Farming Simulator 19 mods

55,652 results
1,434 / 3,711
Peterbilt 351 Mod
trucks

Peterbilt 351 Mod

Peterbilt 351 Mod My quick and dirty edit of the VStRuk 281 to turn it into a Peterbilt 351. Added Peterbilt logos on grille and hood panels. Changed sounds, has a Jake brake now. Changed HP/Torque and added realistic motor configs (Cummins/CAT).

AUTODRIVE COURSES FOR AGRODAJE COURSES V1.0
other

AUTODRIVE COURSES FOR AGRODAJE COURSES V1.0

Including an AutoDrive complete route network for the Agrodaje map version 1.0 incl. active productions and fields etc.

New Holland T6 series interactive control FS19
tractors

New Holland T6 series interactive control FS19

New Holland T6 series interactive control FS19 New Holland T6 for Farming Simulator 19. Power, hp: 125-195. Fuel tank, l.: 250. Credits:modding Tags: Farming Simulator 19FS19New Holland T6

Lizard Holzgullefass v1.2 FS19
trailers

Lizard Holzgullefass v1.2 FS19

Lizard Holzgullefass v1.2 FS19 It is an old wooden manure tank. Version 1.2.0.0 it was built in the same manure system. both the hose and the connections were built by ourselves. Water that was built around the back, there is now the choice of whether you want to have water potions or the connection as it was before. It’s helper capable, and multiplayer ready. Due to the nicer look, it has stayed on the old texture system. The working width is three meters. Now I wish you a lot of fun with the old wooden manure tank. Credits:Modder: Sammy & PrivatPrivat & Henrik

2.1.0.4
maps

2.1.0.4

Welcome to the panhandle of Texas. Been a bit since i been on here. been hard at work correcting bugs and mistakes on my part that I forgot about. Well not really bugs but stuff that wasn't really intended. Like the silage texture coming out of tippers as cotton haha some minor stuff. This update really isn't all that minor though i got a few more nice features added to the map with a bit more details that I will run down and sort out.Fixed Issues:Silage texture coming out as cotton in tippers/bucketsPrecision Farming's: soil map is now set in the correct gdm file size within the maps folder. Texture glitches . I'm sure that's why there would be weird texture glitches at some points in the map. Testing I haven't noticed anymore issues and am considering it fixed. In general you should see a performance increase Landscaping/Paintable grass. Will now only be put down if its a grass texture compatibility with other mods. I lowered the mass of all fill types to there default values other than the ones that is obvious. Like potato's and sugar beets wouldn't have less mass per liter as corn wheat and so on. Custom animal pens/pastures (excluding dairy). All pens have increased in capacity with animals as well all manure heaps has been moved outside of the pastures (animal pens). Visible animals that disappear in the ground as far as i can tell. That has been fixed.Fertilizer/lime textures is now both set right for both products.Ethanol Plant. is fixed to where it will produce to about what is given. Meat Factory: Now has 2 individual loading docks. 1 for pigs 1 for the cows. This is to keep from exploiting the economy from pigs in general. "note" This factory is built for seasons and is not intended for base game use. Earnings will be cut if you try and use it without seasons.Improvements: New textures for corn, soybeans, sunflowers, and bushes. Sunflowers in general have completely new textures. Improved ground textures. "Note" the bushes textures are only noticeable with seasons. They will change with the the seasons.season snow contracts are availableAll gas prices has been lowered to the non taxable diesel price. Its gonna be cheap as compared to what it was. There is a reason why i had it like that but I'm not gonna give there story behind it here.Lime station cost lowered to the base game valueProperty Taxes. Each individual field/land has a daily cost to themAll items/buildings have the correct daily cost given to them as to the default specs of farm houses, deco's, misc silos etc. Unless by means its a ranch house or any of the fancier buildings. "note" there is custom grain bins in the map but they follow the same 200,000 by 60 a day charge. A lot of them bins hold way way more than 200,000. Keep that in mind. This is considered with all animal pens as well. This is just to give a more realistic feel about things. We all know we don't go through life paying nothing in life outside the lines of vehicle cost. Older field pivots. The older pivot systems I'm gonna abandon and has been removed from the map. They was taking way to long to implement and there just way to buggy for me to mess with. The fields with these pivots are in forms of squares by popular demand well not entirely square.Final thoughts and recommendations: I highly recommend playing with seasons in the map. The map is built for it. Use the animals don't go into the map just thinking arable farming. The map is built for them to go together. There's not a lot of money to be gained from just arable farming. If trying to do just arable farming you need to get into crops such as cotton, soybeans, potato, sugar beets. Not to let off on secrets or anything but sugar beet is the way to go. In general I intend the map to be a strategic. Feedback from people is greatly appreciated and I'm aware of how green the map looks compared to real life of the panhandle of Texas. grass is my main project right now but its gonna be awhile till I'm even able to get it implemented in the map. Best way I can say is if I made the grass look really short dense and dry then it looks completely off once cut. There has to be a balance and i will work on such things going forward. Thinks that about all in terms as to what has changed or what i can think of. There's just a lot going on in the map hard to keep up with. In all I hope everyone enjoys!"Note" to server owners. I raised the script (animalLimitIncreaser.lua) to hold more animals to 65. I don't recommend by means of using that total amount. Its there to give people options. I recommend using what's in the map already. In terms of things i gave out 5 to each individual farms.Updating: This map is not compatible with any old save game. If updating it requires a new save gameMap Credits:Models and the scripts in the map is not mine such as the ethanol plant nor the meat factory. I will give out the proper credits to them folk's down below as to assets i used from that particular map or script. Keep in mind I don't know if its that persons model or not. If i missed somebody it wasn't done by bad intentions.Danjelmc, ccs101, Farmer Andy, Daze Farms, Taylor Farms, KS Mapping, DrtyDiesel Modding, GtX | Andy, modelleicher, Ifko[nator, reallogger, Farmer_Schubi, Daniel (Desperados93) W. / GIANTS Software GmbH, by igor29381, Sven777b

