Farming Simulator 19 mods
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Police Detention Center Mod
Police Detention Center Mod Features: Animated doors, alot of them UV Sanitation room Animated Cell Block Doors, Opens blocks of 7 at a time 28 Jail Cells Enclosed inner house with door operation on one side only. Allows Prisoners time to have lunch and walk around but remain secure. New Models Such as; Radio Towers and Office Scenes. Pull in Garage to off load prisoners using the Fiat Ducato
Toyota Tacoma Game Warden Mod
Toyota Tacoma Game Warden Mod Dash and hud animations Wheel options Vehicle Wraps Game Warden kit- Version – Strobe lights – siren – Spot Light Semi Attacher (5th Wheel) Tail gate Tensionbelts Lights Color Selectable Trailer Hitch
FENDT VARIO 900 DER GENERATION 6 V1.0.0.1 Mod
FENDT VARIO 900 DER GENERATION 6 V1.0.0.1 Mod Changelog 1.0.0.1 Removed log errors, some config errors removed. A 6th generation Fendt Vario 900 with various configurations including the engine configuration 930 Profi, 930 Profi Plus. Up to 942 Profi Plus, various light and rotating beacon configurations, plus adjustable tire pressure using VarioGrip.
Pack KamAZ v4.7 Mod
Pack KamAZ v4.7 Mod The pack includes: – KAMAZ-65117 grain carrier; – KamAZ-6520 ZSK; – Grain truck trailer; – KamAZ-43118 timber carrier; – Timber trailer; – KamAZ-54115 tractor; – Semi-trailer grain carrier; – Timber semi-trailer; – Semi-trailer platform; – Semi-trailer for grocery; – KamAZ-53215 barrel; – Barrel trailer; – KamAZ-55111 dump truck; – KamAZ-6520 dump truck; – KamAZ-53215 onboard; – Trailer Nefaz-8560; – Tank wagon; – Feldbinder EUT 35.3; – Livestock semi-trailer. Version 4.7 for Farming Simulator 2019 (v1.7): – Fixed problem with trailed.
Meridian Custom Farm Silo v1.0.0.0 Mod
Meridian Custom Farm Silo v1.0.0.0 Mod This is a Meridian custom farm silo bin (original models by unknown author / custom script by GtX) originally a generic all crops in one bin but with a realistic top trigger, now redone for FS 2019 as a realistic single bin, able to hold multiple crops, but only one at a time, due to the custom script. It is available as a placeable for those who would like a realistic American style farm silo bin for their farms that acts and looks like a real bin. The capacity is set to a realistic figure, calculated from the volume of the bin used in the system. The capacity per type is 75398 Liters and the purchase price is a more realistic $25,000.00… This bin has the trigger at the top, as a realistic one would, fill it with an auger such as the Farm King or the Batco… unload from the center output under the bin, using the Brandt auger. This silo system holds all the default game grains: wheat, barley, oat, canola, corn, soybean and sunflower, as well as seeds, fertilizer and lime. Since grain silo systems IRL cannot store cotton or root crops like sugarbeets and potatoes, this one does NOT store those either. Using the cool script from GtX, however, this silo (as in real life) will hold only ONE fillType at a time… to change fillTypes, you must empty the bin first. Stand next to the bin to get info in the F1 menu as to crop type in the bin, amount and percent of fill. Have fun with it and enjoy, and remember NOT to upload this to other scraper sites please.
AutoDrive for Chamberg Valley Courses v1.2 Mod
AutoDrive for Chamberg Valley Courses v1.2 Mod This is a newly revised AutoDrive route network for Chamberg Valley version 1.2 including active productions and fields etc. Please just copy the file “AutoDrive_config.xml” into your desired savegame. This should usually be in your documents under “Users/Documents/MyGames/FarmingSimulator2019”.
