American Truck Simulator mods
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Mack Anthem Engine Sound v1.0
Engine sound for Mack Anthem from Kriechabaum by KnightRider - changed Mack Anthem engine sound from Kriechabaum * For the mod to work correctly, turn off the sound reverb in the sound settings in the game. Credits: KnightRider, Kriechbaum
Mack Anthem LED Headlights v1.0
LED headlight for Mack Anthem by KnightRider - changed headlights of Mack Anthem from halogen to led. Credits: KnightRider
Mack Anthem Improved Dashboard v1.0
This mod improved SCS Mack Anthem dashboard: - added low beam icon; - added retarder icon; - changed engine break icon; - removed non-working "E" icon for transmission mode. Created by KnightRider
International 9900i Improved Dashboard v1.0
This mod improved SCS International 9900i dashboard: - added transmision gear indicator for all pages of dashboard; - added page with cruise control speed indicator; - added page with average (trip) consumption indicator; - changed dashboard pages order to: odometer, cruise control speed, instant consumption, trip distance, average (trip) consumption, engine running time. Created by KnightRider
[ATS] Reworked SCS Horn Sounds v1.05 - 1.44
1.05 - Made mod compatible with all versions of the game, at least for now. ATS 1.04 - International 9900i compatibility. ATS 1.03 - Fixed issue with airhorn_08 not looping cleanly. This one can be heard with the International/Western Star trucks in ATS, and some horn accessories in ETS2. ATS 1.02 - Increased the volume of all the horns. They were just a bit too quiet. ATS 1.01 - Minor volume tweaks. ATS 1.0 - Original release. This mod focuses on improving the mixing of every vanilla horn sound available with SCS’s trucks and accessories. This mod does not replace any horn sounds with new ones, or add new horn sounds. It strictly focuses on making the existing horns sound better. There are three main ways in which these sounds have been improved: Cleaner Looping & Mixing Issues with poorly looped sound samples, and issues with sounds “popping” from multiple samples being mixed together badly, have been corrected. Horns will sound smooth and clean with this mod. Accurate Input Response Since Fmod was implemented, many players have noticed the “horn lag” issue, where horns will continue playing for a moment after you have released the horn button. I have used a new approach which eliminates this issue, allowing for accurate horn input response. Volume & Distance Attenuation Many players have also noticed how obscenely loud some of the horn sounds can be, and how they can be heard clearly from an unrealistically far distance. These issues have been corrected with this mod. --------------------------------- Notes on mod compatibility: Currently, I do not have soundref files for any mod trucks. If a mod truck references the original soundref files used by the vanilla trucks (such as Overfloater's K100-E), this mod will work with it. If not, this mod will have no effect. However, if a mod truck uses vanilla horn sounds, but has its own soundref for them, I am open to including support for those mods if requested. I do not intend to redo any completely custom horn sounds though, as this should be up to the modder who made it. Generally, any mod which affects the vanilla horns, or the cabin sound.sui def file for an individual truck (ATS only), will conflict with this one. This mod should be loaded above any mod which does those things. Any mod which adds new horn accessories to vanilla trucks should be fine. This mod contains all of the horn sounds from ETS2 and ATS, even horns which are not used by one of the games (just makes my life easier). This means if you wish to use one of the horns that isn't in one of those games, like using the Cascadia's train horn in ETS2, you can reference this mod with yours. I also included "boosted" versions of each of the air horns, which are 2x louder than the standard ones. I use these for the default cabin air horns on the ATS trucks, to balance volume out with the standalone airhorns you can mount on your roof. Basically, the boosted versions are equivalent to 2 roof mounted air horns. Technical info: SCS’s original approach to horn sounds generally involved 3 samples. A start sound, loop sound, and an end sound. Not all horns had these though, many only had a loop sample. I have created the missing samples where needed. In several cases, the existing samples made by SCS were not mixed together well, and some of the loop samples also did not loop cleanly. I have largely corrected these issues to make the horns come together as smoothly as possible from start to end (though you may still detect where some horns loop, nothing is perfect I guess). On top of fixing up the samples themselves, I also merged them into one file per horn. The file contains the start sample and the loop sample, with points set in the file's metadata to allow it to loop within itself. This avoids a popping sound which can intermittently heard, for example, when near a decent amount of traffic (presumably a game engine or Fmod bug). As for the horn input response, SCS’s approach requires for the samples to finish playing through entirely after you release the horn button, which easily leads to a perceived delay with input response. This is generally required if you have a dedicated end sample, so I opted to get rid of the end sample for each horn, and instead simulate it dynamically within Fmod. Because of this, I can make the horn stop playing at any time without delay, as it will always have a convincing ending sound regardless of when you let go of the button. Finally, I made sure to balance the volume of the horns with the rest of the game, and made sure that distance attenuation was set correctly. I also simulate additional reverb and low pass based on your distance from the horn, and your angle from the front of it. If you are far away from the horn, and/or behind it, the sound will be a bit more muffled and reverby than normal. This adds more realism, and can also help you naturally determine if a nearby truck is honking in your direction.
