Farming Simulator 17 mods
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FS17 Klingenbach with Cotton v1.1.4
FS17 Klingenbach with Cotton v1.1.4 V 1.4.1 Changelog: Added cotton as a fruit to base map.
FS17 Germantown Map v2.0.0.2
FS17 Germantown Map v2.0.0.2 Sorry, this entry is only available in Polish. For the sake of viewer convenience, the content is shown below in the alternative language. You may click the link to switch the active language. After a long time, I finally present you the final version of Germantown. 6 months of work has produced this version of Germantown with more detail and better functionality with a fresh look. This might as well be a new map. Changelog V2.0.0.2 – rebuilt all farms for detail, funtionality – added sheds – added farm support sheds with fuel, seed, and fertilizer – added workshop with trigger to main farm and hog farm – added vehicle reset point to main farm – rebuilt all towns for detail, functionality – added pedestrians, parked cars, deco items, vegetation, etc. – rebuilt all existing sell points for detail, functionality – added Feedlot, Hay Farm, Farm Shop, Brewery, Bioheating Plant as sell points – moved dairy farm to main farm – rebuilt all fields – rebuilt entire railroad – smoothed out grades – added decorations – rebuilt all forests for better tree diversity, more detail, etc. – added hills to forested areas – added all Giants Software trees and bushes, forest grass, rocks, log holders, deco log piles – added roads to larger forests – added sugar cane, oats, rye, triticale, spelt, and millet – millet and oats can be fed as protein to pigs – rye and triticale can be fed as grain to pigs – rebuilt traffic system – embedded custom traffic system – increased collision distance for cars – increased speeds on highways to ~90km/h – added more vehicles to traffic – added dedicated areas for placeable industries – updated Seasons compatibility with custom growth for new crops (Seasons mod required to see this change) – updated PDA map – repositioned all gold nuggets, some will take some creativity getting to The Story: Germantown is a completely fictional map based somewhere in the northwestern United States. Germantown and the surrounding towns lie in a valley surrounded by low mountains. The valley is filled with the richest farmland and forests in the area. Being at a somewhat high latitude means the summer days are long and hot, but the winters can be brutally cold and snowy. You have been given a very large and well developed farm to work with, but your goal is to eventually farm the entire valley. You will have access to 80ha spread across 20 fields in various crops, some of which are ready to harvest. You will be given a large fleet of vehicles to tend these fields with. You will also have a few cows to tend to as well. Thanks to the scientists at Giants Laboritories, you have also been given access to a new type of crop that has never been seen before in this part of the world. However, there is some controversy about how this crop is able to survive the long, cold winters. You could be the first to show these people there is little to fear and much to gain from this new crop. Some known issues: When you first start a savegame on this map you will notice that all of the grass on the map is at its cut state. This occurred when I added the new crops. I didn’t feel like replacing all of the grass across the whole map so I left it as it is. Do not worry, it will all grow back shortly. The Details: – 128 fields ranging from 0.67ha to 60ha and many forests – large main farm with cows, sheep, chickens, seeds, fertilizer, fuel, silos, and sheds – many smaller farms with seed, fertilizer, fuel, and sheds (some have silos) – 14 sell points with various crops accepted (some will take bales) – Biogas plant (to sell silage) and biodiesel plant (to produce fuel from oilseeds) – standard crops PLUS sugar cane, oats, rye, spelt, millet, and triticale – Seasons mod compatibilite PLUS custom GEO with snow mask, custom annual weather, and sugar cane growth – rail system with realistic grades and curves WITH 4 elevators – traffic system with dynamic speed changes, dynamic routes, and extended collision distances The Changes: The basic layout of the map remains from V1 of Germantown, but nearly every part of the map has undergone a makeover from the ground up. The farms have all been rebuilt, especially the main farm, to include more grain storage, seeds