FS19 Modpack GR Mokrzyn
FS19 Modpack GR Mokrzyn W modpacku znajdują się najlepiej odwzorowane model ciągników, kombajnów i maszyn rolniczych z prawdziwego gospodarstwa GR Mokrzyn
Production Pack v1.0 FS19
Production Pack v1.0 FS19 Hello Community, Today it is finally so far I veröentliche my first production pack! A big thank you goes out to FED Action for letting me use their euro pallets and board pallets. Lastly, I would like to say a big thank you to the production testers, the Baltic Farmer, 21John and the schnellbauer. Now let’s get to the contents of the production pack: You will find a total of 9 productions. Some of them in two versions, one with solar income and one without solar income. All productions can be used on other maps as well, not only on the Cornbelt! Euro pallets manufacturing with and without solar income GlobalMarket capable! Fertilizer factory with and without solar income GlobalMarket capable! Fuel production with and without solar income GlobalMarket capable! FillTypes diesel, biodiesel, def(AD-Blue) Grass drying with and without solar income Meat processing plant only without solar income, global market capable product output. FillTypes meat, beef, steak, chickenMeat, pork, porkMeat, porkSteak, lamb, sausage Dairy with and without solar income, GlobalMarket capable product output. With a total of 16 output FillTypes Textile factory without solar income, Global Market capable product output. Output FillTypes fabric, jeans, tshirt Mixed feed production (TMR mixer) with a capacity 2 million liters without solar income Water pumping station The following mods are recommended but not required: AM Placeable Pack (contains sales triggers for all products from this production pack). The mod may only be posted to other portals or forums using the original download link!!! It may only be modified with the written consent of ANDYsMODDING! FOLLOWING POINTS ARE PROHIBITED: The mod may not be uploaded to other portals! Credits:Modell: Kaster, FED Action, Gaints, ANDYsMODDING Textur: Kaster, FED Action, Gaints, ANDYsMODDING Script: GlobalCompany von der LS Mod Company Idee / Konzept: FarmManager / ANDYsMODDING Tester: Ostseefarmer, 21John, schnellbauer, Kompie21 & FarmManager Tags: Baltic FarmerGlobal MarketmodsTMR
South Island Farm v3.0.0.0 Mod
South Island Farm v3.0.0.0 Mod After a wild night with your associates, you awaken on the beach of a deserted Atlantic island located within visual sight of the Virgin Islands… Exploring the island a bit reveals that it is deserted, with the remnants of a farm and some facilities down at the port, as well as a couple of bins and old buildings here and there… it is isolated here, you are stranded with no way off, however there are a few buildings at the old abandoned farm along with an old farm house with a few supplies… An automated grain barge comes to the port at times, always at night, to receive any grain you have to sell. Another similar barge shows up for sugarcane or rootcrops… There is a BGA facility that, although old and rusty, is still functional… you will receive money for the power it generates. There is an old stable building on the east shore and an old, retired animal dealer brings his old ferry there each night, in case you want to buy or sell any animals, after having set up your own animal pens, of course, although there is an abandoned barn where horses used to be kept on the north part of the island. There are a couple of old, abandoned cucumber greenhouses on the hill, if you add manure and water to them you can get a crop going again in them… you will earn some money daily as income. It is hot here, and frequently rainy… all the former farmland is overgrown with grass and weeds, and you have nothing but the clothes on your back to work with. Depending on your game play mode, you will either be able to use some worn machinery and have ownership of a couple of land plots to get going, or, you will have nothing but money… you will have to work hard to survive here. The map includes a seasonsmask and a custom GEO to simulate the hot, rainy weather… All of your farming supplies, such as fertilizer and seeds, must be bought at the port (no seed or fertilizer triggers at the farm) Fuel storage is available on the farm, use the universal pack fuel trailer to refill from the port. For those that prefer to fertilize using anhydrous ammonia, the fill/spray type is embedded in the map, as well as compost and pre-compost. There are no animals here, although if you work hard you can have them… most everything about this island will be a challenge… do you have what it takes to meet it? • In “New Farmer” mode you start with some worn equipment, including a large sugarcane harvester, and some land with a nice stand of sugarcane growing on it… in the hard modes, you get nothing but some money… work wisely… • Get water at the port water tower… Bulk lime from the brown, round overhead bin at the port… Fuel is available at the tank station on the port… For seeds, fertilizer and such, you will have to order pallets to be dropped at the port… • The granary only comes to life at dusk, working through the night to conserve power, which power is provided only by the wind generator at the north end of the island and a few scattered solar panels around the island… there is only a narrow window of opportunity to sell your grain… The same applies to the rootsell facility at the opposite end of the port… • The cement silo functions as a fermenting silo, using the great script by