BeamNG.drive mods

14,898 results
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BeamNG – Audi A6 Quattro Sedan C6 (0.38)
cars

BeamNG – Audi A6 Quattro Sedan C6 (0.38)

Audi A6 Quattro Sedan C6 car mod for BeamNG.Drive 5 Configurations Full PBR There are configurations Excellent study Realistic settings Authors: BEAM MODS

BeamNG – Dodge Viper 2006-2011 Remade V3.8
cars

BeamNG – Dodge Viper 2006-2011 Remade V3.8

Dodge Viper 2006-2011 Remade car mod for BeamNG.Drive 22 Configurations PBR Textures High quality interiror Realistic engine sounds Good model No openable Version 3.8: Added New OEM rims Added 3D under body Improved materials Fixed some bugs Some new skins some new configs Authors: inertia, Mgamer Contributors: ItsKondz, ImNotConfused

BeamNG – Mercedes-AMG GT3
cars

BeamNG – Mercedes-AMG GT3

Mercedes-AMG GT3 car mod for BeamNG.Drive I made a Mercedes AMG GT3 version myself in Automation. Has a 5.5L V6 and a WORKING STEERING WHEEL 1 Configuration Multicolor Authors: nlss.stg

BeamNG – Random Events V1.1
other

BeamNG – Random Events V1.1

EARLY ALPHA!!! This mod is in active development. Expect rough edges, occasional misbehaving AI, and events that do not yet handle every road / map perfectly. More events, smarter AI driving logic, and richer player-interaction features are coming in future updates. Please report any issues you find, thanks! Random Events turns any map into a living world. Drive around in Free Roam and the world fills itself with believable scenes: – aggressive racers – road closures with concrete barriers – accidents with wreckage – police chases – parking-lot drifters – motorcades – ambulances – and more Everything is detected and placed at runtime from the loaded map’s road graph and parking data, so the mod works on official maps and user-created maps alike, with no per-map setup required. Features: – 20 distinct world events that spawn and despawn automatically based on your position and configurable per-minute chance. – Map-agnostic runtime detection. The mod scans the road graph and parking data of whatever map you load. It uses BeamNG’s built-in parking spots when the map ships them, and falls back to a geometric raycast scan otherwise. – Persistent scan cache. First load of a map scans once; later loads read the result from disk for instant startup. A map fingerprint invalidates the cache automatically when map data changes. – In-game UI app. Add the Random Events app from the Apps menu. A compact view shows status: ON/OFF, active events, scan progress. – A one-click expand button reveals the full settings panel with: – per-event toggles – chance sliders – manual spawn buttons – distance settings – An opacity toggle lets you fade the panel out so it doesn’t block your view while driving. Hovering over it restores full opacity instantly. – Spawned vehicles register as traffic so they don’t clutter your Tab vehicle cycle. – Roadworks props and barriers are also skipped on Tab. – Configurable spawn / despawn distance so you can tune how close events appear and how far away they linger before cleaning up. The 20 events: Traffic & racing: – Racers – Aggressive AI cars wander the road graph at maximum aggression and ignore lane rules. – Convoy – A line of 3–5 traffic cars driving together with a shared speed cap. – Slow vehicle – A semi, bus, dump truck, or road roller crawls along the road at low speed and builds a queue behind it. – Ghost jam – A short queue of cars where the lead car periodically slams on the brakes; the stop wave cascades back through the queue, just like a phantom traffic jam in real life. – Street race – 3–4 racers line up on a staggered grid and race together along a generated route at maximum aggression. – Drag race – Two racers side-by-side on a long straight, both flooring it down the road. Roadworks & blockers: Roadworks – A randomized closure mixing six prop kits: concrete jersey barriers plastic water barriers oil barrels crowd-control fences delineators arrow boards Roadworks layouts include: single-lane taper full block chicane detour light cones Each spawn picks a random kit × layout combo for variety, and traffic AI reroutes around the closure. Police: Police chase – A fleeing racer with one or two pursuing cruisers in chase mode, lights on. Police patrol – A lone cruiser loops a generated route at normal speed. Police checkpoint – Concrete barriers across the road leaving a narrow gap, warning cones in front, two parked cruisers with lights on. Motorcade – A VIP sedan flanked by police escorts moving in formation along a shared route. Accidents & breakdowns: Crash – A multi-car accident scene with broken parts, deflated tires, hazard lights, and warning cones; traffic AI slows and reroutes. Stalled car – A single broken-down car pulled onto the shoulder with hazards on. Delivery stop – A delivery van parked on the shoulder with hazards on and engine off. Ambulance – An emergency van rushes a generated route with sirens on at high speed. Parking-lot scenes: Drifters – One or two cars doing controlled donuts on a detected parking lot, ESC and TC disabled. Cars & Coffee – 8-12 cars parked neatly in real parking spots, engines off — a static car meet. Abandoned lot – 4-7 derelict cars scattered at messy angles on a lot, most visibly wrecked. Street racers hangout – A ring of spectator cars around the perimeter of a lot with a car doing donuts in the centre. Player-interaction: Race challenge – A rival racer spawns behind you, catches up with lights flashing, then floors it past — implicitly baiting you to race. Unpacked, for fast iteration: %LocalAppData%BeamNG.drivemodsunpackedrandom_events Packed: %LocalAppData%BeamNG.drivemodsrandom_events.zip Enable the mod in Repository → Mods, then add the Random Events app from the Apps menu in Free Roam and toggle the system on. Known limitations: AI driving on routes is functional but can still get stuck on unusual geometry; smarter route logic is a top priority for the next update. Some prop placements may snap to slightly offset positions on maps without authored parking-spot data. A handful of community maps with sparse road graphs will produce fewer events than dense official maps. Coming next: Polished AI route logic and smarter recovery from collisions. Profile / template system to bulk-enable event groups: – Police RP – Racing – Chill cruise – Chaos – Everything More events: – tow truck, multi-phase – weather shift – night events – player pursuit – roadside assistance request – and more Intensity zones so events are denser in cities and sparser in the country. Feedback and bug reports are very welcome – this is just the start. Dear friends, please note, the mod is in EARLY EARLY ALPHA stage, there will be many bugs and issues. Lets improve and fix this mod together!) This mod will become a large project with lots of events, to bring more interesting moment and fun to BeamNG Drive. Authors: Modslab, Sent by: Modslab