and fertilizer triggers, and more sheds. The cows have been moved to the main farm, as per popular demand. The main farm and the pig farm also have workshops with the workshop trigger to repair and customize your vehicles. The fields have all been reworked. While there are fewer fields in V2 the total field area remains relatively the same. Several smaller fields have been combined together. Some fields have had their shapes adjusted to allow vanilla AI to operate with ease. All fields now have more grass headlands, or rather more distance from an adjacent road or field. The towns have been rebuilt for more detail. Germantown now has a large area for placeable industries. Several new sell points have been added or rebuilt entirely. The new sell points include the feedlot (where you can trade animals, sell grain and rootcrops for feed, and sell bales too), brewery (accepts wheat, barley, corn, and rye), the farm shop (to sell diesel made at the biodiesel plant, bales, manure, slurry, and digestate), a vegetable warehouse (to sell potatoes, sugar beets, and sugar cane), and a biomass heating plant (to sell woodchips to in addition to the lumber mill). All other sell points have been rebuilt for more detail. The elevator can now accept trains and trailers on the same pit. The biodiesel plant can now accept soybeans and sunflower. The feed mill now has a large, flat area for placeable industries. The railroad has been rebuilt entirely. The steepest grades have been eliminated for more gradual, realistic grades. Some railroad related deco has been added as well. The key addition to this map is the addition of new crops, the inclusion of the Platinum Edition, and the update of Seasons compatibility. You are now able to grow sugar cane, oats, rye, triticale, spelt, and millet. Oats and millet can be fed to pigs as a source of protein. Rye and triticale can also be fed as grain to pigs. If the player uses Seasons mod, a custom built-in GEO has been added. A custom seasonal weather pattern has been added: wet and rainy spring, a hot, dry summer, followed by more rain in the fall, and finish/start the year with cold and lots of snow to plow. All crops have been given custom growth values when a player uses Seasons, even sugar cane can be grown with Seasons with the custom GEO. Oats can only be planted in the spring and follows a similar growth pattern as potatoes. Millet resembles corn in its growth pattern. Rye, spelt, and triticale can planted in the fall or in the spring. Sugar cane can only be planted in late spring or early summer, but follows the same growth pattern as poplar. Of course Giants Laboritories have made certain the sugar cane can survive the cold winters of Germantown.
FS17 Hof Bergmann Reloaded - Bale Addon v1.0.0.1
FS17 Hof Bergmann Reloaded - Bale Addon v1.0.0.1 Update vom: 14.05.2018 Ballen Addon gefixt, es konnten keine Heuballen ausgelagert werden. Hierbei handelt es sich um Platzierbare Ballen Stapel, basierend auf dem StorageHouse Script. Die Stapel werden auf der Map platziert und dienen als Lager, hat den Vorteil schont die Performance da die Ballen im Lager ihre Dynamik verlieren und sieht auch noch gut aus. Bitte nicht von den Bildern täuschen lassen, die Ballenstapel enthalten keine Ballen nach dem Kauf, diese müssen zunächst befüllt werden. Eckdaten: Alle Stapel haben einen Kaufpreis von 100€. Die BallenStapel findet man im Shop unter MapAdditionals.
FS17 Bale Stacks Placeable
FS17 Bale Stacks Placeable Hab wieder mal was gebastelt, das der ein oder andere vielleicht gut gebrauchen kann. Hinweis in eigener Sache: Wer die Hof Bergmann Map spielt nutzt Bitte das Ballen Addon zur Map, dieses findet man bei den Downloads der Hof Bergmann Map. Beschreibung: Hierbei handelt es sich um Platzierbare Ballen Stapel, basierend auf dem StorageHouse Script. Die Stapel werden auf der Map platziert und dienen als Ballenlager, das hat den Vorteil es schont die Performance da die Ballen im Lager ihre Dynamik verlieren und sieht auch noch gut aus. Bitte nicht von den Bildern täuschen lassen, die Ballenstapel enthalten keine Ballen nach dem Kauf, diese müssen zunächst befüllt werden. Eckdaten: Alle Stapel haben einen Kaufpreis von 100€. Die Stapel findet man im Shop unter Platzierbares. Inhalt des Packs: Danksagung: Ein grosser Dank geht an GTX (Andy) von LS-ModCompany der das StorageHouse Script entwickelt hat. An die Internen Tester und Snookie Snu für die Modvorstellung.