TCBO Mining Construction Economy
maps

TCBO Mining Construction Economy

This is the version 2 of TCBO Mining Project.Because the map recive many ideas from my map (MCE) I decide change the name. The name results the union of TCBO map with my ideas on the MCE.The reason I´m working on this map its because I like the landscape of this map but unfortunately, the programming its very poor and have many errors. When I talk with the authors they said don´t have time to fix the errors, and they weren't going to work anymore on the map. So I decide fix and add more stuff to make a better map as the map deserve.I leave here my thanks to authors (Baguette and OviixC) of the map for let me work on this map and publish .I´m working on job start from others, so its difficult discover how some things is on the map, and I added many other things. So probably you find some issues. What i ask is if you find any issue please report to me for the next version came better.I also want to thank all my Patreons for the help they give on last two days report to me issues. They are important for the map came to this stage you have access.For the last, but very important I leave thanks to FS Miner for some new ideas and help me test and find problems. Changelog:- FIx all errors from the first public version of TCBO- Add many ideas from MCE map- Change name for TCBO Mining Construction EconomyNOTE: If you don´t like this type map don´t download, don´t play. Avoid unnecessary comments. We like this type of map, and if the game allow this type of modding, lets us, play as we want. Thats the beauty of Farming Simulator. Play as we want.

John Deere 940 front loader option FS19
tractors

John Deere 940 front loader option FS19

John Deere 940 front loader option FS19 John Deere 940 for Farming Simulator 19. Power, hp: 45. Fuel tank, l.: 160. Credits:modding Tags: Farming Simulator 19FS19John Deere

Zetor 6211-6245 v1.0 FS19
tractors

Zetor 6211-6245 v1.0 FS19

Zetor 6211-6245 v1.0 FS19 Zetor 6211-6245 for Farming simulator 19 Power: 62 Maximum Speed: 26 Price: 30000 Dailyupkeep: 110 Brand: Zetor Category: Tractors Credits:HARPN, Agrofarma_Klasok, tom225225, JZD Strážnice Tags: Brand ZetorCategory TractorsMaximum Speed

1970 Chevrolet Nova SS v1.0 FS19
cars

1970 Chevrolet Nova SS v1.0 FS19

1970 Chevrolet Nova SS v1.0 FS19 This is a 1970 chevy nova ss Does about 200 mph if you edit this Be Sure to put me in the credits Thanks! Credits:J&M Modding

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Paruchów 1.0.0.1 Mod
maps

Paruchów 1.0.0.1 Mod

Paruchów 1.0.0.1 Mod Welcome to Paruchów small polish villige modelled on real one map includes: 46 fields 2 farms 1 forest animals: cows, pigs, chickens Update 1.0.0.1 better tipcoil

Valmet 840.3 Mod
other

Valmet 840.3 Mod

Valmet 840.3 Mod Power, hp: 170. Fuel tank, L.: 150.

Toyota Hilux Edit v2.0 Mod
cars

Toyota Hilux Edit v2.0 Mod

Toyota Hilux Edit v2.0 Mod Power: 150 Maximum Speed; 180 Price: 44690 Brand: TOYOTA

VW amarok Kjeldaas Edit v2.0 Mod
cars

VW amarok Kjeldaas Edit v2.0 Mod

VW amarok Kjeldaas Edit v2.0 Mod Power: 250 Maximum Speed: 161 Price: 40000 Brand: Volkswagen

New Holland / Case IH Drapper v2.0.0.0 Mod
harvesters

New Holland / Case IH Drapper v2.0.0.0 Mod

New Holland / Case IH Drapper v2.0.0.0 Mod Changelog 2.0.0.0 – Optional air bar added – Color options for the optional Pack of 3 New Holland draper cutters and 3 Case IH – 6 models – Price 30 feet: 59000 € – Price 35 feet: 69000 € – Price 40 feet: 79000 € – Working width of 9, 10.6 and 12.2 meters – 30, 35 and 40 feet – Each cutter is available from both the New Holland brand and Case IH

Open Chicken Coop v1.1.0.0 Mod
placeables

Open Chicken Coop v1.1.0.0 Mod

Open Chicken Coop v1.1.0.0 Mod A small open chicken coop with a converted garden shed as a coop. The enclosure holds 100 animals. Changelog 1.1.0.0: – Removed collision of chicken feeder and drinker – Fixed seasons snow roof – Animated doors – Added light The floor has to be painted yourself, the terrain is being leveled. Price: 10,000.- € Daily Upkeep: 0.- € Animals: 100 Slots: 4 Seasons ready

1,434 / 3,711

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