multitool configuration where the course begins close to a corner. 6.03.00028 Fixes #6713 Also includes potato harvester pull back course fix for #5012 course generator screen update for #5102 Fixes #5012, #5102 6.03.00025 Mode 2/3 Improvements fixes #6633 (Distance to next turn may not be defined for instance in the last row) tried to make the rendezvous more fault tolerant use a higher fruit value limit in the hybrid parts as it is not a problem getting temporarily closer to the fruit there, and it speeds up the pathfinding quite a bit. reduce off field penalty when combine on headland for faster pathfinding better driving time estimation to rendezvous point now considering turns we have to make to get there improved chopper handling in turns with headland at an angle 6.03.00024 Bridge and proximity sensor fixes Goal node elevation fixed (#6665) Proximity sensor directly on the back of the combine/chopper allowing for the unloader to get closer. When driving over non-level bridges, the controlled node isn’t vertical and the goal node was positioned on the ground level which is way below the vehicle. Due to this, the goal’s position in the controlled node’s reference wasn’t accurate in this situation, seemed to be a lot closer when driving uphill, lot further when driving downhill. Uphill goal being too close caused oscillations in PPC. Moved the goal point on the level of the vehicle (controlled node), so the error caused by the non-vertical controlled node is negligible. Few proximity sensor and vehicle size fixes Proximity sensor sits on the back of the combine now fixed pathfinder vehicle data rectangles, clarified the misconception that the direction node is always on the root node, it is not, the direction node is the turning node, usually sits between the non-steered wheels. 6.03.00022 Minor fixes fix all hybrid A* pathfinder failing fix reset fill level after making pocket 6.03.00021 Course generator and turn fixes No extra headland circle (#6605) Fixed the calculation of the headland/middle transition. If the center mode is lands, there is still a small chance that an almost full circle connecting track will be added if the starting point is very close to the start/end of the first working row of the lands pattern. Partial fix for #6383 do not add straight section to turn end to align if there is no towed implement if turn on field enabled but there’s no space to turn (must reverse), use the legacy wide turn (which is also buggy a bit). if you don’t want your sprayers boom hit obstacles outside the field, use a headland. 6.03.00020 Mode 2/3 improvements Wait before starting the next row if the rendezvous point is close to the row end. use A* to calculate distance to combine before the rendezvous. combine notifies unloader on missed rendezvous, unloader re-plans route try to approach combine waiting after backing out of the fruit from the rear so we won’t cut in front of it. don’t slow down around rendezvous when discharging already don’t ask for a rendezvous when the combine is not willing to, for example when unload is disabled on the first headland. won’t initiate new rendezvous until the combine cancels the current one move up rendezvous points close to row end pipe in fruit map changed to have a 20 m buffer at each end of the row to account for non-perpendicular headlands. fixed offsets when calculating target to combine, sometimes it used the side offset as front offset. make sure to reset 95% full limit after making pocket added safety margin to the calculation of the distance until full All this to avoid the situation where the combine stops before reaching the rendezvous point because it thinks it is full (although only 95%) only considers unloaders actually waiting for assignment, ignore the ones on unload course for example when a combine is looking for an unloader if an unloader is already assigned to a combine, only it is waiting for the combine to become ready for unload (for example due to fruit in pipe), assign the same combine to it. This should probably be refactored, adding a new state for the unloader, like WAITING_FOR_COMBINE_TO_BECOME_READY or so. Credits:pvaiko Tags: Courseplay for FS19CPMPSP

Case / IH 7200 PRO SERIES v1.0 FS19
tractors

Case / IH 7200 PRO SERIES v1.0 FS19

Case / IH 7200 PRO SERIES v1.0 FS19 FS19 Case / IH 7200 Pro Series The standard Giants Case / IH 7200 Pro Series from Giants only with GPS monitor. The perfect tractor for new farms that want a cheap but powerful tractor. Credits:SunnyFarmingLS Tags: GPSPro Series

