Farming Simulator 17 mods

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ПРТ-7А/МТТ-9 версия 1.0.0.0 для Farming Simulator 2019 (v1.7.1.0)
other
Belarusian ruble FS19
tractors

Belarusian ruble FS19

A mod that adds new currencies originally unavailable in the game: Brazilian real, Chinese yuan, Czech koruna, Hungarian forint, Japanese yen, Polish zloty, South Korean won, Romanian leu, Belarusian ruble, Turkish lira, Ukrainian hryvnia.

MMZ-771 trailer FS19
trailers

MMZ-771 trailer FS19

Trailed tank based on the MMZ-771 trailer. Homemade metal barrel mounted on a reinforced trailer frame. Suitable for aggregation with MTZ, T-150 tractors and other tractors of the corresponding traction class. - Volume: 8000 L; - Log's clear.

Realistic Physics FS25
other

Realistic Physics FS25

Realistic Physics (BETA) I got tired of tractors that feel like they’re glued to the ground, so I made this mod to fix that. It’s still in development and this is a beta, so expect some rough edges and changes between versions. What it does Suspension tuning: every vehicle category and type gets its own suspension settings, so a big tractor, a small tractor, a trailer and a car all feel different instead of sharing one generic setup. It works on mod vehicles too. Wheel spin hopping: if you spin the wheels, the machine bounces. Hard ground and roads make it bounce the most, and soft field soil barely does. How much it hops also depends on how hard the wheels are spinning, how heavy the vehicle is loaded, and how much weight you’re pulling. It fades out as you pick up speed, so it won’t shake you around at normal driving speed. Good to know It’s a beta, so some vehicles may not feel right yet. I’m tuning things all the time. If you find something odd, tell me which vehicle it was and what you were doing, and I’ll look into it. Author: Márk Rónai © Márk Rónai. All rights reserved. Please don’t re-upload, edit or redistribute this mod without my permission.

Perf Profiler FS25
other

Perf Profiler FS25

This is early development mod, not a standalone software Low or unstable FPS with a big mod list? Before you start deleting mods at random, measure. Perf Profiler times the game's main Lua thread from the inside and writes a clear ranking to log.txt every 20 seconds: - Which MOD costs the most milliseconds per frame - Which FUNCTION inside it (hooks, listeners, vehicle/placeable specializations, game systems) - How much of the frame is Lua at all and how much is the engine (render, physics, loading) - Every SPIKE (frame over 40 ms) with its top contributors, marked as LUA or ENGINE Real example from a 2,489-mod savegame: scripts were only ~4 ms of a ~19 ms frame. The expensive part was somewhere else, and the profiler showed that in 20 minutes instead of a week of trial and error. WHAT IT MEASURES - hook: functions attached by mods (Utils.appendedFunction / prependedFunction / overwrittenFunction) - ovr: functions overwritten by specializations, by name - mod: update()/draw() of mod event listeners - spec: onUpdate / onUpdateTick / onPostUpdate / onDraw of vehicle, placeable and hand-tool specializations - veh: / plc: total update of each vehicle and placeable - sys: game systems (environment, AI, traffic, water, economy...) - frame: total Lua per frame - the scripts vs engine split Every entry shows "self" time (no double counting) and "incl" time (with everything nested). HOW TO USE 1. Put AAA_PerfProfiler.zip into your mods folder and activate it in the savegame. Keep the name - "AAA_" makes it load first, which it needs to catch other mods' hooks. 2. Play normally. The first 20 seconds after loading are skipped. 3. Read the lines in log.txt (Documents/My Games/FarmingSimulator2025/log.txt). CONSOLE COMMANDS (~) ppReport - write a report now ppReset - reset statistics (measure night, rain, fieldwork separately) ppStart / ppStop - resume / pause measuring ppSpike - spike threshold (default 40) ppTop - ranking length (default 35) ppInterval - report interval (default 20) GOOD TO KNOW - This is a testing tool. Measuring costs about 0.5 ms per frame, so remove it when you are done. - It changes nothing in your savegame or gameplay. It only times functions and logs the results. - Measures main-thread Lua. The engine side (render, physics) shows up as "engine" time and ENGINE spikes. - Multiplayer: supported. Like any mod, every player needs the same file if the host has it active. - Full documentation (README.md) with an explanation of every log line is inside the zip. VERSION 1.2.2.0 AUTHOR Siemanek LICENSE MIT - free to use, modify and share. Credit appreciated.

