Farming Simulator 15 mods

6,783 results
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Volunteer Crops and Weeds FS25
other

Volunteer Crops and Weeds FS25

After a combine harvests wheat, barley or oats, a stripe of volunteer grain comes up behind it, just like in real life. The following month it appears as young green wheat down the line of each combine pass, and it keeps growing until you deal with it. Volunteer crop also grows in proceeding crops such as sugarbeet and maize which need to be sprayed off (this is a replacement of normal weed system) - Volunteers only come from combines harvesting wheat, barley and oats. Stubble is left untouched. - They appear at the start of the next in-game month, as a smooth line that follows the combine's path. - They grow from small to big (wheat by default) - Spray them with any normal herbicide. They stay green for a day, then turn golden yellow, and disappear two months later. - Cultivating, ploughing or sowing removes them straight away. - Normal weeds can't grow on wheat, barley or oat stubble, so only volunteers appear there. If you switch the game's Weeds setting on, normal weeds still appear elsewhere and are sprayed off the same way. - Volunteer data is saved with your savegame. IMPORTANT: for the volunteers to look like wheat, the map's weed layer has to be drawn as wheat. On a map that still uses the standard weed look the mod still works, but the volunteers look like ordinary weeds and the yellow sprayed look is missing. See the setup guide that comes with the mod for how to prepare any map, which takes a few minutes. To INSTALL, 1. Add the FS25_VolunteerCrops in the zipped file. Place in Mod folder 2. Add the weeds folder to the map you need to edit, add a foliage folder if needed 3. Add Weed.xml (from downloaded Zip) to your maps config file 4 Edit.Point the map.i3d to the Weeds folder using notepad. For example Witcombe would become 5. Edit. In map.xml need to direct to the Weeds folder xml. For example Witcombe would become (Make sure the correct path is set for the weed.grle file. Any issues let me know. Aim is to add realism.

Renault Master IV (VSAV SDIS 59) FS25
other

Renault Master IV (VSAV SDIS 59) FS25

VSAV SDIS 59 with VTU option (converted from FS19 from Quarter Racc00n's mod). It will evolve like this civilian version, which is undergoing a major update following bugs that were found.

Real Graphic by Ghost FS25
other

Real Graphic by Ghost FS25

Hello, I present to you my ReShade, with the lighting I use, JVN Natural Vision. My Nvidia settings have been pasted into the ReShade folder.

Fire Department Control Center FS22
other

Fire Department Control Center FS22

🚨 **PNM FIRE BRIGADE DISPATCH CENTER – NOW AVAILABLE FOR DOWNLOAD** 🚨 **The PNM Fire Brigade Dispatch Center is now available!** 🔥 With the dispatch center, you can make your fire brigade operations in the game much more realistic and dispatch vehicles suitable for each incident. 🎮 Game: Farming Simulator 22 / Landwirtschafts-Simulator 22 💻 Platform: PC 📦 Mod: PNM Feuerwehr-Leitstelle 👨‍💻 Created by: Paul und Niklas Modding – PNM 🌐 Multiplayer: Usable depending on the server/mod configuration 📁 Installation: Simply move the ZIP file into the standard LS22 mods folder. 🚒 **Features - Select incident level / incident keyword - Add vehicles for dispatch - Quick vehicle selection - Various alarm tones - Test alarm tones 1–4 individually - Trigger the complete dispatch - Quickly clear entries - Clear fire brigade dispatch center interface - Operation directly in the game - Suitable for fire brigade RP and realistic emergency response drives For example, you can select a keyword such as “B 2 – activated fire alarm system”, dispatch the required vehicles, select the appropriate alarm tone and then trigger the complete dispatch.** ⚠️ Important: The mod is intended for Farming Simulator 22 on PC. Other required fire brigade vehicles or additional mods are not automatically included unless explicitly stated in the download description. Have fun with the PNM Fire Brigade Dispatch Center and your future operations! 🚒🔥 **© Paul und Niklas Modding | PNM**

Toilet Trailer Pack FS22
placeables

Toilet Trailer Pack FS22

Modern Toilet and Service Trailer (Lighthouse Design) + (Winter Styles) Add a touch of realism and comfort to your Farming Simulator! This versatile trailer with a maritime lighthouse design is the perfect addition to any farm that values cleanliness and service even away from the main buildings.Features & Highlights: Maritime look: A stylish design with lighthouse motifs and clear markings that immediately catches the eye on any farm or construction site. Integrated service area: Equipped with practical equipment such as hoses and connections. Versatile use: Ideal as a mobile sanitary facility for events, construction sites or directly at the edge of the field, ensuring that the virtual farmer and their helpers are well taken care of. With awning: Provides a small shaded shelter directly next to the trailer. Make your farm even more lively and ensure that your employees always have a fully equipped place to take a break! The modder wishes you lots of fun playing!

