American Truck Simulator mods
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Lexus RX 500h F Sport Performance v1.0 Mod
Specifications: – Very high-quality exterior & interior – 2 options of color interior – HQ UI Dashboard it have digital speed and Rpm gauge – Excellent driveability i improved engine and physics – Openable Front Windows – Wipers work accurately – Top Speed : 280KH – 6th gear Truck Dealers > Access Mod Dealer > Lexus
Simple Python def File Generator
Simple Python script to generate engine and transmission def files for mod trucks. Why use this over the Zeemods alternative? Well, the Zeemods tool is great because it's easy to use. It does however run into memory limit issues with large transmission packs for example. This tool has no such limits, as it only writes one file at a time, which is why it's clunkier to use, and doesn't write directly to an scs def file. There's not much more to it then that. Instructions are in the readme file.
Merdzic Sisl Pack
Add On to Merdzic Company Mod (soft hands edition) posters fan knob hangers lighter keys mug
ATS Config Editor GUI
# Free ATS Config Editor GUI Tool – Easily Customize Your Settings! Hi everyone, I’m excited to share a free tool I’ve developed for American Truck Simulator players — the **ATS Config Editor**. This simple Python-based GUI lets you easily tweak some of the most common config settings without manually editing your *config.cfg* file. ## Key features include: - Toggle options like Hide Steering Wheel, Enable Dev Console, Bloom Increase, Max Convoy Size (up to 128), and more - Adjustable sliders for FOV settings with enable/disable checkboxes for flexibility - Automatic detection of existing config settings to sync with your current setup - Manage multiple Steam profile configs for steering wheel settings - Backup and restore default config with one click - Clear disclaimer and Terms of Service on first launch - Handy links to help and our Discord community for support - A small in-app ad for our advanced Mod Optionalizer tool that converts singleplayer mods for convoy use (optional, free tool focused on config editing) The Windows version has been tested thoroughly and is ready to use. There are also **untested Mac and Linux versions available**, which may require some manual setup or troubleshooting. This tool is designed to make configuration easier and safer, especially for players who aren’t comfortable with manual text edits. It’s free and open to the community. If you’re interested, you can download it here: [Your Download Link](YourDownloadLink) Feedback, suggestions, or bug reports are very welcome. I’m actively improving it based on community input. Thanks for reading, and happy trucking! — Veracious Network
Truck and Trailer Templates
A set of complete, high-resolution templates for all ATS trucks and trailers, including accessories and DLCs! Trailer packs and tuning pack DLC parts are included. Each template is available in PSD and PNG format Truck templates are 4096x4096, trailer templates are 4096x2048 or 8192x1024. Accessory templates are usually 2048 or 1024 along the long side, as appropriate. Are there any missing templates you'd like to see? Let me know!
DOWL's Universal Map Editor Background ATS
Editor background map for easy placement of new cities/roads in correct locations and for aligning your map with the in-game world map. Ensure you use -force_mods as a launch parameter. Included in Alpha 0 Full outline coverage of all regions included in the ProMods Complete North American Background Map.
Beer Trucking Co. Small Garage addon
This mod is an optional addon to a Beer Trucking Co. mod which adds a skinned Beer Trucking Co. small garages to the game. This mod is dependant on an original garage model from Steam. It will not work without it as this one includes only changed texture files.
SilverRoute Refer Cargo
Was tired of seeing cargo that didn't match trailer. So wanted to make sure cargo and businesses made sense.