BeamNG – Honda Accord (0.38)
cars

BeamNG – Honda Accord (0.38)

Honda Accord car mod for BeamNG.Drive 6 Configurations Ability to change colors Damage is average Low-quality interior Authors: Frav, RobloxFan2

BeamNG – 2009 Porsche 911 GT3 RS (997)
cars

BeamNG – 2009 Porsche 911 GT3 RS (997)

2009 Porsche 911 GT3 RS (997) car mod for BeamNG.Drive 1 Configuration Body type: Hatchback Derby class: Compact car Authors: Firemonkeys Studios (Real Racing 3) Cheekqo

BeamNG – 2008 Mazda 6 Hatchback (GH)
cars

BeamNG – 2008 Mazda 6 Hatchback (GH)

2008 Mazda 6 Hatchback (GH) car mod for BeamNG.Drive 10 Configurations Excellent exterior Good interior Own wheels Authors: Borman (+ Synsol, B25Mitch, Diamondback)

BeamNG – Huawei Maextro S800 (0.38)
cars

BeamNG – Huawei Maextro S800 (0.38)

Huawei Maextro S800 car mod for BeamNG.Drive 1 Configuration Well-designed exterior Functional lighting No interior Authors: Inconnu

BeamNG – Chevrolet Aveo T300
cars

BeamNG – Chevrolet Aveo T300

Chevrolet Aveo T300 car mod for BeamNG.Drive 1 Configuration Good quality model PBR Textures 100% of your Jbeam High-quality interior Working lights Working mirrors Own wheels Authors: Victor

