Farming Simulator 19 mods
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LIGHTING FOR MAPS Mod
LIGHTING FOR MAPS Mod Lighting uploaded to the maps in the file you have a link on how to upload and unpack this file.
Cookies Factory v1.0.0.6 FS19
Cookies Factory v1.0.0.6 FS19 Cookies Factory Fixed Error Xml Giants GC TheSnake and the others for the objects in the mod. Credits:Giants GC TheSnake and the others for the objects in the mod Tags: Cookies FactoryFixed Error Xml
THE KING LABYRINTH v2.0 FS19
THE KING LABYRINTH v2.0 FS19 Fairground trade Fully animated Sounds and lights functional. Credits:L'anonyme
Mini Scooter MINOS BUMPER v2.0 FS19
Mini Scooter MINOS BUMPER v2.0 FS19 THE MINOS mini bumper. accessible to fs19 children Functional sounds and lights Fully animated In case of concerns and or for other questions see the anonymous creator. Credits:L'anonyme
TOSCANO V1.0 Mod
TOSCANO V1.0 Mod TOSCANO 3900 Power harrow – Price: 18000 € – Max. working speed: 12 – 17 km/h – Required power: 95HP / 70 kW – Working width: 4.0 m
Liaz 151.280 v1.0 Mod
Liaz 151.280 v1.0 Mod Skoda Liaz 151.280 truck which has 3 extensions as well as color and tire configurations. Types of extensions: 1 – Grain extension: 16000 l 2 – Silage extension: 25000 l 3 – Extension Spreader: 15000 l Price 90000 $ Power: 269 HP
Szwagrowice Map v1.0.0.0 Mod
Szwagrowice Map v1.0.0.0 Mod Welcome to Szwagrowice! The map has an amazing and unique atmosphere. This is our first map. The map includes: – Two playable farms – A place for your farm – Animated doors and lamps – Traffic – Petrol station – Sawmill – Purchase of cereals, eggs, milk – Attic, – Water intake points (Lake Donejcika) – Machines to start – Varied terrain – Over 50 fields plus meadows – Possibility to breed chickens and cows
Veenkolonie v1.0.0.0 Mod
Veenkolonie v1.0.0.0 Mod Veenkolonie the most beautifull dutch map ever! Big and small fields! Big shop! Big farm! Big fields! Small fields! 2 cowsheds! 3 farms! Map is an area in the Netherlands, between the provinces of Drenthe and Groningen. The Map has 250 hectares of agricultural land, there are 89 fields. The map is mainly flat. There are 4 companies in the area. The contractor, a cow farmer, biogas and a farm with pigs. Every field is surrounded with ditches. Features: -4 starting farms -Seasons-ready -Manure System supported
Mecklenburg Vorpommern Season-Ready v1.0.0.7 FS19
Mecklenburg Vorpommern Season-Ready v1.0.0.7 FS19 Hi Guys, The map Mecklenburg Western Pomerania. A lot has happened again on this map for the LS19. Changelog 1.0.0.7 Grass removed from various halls Petrol stations made refillable with diesel and AddBlue (Kuhhof and main courtyard) Liquid fertilizer extraction point made pivotable on the main courtyard pipe (must be activated by trigger) Field 4 the corner at the Kuhof is slightly lowered Required mods: Global Company: Global Company Maize Plus: Maize Plus Maize PlusCCM: Maize Plus CCM Maize Plus Forage Extension: Maize Plus Forage Extension Manure System: Manure System What exactly was done to make it playable for the LS19, please refer to the following thread “Mecklenburg Vorpommern goes to FS19”. Should you find errors or have problems with the map, please post them in the following thread “Mecklenburg Vorpommern Bug Reports” we have updated the map again. We took a look at the BGA and expanded some objects and installed new ones. The BGA is now Global Company Ready, so the Mod Global Company must be in the Mods folder. We have three production lines at the BGA. 1. Liquid manure 2. Digestate and 3. Diesel. In order to produce diesel, the fermentation residues have to be removed from the fermenter and brought to diesel production. It is located on the BGA site. At the liquid manure basin you can only take