FelsBrunn Edit v3.0.0.0 Mod
maps

FelsBrunn Edit v3.0.0.0 Mod

FelsBrunn Edit v3.0.0.0 Mod You have been looking for your own farm for a long time and you seem to have found it. In Bavaria, Grandpa Johan ran his farm for a long time and hoped that the grandson would take over the farm. Unfortunately he had other plans. Now it is up to you to negotiate with Grandpa Johan and take over the farm. There are some vehicles to the yard, they are getting on in years, but with a wash and a bit of tweaking they are definitely not fit for the first tasks. So off to the bank and take out a loan because it will be worth it for you. There is a new hall in the yard and a few sheep and chickens are still there. In the camp you should find everything to be able to look after the animals for the time being. Make sure the chickens are thirsty too (my converted MW pack from BernieSCS). Have fun on the map. Required mods: https://www.fs19mods.com/globalcompany-1-7-1-0-mod/ https://www.fs19mods.com/globalcompany-ccm-mill-1-1-0-0-mod/ https://www.fs19mods.com/maizeplus-1-4-1-0-mod/ https://www.fs19mods.com/maizeplus-ccm-extension-v1-1-0-0-mod/ Maizeplus Forage Extension is NOT required! So you get the animals 100% looked after. If you use Forage Extension this will be difficult! Everything else you need: https://dl-file.com/2oh8k99dydgh/MW_PLACEABLE_HOF.zip.html https://www.fs19mods.com/manure-system-1-2-0-0-mod/ https://www.fs19mods.com/hot-stable-manure-area-v1-0-mod/ https://www.fs19mods.com/slurry-shaft-v1-0-0-0-mod/ https://www.fs19mods.com/machine-shelter-with-lighting-v1-1-0-0-mod/ https://www.fs19mods.com/greenhouses-v1-0-0-0-mod/ https://www.fs19mods.com/dairy-cow-pasture-v1-0-0-0-mod/

Vaz 2101 v2.1 Mod
cars

Vaz 2101 v2.1 Mod

Vaz 2101 v2.1 Mod Made animation of doors with sound Added start animation Cleaned the log from errors Added some details Changed engine sound

Ford F100 Mod
cars

Ford F100 Mod

Ford F100 Mod Are you interested in finding more information about FS19 Cars? Then it is your lucky moment because in our website you will find various FS19 Mods which will help you to develop your game. Every particular Farming Simulator 19 mod will provide you with a lot of new solutions. This is why you should not wait a second more and download Ford F100 Mod right now! You will be able to upgrade your Farming Simulator 19 without any limits the way you have always wanted. There is nothing you can lose – no risks are guaranteed. That’s why we encourage you on downloading FS19 Cars without any payment – just hit on the button and get everything for free! One thing worth mentioning – if you want to upgrade or modify Ford F100 Mod in any way, it would be great that you would require the permission of the author. With FS19 Mods you will experience that gaming has never been better before! Explore new features and overcome all boundaries – it is the best time to achieve your most important goals!

New Holland FP240 Final Mod
implements

New Holland FP240 Final Mod

New Holland FP240 Final Mod No one builds rugged, high-capacity forage harvesters like New Holland. The best-selling line of pull-type models provides the uniform chopping you’re looking for and all the reliability you’ve come to expect from New Holland.

MW Placeable Hof Sunny Edit v3.5.0 Mod
packs

MW Placeable Hof Sunny Edit v3.5.0 Mod

MW Placeable Hof Sunny Edit v3.5.0 Mod Version 3.5.0 The chickens are thirsty and the horses make manure. In this version the chickens now also need water and the horses produce manure. Other changes have been made and also a few redesigns. Have fun with the pack. The slurry system mod is required. https://www.fs19mods.com/manure-system-1-2-0-0-mod/ So here is the Hofpack from BernieSCS, which I edited again. Now both stalls are ready for the Manure System. Unfortunately I didn’t manage the pigsty for no idea what reasons. If someone could make up for that, I would be happy if they let me know so that an update could be released.

1,509 / 3,711

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