Farming Simulator 15 mods
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Lease Assist FS25
The Rental Assistant checks your own fleet before renting equipment for a contract. Only what you are really missing will be rented. • Your own tractors replace the rental tractor if they are large and powerful enough • Your own equipment replaces equivalent rental equipment • Rental costs in the contract menu already show the reduced amount before accepting the contract Multiplayer is supported.
Silo Helper FS25
Everything for your bunker silos in one mod. Controls (at a bunker silo, on foot or in a vehicle): - Ctrl(L) + B: Open the silo menu Silo helper: - Compacts the silo to 100 % or levels it Auto helper: - Set up once per silo: Compacting, leveling or both - Starts automatically as soon as a vehicle has unloaded and left the silo Silo functions: - Cover the silo, reopen it, empty it - Overview of all your silos with status and fermentation time HUD: - Fill type, fill level, compaction, fermentation and remaining time - Vehicle weight (including implements) and actual remaining distance until 100 % compaction - Freely movable and scalable, saved per player
Change the Visual Amount of Straw FS25
🚜 MOD: HARVESTER STRAW EFFECT CONTROL 🌾 Tired of your harvester releasing that exaggerated cloud of straw? With this mod, you can adjust the amount of straw/chopper effect released by harvesters during harvesting! Let's be honest: in real life, an older harvester doesn't release that much straw! Now you can make the effect much more realistic and adapt it to your preference! 🔥 ⚙️ MOD FEATURES: 🔧 Menu setting: new option in Settings > Game > Harvester straw. 📊 Adjustable control: adjust the straw effect from 0% (no effect) to 100% (game default), in 10% increments. 🚜 Compatibility: works with all harvesters, both base-game and modded ones. 🌾 Two adjustable effects: works both for the chopper, which spreads the straw, and for the straw left in a swath. ✅ Visual only: the harvest, straw on the ground, swaths and yield remain exactly the same. The mod only changes the visual effect! 💾 Saved setting: the value starts at 100% the first time you use it. After changing the value and saving the game, the selected setting will be loaded automatically in future sessions. 🌐 Multiplayer: compatible with multiplayer mode. Only the administrator can change the setting. 🗣️ AVAILABLE LANGUAGES: 🇧🇷 Portuguese (BR) 🇵🇹 Portuguese (PT) 🇺🇸 English 🇩🇪 German 👨🌾 Author: 1G MODS
Contract Manager FS25
Contract Manager gives the server admin control over field contracts and keeps them fair for every farm. It works on dedicated servers, in hosted multiplayer games and in single player, and uses only the game's own menus. WHY THIS MOD On shared servers, contracts were easy to exploit and hard to manage. A farm could take a harvest contract, sell the crop elsewhere or pass it to another farm, and simply let the contract fail. Rewards could not be matched to the server's economy, and admins had no way to step in. Contract Manager was made for our own community server to fix exactly this. WHAT IT DOES - Product protection: contract crop can only be moved between the vehicles of the farms working the contract and can only be unloaded at its delivery point. Dumping it on the ground or handing it to another farm is blocked. Once work has started the contract cannot be cancelled, and if it fails, the contract crop collected so far is taken back. - Admin rules: reward multiplier with minimum and maximum, failure penalty and partial payout, active contracts per farm, daily and monthly quota, board size and generation interval, contract duration, contract types and their weights, harvest share kept by the farm, leased vehicle cost, distance and difficulty pricing, reputation, chain and NPC bonuses. - Extra lines in the contract details: time left, possible penalty, expected yield, amount to deliver and progress. - Contract Manager page in the ESC menu: every contract in one sortable table with Active, New and History tabs. - Multiplayer: reserve a contract for a few minutes, share a contract with a partner farm and split the reward by contribution. Admins can refresh the board, force-cancel a contract, transfer it or assign it to a farm. HOW TO USE - Settings: ESC > Settings > Contract Manager. Only the admin can change them; every player sees the statistics of their own farm there. - Contracts page of the game, bottom bar: C = Reserve, Invite partner, Accept partnership, Leave partnership. Space = Decline invite. X = Refresh board (admin). If the game already uses a key, the next free one is taken; the bar always shows it. On a gamepad, use the button shown in the bar. - Contract Manager page: pick a tab, select a row and click an action button. Actions that cannot be undone ask for confirmation. NOTES - Install it on the server and on every player; everyone needs the same version. - In single player, the multiplayer-only features are switched off and shown greyed out. - When FS25_BetterContracts is active, Contract Manager switches its own contract rules off so the two mods do not stack; the admin can switch them back on with "Apply on top of BetterContracts". - Settings file: modSettings/FS25_ContractManager.xml - Source code and bug reports: https://github.com/Dostlar-Studio/FS25_ContractManager