[ATS] REWORKED TRAIN SOUNDS V1.01 - 1.44
1.01 - Made mod compatible with all versions of the game, at least for now. 1.0 - Initial public release. Replaces the original train sounds with new and improved ones. These sounds will attenuate realistically based on distance and angle, to provide a realistic soundscape whether you are near a train, or far away. Trains will now give two quick horn blasts when starting from a stop, as they do in the real world. Additionally, a new locomotive bell sound has been added. You will hear it come on any time the horn is used, and stop 10 seconds after the last horn blast in any given situation. Crossing gate sounds have been replaced with a more modern ebell sound, which is commonly heard throughout the United States. They have been modified to attenuate more realistically as well. This mod was built to be light weight, and modifies a minimal amount of original game files. This should ensure a maximum amount of compatibility with other mods.
TOWING A VOLVO FH16 8X4 TO A SERVICE STATION. TRAFFIC. ATS V1.43
Credits: SCS, losevo58, Chris45 If the download link is outdated or doesn't work, you can add your download link. (If your link is valid, we will approve it within 24 hours.)
KSW DODGE CNT 950 1.43
1974 Dodge cnt-950 (BigHorn), WIth 6 cabs options, 2 chassis being black and red, and some optionals, Working on the last version of ATS. Credits: If the download link is outdated or doesn't work, you can add your download link. (If your link is valid, we will approve it within 24 hours.) great mod,,, looks men in the game,,, works great with cat and detroit an cummins with 13 and 15 speed
MONEY AND XP CHEAT V1.6.2.4
This is a very simple way to get money and XP SUPER fast and you get to have fun doing it. Want $100 million with level 1000, well this mod will help you with that. Install this mod and get the desired amount of money and take it out. Very simple. This mod can be removed or used at any time. Use it on a new profile or an existing one it will still work. If you want XP or money by itself, please use the JNR-SNR XP and Money or XP cheat ONLY. DO NOT use these together as they are seperate mods. Use one or the other or use the JNR-SNR XP and Money cheat. JNR-SNR XP and Money cheat is one mod that does both. Credits: JNR-SNR If the download link is outdated or doesn't work, you can add your download link. (If your link is valid, we will approve it within 24 hours.)
Realistic Rain V4.1.3 Compatibility Update 1.44 ATS Weather Mod
This mod does not modify probability of rain (game options you have for it) This mod does not modify the fog, weather or sky textures. You will find rains of different intensities that are controlled by the game or Weathers mods (not by this Mod) – Improved textures of raindrops from inside cabin (windshield & windows) – Increased amount of raindrops on the windows – Improved textures of rain (outside) – Better effects and behaviors of the raindrops on the windshield and windows – Improved water particles/spray textures of the wheels (Truck and AI Traffic) – Realistic rain sounds: Rain falling in the cabin of truck, and realistic sounds for “outside” rain Note: Thunders will be heard in an interval between 1 to 5 seconds when seeing the ‘flash’ (lightning), simulating as IRL The number of raindrops on windows will vary depending on the intensity and the direction of the rain (controlled by the game) – FMOD Support. No errors in game log – Compatible with All DLC’s and it should work with Mods maps (ProMods…) – Compatible with Sound Fixes Pack by Drive Safely – It should work with other Weathers/Graphics Mods, But remember put RR above in priority. Note*: You should know that Autumn Seasons By Grimes disables thunders. The lack of these aspects is not from ‘Realistic Rain’ mod. – Must have high priority in Mod Manager. Realistic Rain ABOVE of Weathers/Graphics, Maps and Sound mods. Compatibility: ATS 1.44 Problems? Let us know in the comments! Your feedback helps modders improve the mod. Also, be sure to check the comments section - other players may have already shared solutions to common issues.
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