Farming Simulator 17 mods

20,766 results
99 / 1,385
FS17 Ekotune
implements

FS17 Ekotune

FS17 Ekotune Most farmers will know what Ekotune is, but for those who don’t know, Ekotuning allows for a piece of equipment to have its power increased. WARNING: this mod adds an entire new set of tractors not modify the originals that allow for the Ekotune option, you can find them in the “tractors” category, or under the brand “Ekotune”

FS17 Career Startpoint save
implements

FS17 Career Startpoint save

FS17 Career Startpoint save This mod saves the point where you left your Savegame, so you will start at that point again, instead of always starting out at the same position on the map. (It doesn’t matter if you are in a vehicle or not, you will start out next to the vehicle in case you left in a vehicle) The mod is specifically made for people who play with the No-Teleport mod, but obviously can be used by anybody who doesn’t want to spawn in at the same start point each time. Warning! This Mod is Singleplayer-Only since I do not think that it is worth the effort to track all different players and their leaving/entering to the server for the “small” effect of starting out where you left.

FS17 RealClock Mod v2
implements

FS17 RealClock Mod v2

FS17 RealClock Mod v2 Shows the current real time in the upper right corner. This script creates a configuration xml at first startup in your modfolder. There you can adjust the following: * Position * Color and size of text * Format of datetime string (placeholders see formats_en.txt) Changelog: v2.0.0.0 + Add config file v1.1.0.0 + Add support for UI Scale setting

FS17 Grass Be Gone v1.0.0.1
implements

FS17 Grass Be Gone v1.0.0.1

FS17 Grass Be Gone v1.0.0.1 When you place this logo it will remove all fruit on the ground, sell the placeable to remove the logo. Available in sizes 5X5, 10X10, and 25X25. Price: 5X5 10 € 10X10 40 € 25X25 250 € Update: Cubes are not collidable, they would not sell. Now they do.

FS17 Case IH 1455 XL and 1255 XL Sound Update By LudmillaPower
implements

FS17 Case IH 1455 XL and 1255 XL Sound Update By LudmillaPower

FS17 Case IH 1455 XL and 1255 XL Sound Update By LudmillaPower Hello Love Soundfreaks Here is LudmillaPower and has something on which some have long waited for it !!! This time, there is a big sound update of mine for the Case IH 1455XL Mod by Oylerhenry, Bauer Hinnark. The Mod can be found here: https://ls-portal.eu/case-ih-1455-xl-5/ Important NOTE : As soon as you like my files (XML, and the two folders) into the zip of the CASE IH 1455XL by Oylerhenry & Bauer Hinnark, the tractor now has not only one but three different sound! The sound changes depending on the motor you choose. PS: It is as usual to the original sound of the two (1455XL & 1255XL) So now have fun and think of the neighbors (not turn on sound) MFG LudmillaPower

FS17 Variable Bale Capacity
implements

FS17 Variable Bale Capacity

FS17 Variable Bale Capacity This allows the bales to be adjusted in volume of 4000,6000,8000. CAUTION: The size of the bales does not change!

FS17 Simple Reset
implements

FS17 Simple Reset

FS17 Simple Reset This mod allows you to upright your vehicle in its current location when it’s overturned. Controls: Press Left Shift + Backspace for an instant reset Hold Left Shift + Backspace for a reset that’s increasing in height every 1.5 seconds, especially useful for maps where the actual ground is below the object you drive on.

FS17 CoursePlay v5.2
implements

FS17 CoursePlay v5.2

FS17 CoursePlay v5.2 Courseplay is a modification for Farming Simulator 17. It allows you to have many different vehicles driving around autonomously and automatically, have them do field work, unload combines, drive fruit to selling points, fill a bunker or a trailer with a shovel, level and compact silage and much more… A detailled manual can be found here: Link Attention: This mod doesn’t work in multiplayer!