Buci Bakery and Grain mill FS25
other

Buci Bakery and Grain mill FS25

traditional hungarian bakery and grain mill cost bakery : 150 000€ cost grain mil: 288 000€

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Tümosan 8110 FS22
tractors

Tümosan 8110 FS22

I made it for FS22 It is a modified Tümosan 8110 Made upon request Added features: beacon lights tire lettering air horn sound system star ceiling bumper additional weight etc. Have fun playing ❤️

Boxer MRAV (8x8 Armored Fighting Vehicle / Mission Module Variant) FS25
other

Boxer MRAV (8x8 Armored Fighting Vehicle / Mission Module Variant) FS25

Boxer MRAV (8x8 Armored Fighting Vehicle / Mission Module Variant): Comprehensive Technical and Operational Analysis Detailed Technical Characteristics Modular 8x8 Wheeled Chassis: Built on an advanced, highly adaptable multi-axle platform consisting of a standardized drive module and an interchangeable mission module cabin system. Heavy Autocannon & Coaxial Armament: Features an integrated combat turret equipped with a medium-caliber autocannon and secondary coaxial weaponry designed for direct fire suppression and anti-armor engagement. Remote-Controlled Weapon Station (RCWS): Incorporates a roof-mounted, independent remote weapon station for secondary threat neutralization and close-in perimeter defense. Applique Armor and Spare Stowage: Outfitted with sloped ballistic protection packages, modular armor panels, and a forward-mounted spare wheel assembly integrated into the upper hull layout. Tactical Utility and Operational Doctrine Infantry Fighting and Fire Support: Designed to accompany mechanized infantry columns, providing robust direct fire support against light armor, fortified positions, and enemy infantry detachments. Urban and Mixed-Terrain Operations: High wheeled mobility, combined with excellent situational awareness optics and heavy firepower, makes the platform exceptionally well-suited for urban combat and peacekeeping patrols. Rapid Mission Reconfigurability: The modular drive-and-mission architecture allows the vehicle chassis to be quickly repurposed in the field from an armored personnel carrier to a command post, ambulance, or heavy weapon platform.

Gilibert 3245 FS25
trailers

Gilibert 3245 FS25

Discover the Gilibert 3245 Pro 24T, a converted and reworked three-axle agricultural tipper trailer for Farming Simulator 25. Features - 3 capacity configurations: 21,000 L / 23,000 L / 25,000 L. - Several tire configurations: BKT, Michelin, Trelleborg, Vredestein and Nokian. - Different sideboard and reinforcement configurations. - 3 unloading modes. - Parking position with animated support leg. - New red body color. Modifications made - Conversion and adaptation for FS25. - Reinforcement bars added inside the body. - Added a wooden extension configuration with reinforcements. - Reworked the FillVolumes for all three capacities. - Corrected and adjusted the filling area. - Reworked the operation of the original support leg. - Animation adjustments and various XML corrections. - New dealership presentation image.

LAFORGE Silage Blade FS25
other

LAFORGE Silage Blade FS25

Hello, I’m sharing this magnificent Laforge blade for silage piles. - It is equipped with Mouse Control - Choice of color - Price: 1,200 euros Have fun playing, everyone!

Rabe FUPA 30/14 FS25
other

Rabe FUPA 30/14 FS25

The RABE FUPA 30/14 roller is perfect because it allows you to cultivate with only 85 horsepower in your tractor. Features: - Price: 4.250 € - Working width: 3.0 m - Front cultivator in configuration

New Holland weight 900 kg FS25
tractors

New Holland weight 900 kg FS25

Here is a 900 kg New Holland counterweight Features: - Price: €3,500–€3,600 - Weight: 900 kg - Configuration with or without the counterweight block - Configuration with or without the weight bar - Color configuration for the bar

FarmBar FS25
other

FarmBar FS25

FarmBar is a tray launcher for the FS25 Welcome to FarmBar, What is FarmBar? FarmBar is a small program that runs in the system tray and makes launching FS25 easier. It does not require FarmingPlay25, but works well together with it. Among other things, it offers: Game launch with folder selection: when the game starts, FarmBar asks which mod folder you want to play with Mod overview with update check: see which mods have new versions, and hide updates, open the link or report wrong versions Folder management: add, edit and switch mod folders Download monitoring: new mod ZIPs in your downloads are detected and can be placed straight into a folder Automatic first-time setup: the game executable and the "My Games" folder are found automatically Automatic updates for FarmBar itself, without interruptions while FarmingPlay25 is running Available languages Deutsch, English, Français. The language is detected automatically and can be changed in the settings. How do I install it? Extract the zip file to a folder of your choice and start FarmBar - Setup.exe. On first start, FarmBar looks for the game path and the "My Games" folder on its own. If it cannot find them, the setup opens. After that, FarmBar runs in the system tray. Right-click the icon to open the menu. Current issues / work in progress None

