American Truck Simulator mods
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ModBus SC 6×2 ATS 1.36 v2.7 Mod
• 6 different steering wheel options: (Road bus originals). • 5 different SCANIA and Sound engine options for each engine: (Road bus originals) • 101 Business Skins to choose from and 5 for you to edit your way. • 3 options of textures in the armchairs, curtains and internal luggage compartment; (Blue Master) (Orange Master) (Green Marajoara) • Optional 2nd driver’s seat. • 3D made from scratch, rich in details and light. • Optional internal mirror: Simple FPS great. (With real reflection, for PC with higher performance) • Optional exhaust. • Realistic shadows. • Several plates to choose from: Euro, Mercosur and Nacional. • 3 6×2 chassis options: Mod board and Original ETS 2 board. • White cabin light. (Hint: Letter O turns on the light) • Interior doors open: External door does not open, as ETS2 has no options for external animations. • Optional TV. • Signs: BR and Internacional. • Passenger corridor LEDs: White, Orange and Blue. • Functional pedals with animations: Brake and accelerator. • 3D passengers on the bus: Fewer people, medium or crowded. • Optional: Passengers are seated when boarding, when leaving the bus. • Improved engines and physics. • Automatic or manual transmission options
Renault 1975 Saviem ATS 1.36 Mod
– Standalone, available from your Volvo dealer – Two chassis to choose from (4×2 or 6×4) – Your wheels – Three engines (D2156 HMU / D2156 HMN8 / D2156 HMN8 with turbo) – Realistic gearbox (AK5-35 / AK6-80 / AK6-80) – Six skins – Animated interior – Realistic dashboard and instrument lighting – Original add-ons (spoiler, GPS, wings, air filters, mirrors, etc.) – Almost all external add-ons have paintable options. – Cable support Corrections and improvements in ATS: – Volvo dealer. – ATS-style trailer cables have been redesigned (I no longer stick into other textures). – Corrected sound for correct operation in ATS (including turn signals will be heard). – The position of the front and rear license plates has been fixed (the front number no longer “hangs” in the air). – Added pendant toys from ATS Steam – Added passengers – Fixed badges.
Western Star 4900FA Patch v1.1 Mod
VERSION 1.1 CHANGES: Added Basic Black steering wheel by request Added support for SCS Steering Creations Pack (requires DLC) Corrected Pedal Animation Corrected Light Mask Corrected torque on the DD16-600 VERSION 1.0 FIXES: – Lots of various fixes to the external 3D model itself – Fixed all the object clipping – Added Trailer Cable support – Added compatibility for Headache Racks (requires Forestry DLC; only available on the 82″ Cab with the Long or Lift-Axle Chassis) – Added customizable Exhausts – Added customizable Mirrors – Added new Bumpers – Added new Air Filters – Added Hood Mirrors – Added a Wing for the Flattop Cabin – Added support for SCS “Oversize” Banners, Beacons and Flags – Corrected the Trim Lights and added an option for the 82″ Stratosphere Cab – Added Frame Steps on the passenger side for all chassis (except the lift-axle) – “New” Interior (*See note below on Interior Fixes*) – Added SISL compatibility – Added a standard GPS option for those that don’t use SISL Mega Pack – Fixed the “invisible/see thru” rear bulkhead on the Stratosphere cabin interior when viewed externally – Corrects and updates the Engine and Transmission options – Corrects and updates the sounds using Kreichbaums Sounds – Adds the 4900 to “Quick Jobs” for Regular, Double and Heavy service – Fixed the 4900 in the Kenworth Dealership from the original mod – Truck now has its own Western Star dealership in the “Mod Dealership” – Lots of fixes for various DEF files and attributes – Icon and texture fixes – Working animated gauges/dash – Working windshield wipers/animation (interior only) – Added WPASS device (unanimated) INTERIOR FIXES: The original truck model only contained a single interior based on a 68″ High Roof Cab. I’m working on remodeling it (updating textures, adding animations, etc) as well as creating entirely new interiors for the Flat-top and the 82″ High Roof. This is proving to be a massive project for my 2 month old Blender skills and not knowing if I will ever finish that and in an effort to get this patch out sooner rather than later, I’ve