ATS Titan Trucker No Damage Invincibility
With Titan Trucker, your rig is reinforced with invincible tech—no crashes, wear, or careless turns will ever damage your truck or cargo again. Whether you're hauling through tight city corners or cruising cross-country, this mod ensures a flawless delivery every time. Perfect for players who want stress-free trucking, scenic drives, or rigorous mod testing. Official Site: https://brutaluniverse.com/ats-titan-trucker-no-damage-invincibility-mod/ Key Features: Compatible ATS 1.59.x Complete damage immunity for truck, trailer, and cargo No penalties for collisions, rough driving, or over-speeding Engine, tire, and chassis invincibility—never visit a service station again Compatible with Quick Jobs, Freight Market, and World of Trucks contracts Works alongside physics mods, weather mods, and traffic packs
Jurassic Transportation Services Garage
This mod includes a custom garage for JTS LLC. This mod was created using Jab large garage in Mod studio 2. This mod is marked as Optional
Mod Title: Smart Gates, Tolls and Safety Buffers (SGSB)
Smart Gates & Safety Buffers (SGSB) — v1.7.3-71826R4 (Couldnt Get it right) Hotfix "The House That Code Built" A Note from the Developer This project is dedicated to the glory of God. Every mile driven and every line of code written is an expression of gratitude for the journey. May this mod bring a little more order, peace, and grace to the virtual highways we all travel. This is our first mod ever, so please extend us some grace! The Problem: "Gate Lag" After years of long-haul trucking in American Truck Simulator, we know that immersion is everything. Nothing kills the flow of a delivery faster than "gate lag"—that frustrating moment when you are at the yard threshold, waiting for a barrier to crawl open while your multi-ton rig is already stalled out. The Solution: Smart Gates & Safety Buffers SGSB is the definitive logic overhaul for gate operations. We have stripped away the inconsistent, immersion-breaking triggers of the base game and replaced them with a standardized, high-performance logic set. Whether you are hauling heavy cargo into a Phoenix warehouse or navigating a tight depot in the Midwest, your gates will now respond with the reliable precision a professional driver expects. Built by a driver, for drivers. Quick Reference Specs SGSB Trigger Distance: 49.0m for yard entries (Up from the vanilla 15m–25m. Values of 50m+ break the engine logic). SGSB Orientation Tolerance: 45° – 47° (Up from vanilla 30°) to catch your approach angle early. Accidental Trigger Prevention: Depot warehouse storage doors are kept tight at 30° to prevent nearby external lane traffic from accidentally opening them. Official Release Information Current Version: v1.7.3-71826R4 (Stable Hotfix 71926) Official Launch Date (v1.0): Tuesday, July 14, 2026 ATS Compatibility: v1.60.* branch (Until SCS breaks the core gate code) Development Environment: Ubuntu 26.04 LTS via Linux Architecture: Pure definition-only (.sii) layout Complete Mod Genesis & Release History The Early Development Phase June 2026 [Alpha Phase: Extraction & Mapping]: Natively developed on Ubuntu 26.04. Utilized the sk-zk Extractor tool to dissect def.scs and base.scs. Performed a deep-dive code analysis to map game logic specifically within animated_gate blocks and identify critical trigger/reset dependencies. July 10–11, 2026 [Beta Testing: Stress Testing the Framework]: Field-tested across high-density industrial hubs in Phoenix and Stockton. Confirmed 100% Convoy-ready multiplayer compatibility with zero "mod-mismatch" errors. July 11–14, 2026 [Release Candidate 1.0: Real-World Discoveries]: Implemented a standardized 47m trigger distance for all industrial yard gates to ensure full clearance for double and triple trailer combinations. Discovered during a vacation road trip that the engine handles rest distances automatically now; native reset code remains commented out until v1.7. July 14, 2026 [Version 1.0.0: Public Launch]: Initial public release. Successfully moved gate trigger zones significantly further away from the physical frames. Version History & Changelog Evolution v1.7.3-71826R4(Feeling Hot Hot Hot) Hotfix-71926 Deprecated trailer code causing some gates/tolls to not trigger at a distance. Cleaned up mod_description to clean up warnings in long. No code change. I will be working on a Github link for full changelogs in the coming days. v1.7.2-71826R3 (Couldnt Get it right) Hotfix Fixed AI Traffic Jams: Resolved an issue where gates would occasionally stay closed too long, causing AI trucks to get stuck at depot entrances. Smoother Animations: Fine-tuned gate movement to eliminate stuttering or "shivering" when pulling up to a gate in a long-nose truck. Refined Sound Quality: Optimized in-cab audio to better muffle gate operation, making the experience more immersive from the driver's seat. Improved Lane Intelligence: Enhanced the gate's ability to ignore traffic in adjacent lanes, preventing "ghost triggers" from