FS17 Washing Station v1.0.0.1
FS17 Washing Station v1.0.0.1 The washing station is for your farm. Price: 3500 € Changelog v1.0.0.1 -New model -New textures
FS17 Old Slovenian Farm v2.0.0.2
FS17 Old Slovenian Farm v2.0.0.2 Welcome to the Old Slovenian Farm map. Is a small imaginary map.It has small fields and meadows for small machines. Changelog v2.0.0.2 -Seasons ready
FS17 New House Kit
FS17 New House Kit So here is a house kit with a lot of options available, to make a village setup for your project with each building being different, giving the village you are making a very distinctive look. There is 2 versions of houses and each can be made into a terraced look or a detached look, inside the kits there is also options for room appearance and also curtains and lit windows, there is also a extension that can be left in or deleted for another different look. The house setup may look a little difficult to place into your map at first but make sure to have a good look around the mod first before you start making your new villages. MAKE sure to duplicate the models before removing any of the options first, as once removed you won’t have the option to bring them back, so best way is to place a house and then duplicate it first before removing any items, and continue this until you have all the needed houses for your village. I personally leave one untouched version on my map until all my villages are complete just in case. Here is a little video to maybe help the setup of these houses
FS17 Sussex Farm v2.0.0.1
FS17 Sussex Farm v2.0.0.1 A landscape similar to some areas around Sussex UK with random areas for placable items. 3 Farms, All Animals, 36 Fields, 7 Placeable Areas, 5 Grass Areas, Field Missions, Forestry, BGA, Gold Nuggets. lots of places for you to explore. Seasons and Sugarcane ready. Map in aid of “SOS Childrens Villages” Changelog v2.0.0.1 – Over 3000 trees removed. – Fixed some texture issues. – Added Switch to farm yard lights. – widened sheep feed trigger. – Fixed pig food mess. – Fixed AI issue on field 6. – Background sounds now loop less often. – Various other fixes. Changelog v2.0.0.0 – Complete map overhaul. – Updated for consoles. – Added seasons. – Added Sugarcane. – Added sell points opening hours (most are 6 till 9). – Added Manure buy point at Live Stock Market. – Added ability to turn off Air-Traffic (Jumbo-Jet) at the airfield watchtower. – Lowered Field prices. – Lowered/Changed some clipping distances. – Deleted/Replaced some objects due to minor lag issues. – Various other fixes.
FS17 Blake Farm
FS17 Blake Farm Welcome to Blake Farm Blake Farm is a small farm based between Vassar and Frankemuth, Michigan. It also happens to be where I grew up. It’s a 2x map based on my grandpa’s farm. My grandpa had no interest in being a big time farmer, deciding instead to stay out of debt and live simply within his means. So I made it a point to keep this map as simple as possible. My grandpa raised corn, soybeans, wheat and raised 10-15 feeder steers at a time. You start off with all the fields my grandpa owned in real life, 15 cows, hay, straw, silage, and a healthy bit of equipment. There is a working fermenting stave silo for silage. My grandpa also owned the farm to the north where you’ll find the combine and some other equipment. There is a grass area here that I made sure was flat so it can be used for placeable grain bins, etc. The map has chopped straw and is seasons ready. Sell points are tucked into the SW corner of the map along with a paved area for placeables. I used as many local companies as possible. There is also a sheep farm, a pig farm, and an arable farm with a large shed and grain silos. The wood stove in the back yard of the cow farm does have a wood sell point in it and there are a group of pine trees in the middle of the woods directly south of Field 2 to recreate our winter activity of cutting wood. South of Field 3 there is a small open area. My great great grandfather had apple trees here and I left it open for those who like to use a fruit tree mod. Animal load triggers are found at the entrance gates at each animal area. The animal dealer is across the road from the rest of the sell points. Here you’ll find a silage clamp, a hay/straw trigger (by the bales) and a silage sell trigger in the back. An additional hay/straw trigger can be found east of the farm at Kilborn’s. You’ll find the same textures found on Autumn Oaks, including alfalfa and soybean row spacing to reflect what is typically seen in the U.S. In this area of Michigan the main crops are corn, soybeans, wheat, and sugar beets. There are a couple of potato farms and apple orchards in the area as well. The machine shed at both the cow farm and the arable farm do have equipment triggers. Turn on your interactive zone markers to find the location of these triggers. This map is dedicated to my late grandpa, Darwin Blake. He instilled in me a love of farming and while it wasn’t in the cards for me to carry on as a the 5th generation of Blake Farm in real life, there’s no reason I can’t do it in a game. I’ve always wanted a map that makes me feel like home. After spending many hours on this map, I’m happy to say I’ve accomplished my goal. I went into this project only knowing how to edit maps in Giants Editor and I came out learning a lot more than I thought possible. A huge thank you to cwj108 for giving his permission to use Autumn Oaks as my starter map. I also want to give a tip of the hat to BulletBill83. CPF was the first map I came across that was based on a real life location and it planted the first bug in my mind that this map could be possible.