NLM COB LED Whip Pole 4ft (Prefab) FS25
other

NLM COB LED Whip Pole 4ft (Prefab) FS25

NLM COB LED Whip Pole 4ft Illuminated marker poles for Farming Simulator 25, featuring spiral COB lighting, a black base and a cable connection. The package includes both a single pole and a pair for vehicle installation. - Nominal length of 4 feet, approximately 1.22 metres above the mounting shoulder. - Five decorative modes: steady, chase, rainbow, pulse and left/right alternating. - Eight selectable colours: white, amber, red, green, blue, cyan, magenta and yellow. - Can follow the vehicle's indicators, hazard lights, brake lights and reverse lights. - Two geometry LODs and a GIANTS-based dirt mask. - English, Norwegian and Swedish installation guides, XML examples and an offline XML helper. This is a prefab for modders, not a standalone shop mod. Install the poles with GIANTS Editor and register the included Lua controller as described in the guide. Colour, mode and signal overrides are configured in the vehicle XML. The Lua controller requires PC/Mac. The poles have no flexible physics, and decorative animation is not synchronized between multiplayer clients. Images were captured in GIANTS Editor. Author: NorthernLight Modding Product design reference: UTV Products / LUKA Game engine and native shaders: GIANTS Software

Ozz SQR 3 without blitz (Prefab) FS25
other

Ozz SQR 3 without blitz (Prefab) FS25

The OZZ SQR 3 prefabs without blitz function. Author: Northernlight Modding.

NLM OZZ XP1 (Prefab) FS25
other

NLM OZZ XP1 (Prefab) FS25

NLM OZZ XP1 A complete headlight prefab for Farming Simulator 25 with low beam, high beam, position lights, indicators and separate amber warning lights. The package includes left and right lamps with detailed optics, transparent lenses and adjustable housings. Features: - Four variants: left and right lamps with white or amber DRL. - Low and high beam with separate light beams. - Indicators and an independent amber double flash that can operate together. - Engine-controlled DRL through the game's standard system. - Fixed mounting bracket and tilting lamp housing. - Two geometry LODs and corrected dirt masks using GIANTS data. - Installation guide, complete XML integration examples and a GIANTS Editor mapping helper. This is a prefab for modders and must be installed in a vehicle using GIANTS Editor and XML. It is not a standalone shop mod. Choose the DRL colour when importing the lamp. Lighting uses the game's standard light and beacon functions without an additional gameplay script. Author: NorthernLight Modding Product design reference: OZZ Game engine and native shaders: GIANTS Software

NLM Ponsse Mammoth Roof Bar (Prefab) FS25
other

NLM Ponsse Mammoth Roof Bar (Prefab) FS25

NLM Ponsse Mammoth Roof Bar A black roof-bar prefab for Farming Simulator 25, shaped to follow the Ponsse Mammoth cab. The bar features detailed roof mounts, clamps and surface materials. Three versions are included: - Completely empty bar with roof mounts, without lamps, lamp clamps or cables. - Bar with ten amber marker lights and prepared lamp mounts. - Complete bar with four NLM Strands Ambassador 9 lamps, amber position lights and white beams. Each lamp can be aimed independently. XML examples provide work-light or high-beam connections, with separately controlled position lights. The package uses standard game functions without an additional Lua script. Dirt masks have been updated using GIANTS data. English, Norwegian and Swedish installation guides, XML examples, an XML helper and product images are included. This is a prefab for modders, installed in a vehicle using GIANTS Editor and XML. The Ponsse machine is not included. Fit is based on the Ponsse Mammoth Active Frame reference mod by HR Forst und Fahrzeugbau; other cabs or modified versions may require adjustments. Author: NorthernLight Modding Roof bar, lamp models and FS25 adaptation: NorthernLight Modding Design references: RST-Steel and Strands Cab fit reference: Ponsse Mammoth Active Frame — HR Forst und Fahrzeugbau Game engine and native shaders: GIANTS Software

Bulthuis semi trailer FS25
trailers

Bulthuis semi trailer FS25

Hello fellow Farming peoples. Hereby i share this (lookalike) Bulthuis kipper. It has 2 steering and 1 liftable axle, a folding bumper and a cover. Take a look on our Discord too! https://discord.gg/zWzNYZgenn The box is originally by NLD Community modding team. Capacity 55000 Price 55000 Lifetime 600

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LS trailer pack FS22
trailers

LS trailer pack FS22

Trailer pack containing 2 models -Randon refrigerated box trailer -Randon curtain-side box trailer