adapted a “place-holder” interior. I’ve “kitbashed” together various pieces and parts to create a realistic interior view of a Western Star cabin. Thanks to Kishadowalker, I was able to use the interior and animations from an old version of his Western Star 4800SB for the base and rebuild it using textures and components from the original 4900FA interior so I could to get the look/feel right. This does mean there is only ONE interior cabin model (2 different color variations though) even though there are 3 different external cabin models. To keep the illusion of multiple cabin interiors, I kept the original external views that were created by Sib3rius for the interior so when you look at your 4900FA from the outside, it will have the normal cabin that coincides with the chosen sleeper configuration. However, the interior view will reflect that of a 54″ Mid Roof cab regardless of the exterior cabin selection. Honestly, after many hours of play-testing, I don’t notice it at all. KNOWN BUGS & ISSUES: 1. External windshield wipers aren’t animated – The external wipers are just “decoration” on the original model too and getting them to work was more troublesome than it was worth. 2. The WPASS is texture only – Apparently I can edit animations fine, but creating new ones is where Blender and I disagree. I’ve spent hours on this and still can’t get the red/green light animation right. 3. There are 2 “too many vertices” errors in the log with this truck. They do not effect gameplay or FPS in any way and they don’t spam the log. – They’re caused by the original UV mapping that I didn’t change so other mods and paint jobs would (should) still work. 4. The trailer cables clip through the headache rack on the 82″ Stratosphere Cab – Yup, they sure do. That was a design decision on my part as even on the Long/Tag Chassis, I was running out of room back there. In any case, I’ve set it up so it looks like the cables are fed through the rack (just like my neighbors VNL actually). Eventually, I may replace the “pogo stick” with an “airline box” for that particular situation in the future.
Trailers and Cargo Pack by Jazzycat v3.6 Mod
Version 3.6 – added Trail King End Dump Trailer. Pack adds in game 39 new trailers and 114 new cargo. All standalone. Works on any maps. For ATS version 1.36.x Compatible with all my packs. Models and skins by SCS Software, Giant Software, SoftLab, Astragon Software, Polygonish, Cape, Bruno77, Bora, Hardtrucksthebest, Rubberduck, Mavis, Sherry0, Tony1971, luder, bayonet, petercar379, KMN Modding, Smarty, TruckSim, Ivan, Dogebilt, Brown Modding, Technicmods, Jura2470, Dietz Modding, bansheewoj, Bcbuhler, DocElyoc, Jessy, CaMOnLy For english version you must have in mod folder two files: trailers_and_cargo_pack_by_Jazzycat_v3.6_ats_base.scs trailers_and_cargo_pack_by_Jazzycat_v3.6_ats_eng.scs
Trailers and Cargo Pack by Jazzycat v 3.6
Pack adds in game 39 new trailers and 114 new cargo. All standalone. Works on any maps. For ATS version 1.36.x Compatible with all my packs. Models and skins by SCS Software, Giant Software, SoftLab, Astragon Software, Polygonish, Cape, Bruno77, Bora, Hardtrucksthebest, Rubberduck, Mavis, Sherry0, Tony1971, luder, bayonet, petercar379, KMN Modding, Smarty, TruckSim, Ivan, Dogebilt, Brown Modding, Technicmods, Jura2470, Dietz Modding, bansheewoj, Bcbuhler, DocElyoc, Jessy, CaMOnLy For english version you must have in mod folder two files: trailers_and_cargo_pack_by_Jazzycat_v3.6_ats_base.scs trailers_and_cargo_pack_by_Jazzycat_v3.6_ats_eng.scs Version 3.6 – added Trail King End Dump Trailer. Credits: Jazzycat
NASCAR HAULER 1.36
This is the original Featherlite Trailer that was converted over to ATS by Team 5Star. Fixed the trailer lod and added advanced coupling for game version 1.36 It is now skin selectable in the job market. And in the trailer browser. 34 Skns. Featherlite Arrons BassPro BestBuy Biffle Budwieser Cat ChuckMorehouse CrownRoyal DaleJr DaleJr2 DaleSr Dewalt Edwards Garnett GoDaddy Gordon HomeDepot JeffGordon2 LongJohnSilvers Lowes Menard M&Ms Napa Newman PettySr RedBull RickyArbeau SpeedEnergy Stewart TacoBell Target Woodbrothers Zline Credits: Traviesoman If the download link is outdated or doesn't work, you can add your download link. (If your link is valid, we will approve it within 24 hours.)