BeamNG – Audi R8 2016-2024
cars

BeamNG – Audi R8 2016-2024

Audi R8 2016-2024 car mod for BeamNG.Drive Features: Updated interior and wheel textures updated transmission and final drive gear ratios improved rear braking glowmaps transparent bumper grille textures fixed interior camera fixed mirrors detatching from doors fixed twitching doors fixed engine and startup sounds fixed tailgate glass UV maps fixed roof, hood, glass, headlights, and exhaust jbeam added openable hood added brake disc and caliper models added Hycade, ABT, Vorsteiner, GT, and 2016–2018 body kits added Spyder configuration added V10 rear emblem adjustable DRL brightness headlights dynamic mirrors tachometer needle new configurations and updated pictures red and brown interior colours functional rollcage pedal textures realistic drive ratios animated interior shifter reorganized emblem slots separated engine cover animation black or chrome exterior badging working roof rack 50% jbeamed widebody kit low-poly hood option Note: This mod conflicts with agent’s r8 mod AND Poland map by feway. use one or the other. Authors: TwoTwoNine, Net_Nuka, Josh2305, azure, sí

BeamNG – Lada Niva Travel
cars

BeamNG – Lada Niva Travel

Lada Niva Travel car mod for BeamNG.Drive 15 Configurations 5 types of wheels 8 skins Good model of exterior and interior Well-designed hood space and engine PBR materials Well-tuned Jbeam Animated dashboard, pedals Work lights Working mirrors 2 dashboards by configuration All possible kits in trim levels Also Off-Road parts of tuning Tinted Changes: Added strobes for the front bumper Added tinting Added tablet Added contour lighting on the door and torpedo Fixed the size of the wheels Refined optics, also a device shield Authors: Arbuzcarmodels, Changes: p700am

BeamNG – Volkswagen T-Cross C1
cars

BeamNG – Volkswagen T-Cross C1

Volkswagen T-Cross C1 car mod for BeamNG.Drive 17 Configurations Jbeam (modified from Tograc) PBR materials Realistic configuration (R-Line, Style, etc.) Accurate engine specs (hp/Nm) Realistic parts (LED / Halogen Headlights etc.) Realistic colors OEM rims LCD Activ Info Display (Digital Gauges Cluster) Realistic lighting (Switch back DRL/Indicator, Cornering Lights/ Bloom) Updated: Added – MOVE Sondermodell 2023 (special model) Added – Zurich 16″ alloy wheels Added – Ivory Silber metallic Added – Pineapple Ivory / White dash-dekor Added – Hexaties MOVE seat covers Added – Openable Doors Authors: Base 3D Model by Volkswagen AR – Volkswagen do Brasil, Textures Mechanics by BeamNG

BeamNG – 2011 Chrysler 300C (LX2)
cars

BeamNG – 2011 Chrysler 300C (LX2)

2011 Chrysler 300C (LX2) car mod for BeamNG.Drive 30 Configurations Body type: Sedan Brand: Chrysler/Lancia Country: United States Derby Class: Full-Size Car Authors: BeamNG

BeamNG – Volkswagen Passat B8 V2.1.1
cars

BeamNG – Volkswagen Passat B8 V2.1.1

Volkswagen Passat B8 car mod for BeamNG.Drive 36 Configurations High Quality 3D Model and Textures Very Good (and mostly scratch made) Jbeam Fully openable doors, trunk and hood (with correct triggers) Fully working Gauges Screen, GPS and displays in general Both sedan and wagon unibody A lot of interior triggers and much much more… Authors: Phaien The Volkswagen 3D Configurator Racing Master Sketchfab Fr3ddy_CR

BeamNG – Ford F250
cars

BeamNG – Ford F250

Ford F250 pickup mod for BeamNG.Drive 18 Configurations, A well-designed model, Well-designed interior, Openable is missing, Good damage.

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