Peugeot 308 SW 2026 BAC 1 FS22
Peugeot 308 SW 2026 BAC 1 - Character - No interior - Realistic suspension - License plate selection ( 76 , 75 , 13 , 02 , 62 , 80 ) Features: - Price: 36120 - Power: 171 3D PURCHASED FROM: JESSY35 MODELER: Squir3d MODDER: MG COMMUNITY FS PS: Modification and conversion authorized for private use only, redistribution for download is not authorized Have fun
Peugeot 5008 2025 GN FS22
Peugeot 5008 2025 GN - No interior - License plate selection - Custom - UDIM - Simple IC (protect) Features: - Price: 43500 - Power: 180 3D PURCHASED BY: JESSY35 MODELER: Squir3d MODDER: MG COMMUNITY FS PS: No modification or republication; sale is authorized, under penalty of removal from the site. Have fun
JCB 536-95 Edit FS25
NEW LIGHTING OPTIONS & CUSTOMISATION Added All lighting upgrades are optional. Keep the original Standard setup or customise the tractor with additional lighting packs. Shop Options - Headlights: Standard or OZZ XP1 - Front Work Lights: Standard or Olympus 4800 - Rear Work Lights: Standard or Olympus 4800 - Boom Work Lights: Standard or Olympus 4800 - NLM Melon Underglow: None or Orange Melon Pack - Strands Freedom Black Raven: None or amber indicator side lights Beacon Options - Low Beacon - High Beacon - Strobe Beacon - Big Energy XL Lighting Controls - F: Cycle lighting stages - Numpad 5: Front and boom work lights - Numpad 6: Rear work lights - Ctrl + F: High beam - J: Toggle cab Melons - K: Change cab Melon colour Light Stages Stage 1: Side Lights Activates marker lights, rear lights, number plate lights, optional Black Raven side lights, OZZ XP1 and Olympus 4800 position lights, and Melon underglow. Stage 2: Main Headlights Activates standard headlights or OZZ XP1 low beam. Stage 3: Rear Work Lights Activates standard or Olympus 4800 rear work lights. Stage 4: Front and Boom Work Lights Activates standard or Olympus 4800 front and boom work lights. Lighting Behaviour NLM Melon Underglow Amber underglow linked to the side lights. Beacons can flash the Melons with a soft ground wash effect. Strands Freedom Black Raven Amber side lights follow the corresponding left or right indicators. OZZ XP1 DRL and position lights work with the side lights. Low beam activates at Stage 2 and high beam is controlled separately. Olympus 4800 DRL and position lights work with the side lights. Work lights follow the relevant front, rear and boom controls. Credits & Permission Permission to release this edit was given by RossN Modding. The additional lighting options, custom configurations and lighting controls were added as part of this edit. Multiplayer supported. All extra lighting packs are optional. Leave configurations on Standard or None to keep the original tractor appearance.
KAMAZ 6580 FS25
Power: 217 kW/295 hp; - Speed: 95 km/h; - Fuel tank capacity: 250 l; - Cost: €201,000; - Choice of main color; - Choice of design color; - Choice of wheels; - Choice of engine; - Animated instruments; - Working lights; - Working mirrors; - Leaves tracks; - Gets dirty and can be washed; - Body capacity: 22,000 l.
DoorShake (Doors shake) FS25
DoorShake brings more life to open vehicle doors in Farming Simulator 25. Fully opened doors begin to wobble slightly and depending on the speed while driving, creating a more realistic driving experience. DoorShake is a small add-on for Farming Simulator 25 that allows open vehicle doors to move realistically while driving. As soon as a door is fully opened, it begins to wobble slightly depending on the driving speed. At low speeds, the movement remains subtle, while it becomes stronger as the speed increases. The left and right doors move independently, creating a more natural impression. The package contains the required `DoorShake.lua` as well as detailed installation instructions in German and English. Included: - DoorShake.lua - DoorShake_Anleitung_DE.pdf - DoorShake_Guide_EN.pdf Requirements: - Farming Simulator 25 - Vehicle with existing and functional door animations - Adjustments to the vehicle XML and `modDesc.xml` according to the included instructions By default, DoorShake is designed for two animated cabin doors. Depending on the design of the respective vehicle, adjustments to node names, node paths or animation names may be required. Here is an example video https://der-ls-treffpunkt.de/gallery/image/11387-tür-wackeln/
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