American Truck Simulator mods
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HDR Fix v 1.5.2 (by nIGhT-SoN)
It fixes the glow problem and yellow tint of default HDR. Credits: nIGhT-SoN
[ATS] D3S Mercedes Antos ’12 1.32
– Standalone – Buy in Peterbilt dealer – Lot of tuning – Quality midPoly 3D model – HQ texture and shadow map – Includes all default paintjobs SCS – SiSL accesories DLC support Tested on ATS game version 1.32.4.1 Installation note: Unpack rar archive with WinRAR or 7-zip(freeware) to your ATS game mod folder. Activate mod in mod manager. Credits: DANZ, revision-dobr4060,thanks to VITALIK_PRO100, SHAMAN ? Knox_xss; ATS adaption vasja555
FREIGHTLINER ARGOSY GALVATRON TF4 (1.32)
- Standalone. Volvo dealer. - One cabin - One chassis - Your own interior - Its sound - Painted in metallic and in ordinary - Cable support
State Highway Patrol v1.42
New update (09.10.2018): Data files have been edited to ensure the mod works in ATS 1.32 without removing any new features added by SCS in the mean time. The cars added by this mod do not have operational flashing lights at this time, but otherwise are functional. As of mod update 1.42, all parked police car data are not modified. The game's default data files now properly put the correct state or city's patrol car in parked locations. As of ATS version 1.29, the base game now has separate state highway patrol vehicles, which was the original purpose of this mod. However, this mod still provides many more city police cars, as well as a wider variety of models for state highway patrol in California, Nevada and Arizona. This version of the mod does not suppress default cars anymore, for the moment. So you may see generic police in cities in addition to any specific city police liveries. This is necessary because of how the game now treats police and highway patrol as separate entities -- the only way to have any police coverage in cities with no city police livery available is to allow generic cars to spawn in every city. (However, SCS did add some city variants to the Ford Taurus that this mod didn't have, so there will be some more variety.) The alternative is to undo the new feature, and have highway patrol spawning in cities like they used to. That being said, you will see this mod's highway patrol cars spawning in cities where no city police car of that model is available, because these models were all designed for the old system where the default appearance was a state highway patrol livery and city police were variants. (In the vanilla game's new cars, the default appearance is a generic police car and specific city liveries are variants; highway patrol are entirely different animals.) So, yeah, there certainly are improvements that can be made, but for now it's mostly working -- no errors, and the right cars are showing up where they should as far as I've been able to tell. Let me know if you are noticing a lack of a city police variant that used to be present. And if you come up with any improvements yourself, do share so we can add it to the mod; there's no reason this can't be a community effort. Any future new designs or models are up to gabenz88; he's the model whiz behind this. ISSUE: According to user reports, it seems the flashing lights don't work on the mod's cars anymore. SCS changed the flashing light system on their default cars, so probably there is no backward compatibility. Hopefully someone who is adept at model editing can fix this. It would take me days of swearing at Blender to figure out how to do it. NOTE: If you have an "AI Traffic Density" mod, make sure to give the Highway Patrol mod higher priority (higher on the totem pole in the Mod Manager) to ensure that you don't have California cops spawning in Nevada, for example. "Police Density" mods are completely incompatible and should be removed. If you want to change the spawn rate of the police with this mod, you'll have to edit the files yourself. The mod is set with the same levels used by the original game, e.g. with police cars slightly less common in Nevada and Arizona than in California. (However the 1.29 default cars have higher and varied spawn rates, so the rates used by the cars that are added by this mod are a bit archaic.)
US Expansion v2.4 (Normal + C2C Compatible) 1.32
V2.4: – Make the US Expansion compatible with the 1.32 update – Include the map change from the 1.32 update from SCS – Remove the House at Walbert in Cimarron – Fix the road dead ends in Cimarron – Fix disconnected nodes in Fort Sumner & other places – Rebuild Quartzsite from scratch – Rebuild the interchange of the I -80 & CA99 from scratch – Fix a LOT of errors! – Fix some flying objects – Fix some holes in the map ABOUT I have decide to combine my US 50 & CA 99 & Cities Expansion mods in one big map mod called US Expansion! I have rework and edit the US 50 & CA 99 map mod by seal0027 so it is now working with the new 1.20 scale! The original map mod was made by seal0027 This mod add lots of new cities and highways missing from the game! INSTALLATION Place the US Expansion mod above every map mod that you have! You’ll need to have New Mexico DLC to make it working! For the one that own the Oregon DLC : You must use ONLY one version! Choose V2.4 (C2C) if you play with the C2C map mod or choose V2.4 if you are not using C2C! For the one that don’t own the Oregon DLC: You must use ONLY one version! Choose V2.4 (C2C + No Oregon DLC) if you play with the C2C map mod or choose V2.4 (No Oregon DLC) if you are not using C2C! Credits: P16, seal0027 & Dybr
Mexico Extremo Map v 2.0.4
Welcome to Aguascalientes. Drive through historic towns, vast deserts, lush forests in 3000 m (9000 ft) high mountains. Credits: Eblem Torres, Raul Martinez
Special Transport Trailer 1.32.x
This is not the official DLC Special Transport but you can already carry trailers of varying complexity right now. Here are added 12 types of trailers that you can deliver to the right place.
Oversize Cargos Trailer 1.32.x
ETS-Oversize cargo’s in ATS work with 1.32x versions added Oregon company’s, with steerable axis and no escort.
Pardubak’s Economy Mod ATS v1.32 w41
updated to version 1.32 first release it is little bit different from my previous economy mod because of scs new parameters Picture is from Alexas_Fotos Credits: Pardubak and SCS If the download link is outdated or doesn't work, you can add your download link. (If your link is valid, we will approve it within 24 hours.)
Fontaine Phantom 48×102 Trailer v1.0 for ATS
Basic update, 1.0.7, to support 1.32. There are a few limitations to be aware of: – While there are visible models for all standard flatbed cargoes, I have not had time to adapt them beyond basic positioning. – This is only for Freight Market/Quick Jobs. The ownable version is still WIP – The sidekit variant is temporarily removed – The custom cargoes are temporarily removed and will likely become a separate mod to better fit how the new cargo system works – This is temporarily not available on the Workshop due to a Validator bug which would force me to drop support for all game versions prior to 1.32. The Fontaine Phantom is a discontinued model of all-aluminum flatbed trailer that was produced in the mid- to-late 2000’s. The trailer in this mod represents the most typical configuration of the Phantom; 48 feet long, 102 inches wide with spread axles. This is my first trailer mod for ATS, based on a vastly improved version of my original for 18WoS:PTTM. It is standalone, though it makes use of existing base game cargos where appropriate. It includes a selection of original cargo models by myself as well as some adapted from the base game flatbed trailer. It is also well-balanced with the game’s economy; It doesn’t flood the job market, and the loads pay reasonable amounts compared to the base game content. Advanced coupling is supported, as is the trailer picker where cargos are shared with the base game flatbed. Like my other mods, I will be adding and improving features in future updates. Wheels This mod is compatible with my wheel pack. It’s not required, but if it is installed with higher priority than the trailer, it will use the Goodyear G314 285/75R24.5’s.
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