FS17 Hill County
FS17 Hill County Hill County is a map that mainly focuses on grain, but also offers cattle. The map contains many scripts that assure the map to feel realistic in many ways. In general the map is focused on a fictional location with terrain that came out of Texas. Some features of the map are, – Older Farm – New Farm – Cattle operation – Multi terrain angles – Seasons mod ready – And many more.
FS17 Emerald Coast USA 2017 Seasons Ready
FS17 Emerald Coast USA 2017 Seasons Ready The popular Emerald Coast USA for 2015, a joint project with my son, is back, better than ever, with new and interesting features… Welcome to Emerald Coast USA… Deep in the southeastern United States lies the Emerald Coast. Just a few miles north, however, there is rich farmland. Now you can journey to this area and enjoy the farming experience for yourself. You begin with adequate equipment, but to work well you must become profitable and expand. In this region forestry is just as big a business as arable farming. Therefore, a large managed forest dominates the northwestern hills of this map. Arable farmland can be found in between the forest and the town, which is located in the southern part of the map. All standard animals are available, with a sell point in town. All of your farming supplies, such as fertilizer and seeds, must be bought in town. (no seed or fertilizer triggers at the farms) Fuel storage is available on the farms, with a small amount to get you started, for more, use the bowser to refill from town. For those that prefer to fertilize using anhydrous ammonia there is a dedicated sell point by the main highway. There is plenty of work here, so enjoy farming in the Emerald Coast USA! This map has all the default crops, including a large forest of pines for some serious forestry, and the map supports sugarcane There are four sellpoints to sell stuff: – Deep South grain mill – wheat / barley / rape / corn / sunflower / soybean – Garden Center – wool / compost – Biomass Plant – woodchips (located at the sawmill) – Southern Ag – sugarBeet / potato / sugarcane There is a modern grain system on the farm to store your produce until a better price comes along. 4 additional separate silo bins at various locations on the far end of the map hold a specific crop and require an auger such as the large Farm King to fill. There are no unrealistic places to store grass or straw… as IRL you would bale it up and store it, there are sheds around the map where bales could be stored, in addition to 2 custom auto storage bale barns which store hay bales only. – fermenting silos at the farm do not need compacting / will empty directly into feed mixer / check status at console next to silo. (2 silos, accepts chaff, grass and dry grass) – get water at the lake for free / fertilizer/seeds sellpoint has bulk fertilizer and seed silos for half price / default seed trigger as well for filling small seeders (regular price) and liquid fertilizer trigger (also regular price) Garden center has default fertilizer trigger for small spreaders or seeders (blue storage container – regular price) Fuel available at the local gas station or at the diner near the sawmill / Bulk sell point for fuel sells at near half price. – Milk sale is stopped on this map… there is a fill trigger at the livestock farm milk tank, sell at the dairy behind the general store. – There is custom traffic on this map, edited for faster speed without tinkering with the game itself and messing up other maps… definitely do not pull out in front of them! Also, several vehicles are parked at various locations (during the work day) and leave at night. – The fields all must be purchased except 5 which you start out with… Since the farmland in this area has been unused for a few years, some of the fields are in various states of disrepair… One field in particular has drainage issues, however, IT is priced to match the condition of the field… – The dealer lot and lobby, the granary sellpoint, the fertilizer sellpoint and the garden center, the sawmill, the dairy and the rootcrop sellpoint all have timed gates which open at either 7:00 AM or 8:00AM and close at 6:00 PM… no entry is permitted into these areas before or after hours… – The map is fully Seasons Mod ready… with a custom “snowmask” and all the foliage layers change according to the seasons… Also, a custom GEO is built in to this map to simulate realistic weather and growing conditions in this area… NO other GEO is needed [NOTE: It is intentional that some trees do NOT change colors or die with the seasons… this simulates real trees in this area] – This map incorporates the all new “dynamic mud” (based on the original mud mod and modified by permission from the original author