liquid manure and at the fermenter only digestate can be removed. The manure system can now be used at the pig farm and cow farm. We removed the docking stations. Information: Map can only be played in conjunction with GlobalCompany Required mods: Global Company: Global Company Maize Plus: Maize Plus Maize PlusCCM: Maize Plus CCM Maize Plus Forage Extension: Maize Plus Forage Extension Manure System: Manure System Link to the Auto Drive courses: Auto Drive courses Mecklenburg Vorpommern Changelog 1.0.0.5 BGA models renewed BGA connections for hoses (ManureSytem) fixed BGA ManureSystem ready BGA Global Company ready BGA 3 branches of production Slurry production (slurry extraction from the slurry pot) Digestate production (removal at the fermenter) Diesel production (removal of diesel barrels) Fields smoothed field 7, field 19 Various grasses removed from buildings Hose connection (ManureSytem) added to the cow’s hoof (slurry storage) Hose connection (ManureSytem) added at the pig farm (slurry store) Company sign at the main courtyard changed Texture of the gas station (village) renewed PDA map renewed descVersion adjusted to 51 Particle system adjusted Changelog 1.0.0.4 Maize Plus installed Maize Plus CCM Extension installed Maize Plus Forage Extension installed Maize Plus Horse Extension installed Harvesting machines as well as the conditioner machines are included in the map. Thank you F / A and Alien Paul FillType increased to 128 FruitType increased to 64 Global Company installed ManureSystem installed Season revised new fruits added “onions, carrots, pasture grass, horse grass, arable grass and elephant grass. mapBoundId = “Farmhouse” removed (problems saving) Width or height doesn’t equal 2 ^ n of mipmapped texture /maps/models/breu/stoertebecker.dds. Fixed WARNING: static shape ‘waterTank’ is marked COMPOUND fixed Kuhhof feed trigger fixed Mining hall in the main courtyard TipColiSion fixed KippSilo TipColiSion fixed Rescue hall terrain adapted Lime storage Colis adapted BGA silo light controlled by switch adapted new decoration set Vehicle dealer Fricke is now open until 8 p.m. Removed grass from the halls Electricity house brought out of the earth smoothed some fields Planted hedges Changelog version 1.0.0.3 cultivator_density.gdm adapted (no more errors on the DediServer) various .dds files adapted Error: “static shape ‘waterTank’ is marked COMPOUND” fixed Map is now Seasons Ready (Link to Season) new fruits added (rye, clover, alfalfa) various minor changes Changelog version 1.0.0.2 various adjustments to the terrain various grass removed from roads: Field 3 bushes floated in the air Field 3 Tree was too far in the field Field 3 was a corner difficult to reach / terrain adjustment Field 5 trees were too far in the field Field 7 crop sticking out on the road Field 10 the field shaft was covered with fruit Field 10 electricity pylons left out of crops and colision added Field 10 bushes were too close to the road Field 14 oblique trees straightened Field 16 trees too close to the field Field 18 a corner was not part of the field. :hook: Field 20 terrain adapted Field 22 hedge floated in the air Kuhhof office building Colision added Kuhhof hedges exchanged Way to the Kuhof / Feld moved 3 trees further away Pet dealer installed Gas station installed at the pet dealer All the hedges are now swaying in the wind Purple baked goods, you came under the road / terrain adjustment Added sales point for eggs (see PDA) Farmhouse added. Now you can Skip night. Farmhouse NightLight added Washing area with Kärcher installed on the Kuhhof: Colision adapted to the church in the village / wall also: Adjusted terrain at the church Adjusted various trees that were floating in the air (If you still find some, please post