FS17 AIVehicleExtension v1.0.0.9
implements

FS17 AIVehicleExtension v1.0.0.9

FS17 AIVehicleExtension v1.0.0.9 Minimum patch level is Farming Simulator 2017 patch 1.3.1, but patch 1.4 is supported as well. I only test it with patch 1.4.4. The idea behind the new user interface is to move as many settings as possible into new settings dialog. This dialog uses standard elements. Only those options needed for visualization or intermediate action are still available in the head up display (HUD). I changed the input binding. Main reason is that keys 5 and 6 are used for the radio. This is the new setting: I do not like maps with rectangular fields. But driving a combine harvester plus the tractor with trailer is a bit tedious in SP mode. The Mod is installed easily in the mod folder. It is automatically added in all AIVehicles. Thus the combine threshes automatically in circles around the field. The AutoCombine Hud is opened with the key 5. The helper starts normally using the H key. Warning: You must turn on the alternative helper only in Hud. The button is in the 2nd Row far left. Is there a quadrilateral, then only the normal helper is on. Please be aware you’re using a developer version, which may and will contain errors, bugs, mistakes and unfinished code. You have been warned. If you’re still ok with this, please remember to post possible issues that you find in the developer version. That’s the only way we can find sources of error and fix them. Be as specific as possible:

FS17 Oil change + oil pallets v1.4.4.0 C
implements

FS17 Oil change + oil pallets v1.4.4.0 C

FS17 Oil change + oil pallets v1.4.4.0 C With the Mod oil change + oil pallets, the vehicles are equipped with engine oil, which of course also wears and then must be changed. Therefore, 3 pallets of engine oil are included so you can do something good to the engines of the vehicles and just need to change the oil. Each vehicle has a different oil supply and also a different duration of oil change to oil change. In order to align this with vehicles relatively close to the real model, I had to do some calculations and research and ultimately I have to take as the best solution for the calculation of the oil reservoir, the engine power as a basis. This is tested with many original machines from the LS17. In addition, there are other related support features, such as InDoor HUD displays and a scaled oil change interval setting if Xentro’s GameExtensions are installed. However, the latter is always active on the Dedicated Server and can not be switched off by users or admins. This is what I did for the reason that playing on a Dedicated Server is mainly true players and the time scaling is mostly turned down anyway so this plays less of a role here. Oh yes, the operating hours are always scaled depending on the set time acceleration. Many know the Ölwechselmod still from the 13th, there he was from Joxxer but yes, unfortunately, is no longer active, at least neither Marc nor I could track him down. That’s why I sat down and made the whole thing ready for LS17 while still expanding and refining it.

FS17 4Real Module 02 - Tire Dirt v1.0.2
implements

FS17 4Real Module 02 - Tire Dirt v1.0.2

FS17 4Real Module 02 - Tire Dirt v1.0.2 Adds more dynamic dirt to tires. Dirt is applied separately on each wheel depending on the ground. Update 1.0.2.0: – Added support for speedRotatingParts, if they reference a physical wheel Update 1.0.1.0: – Increased time it takes to dirty/clean wheels. Wheels are not cleaned as much anymore on roads or grass.

FS17 Farming Simulator 17 Update 1.5.1 (Patch 1.5.1)
implements

FS17 Farming Simulator 17 Update 1.5.1 (Patch 1.5.1)

FS17 Farming Simulator 17 Update 1.5.1 (Patch 1.5.1)

FS17 Animated Object Door Fix v1.0.0.1
implements

FS17 Animated Object Door Fix v1.0.0.1

FS17 Animated Object Door Fix v1.0.0.1 Animated Objects Door Fix, allows the doors to be opened out of the vehicle without having to exit. Changelog: 1.0.0.1 Fixed problems after Gamepatch 1.5.1.0

FS17 Work RPM
implements

FS17 Work RPM

FS17 Work RPM This mod increase motor RPM when using hydraulics tools (moving tools) and show RPM Hud. RPM increase at 1600 rpm when moving your moving tools by default. You can set work rpm in your vehicle xml file adding this line: 2400. Now works for moving tools of attached implements too.

FS17 Park Vehicle v1.0.1
implements

FS17 Park Vehicle v1.0.1

FS17 Park Vehicle v1.0.1 You can (de)activate the tabbing of the current vehicle with Ctrl + T. The current parking state is saved in Singleplayer. In Multiplayer the parking state is only set for yourself Changelog: 1.0.1.0: Fix random activation of park mode.

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