by reallogger) Without the Seasons Mod active, the mud will be “on” or “off” according to whether on not it is raining… With Seasons Mod active, the mud “comes alive” gradually getting muddier according to ground wetness… a few dry days in a row will “dry out” the muddier areas… – This map also incorporates the all new “grazing mod” by reallogger… this mod “scans” the grass in the pasture area to fill the grass troughs automatically… With Seasons, this mod really comes alive, as there is no grass in winter and in early spring, so you need to supplement the animals grass with hay bales… Also care is needed when placing a large number of animals into the pasture, as the grass available in the pasture may not support them if too many animals are in the pasture, just as in real life. Mowing of the pasture grass is disabled to better allow the grazing mod to function as it should. – This map also incorporates the clip distance FPS mod by Ian898 of Frontier Design clip triggers are placed in the machine storage buildings around the map to help reduce fps issues from having all your favorite, high detail mods parked in them… – This map has chopped straw built in, no need for any additional mods… NOTE: The starting vehicles xml includes the mod Sakundiak auger, needed for the unloading of the Brock wheat bin… and also includes the Shell fuel trailer from the Kotte Universal Pack V 1.0.0.6 (by Farmer_Andy) for the fueling of the compost master… these mods MUST be in the mod folder and activated at FIRST game start and save, other wise you would need to buy them at a later time. The FS17_kotteUniversalPack.zip can be found on marhu.net… the FS17_FarmKing.zip and the FS17_Sakundiak.zip augers can be found at americaneaglesmodding.com Disclaimer: this is a highly detailed map, using many different scenery objects and several custom foliage layers to achieve visual realism, and as such will require a strong, high spec PC to run… especially if you have many mods on the farm. The only solution to this issue is to not use any mods and/or turn the settings down. Additionally, to avoid unforeseen issues and conflicts, please have ONLY this map in the mod folder as having multiple maps in the folder will cause issues as the game loads all the scripts from all the maps, including the active one… This will be the only version of the map, unless someone finds a game breaking bug, shouldn’t since it’s been fully tested. However, any things you don’t like or would like to be improved will have to be for your own private editions. Happy farming! Notice: Since this map will end up being uploaded everywhere, no matter my wishes, please at least include the ENTIRE description and CREDITS when you do… by doing this, you show respect for all the hard work of the great many modders whose work goes into maps such as this one…
FS17 Projekt Unna 2017 6.0.1.4 Update
FS17 Projekt Unna 2017 6.0.1.4 Update German Mod Map -UPDATE Project Unna2017 Version 6.0.1.4 Update v6.0.1.4 BugFix / ChangeLog: On multiple request the fruit * sugar ear (SugarCane) * was installed Harvesting and sowing machines for sugar ear are located in the ExtraModPack Industry and trade were extended to the product sugar ear A waste incinerator was installed on NewEarth grounds In the cold store Sojamilch added to production New products have been listed: High quality granules, sugarcane, soy milk PDA price list and manual have been adapted to new farms and products Some textures and shaders changed and repaired The other farms are now selling their product
FS17 Canadian Village Map v2.0
FS17 Canadian Village Map v2.0 This is the original village map “2048×2048” map to which I modified the gdm’s and i3d files to accomodate 17 new fruits and have installed many new mods, it has animals 2 and many new sale places. See pictures for details.
FS17 North Stone Farm
FS17 North Stone Farm Welcome to North Stone Farm, a fictional map set in the UK with various locations used for inspiration. This map has been a huge learning curve and I believe I may have doubled my knowledge. This map has all of the standard features as well as custom sky, foliage and ground textures and extra foliage layers. – 5 Yards, 3 usable – First yard being North Stone itself, this houses the cows and hens, as well as some arable facilities – Second yard being Hastings Farm, this houses the pigs and sheep – The third and final usable yard is Grigson Farm which is solely arable – There are then 2 sell point yards being Parsons Farm and Vallis Rock Farm, here you can sell grain and bales, they also both include silage pits too – 2 grain sell points – BGA – Lumber yard and forests – 40+ fields, some with missions
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