AVA Mod Manager FS22
other

AVA Mod Manager FS22

Your farm, your mods and your savegames in one window, so you spend less time sorting folders and more time farming. 🗺️ See your farm on an interactive map Open any savegame and see your farm from above: fields with what’s growing on them, every vehicle you own with its load and wear, your buildings, bales, even the collectibles you haven’t found yet. Zoom in, search, click anything for details. 🚜 Start exactly where you want Pick a save, then choose where to begin: in the farmyard, behind the wheel of any of your vehicles, or on foot at any point on the map. One click, and the game loads right there. Not sure what to do today? “Surprise me” picks for you. 🌾 Your farm today The dashboard shows the day on your newest save: date, weather and forecast, active contracts, animals, what’s in storage, and which goods are worth holding until the price goes up. ✏️ Edit your career, safely Change money and loans, farm names, game rules, time and weather. In the vehicle editor you can repair, wash, refill or sell any machine. Everything is edited while the game is closed, and nothing is touched without a backup. 📦 Every mod, explained Each mod gets its own page with the full description, everything it adds to the shop (with pictures) and the keys it binds. Browse your whole modded shop sorted by price, power, working width or capacity, and look at any tractor or building in 3D. 🛡️ Problems caught before you press Play Missing mods for a save, mods that clash, broken archives, mods the game won’t load: all listed with a one-click fix. After a session, the game’s log is read for you and each error is pointed at the mod that caused it. 🎮 Profiles for every playstyle Keep a mod set for each map, for multiplayer with friends, or for testing, and switch between them in a click. 💾 Backups that have your back Back up your mods and savegames, and undo changes from restore points. Updated a mod and regret it? The previous version is still there. For mod makers: a release check that catches broken modDesc entries, missing files and XML errors, plus shop icons rendered straight from your 3D model. Also works with FS25, FS19, BeamNG.drive, Euro Truck Simulator 2, American Truck Simulator and The Sims 4.

New Holland TD 85D FS22
tractors

New Holland TD 85D FS22

New Holland TD 85D > - Power: 89 hp > - Frontloader Attacher: Metal-Fach T229 > - Front Configurations Weight: 80kg , 160kg , 240kg , 320kg , 400kg > - Interactive Control Support > - Max. speed: 45 kph

Stara New Princesa 18x50 FS22
other

Stara New Princesa 18x50 FS22

Mod converted from FS25 to FS22 Stara New Princesa Category: Seeders Price: $165,000 Required power: 230 hp Working width: 8.8 m Working speed: 15 km/h Capacity: 1800 L of seeds Capacity: 3400 of solid fertilizer

Údolíčko Brewery and Hop Greenhouse FS25
placeables

Údolíčko Brewery and Hop Greenhouse FS25

Build your own drinks production chain. Grow hops and produce Údolíčko Lager, Blanche wheat beer and Mead. The pack includes: • A custom brewery with an accessible interior, brewing equipment, an opening entrance door and garage door. • A polycarbonate greenhouse with custom hop plants. Automatic double doors open inwards, respond only to players and close 2.5 seconds after they leave. • Hop pallets and branded wooden casks with Údolíčko labels. • Separate raw material intake and pallet output areas. Brewery — €50,000 Each recipe produces 250 L: • Lager: 100 L barley + 2 L hops + 300 L water. • Blanche: 100 L wheat + 2 L hops + 300 L water. • Mead: 50 L honey + 2 L hops + 300 L water. The brewery shares a total capacity of 1 cycle/hour between all active recipes. Total output over 24 operating hours is 6,000 L. With all three recipes active, each produces 2,000 L. Upkeep: €100/day. Operating cost: €20 per active recipe/hour. Hop Greenhouse — €20,000 40 L water + 0.8 L solid fertilizer → 2 L hops per cycle. Production speed: 1 cycle/hour; 48 L over 24 operating hours. One greenhouse supplies the brewery at full shared capacity. Upkeep: €5/day. Operating cost: €3/active hour. Hops: eight 6 L packets per pallet. Drinks: 1,000 L per pallet. Reference selling prices on normal economic difficulty: • Lager and Blanche: €4,000/1,000 L. • Mead: €4,500/1,000 L. Actual selling prices may vary. Disclaimer: This is a free, fan-made modification for Farming Simulator 25. The brand name "Údolíčko" used in this mod is purely fictional and created for entertainment purposes. Any resemblance to real-world brands, companies, products, or locations is entirely coincidental. This mod is not affiliated with, endorsed by, or connected to any real-world entities. Construction menu: Production → Factories / Greenhouses. Standalone PC mod. No additional mods required. Selling the new products requires a compatible selling point. Multiplayer is enabled in the mod; dedicated-server and multiplayer sessions have not been separately playtested. Languages: English, Russian, German and Czech. Author: Roman. - Fixed water intake at the brewery and hop greenhouse. - Fixed barley and wheat unloading at the brewery and loose solid fertilizer unloading at the hop greenhouse.

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