opening your gate when it shouldn't. General Performance: Minor backend cleanup to improve frame stability when passing through gate collision zones. Trigger Distance bumped 49m! v1.7.1-71826R2 Hotfix "The House Thats Code Built" (Current Version) No More Crushed Trailers: Fixed a bug where warehouse roll-up doors would accidentally close on your trailer while you were trying to back into tight docks. Better Sensors for Long-Nose Trucks: Fine-tuned the trigger zones at toll booths and left-side gates so long conventional trucks open them more reliably without having to scrape the mirrors. Cleaner Game Logs: Fixed some internal file names to clear out map-node warnings and keep your game.log.txt clean. Under-the-Hood Polish: Updated the background code to perfectly match the newest ATS v1.60+ engine standards for better stability. v1.7.0-71826 — "The House That Code Built" (Current Version) Engine Rest Restoration: Fully integrated native 1.60+ automatic rest distance mechanics across all definitions. Extraneous engine-level overrides have been safely scrubbed to let the base code handle drop-in/drop-out scaling perfectly without micro-stutters. Global Pointer Audit: Standardized identifier parsing across complex automated sub-variants. Fixed an inherited naming syntax bug in Section 2C where gate.ani_slide_3f mismatched its structural family (gate.an_slide_f3f), completely eliminating map-node registration failures and dead assets. Left-Hand Toll Offset Calibration: Refined left-hand mirror variants (gate.anim_gate3l) to match inverse axis geometry. Shuffled the bounding boxes relative to the node origin to stop long-nose conventionals from having to pull up too deep into left-side manual cash slots. Added missing gates!!! v1.6.0-71626 — "Fight Fire with Code" EZ-Pass Lanes: Fine-tuned to a 23m trigger distance and a 4m trigger offset. This maintains your perfect 19m entry approach while tightening the exit zone to 27m to block tailgating AI traffic from slipping through on your green light. Manual Cash Lanes: Retained the highly stable 5m trigger and -3m offset layout with full trailer tracking enabled for heavy-haul safety. Border Customs: Programmed with a 25m trigger distance and realistic pneumatic lock sounds. Traditional Toll Gates: Standardized at a 5m trigger with active trailer tracking. Sliding & Automated Gates: Synchronized yard assets to a 48.9m trigger distance and a 47° orientation tolerance for seamless depot access. Applied progressive electric, metal, and wooden sound profiles based on asset styles. v1.5.0-71626 — "For Whom the Code Tolls" Total Trailer Protection: Added trailer_activation: true to every single gate block. Tolls, border checkpoints, and logistics yards now track your entire rig—no more barriers dropping early on long 53ft trailers, flatbeds, or double/triple setups. Expanded Yard Buffers: Increased yard gate trigger distance to 48.9m (up from 48.7m) for a wider safety margin at busy depots. Smart Sensor Tuning: Tightened yard gate opening angles back down to 45° (from 60°/75°). Gates will no longer swing open falsely when you are simply maneuvering or backing into an adjacent dock. Refined Soundsets: Toll plazas remain silent to match vanilla plastic barriers, while logistics yards and border checkpoints enforce heavy, realistic iron gate clanks. Animation Fix: Resolved a broken pathing bug on the Sliding Yard Gate (gate.ani_slide_3), restoring full opening and closing visuals. v1.3.0-71526 — "And Justice for Tolls" EZ-Pass Lanes (Left Gates): Increased trigger to 15m for smooth, slow-roll tracking without stopping. Cash Lanes (Right Gates): Kept tight at 5m for realistic stop-and-pay action. Legacy Tolls (Single Gates): Standardized at 5m to preserve old-school realism. Border Crossings: Increased to 25m so heavy gates clear long-nose rigs early. v1.2.0-71526 — "Logic Overhaul" Angle Adjustments: Widened the orientation_tolerance cones up to 60° and 75° so gates recognize your truck earlier when swinging into a yard from sharp, tight angles. Bumped trigger range to 48.7m. v1.1.0-71426 — "The Distance Baseline" Range Bump: Expanded trigger distance baseline to 48.5m. Removed old alpha phase reset trigger comments from the active code base. Project Roadmap v1.1 – v1.1.1 : Expanded gate opening range to 48.5m, cleaned up old comments, and resolved edge-case depot clipping in newer map expansions (e.g., South Dakota). v1.2 – v1.3 : Increased gate triggers to 48.7m, optimized orientation to 60°–75°, and executed a complete overhaul of lane-specific toll booth logic. v1.5 – v1.6 : Added missing asset sound profiles, implemented total trailer tracking protection, refined gate sensor cones, and fine-tuned lane offsets. v1.7 [Current Release]: Re-integrated native automatic rest distances and standardized the structural pointer schema naming conventions across all sliding variants. Future Updates & Maintenance [In Progress]: Continuous tracking and integration of any new gate or toll structures added by SCS Software, ongoing .sii def file maintenance, and diving into Blender to learn asset-level gate speed adjustments. 