Tilt and Slide Drake Trailer mod v1.1
Low loader trailer “TiltnSlide Drake Trailer” in property Autonomous 9 autonomous loads Sold to property Sold by trailer dealers 8 platform colors Tuning plate, flags, chassis For transportation of heavy, oversized cargo Test on version 1.36 Version 1.1 for American Truck Simulator (v1.35.x, 1.36.x): Updated for 1.36
Western Star 4900FA Patch v1.0 Mod
FIXES: – Lots of various fixes to the external 3D model itself – Fixed all the object clipping – Added Trailer Cable support – Added compatibility for Headache Racks (requires Forestry DLC; only available on the 82″ Cab with the Long or Lift-Axle Chassis) – Added customizable Exhausts – Added customizable Mirrors – Added new Bumpers – Added new Air Filters – Added Hood Mirrors – Added a Wing for the Flattop Cabin – Added support for SCS “Oversize” Banners, Beacons and Flags – Corrected the Trim Lights and added an option for the 82″ Stratosphere Cab – Added Frame Steps on the passenger side for all chassis (except the lift-axle) – “New” Interior (*See note below on Interior Fixes*) – Added SISL compatibility – Added a standard GPS option for those that don’t use SISL Mega Pack – Fixed the “invisible/see thru” rear bulkhead on the Stratosphere cabin interior when viewed externally – Corrects and updates the Engine and Transmission options – Corrects and updates the sounds using Kreichbaums Sounds – Adds the 4900 to “Quick Jobs” for Regular, Double and Heavy service – Fixed the 4900 in the Kenworth Dealership from the original mod – Truck now has its own Western Star dealership in the “Mod Dealership” – Lots of fixes for various DEF files and attributes – Icon and texture fixes – Working animated gauges/dash – Working windshield wipers/animation (interior only) – Added WPASS device (unaminated) INTERIOR FIXES: The original truck model only contained a single interior based on a 68″ High Roof Cab. I’m working on remodeling it (updating textures, adding animations, etc) as well as creating entirely new interiors for the Flat-top and the 82″ High Roof. This is proving to be a massive project for my 2 month old Blender skills and not knowing if I will ever finish that and in an effort to get this patch out sooner rather than later, I’ve adapted a “place-holder” interior. I’ve “kitbashed” together various pieces and parts to create a realistic interior view of a Western Star cabin. Thanks to Kishadowalker, I was able to use the interior and animations from an old version of his Western Star 4800SB for the base and rebuild it using textures and components from the original 4900FA interior so I could to get the look/feel right. This does mean there is only ONE interior cabin model (2 different color variations though) even though there are 3 different external cabin models. To keep the illusion of multiple cabin interiors, I kept the original external views that were created by Sib3rius for the interior so when you look at your 4900FA from the outside, it will have the normal cabin that coincides with the chosen sleeper configuration. However, the interior view will reflect that of a 54″ Mid Roof cab regardless of the exterior cabin selection. Honestly, after many hours of play-testing, I don’t notice it at all. KNOWN BUGS & ISSUES: 1. External windshield wipers aren’t animated – The external wipers are just “decoration” on the original model too and getting them to work was more troublesome than it was worth. 2. The WPASS is texture only – Apparently I can edit animations fine, but creating new ones is where Blender and I disagree. I’ve spent hours on this and still can’t get the red/green light animation right. 3. There are 2 “too many vertices” errors in the log with this truck. They do not effect gameplay or FPS in any way and they don’t spam the log. – They’re caused by the original UV mapping that I didn’t change so other mods and paint jobs would (should) still work. 4. The trailer cables clip through the headache rack on the 82″ Stratosphere Cab – Yup, they sure do. That was a design decision on my part as even on the Long/Tag Chassis, I was running out of room back there. In any case, I’ve set it up so it looks like the cables are fed through the rack (just like my neighbors VNL actually). Eventually, I may replace the “pogo stick” with an “airline box” for that particular situation in the future.
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