GtX… Ensure to have the included CementSilo mod in the folder and active when first starting your gameplay… the silo takes both grass and chaff and will slowly convert both to silage. • The map has the filltypes precompost and compost built in, as well as the fill/spray type of anhydrous, so that those who build out their island empire can readily make use of them as needed… The tip to ground fix is included in the map for additional fruit and filltype mods. • There is also a corn dryer function at the main farm silo… also using GtX’s great script… you can buy pallets of propane to fuel the dryer, then dump in your corn and it will dry it for you… sell at the granary sell at the port. If you do not want to mess with drying your corn, you may sell the regular corn directly at the port granary as usual. • The map now includes evaporated milk production… as this is a deserted south Atlantic island, it would be impractical to have a functioning dairy IRL, so, we have an old, automated facility to produce boxed, crated, ready to ship pallets of evaporated milk which can be transported to a warehouse down at the port for sale (they then ship them to the mainland) You must provide diesel for the internal generator which powers the facility (it will not come on and run without it) then you can input up to 40000 L of your milk at one time to begin the production. The pallets will spawn automatically on the opposite side of the building. Standing in front of the old, beat up front door will pop up a status monitor to let you know what’s going on. • The map also features custom crop, foliage and terrain textures and custom lighting (if running Seasons, however, Seasons will override the map lighting in favor of its own) Also, the map is Precision Farming compliant with a custom soilMap layer. There are only 3 sellpoints to sell stuff: • Granary – wheat / barley / canola / corn / dryCorn / sunflower / soybean / oat • RootSell – sugarcane / sugarbeet / potato • BGA – silage (recommend strongly to use the BGA Extension mod, as this simulates a real BGA and allows other products to be dumped into the system… Cotton may be sold down at the port at any time… same with eggs, which can be sold at the little hut down from the old helicopter… There are no wool, hay, straw, grass or bales sellpoints here on the island… after all, it is a deserted weather station in the Atlantic ocean, many miles from any civilization… However, there are many great placeables that will allow sellpoints to be added. To use this map, unzip the SIF3_UNZIPME file and place all included files into your mod folder and remember to activate them for proper functioning of the map… DO NOT USE any earlier editions of ANY of the mods included with this map, or there will be errors… as well, NEVER allow the modhub or any other “updater” to update any of the mods. If there is to be a map update by me, it will include all needed mods to work correctly. It is absolutely NOT allowed to edit and upload this map ANYWHERE without my express permission…
Vaderstad NZ Agressive v1.0 Mod
Vaderstad NZ Agressive v1.0 Mod This is a Väderstad NZ agreesiv Harrow Working width: 10meters Price: 76000 Diffrent configs for soil prepping Mouse controls
Fermenting Silo With Digestate v1.0 FS19
Fermenting Silo With Digestate v1.0 FS19 With this Fermenting silo you can easily produce Silage and digestate. Price: 110000 $ Daily maintenance: 80 $ Capacity Silage: 750000 l Capacity Digestate : 300000 l Production / Hour: 5.000 l Required Inputs: Grass, Chaff Output: Silage and Digestate Information: Mod only playable in combination with GlobalCompany! Credits:Agestar Tags: Information ModProduction HourRequired Inputs Grass
Ziegler TLF 4000 v1.0.0.0 Mod
Ziegler TLF 4000 v1.0.0.0 Mod The Ziegler TLF 4000 is a beautiful intervention truck from Man, also equipped with a simple pushed IC. Characteristics : – Price: 545.490 € – Power: 421 hp
John Deere Deltis & PF1500 FS19
Yes it is a reskin but it will still please fans of the American brand and above all it is done properly! Characteristics : - Price: - Working width: - Capacity:
Barn With Workshop v2.0 FS19
Barn With Workshop v2.0 FS19 Barn with attached workshop. For small to medium size machines. Price: 41671€ Upkeep: 83€ per Day Changelog V2: – Completely new 3D-Model & textures – descVersion increased Credits:Agrar Modding Tags: Changelog V2
Merlot V2 v1.0.0.2 FS19
Merlot V2 v1.0.0.2 FS19 I have rebuilt my Merlot card to make it available for consoles as well. There are major changes to the farm and a port with sales. The card is intended for users who want to have fun plowing with small to medium-sized machines. Like all my cards, this one is very friendly to the helpers. The map is now ready for seasons. There are 2 courtyards: the main courtyard with cows, pigs and chickens. A small farm with sheep and horses and an extra cow pasture. The card offers: 24 fields, 6 meadows, 7 sales outlets, 2 forests for forest work and a BGA Bushes and DecoFoliage added to Landscape mode. So on to Merlot and just have fun. Changelog 1.0.0.1: Attention, new savegame required! – Landscape redesigned – different grass texture – decorative changes Changelog 1.0.0.2: – floating chair removed – Fixed mapsounds – Fixed feeding trough cow pasture – the court got gates – more deco in the cowshed – Horses make manure – Silage silo can be placed to the right of field 9 Required Mods: Small BGA (By: Landmensch) Credits:RitchiF Tags: BGA
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