Weight MX900 FS25
implements

Weight MX900 FS25

Hello, I’m sharing this MX weight with you. It has been optimized in Blender, and options have been added, along with a pallet as a support. Have fun! Features: - Price: €2,000 - Weight: 900 kg - Decorative chain configuration - Official MX color configuration for the weight and universal color configuration for the chain - The weight can be placed on a pallet

Realistic Hours & Depreciation FS25
other

Realistic Hours & Depreciation FS25

Realistic Hours & Depreciation – PUBLIC BETA **VERSION 0.9.0.0 – PUBLIC BETA** Realistic Hours & Depreciation is designed to make machinery ownership in Farming Simulator 25 more realistic by overhauling **operating hours, machinery depreciation, resale values, the second-hand machinery market and visual paint wear**. Instead of machinery hours increasing independently from the game clock, operating hours now scale with your selected **in-game time speed**. For example, when playing at **3x time speed**, approximately 3 operating hours will be added for every real hour that the machine is being used. This allows machinery hours to better represent the passage of time on your farm. Realistic Machinery Depreciation Machinery no longer loses value based mainly on age alone. Vehicle values are calculated using a combination of: - Machinery age - Total operating hours - Average annual usage - Overall level of use This means an **older tractor with low hours can retain considerably more value** than another tractor of the same age which has worked heavily. Likewise, a relatively new machine that has already accumulated very high hours will depreciate faster than a lightly used example. Implements use their own depreciation calculations, where age has a greater influence and operating hours have a smaller effect. More Realistic Used Machinery The second-hand machinery market has also been reworked. Used machinery can now appear with much more varied and realistic combinations of: - Age - Operating hours - Price - Depreciation You may find relatively new machines that have already worked a large number of hours, as well as older machinery that has only seen occasional use. The age, operating hours and price of used machinery are linked together so that the value better reflects the machine you are actually buying. Existing Savegame Conversion The mod can also be added to an existing savegame. When first loading an existing save with the mod enabled, a **one-time setup window** allows you to select the time scale you normally used before installing the mod. Existing machinery operating hours are then converted to better match the new system. This conversion only needs to be completed once for each existing savegame. Brand-new savegames do not require this conversion. Reduced Paint Wear Visual paint wear has been significantly reduced. High-hour tractors and machinery should no longer unrealistically lose most of their paint simply because they have accumulated a large number of operating hours. Mechanical damage, maintenance and repair costs remain separate from visual paint wear. Leasing Leasing has been adjusted to work correctly with the new scaled operating-hour system. Although the displayed machinery hours increase according to your game time scale, the mod prevents this from incorrectly multiplying the normal hourly leasing charges. Main Features - Operating hours scale with the in-game time speed - One-time conversion system for existing savegames - More realistic machinery depreciation - Depreciation based on age, hours and average annual usage - Separate depreciation calculations for vehicles and implements - Older low-hour machinery can retain significantly more value - Heavily used machinery depreciates faster - More realistic second-hand machinery ages and operating hours - More realistic used machinery pricing - Greater variety within the used machinery market - Significantly reduced visual paint wear - Leasing costs remain balanced despite scaled operating hours - Designed to support base-game and compatible modded machinery - Multiplayer supported --- IMPORTANT – PUBLIC BETA TEST **This is a BETA version and has been uploaded to KingMods specifically for public testing.** Version **0.9.0.0 is not intended to be considered the final release.** The purpose of releasing this beta is to allow more players to test the mod across different savegames, machinery, maps, multiplayer environments and mod combinations before the full **1.0.0.0 release**. Although the mod has already been tested during development, it is impossible to test every possible combination of machinery and other mods. Please Report Any Problems If you experience **any error, bug, conflict or unexpected behaviour**, please report it. The intention is to investigate and fix any confirmed issues found during beta testing, but **I can only fix problems that I am made aware of**. Even if you think somebody else may already have reported the same problem, please feel free to contact me. Bug Reports Please email: **[email protected]** When reporting a problem, please include as much information as possible, including: - What happened - What you were doing when it happened - Which vehicle or implement was involved - Whether it happened in singleplayer or multiplayer - Whether you were using a new or existing savegame - Any other mods that may be relevant **Please attach your `log.txt` file whenever possible.** The `log.txt` file is extremely useful because it can show script errors, warnings and possible conflicts with other mods and can make identifying and fixing a problem considerably easier. Dedicated Servers When adding the mod to an **existing dedicated-server savegame**, it is recommended to first open the savegame in a locally hosted multiplayer game with this mod enabled. Complete the one-time historical time-scale selection, save the game, and then return the savegame to the dedicated server. New savegames do not require this conversion step. Beta Warning As this is a testing version, keeping a backup of any important savegames before installing the mod is recommended. Please remember that finding and reporting problems is the entire purpose of this beta release. Your feedback will help improve the mod, eliminate remaining bugs and prepare **Realistic Hours & Depreciation** for its eventual full release and submission to the **GIANTS ModHub**. **Thank you to everyone who downloads, tests and reports issues.**

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