in the intended bug thread) Bridge building (at BGA) fixed, defective textures. Company signs (main courtyard / cow courtyard) added: New PDA map created: various little things . It is recommended to start a new savegame with this version, as the terrain adjustments should not be applied if you start an old savegame. An overview of the fields and their hectares: rock: Field 1: 3,227 ha Field 2: 18,063 ha Field 3: 61,675 ha Field 4: 26,601 ha Field 5: 24,668 ha Field 6: 49,032 ha Field 7: 31,283 ha Field 8: 57,717 ha Field 9: 74,634 ha Field 10: 91,077 ha Field 11: 17,583 ha Field 12: 61,616 ha Field 13: 36,887 ha Field 14: 35,649 ha Field 15: 82,684 ha Field 16: 6,304 ha Field 17: 12,561 ha Field 18: 6,461 ha Field 19: 41,548 ha Field 20: 21,395 ha Field 21: 29,094 ha Field 22: 83,233 ha Field 23: 13,149 ha Changelog version 1.0.0.1 hotfix Fixed slurry storage (pots were not visible We wish you a lot of fun with the map. Credits:der-ls-treffpunkt & viele mehr Tags: BGAChangelog VersionCOMPOUNDLS19
Trailer Speed MaXX v2.0 FS19
Trailer Speed MaXX v2.0 FS19 Job name: Speed MaXX Factory name: Speed Manufacturer: KMG Europe B.V. Number of seats: 8 Height: 37 m builder sheet Width: 15 m Fully animated Functional sounds and lights Credits:L'anonyme
Ford 2x-3×00 series v3.0 FS19
Ford 2x-3×00 series v3.0 FS19 This is the Ford 2x3x00 pack it includes: 2000 (in European, American, or Utility Configurations) 2600 (in European, American, or Utility Configurations) 3000 (in European, American, or Utility Configurations) 3600 (in European, American, or Utility Configurations) with options for Shell fenders (with options for Guard, ROPS, and a triangle), Square Fenders (with options for Guard, ROPS, and a triangle), Safety Cab(with options for Guard, and a triangle), or a Q-Cab (with or with out Guard) and a Front loader Configuration for the Ford I9 loader included in the pack. I managed to Fix the 3pt so it now works correctly however I could not fix the sliding issue if anyone knows what’s causing it pls contact me. In addition the Fan, Rain cap, Throttle, and seat are now all animated. Credits:Modmens, Goldenshoes, Tadas, Frycuu, Ni Modding, Others, Patton_M47 Tags: ROPSSafety CabSquare FendersUtility Configurations
HURET LEGEND 24t v1.0 FS19
HURET LEGEND 24t v1.0 FS19 Here is the end of the HURET pack I hope you will like it of course they are not perfect but I prefer to put them in dl so that everyone can benefit from them for the end of fs19. good game everyone thank you to everyone who helped me on this project. Characteristics: Price: € 29,000 Capacity: 23,000L Credits:LS-MODS Tags: HURET
Honville 19 v1.1.0.0 Mod
Honville 19 v1.1.0.0 Mod Welcome to the final version of Honville 19. First of all I would like to thank Arsenic Modding for their help. Honville is a small hamlets in the center of the Loire Valley in France. On this map you will find more than 350ha cultivable in 59 plots ranging from 0.5 to 20ha. The menu has 3 farms (2 cereals and 1 pig breeding) but also 1 methanation as well as 6 points of sale divided into 2 sites. There is also 1 site at your disposal near the village to create your own farm. Honville is compatible with the precision DLC and has the season mask as well as the multifruit. Noted since the Beta version: – Correction of textures and LUA errors – Correction of sales triggers (potato + beet) – Optimization – Adding traffic – Addition of animals – Addition of multifruit (alfalfa, rye, millet, clover, sorghum) – Addition of various purchase trigger (seeds, fertilizers, crops harvested in bulk) – Improvement of the decor of the map tour
WSK 175 kobuz v1.0.0.0 Mod
WSK 175 kobuz v1.0.0.0 Mod – Max Speed: 60 KM/H – Power: 40 HP – Price: 500$
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