2.0 Standardization of Code. 1.7 is pretty much a test base. Cleaned up mod_description to clean up warnings in long. No code change. I will be working on a Github link for full changelogs in the coming days. Compatibility & Load Order Convoy-Ready: Fully optimized file layout ensures seamless synchronization during multiplayer convoy sessions with zero mod-mismatch errors. Map Compatibility: Clean, definition-only architecture guarantees absolute stability and pristine game logs alongside major map expansions like ProMods Canada, Reforma, and global traffic AI mods. Recommended Load Order To ensure the custom safety buffer parameters take priority over world geometry data, organize your mod manager as follows: Smart Gates and Safety Buffers (SGSB) (Place Right Here) Global Traffic & AI Density Mods Map Expansion Mods (ProMods, Reforma, etc.) Support, Feedback & Conflict Notices Conflict Notice: This is a standalone global logic override. It will conflict with other mods that attempt to modify the same global gate animation or trigger definitions (animated_gate blocks). Depot Reporting Protocol If you encounter a specific yard, toll plaza, or logistics depot anywhere on the map that still feels "off" or doesn't trigger correctly, please drop the City and Company Name in the comments section. Feedback will be logged and prioritized for our upcoming maintenance hotfixes. Credits & Technical Acknowledgments Development Group: Smoke Show Studios & Smoke Show Creations Lead Developer & Tester: meanshadows35 Co-Developer: mrh368 Technical Consultant: Overdrive A massive shout-out to our three-person team for pulling this together, and special thanks to the entire trucking community for the incredible passion and feedback that keeps our virtual roads moving forward. We pray this turns into an excellent long-term resource for the community! Developed natively on Ubuntu 26.04 LTS Mod testing powered by thezk sk-zk Extractor tool (https://github.com/sk-/Extractor) Built using the official SCS Uploader tool running under Proton Thank you to SCS Software for the robust modding ecosystem Glory To God — Soli Deo Gloria Trucky Mods: SGSB (Smart Gates, Tolls & Safety Buffers) Steam Workshop: SGSB (Smart Gates, Tolls & Safety Buffers)
LT/LoneStar Realistic Blinker Speed
This mod adjusts the flash rate of the SCS International LT's and LoneStar's turn signals to be more realistic (flash duration of 0.4 sec → 0.325 sec). Thanks Kriechbaum – made a similar mod for the MAN TGX 2020 in Euro Truck Simulator 2 (included in his sound mod) Caveats Depending on your average frame rate, especially if below 20 fps, trucks' turn signals may flash more slowly than intended. This mod may not be compatible with other mods that overwrite the LT and/or LoneStar's "interior/animations.sui" file. License This mod is licensed under the Creative Commons Attribution-NonCommercial 4.0 license. You are free to release modifications of this mod or adapt it to your own projects, but you must provide proper attribution (i.e. give credit) and indicate changes you made, and you may not use the mod for commercial purposes (i.e. monetization).
Reduced Weighing Stops
This mod reduces the probability of being selected for mandatory weighing from 60% to 20%. This is achieved by adjusting a parameter in the file ‘trigger_action.sii’. section > trigger_action : trig_action.weigh num_params[]: 0.6 Adjusted to: num_params[]: 0.2 Place this mod above map mods This file also defines tolls and parking fees. Therefore, problems may arise with other mods that modify this file.
Police Tweaks for ATS [Hard Mode]
A mod focused on tweaking Police system to be realistic and less annoying. This is the hard version of original Police Tweaks mod and intended for players who thinks the game feels too easy for you. Features All fines are now doubled You start with 50% fines on Level 0, maximum 200% fine amount on progression Speeding violation fines are now doubled depending on your speed Fines are now doubled normally upon police detection Delays between Avoid sleeping, No lights during night, Speeding fine cooldown are now halved Re-enabled non-police fines for no lights violation Speed cameras now have 90% chance to fine you Supports Euro Truck Simulator 2 1.58 and above Known Issue Sometimes 10 seconds delay before speeding fine for police vehicles may or may not work as intended - Unfortunately this one cannot be fixed from my side, please report that to SCS Software to fix it Note You can also download this mod on Steam Workshop. Please note that I only upload my mods on Steam Workshop and TruckyMods, and will never post mods outside of them. Remember to download the mod only on official source! Image by Dan Williams @ Unsplash
Driver Attire - Viking Hammer Transport
This mod includes the following VHT Driver Attire **This mod is marked as optional**
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